Umineko: Golden Fantasia

Umineko: Golden Fantasia

A caveat: I played the game an hour after release, this review is the day after. Supposedly bug fixes are being done on the game, my opinions may change if the game is fixed.

An excellent game in many regards, but the version has new netplay that replaced the old. For many, playing online is unplayable - even when the previous version (non steam ver which I’ve played hundreds of hours of) worked fine with these players. For some, the new netplay works but there are some egregious problems.

1: someone joining a full lobby can disconnect currently playing people.

Real player with 422.6 hrs in game


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-EDIT: Most of the Japanese text issues are already fixed, and the remaining ones (credits, system voice unlock message, replay save prompt) are being worked. Now all those people who couldn’t play the game because the move list didn’t say “Sommelier Finger” instead of “ソムリエフィンガ” next to the clear picture of a quarter circle backwards + A/B/C can train in peace.

On to the actual review:

PROS:

-ROLLBACK NETCODE. It still has its share of minor issues to iron out as it gets wider usage, but what has been implemented here is vastly superior to the original Japanese PC version, and more than most poverty games get. (Did the original releases of Chaos Code and Blade Arcus even have netplay at all?)

Real player with 78.9 hrs in game

Umineko: Golden Fantasia on Steam

∀kashicforce

∀kashicforce

Best game u will ever played i playe 24hours of demo and playing the first relased version while it’s only Japan language u guys should try Very Recomended

Real player with 187.4 hrs in game


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The game is world building and connected to its sequel Akashicverse Malicious Wake.

Story mode brings light into the darkness into what happens in the other games.

The game in itself seems complex at first, but when you spent a little time and play the mission mode you will learn how the game works. Mission mode also got some extra challenges for good players.

There is also a manual in both languages in the game folder. It can help you to understand how each character works.

Your goal is pretty much to beat the other player in puyu puyu smash bros with top music in the background and all the visual candy.

Real player with 36.8 hrs in game

∀kashicforce on Steam

Brief Karate Foolish

Brief Karate Foolish

Brief Karate Foolish

This is easily one of the most beautiful fighting games of all time!

Pros

  • Sexy Japanese men in underwear

  • Great story

  • All of the fighters are unique and fun to play as

  • The CPU fights well

  • Amazing graphics

  • Awesome soundtrack

  • IT’S FREE!

Cons

  • Controls are a little bit hard to learn

  • No online versus mode

Overall, Brief Karate Foolish is a really fun fighting game. The only thing that would make it better is an online versus mode. I highly recommend this game.

Real player with 4.4 hrs in game


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Every time I fap I can’t help but think about Stretch. His lanky legs, his long arms, his beautiful towel, everything is perfect about him. I try to avert my mind to the big breasted women on screen but I just can’t help it. Mere milliseconds before I nut my mind automatically turns to Strech and with his overpowering image burned in my retina I orgasm harder than I have ever came having sex with normal women. I need Stretch. All I need is Stretch to come hold me, tell me he cares for me and fuck me silly against the escalator of the mall stage as the entire cast of Brief Karate Foolish watches jealously.

Real player with 1.6 hrs in game

Brief Karate Foolish on Steam

MEIRIN IN FISTS OF FIRE

MEIRIN IN FISTS OF FIRE

Wanted it be good its not

Real player with 0.3 hrs in game

MEIRIN IN FISTS OF FIRE on Steam

Exitium

Exitium

Challenging game, should be good for speedrunning.

Has puzzles and stealth and beep bop music

Real player with 6.5 hrs in game

As far as the story and visuals go, I enjoyed this experimental game, but the platforming was a bit clunky. For the most part, it’s a puzzle-platformer with a psychological twist. The narrative is told from the perspective of a girl that is having relationship problems with her boyfriend. After each platforming section, you get to play a stealth mini-game where you are trying to isolate your boyfriend from the crowd by creating distractions. I suspect that game has 2 endings depending on your actions, I am pretty sure I got the bad one. Even though I kinda knew where the story was going, it still got me, and I am considering replaying it just to see if I can get a better outcome. It takes around 2-3 hours to finish if you don’t skip any puzzles, although you do have that option if you keep getting stuck. Aside from that, the game has nice achievement support, assuming that you want to replay the game with no hits and so on. Overall, the game is very creative, but that creativity occasionally comes at the cost of intuitive gameplay.

Real player with 6.0 hrs in game

Exitium on Steam

Happenlance

Happenlance

A beautiful and addictive addition to the asldfj;oaisheouhigoiu genre. Highly recommended.

Real player with 28.4 hrs in game

I like the game. Happenlances approach to teach things is like how it was done back in the 8bit days. Levels are designed in a way that you have to learn to do new tricks in order to continue, and you don’t get any annoying tooltips or small videos that show you what you have to do. You really have to figure things out yourself. And oh boy it gets challenging and fast.

Only thing that i would add, is somekind of collectibles in hard places. That way when you get better in the game, you would revisit some maps to get those collectibles that you couldn’t get before.

Real player with 13.6 hrs in game

Happenlance on Steam

velvet clouds

velvet clouds

Velvet Clouds - a story-driven game with elements of psychological horror and metroidvania. Explore locations, pick up items and destroy various enemies, and immerse yourself in an unusual story, interacting with the playable characters.

Background:

One day, video game developer James decides to create a new project. Development went on without problems and errors, but one day he began to notice that the game began to work differently, not the way it used to: lags that never happened, inexplicably strange behavior of objects, problems with sound. Unravel the mystery of James’s broken project, which could be the last in his career.

velvet clouds on Steam

Terrordrome - Reign of the Legends

Terrordrome - Reign of the Legends

Absolute waste of money, would not recommend, I think I might’ve actually found the most bottom of the barrel game on here. I remember playing the demo version of this game way back in 2018 during their Kickstarter. The demo was slow and clunky and heavily filled with glitches, but since it was a demo I thought they might improve as development went on, it’s 2021 now and this game still doesn’t feel like it’s worth wasting $15, not even if it was on sale for $5. I mean what could you expect from a game that only has like 2 people working on it, 1 person working on the animations and the other working on the coding. Playing the game feels like if it’s devoid of any testers, I’m guessing that’s where the player comes in. You can tell this is one of the those half-baked, mobile games where they expect the player/buyer to report things wrong with their game so the devs could fix it while at the same time make vlogs and livestreams about their joke of a project. I’d recommend anything else, anything!

Real player with 61.7 hrs in game

If you’re a fan of the first Terrordrome: Rise of the Boogeymen, and more importantly familiar with how to play the previous entry, you’ll find that it’s sequel Terrordrome: Reign of the Legends is worth your while. Even if you’re new to the series, this is a simple fighting game with a multitude of complex mechanics that are fun to explore.

As of writing this review, the is in an Early Access version, so understand that the game is incomplete. The developers, who consist of a small indie team, are actively working on the game and speak directly to their fans and community. So feedback is frequently received and considered.

Real player with 52.0 hrs in game

Terrordrome - Reign of the Legends on Steam

Silenthead: Ducks hunt

Silenthead: Ducks hunt

Must have had some Copywrite issues, because it used to be Sirenhead. Shoot googlies, collect, and craft stuff. The artwork is quite stylish and the gameplay holds up well for a parody meme game.

https://youtu.be/KBtmh0qZF28

Real player with 13.6 hrs in game

Silenthead: Ducks hunt on Steam

3D Chess

3D Chess

3D Chess!

Yeah.. it’s.. 3D chess.

I mean.. everyone knows how to play chess, I haven’t been playing it for two decades probably on a regular basis but I’ve learned it as a child and kept playing it here and there.. I think our ’90s PCs were flooded by 2D chess games..

This one.. is a 3D chess game. That costs 10€/$ - you read it well.

Essentially, it hosts all the negative and positive sides of every game made with the Unity engine - everything’s customizable, everything’s simplified.

Plus, the configuration screen is quite nice offering us volume options, v-sync, languages and most of all four different difficulty modes ranging from easy to hard (experienced is the 3rd option here).

Real player with 136.7 hrs in game

Overall – very good but still a great deal of work is necessary (really a lot). The application freezes pretty often so that’s a problem numero uno. Not sure if it’s the video card I have but fairly certain I am not the only one and it’s a great turn off. Next on the list is fixing some of the arenas as far as lighting conditions (it’s difficult to tell which piece is which when all you see are shadows). After that you should enable user to observe the board from an almost arbitrary angle. It can be a challenge as you would have to render the sky etc but even without it, a greater freedom of rotation is necessary, at least so that a player can get to see the board from the top vantage point in 3d mode (you have 2d mode but then the pieces lose 3d rendering which defeats the purpose). For your 2d, make sure to diversify the set of pieces you make available (the ones you have in 2d, which is really only one, are fine but there should be more with emphasis on 3d-ishness and appropriate light/shadow rendering). Increase the set of difficulty modes available (not good enough to just have 3 modes). Preferably to have the modes with ELO designations (i.e. I am playing a 2300 ELO computer opponent says a lot more than ‘hard’). Lastly (or in parallel with all of the above), let’s keep adding those excellent arenas which is really what this game is all about – let’s focus on boards and pieces with lots of reflection (marble-glass themes etc), lighting effects (fire is very good) – this would make this game unique in the marketplace.

Real player with 7.8 hrs in game

3D Chess on Steam