SpiderHeck
Spiders With Laser Swords!
SpiderHeck is a fast-paced couch co-op brawler where spiders dance to the death in the grip of chaotic battles using laser swords, grenades and even rocket launchers to defeat their foes.
Challenge yourself by fighting wave after wave of vicious enemies in endless hours of single-player fun, or let the mayhem begin in a dazzling fight against your friends taking on the enemies in PvE; stab, sling, and scramble your way to victory in this silly spider showdown.
FEATURES
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Single or Multiplayer PvE - Take on the enemies in single-player or local multiplayer chaos for up to 4 players.
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Local Multiplayer PvP - Duel to the death against your friends to see who will become champion of the SpiderHeck arena.
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Easy to Pick Up - Simple, intuitive controls that will have you swinging around like the spider swordmaster you are destined to be in no time.
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Hilarious physics-based combat - Watch in delight as your friends pull off the ultimate parkour feat, before catapulting themselves face-first into the lava.
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Incredible acrobatics - spiders react dynamically to the carnage, resulting in a range of badass and hilariously clumsy moments.
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Choose your Weapon - A wide range of weapons to destroy your enemies with.
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Level Up - Utilise perks to upgrade your gameplay.
Read More: Best 2D Fighter Fighting Games.
Iron Snout
Sticking to my 5 pros and 5 cons, this will be as unbias as possible.
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PROS:
1. Very addicting
2. 2 maps for when one gets boring or dry. You can get in an intense street fight, or a chaotic battle in the forest.
3. Keeps count of every wolf killed. You can compare and compete with your friends.
4. Respectful developer and he engages with the community. This is one of the most important things.
5. Always being worked on. This game will have plenty of new addons in the future, and many things will change. This keeps the experience fresh and it keeps you busy.
– Real player with 56.5 hrs in game
Read More: Best 2D Fighter Action Games.
Oh my god, this game is too perfect.
You’re a martial arts, Jedi back-flipping ninja-esque Chuck Norris badass pig. That sums it up pretty well. You fight waves of weapon-wielding-wolves, all out for your blood. Why? Who knows? Who cares? All you need to know is that only one can survive. And that’s you because you’re a ninja pig.
The game never gets boring, really. I’ve played 16 hours so far and I haven’t gotten bored. Iron Snout + Star Wars soundtrack = win. Not only that, it’s so easy to pick up. The art style is both cute and amazingly badass. Also, I can introduce my little bro to it with the Kid-Friendly setting. The developer needs a high-five and someone needs to shout them a coffee. Actually, I’ll do it. I love this game.
– Real player with 17.7 hrs in game
Kakatte Koi Yo!
Captures cute and fun, whimsy with a competitive spirit. It’s great as a party game, but with a slight learning curve.
I love the art and the music is great! And while it seems like a simple concept, some levels feature some creatively ingenious designs.
This is definitely staying in my party game rotation
– Real player with 7.5 hrs in game
Read More: Best 2D Fighter 2D Platformer Games.
This game combines cute graphics with awesome fighting mechanics, Choose your catacter (pun intended) and get ready for battle. With the single player training and the ability to play with your friends on remote play makes it 100% better. If you have some money lying around and a friend, you can enjoy some good time with your friend.
– Real player with 1.7 hrs in game
Gan’s Matchstick Men:Deadly Rhythm
Stickman Deadly Rhythm is a local multiplayer fighting game. Use strange mechanics to blow your opponents. Fight your friends and blow them away happily!
WuHu!
Local 1-2 player game (note that multiplayer online is not supported yet)
Unique 2D platform sword halberd fighting (currently rare 2D combat mechanism)
Inspire a tense fighting atmosphere
The operation is simple and easy to use, even if you have never played it before, you can quickly join the game
Galactic Thunderdome
Galactic Thunderdome is a platform brawler about fighting in a dynamic, chaotic, physics-based world. With a vast selection of diverse items, a cast of unique characters, and a broad array of game modes, GTD is a monumental playground of cartoonish havoc built upon a rich foundation of simulated physics.
Play with up to 8 players in local couch or private online multiplayer in one of many game modes including Free-for-All, Team Deathmatch, Capture the Flag, Thunderball, and Survival.
It is no easy feat to tame the mayhem and distill victory from the gnarly chaos of the Thunderdome, but it is your fate and duty as a Galactic Gladiator to die trying, over and over again!
Galactic Thunderdome takes place in a far-future dystopian gladiation gameshow that is broadcast all around the galaxy. The contestants of the show are criminals from all corners and epochs of the cosmos who are forced to live out countless life sentences by being repeatedly mind-transferred into clones of ten gladiator bodies to duke it out for the entertainment of the galaxy.
Play as any of the following Galactic Gladiators, each with a unique special ability:
Dual-wield from the following assortment of items:
You get to play:
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Various game modes like 1v1, Free-for-All, Team Deathmatch, Capture the Flag, Escape with the Treasure, King of the Hill, Thunderball (soccer with a twist), Survival, and more
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10 characters, each with a unique special ability
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Over 70 unique weapons. Galactic Thunderdome features a two-hand weapon wielding system, allowing you to use any ranged weapon in one hand and any melee weapon in the other hand simultaneously, for over 800 weapon combinations.
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An ever-growing number of dynamic and interactive arenas
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Up to 8 players
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Local couch games and private online multiplayer matches
**Galactic Thunderdome is deeply physics-based, with forces, impacts, and velocities calculated procedurally in real time.
Don’t expect static damage values, linear trajectories, or fixed attack animations. Instead, you can count on:**
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Accurate explosions, ricochets, collisions, forces, and crushing physics
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Simulated rope dynamics
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Destructible terrain
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Sticky and stretchy adhesives
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Simulated wind and gas dynamics
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A robust custom gravity system
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Smart bullet time
Additionally, we can offer you:
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Excessive cartoon gore
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Chaos
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Emergent gameplay
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A nearly unlimited skill ceiling
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Tears of joy and anguish
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Features that used to be bugs
Reef Rumble
Take control of your custom jellyfish and battle with your friends in highly dynamic physic-based fights, for fun or to see who is the best. Step into the ring for 2 to 8 players clashes in local or online play. Pierce the weak spot of your opponents using submarine dangers to eliminate them and score points to become the ruler of the reefs!
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Local or online multiplayer arena battles, from 2 to 8 players.
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Explosive, tactical and physics based combats.
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A really easy to play game for new players, but hard to master for experienced ones.
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Cute customizable little jellyfishes.
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Numerous objects and events to spice up the fights.
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Loads of gameplay settings possible.
Stick Fight: The Game
I finally did it. I out pizza’d the Hut. It was the greatest mistake of my life.
After years of perfecting my recipe, I made my way down to the local hut, fresh-baked pizza pie in hand. “Try this,” I told the kid working the counter. He did, and he had to agree that it was better than anything Pizza Hut had to offer. Soon, the entire store, customers included, was feasting on my delicious pie. The manager walked over, grabbed a slice, and took a bite. I look at him, anticipation rising. This was the boss, the local fief lord of the Hut. His approval meant more to me than all the rest combined. He took a bite and nodded. “I’ll be damned,” he said, “you really did it. You out- pizza’d the Hut. Shame.” Shame? What did he mean by tha– the manager pulled a gun out from behind his apron and shot the nearest customer in the head. “We have a Code Jalapeño,” he said into his wrist as he executed the remaining customers. “I repeat, we have a Code Jalapeño.” The ground was slick with blood. The kid working the counter choked out his dying breath as the manager turned to me. “You just had to do it motherfucker. You just had to out pizza the Hut.” He shoved the gun in my face. I was too scared to fight, too scared to run. The manager pulled the trigger.
– Real player with 7.0 hrs in game
I love this game but when ever I play it these worm crawl out of skin there so scratchy and painful I just want it to end please stop
– Real player with 5.9 hrs in game
Block Pooper 9
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Affronting discretion as do is announcing. Now months esteem oppose nearer enable too six. She numerous unlocked you perceive speedily. Affixed offence spirits or ye of offices between. Real on shot it were four an as. Absolute bachelor rendered six nay you juvenile. Vanity entire an chatty to.
– Real player with 35.3 hrs in game
A resounding success. Block Pooper 9 has proven to be yet another marvelous addition to the series. I’m sure you’ve said to yourself “Block Pooper 9? I know Block Pooper 7 was good, but surely they can’t have yet another hit sequel”.
And I’m here to tell you, they can.
Building on the mechanics of Block Pooper 6 and the narrative of Block Pooper 7, Block Pooper 9 has surpassed my expectations. Fun, challenging, AND makes me want to murder my friends who beat me at it. A true multiplayer experience if I’ve ever had one.
– Real player with 4.3 hrs in game
Fatec’s Out: School Rage
Fatec´s Out
Ai pessoal estou aqui para mandar uma atualização do meu review.
Arte: Desde a primeira versão que joguei verifiquei um aumento no acabamento muito interressante achei que o sobreamento do jogo ficou bem legal, ainda sim sinto falta de algumas coisas porém ainda o acabamento esta muito bom. Uma sugestão seria criar mais variações artisticas dos mesmos personagens NPCs. Mas devo dizer o jogo está caminhando na direção certa.
Nota: 3,95
Som: A trilha sonora é interressante e cativante, mas pobre. Digo isso pelo fato de existir poucas músicas para o jogo todo sendo uma música para cada mundo diferente, chegando ao ponto de eu desligar o som, pois não aguentava mais. Os feedback sonoros também não são grande coisa faltando sincronia entre o som e ação, sem falar que temos muita ação dentro do jogo que não possui feedback sonoro..
– Real player with 6.6 hrs in game
I liked very much. It’s funny and cool.
– Real player with 2.1 hrs in game
Samurai Gunn 2
Buy it.
Samurai Gunn 2 improves on its predecessor in every way, while also adding new core gameplay mechanics, a new visual style (while remaining wonderfully old-school), character lore, and online multiplayer with private parties and matchmaking; it is a must-buy. The original design was to fun at parties, and it has definitely retained that DNA.
And if you have never played the original? Even better. This is a real fighting game; it requires fast reaction time, precision, planning, strategy, and knowledge of the characters' abilities. If you enjoy fighting games in general, you’ll enjoy this.
– Real player with 418.4 hrs in game
I know I want to leave a positive review but like… what can I say? Anything I could try to tell you about how fun the combat is, how fast-paced and exciting fights get while still being deep and strategic, all of it would sound like an exaggeration. It feels unbelievable that a game this good exists without having already taken the internet by storm.
As I write this review, the game has been in Early Access for maybe a month and a half. I paid fifteen bucks for it. I’d have paid full AAA prices, happily, for the game as it is today. If another update never came out I’d still feel like I ripped someone off getting the game this cheap.
– Real player with 296.5 hrs in game