∀kashicforce
Best game u will ever played i playe 24hours of demo and playing the first relased version while it’s only Japan language u guys should try Very Recomended
– Real player with 187.4 hrs in game
Read More: Best 2D Fighter Fighting Games.
The game is world building and connected to its sequel Akashicverse Malicious Wake.
Story mode brings light into the darkness into what happens in the other games.
The game in itself seems complex at first, but when you spent a little time and play the mission mode you will learn how the game works. Mission mode also got some extra challenges for good players.
There is also a manual in both languages in the game folder. It can help you to understand how each character works.
Your goal is pretty much to beat the other player in puyu puyu smash bros with top music in the background and all the visual candy.
– Real player with 36.8 hrs in game
Super Rhythm Duel
In Rhythm City, crime and chaos are disturbing. The balance between gangs is out of balance, the government is rotten, you must defeat the powerful enemies in Super Rhythm Duel, and restore the order of the city.
Super Rhythm Duel is a rhythm-based action game. Follow the beat, master the rhythmic patterns and posture system to beat them all.
Features:
- Fighting in retro 2D sprites
- Learn to input rhythmic patterns to perform versatile skills
- Each enemy has tricky combat style, and you need to counter their actions to beat them
- Try to equip different gears and upgrade skills to make combat easier
Controls:
X: to put a red note / confirm
Z: to put a blue note / cancel
M: to collect a yellow note
arrows: move select in menus
Things we are working on:
-
A completed campaign mode
-
Add roguelite mechanics to improve the diversities of gameplay
-
More types of enemies, skills, gears and stages
-
Player versus player mode
If you like the game, please follow it and add it to wishlist.
Read More: Best 2D Fighter RPG Games.
A.R.M.: Absolutely Reliable Machine
Good
– Real player with 2.1 hrs in game
Read More: Best 2D Fighter Action Games.
I like ARM. It is a fun game, it wasn’t too easy or too difficult, It was challenging but not frustrating, the controls were easy to learn, music was good, and it’s a good-looking game.
– Real player with 0.6 hrs in game
TERRORHYTHM (TRRT) - Rhythm driven action beat ‘em up!
It pains me to write a negative review for this game, but in its current state, TERRORHYTHM is just not that enjoyable
Don’t get me wrong, being a fan of rhythm games, I like this game and see great potential for it, but there are a couple major issues that prevent me from truly enjoying the game
Messy calibration system
Other reviewers have covered how this feature breaks when you use controllers, but since I’ve never used a controller for this game, I’ll let you read those reviews for more accurate information. However, there is still something else that is rather done poorly.
– Real player with 54.9 hrs in game
“Easy to Learn, Hard to Master” game.
First of all, I love the art style!
There was a lot of cool design in the different backgrounds and animation. Also the weapons - (that you’ll get from enemies) - katanas, throwing discs and a giant reaper scythe that looks cool as hell as you slice down enemies).
The music is also brilliant!
Every single track here is big and thumping and geared towards making you want to move. WIthin seconds of starting up the first level, I found myself bopping along in my seat, and that set the tone for every other level. BTW, you also can add in your own songs.
– Real player with 13.6 hrs in game
Agent Murphy
Not a bad game for the price, something like the old games on the phone. The game is quite difficult (the first boss has not yet been defeated) although the bots in the game behave quite strangely, perhaps this makes the game a little more difficult, but it seemed weirdly to me.
– Real player with 1.6 hrs in game
Not a bad game for the price, but the boss fights are horribly imbalanced. The first two bosses (I quit after the second) both fire explosives, which kill you instantly if you’re within their fairly large hitboxes. There’s no graphic effect for the explosion so it’s impossible to tell how big they are. What makes this worse is you have to restart the boss level entirely, so you have to drag yourself all the way back to them just to restart the fight. Since you get killed instantly, there’s not much point to fighting enemies along the way. which undermines that aspect of the game on boss levels.
– Real player with 1.6 hrs in game
Slam Fighter II
I haven’t seen a fighter like that before, kinda quirky and fun
– Real player with 6.7 hrs in game
The best way to improve your typing skills and insults since Mavis Beacon Throws Shade.
– Real player with 1.1 hrs in game
Beat Boxers
I’ve been looking for a game like this for such a long time and after finally finding it I couldn’t be happier. At first glance this my just seems like a simple side-scroller fighting game, but it didn’t take long to see the vast potential of this game. The ability to fight to the beat of any song of your choosing just seems incredible to many people including myself, although as of now there’s only local PvP (Hopefully there will be future updates so this review may not be relevent later on) . If over time a Player vs. Computer or online PvP was added along with some QOL changes (More and better fighting mechanics or an option to change controls, More characters, More stages and maybe a sort of leveling system if you really want to get into details) would make this game unimaginablely popular. With such vast potential and with this game being brand new (right now at least) I can only hope that there will be future updates with such things added into the game and bringing it to it’s fullest.
– Real player with 11.2 hrs in game
As of now the game is REALLY fun when played with music the player likes even with the incredibly limited (two) characters available. Unfortunately for that reason there isnt much replayability because of the limited characters and movesets.
I really hope this game improves overtime with more characters and movesets and also maps, because this game has incredible potential imo.
There are some awkward stuff about it like the animations a bit stale and when you use your ultimate the ultimates play music with the music chosen which creates a F*ckfest of sounds which is really unpleasant.
– Real player with 1.3 hrs in game
Rhythm Knights
This being Dallen’s first rhythm game I’m actually quite pleased with how good it is. At launch this game had some problems, it seems like they’ve been fixed as of latest patch. There is a slight desync issue with a few tracks where the song and the button prompts don’t line up and the song ends before the notes do.
The ost is full of bangers. 7/10
– Real player with 10.6 hrs in game
it’s rating time
story
i mean you had to make something up for this, better than fnf’s story
story isnt the reason you got this game
graphics
rhythm knights sprites look nice! the enemy sprites could use some work.
final boss sprite is good
backgrounds are okay, some good some bad
⬜⬜⬜⬜⬜⬛⬛⬛⬛⬛ 5/10
audio (VERY SUBJECTIVE: JUST BECAUSE I SAY SOMETHING DOESN’T MEAN YOU HAVE TO HAVE THE SAME OPINION)
audio is HUGE for a game like this
main menu - 7.5/10 music does what its supposed to do, hype you up and it fits the theme of the game
– Real player with 2.0 hrs in game
One Finger Death Punch
I would not have discovered this game if I hadn’t watched jacksepticeye play it on Youtube, and as soon as I saw gameplay of it, and saw that it was only $5, I knew I had to get it, and 90 hours of playtime later, I can safely say that it’s perhaps the best five dollars I’ve ever spent.
One of my favorite types of games are games that are simple to learn, difficult to master, and rank you on how well you did. One Finger Death Punch, Flappy Bird, Spin Copters, Electronic Super Joy, all of them very simple (and cheap) games that I’ve put more hours in than I’ve put into any other type of game. But like every game, even one as good as I think One Finger Death Punch is, there were some hiccups.
– Real player with 113.1 hrs in game
AT A GLANCE
(Full review follows below)
-
Game Name: One Finger Death Punch
-
Original Release: 2014
-
Genre Tags: Innovative; Avant-Garde; Fast-Paced; Action; Simplistic; Casual
-
My Overall Grade: A
-
Estimated Playtime (Campaign): 10-40 hours
-
Multiplayer Aspect: None
-
Recommended To: Established fans of the genre; Those intrigued by the genre; Novelty seekers; Avant-garde enthusiasts; Casual gamers
REVIEW
– Real player with 27.3 hrs in game
One Finger Death Punch 2
Interested in some “Carpal tunnel Syndrome”?
but more on that later.
Goodness gracious, what a fantastic little game this is!
Initial impressions and sentiments:
At first, the prequel had me so engulfed, the improved iteration seemed imminent but yet my impatience had the better of me and in order to expedite the process, I was prompted to send an email of appreciation along with a wish - The response affirmed what had been foreseen.
To my pleasure, it had a significant face lift, improving upon every conceivable aspect, qualifying it as a worthy successor that deserves investment, especially if the first had been delightfully savored.
– Real player with 39.6 hrs in game
it’s a lot of fun, just like the first, but I’m gonna have to give it a thumbs down because it’s as much of a downgrade as an upgrade, unfortunately. many things have been fixed since release, some of it was baffling, the way the map ‘worked’, for example, but it’s still not a straight-up improvement over the first game. the map looks better, but it’s inconsistent, some exits lead to the same place, some don’t, you can’t use numpad enter to start levels or bypass popups, just the regular one, sometimes the exit button wants to exit the game, sometimes it’s used to back out of a menu, and instead of simple left/right clicking to add/remove skills, like in the first game, you have to click on the add/remove buttons at the top for no reason other than the fact that in 5 years since the first game they haven’t learned a single thing about ui design.
– Real player with 24.7 hrs in game