Koshka
A young lady named Koshka is traveling by train.
Like many people her age, she is not entirely happy with her life. She thinks the destination will be better.
This is a game about combining colors, creating a complex color from a set of simple ones.
This is a game about getting simple colors from things and bodies. The rabbit is only white on the outside, but it has a lot of red inside — the idea is clear.
Other passengers don’t always approve of the young Koshka’s methods. They bother her with dialogues, filled with references to French theory, psychoanalysis, and other things that do not help our heroine’s issue: if the rabbit keeps so much red in itself, how else can we get this magnificent paint? Apparently, there is only one solution.
Read More: Best 2D Story Rich Games.
Tale of six
An interesting game with an unusual idea. If you like hard platformers (but you have to be ATTENTIVE, and sometimes you have to think) or you want to try your luck, then this game is for you.
– Real player with 7.1 hrs in game
Read More: Best 2D 2D Platformer Games.
Simple graphics, but was a well made and challenging platformer.
– Real player with 0.4 hrs in game
Incel Syndrome
“disgraceful caricature of us truecels”
Read the whole demo and i gotta say im not surprised at all what I read. Its another piece to put down lonely men in their 20s for not having success with women. The game has the same narrative that most media has on incels or adult virgin men. They are all either mass shooters waiting to happen or just smelly neets in their mother’s basement, while the game attempts to sound smart with its quotes from Otto. Notice how no where in the game a woman seems irrational. Of course that can change when they release the whole game but i highly doubt they will show the ugly side of women in todays society cuz truly lonely men are the worst of our race right? Normies will never understand the lonely male which is why they will just throw all of them in the extreme category of the incel group. Congrats on the cringey ass demo cant wait for the whole game so i can shit on it and laugh more
– Real player with 14.6 hrs in game
Read More: Best 2D Visual Novel Games.
Is a novel, no a game-novel, rather full novel with no relevant decisions. The following comment is therefore a review of the plot (No Spoilers).
This stuff is not for everyone, hardcore incel issues, 90% of the characters are assholes (except for Jhon, love that bastard), thick text, references to a certain goverment in Germany in the 1930´s, and so on. However, I would argue the plot is pretty well done, the conflict of the main character is real, the characters are all flesh-made weak-but-true people and one can even extract an idea or two from this philosophy-elevated 4chan rant. The backgrounds and the music are perfectly aligned with the plot and so on.
– Real player with 6.2 hrs in game
ASH OF WAR™
This game is awesome! In my opinion it has great music and plot that get you deeper into walkthrough all the story and mini games. This is the first self game of these developers so I don’t think that we have to judge them for graphics. It’s funny. I really can’t avoid the soundtrack and I have to say that it fits amazingly into the game. Great job guys! Also want to say that junction between chapters is nice idea. It tells us what character is thinking about.
– Real player with 4.6 hrs in game
Should you buy the game? Is it worth the money? Short answer is no (to both), however, I do think you should get it when it goes on sale (I got it for 1.70$ CAD on sale).
(message for the Devs at the bottom)
Let’s talk about the Pros:
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The game honestly looks gorgeous, and for an indie game, pretty surprising.
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All the animations look great, smooth, and pretty realistic.
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Character models look pretty good and you do see some decent variety.
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For the most part has a pretty immersive story and narrative.
– Real player with 3.4 hrs in game
Havsala: Into the Soul Palace
Havsala : Into the Soul Palace is an investigative puzzle game with a rich storytelling in which you try to pinpoint times and places where the Soul Palace visitors live using diaries, books, paintings and many other clues.
Can you uncover the stories in this hand drawn 2D point & click mystery puzzle game?
Havsala includes;
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Beautiful hand drawn artwork
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Diverse characters with their own stories
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Many historical references and stories
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Mind blowing, original puzzles
Rectitude
Very interesting story, great art and fantastic music. I like that some of the choices can greatly impact the story. Look forward to playing more!
– Real player with 2.6 hrs in game
Great game to play when bored. Has an amazing story line which keeps you entertained for long. Easy to navigate menu and good endings.
– Real player with 2.4 hrs in game
Anodyne
[Spoiler-Free Review]
Anodyne is an exploration game which borrows heavily from classic 2D Zelda titles (especially Link’s Awakening). The dialogue is introspective, the subject matter is mature (sometimes even disturbing). It’s also one of the strangest games I’ve ever played.
Exploration is at the core of the game. If Anodyne was a protest piece against hand-holding in video games it would be considered a masterpiece. You aren’t given a whole lot of instruction regarding where to go next. This feels liberating, for the most part, as you alone are free to decide your next course of action. It’s also intimidating and frustrating though, as getting lost/stuck at some point through your playthrough is pretty much a given. It’s not necessarily bad game design, it’s a product of having too open a world and too linear a path to success (i.e. to get past this next section, the player will have needed to speak with this person to get this item). There aren’t many indicators letting you know whether you fulfill the prerequirements for an area so there’s a lot of trial and error involved. Be patient or look up a guide.
– Real player with 20.2 hrs in game
note, this games not for everyone.
Pros: very simple, bewildering exploration into these surreal worlds. the characters themselves can act unpredictably, like walking by a bunch of normal npcs, but suddenly one looks over and runs after me to attack. the world, dungeons, and puzzles are all very very connected and have shortcuts if you ever wish to backtrak. its quite a unique experience and im glad i actually bought it.
Gamplay: the biggest draw of this gmae to me is the exploring, the dungeons, puzzles and brutal enemies wihtin are all very well doen and get hard in their own right with puzzles and mazes makign you have to think outside the box to see how the areas you are in are connected. but aside form all that the experience of thes eplaces as a whole was the most fun for me. if youre not exploring a dungeon, youre explring the otuside world or some area without enemies. but all areas have plenty of paths and variety in music and play to amke them feel unique, it really helps for not getting lost as well. the music and the off tone of the game and the text youll get from people really gives you this unsettling feel, you're made out to be a protagonist as you go off into this world and commit horrible acts, some good some not, but the game doesnt tell you if what youre doing is right or wrong. you end up pondering it yourself and makes it a much more rmemeberable expeirence imo than say "heres the bad ending, bad things happen" or such or even consequneces. yeah there are consequences for some certain actions but it comes off as geniune from the characters themselves.
– Real player with 15.8 hrs in game
Banality Wars Carridin
War breaks out on the eastern continent and Lorret’s Fourth Regiment are forced to launch a counter attack. But as the death count rises questions start to emerge as to the true cause of the conflict.
Through 26+ campaign maps spanning 5 acts discover the secrets of Project Carridin, a military project that was abruptly killed four years ago, and uncover who really is behind this war and what they could possibly want from the doomed project.
Banality Wars Carridin is the spiritual successor to Advance Wars Days Of Ruin. It features a more impactful story (but don’t worry, it’s not as dark) and gameplay that that is more varied than what you’d expect to see in an Advance Wars-like.
Let Me Die (inside)
In principle, the game in places resembles Russian locations both by entrances and gloomy surroundings, it seems to me that the developers want to teach us how to cope with despair, and it is also instructive with the stories of the characters
– Real player with 3.9 hrs in game
After 3 hours of playing, I came to the conclusion that the game is rather boring and monotonous, I don’t even know who might like it. I believe that such games only exacerbate the situation and very rarely can help someone. Friends, I do not recommend it.
– Real player with 3.1 hrs in game
Sisyphus Reborn
I believe I’m a less common player on Steam, I buy games for several different reasons, some I buy for myself and also for other people, some games I prefer to watch and comment on instead of play. I collect games for their beauty, for their art design, for their challenge or if they convince me they have a good story. This “game” is, above all, a philosophical reading, you basically need to follow the only way of doing the things.
Inspired by the Albert Camus' essay in which he introduces his philosophy of the absurd: that of the man in search of meaning, unity and clarity in the face of an unintelligible world devoid of God and eternity. Does the realization of the absurd demand suicide? Camus replies: “No. It demands revolt.” He then describes various approaches to the absurd in life. The last chapter compares the absurdity of man’s life with the situation of Sisyphus, a personage of Greek mythology, condemned to always repeat the same task of pushing a rock to the top of a mountain, and every time he was almost at the top, the stone rolled down the mountain again to the point of departure by an irresistible force, completely invalidating the hard effort expended. You can and, sometimes, you have to do your own way, and even your closer beloved ones will be against you, because people are doctrinated to live an absurd life with no purpose other than gather properties. I call it contemporary (and cheap) slavery, the utilitarian and materialist world we live to serve purposes and reach goals that are not the ours.
– Real player with 1.5 hrs in game
When you finish playing Sisyphus Reborn, it will feel like being suddenly roused from deep sleep in the middle of a blustery night. It’s raining heavily outside; the window is wide open, and the cold, damp air makes you uncomfortable, finding its way under the blanket and disturbing your peace. You remember that the dream was uniquely pleasant; disappointed, you rub your eyes somewhat forcefully for no apparent reason, turn over, adjust the pillow a bit and prepare to go back to sleep. Some intrusive thoughts linger for a couple of minutes. They have no discernible form or purpose, but they feel vaguely threatening. Being awake at this hour seems strange and unnatural, so your only desire is to plunge into nothingness once more.
– Real player with 1.1 hrs in game