Knight Club +
Tight controls, smooth gameplay, feels damn good when landing those combos.
The four weapons feels unique and powerful in their way:
-Dagger: Short range but the fastest weapon. Dagger mains will let you always guess which way to guard.
-Axe: Big hits with the most wide range, strongest at medium range. Powerful hits just melts the opponent HP.
-Spear: Longest range, hit them and ruin their tempo, baiting and spacing skill are essential if you don’t want to get murdered by those dagger mains. My favourite.
– Real player with 14.3 hrs in game
Read More: Best 2D Fighter PvP Games.
Really fun game, and a fantastic party game, would definitely suggest for a house party if you can get your hands on some controllers.
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Easy to learn, not too many or confusing moves.
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I love most of the characters and the weapons are all great.
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Great UI, the sound design is very satisfying and along with all the clashing weapons and combos and stuff like that makes for a very fun experience, really good work.
And don’t get me started on the soundtrack. it’s a bop :D
– Real player with 6.2 hrs in game
Be The ONE
Despite the fairly simple graphics, the gameplay is little interesting
– Real player with 7.3 hrs in game
Read More: Best 2D Fighter Shooter Games.
Be The ONE is a fast paced shooter where you have to defeat endless waves of enemies. Find your best strategy to defeat as many opponents as possible to stay alive.
Wave after wave of enemy’s come at you from every direction in this fun little wave survival game. Great time killer game. Great if you want to play something that doesn’t require a lot of thinking.
– Real player with 5.5 hrs in game
Dash Realm
I loooove this game It’s so fun
– Real player with 3.6 hrs in game
Read More: Best 2D Fighter Arcade Games.
DEEP STATES STORY
In 3025, the Blonde president was delivering the State of the Union address. A teenager came in, overturned the table, and fought with the president. The conspiracy behind the president gradually emerged when they were wrestling with each other.
1. In the first-person combat method players will face their hands directly during the game and experience the feeling of fisting to the flesh.
2.Scar System Each time you concentrate, you will accumulate scars on the opponent’s hit. There will be no blood tank design in the game. Whether to defeat the opponent is completely judged by the scars caused.
3. Smooth game and unexpected ending The game fights from the beginning. After smoothly passing five levels, you will usher in an unexpected ending.
The conditions for each level of the game are different, and the difficulty will gradually increase.The opponent’s actions will increase accordingly. The fighting will leave the body covered with scratches.
Most of the design is completed by hand-drawn. The game engine is unity, which guarantees the fluency and violency. This is the first game of our team, thank you for your support.
Light Fighter
Was given for free. Not worth your time and money (i even forgot to close it and i got 1360 points lmao)
Move on!
– Real player with 1.3 hrs in game
Light Fighter is a Unity Asset flip from asset flippers, beans rolls. They’ve copy+pasted a Unity store asset and have put it on Steam to try to scam people into paying them for someone else’s work. This time it’s a basic minimalist 2D top down wave survival “brawler” demo, presumably to teach people how to make mobile apps or something. Resolution is locked, gameplay is laughably simple, less complex than Space Invaders, and yet here they are trying to get people’s money for this. This was dumped into DailyIndieGame bundles immediately at launch.
– Real player with 0.1 hrs in game
Malicious Mages
Malicious Mages is a capture the flag brawler – Choose from a various cast of magic users and battle it out against other players to capture the mysterious blue orb.
Everyone is after this glowing blue orb. Fight other players to grab the orb and bring it to your side of the level to win. Once you get it there, you have to place the orb down and protect it for ten seconds until you score.
What’s the gameplay like?
You play the game locally against other players, the levels are completely symmetrical and you have to move across the side-scrolling stage traveling from room to room until you reach your goal. 3D characters in a 2D plane
Each player has a very low health bar. It doesn’t take many hits to kill a player, killing them is just a way to quickly get them out of your way so you can keep moving to your goal. After you kill them, they respawn quickly ahead of you in your path.
The Side-Scrolling Camera tracks the player that currently has the orb. If you go off-screen, you will disappear and then respawn ahead of the running player’s path.
The level is broken down into different rooms. Once the running player with the orb goes into another room, the screen fades and the opposing player despawns and respawns in the next room.
Each player can cast powerful spells. Spells are considered specials, once you’ve gathered enough mana from breaking props in the level you can use them to give yourself an advantage or deal a terrible blow.
Base attacks are free. Players have a catalog of free combat actions they can do to attack the other player without needing mana
What’s the story about?
In modern times, a cast of magic users fight to gain control over a mysterious blue orb.
If they have control over the orb during a special alignment, they can use the orb to summon The Painter a god that painted the night sky. The Painter will then grant them very dangerous power. All of these mages have their own compelling reasons to gain control, who will come out on top?
Sclash
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PLUG’N PLAY
- The fight starts as soon as you click play, how much faster can it get?
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SOLEMN BATTLES
- You have room to breathe: take time to plan your attack and anticipate your opponent’s moves!
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SLASH YOUR WAY TO THE TOP & MAXIMUM PRESSURE
- Feel the pressure rising with each move in tense one-hit battles set in gorgeous hand-drawn environments where every slash counts.
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EASY TO PICK UP
- With just 3 buttons and no combos, anyone can learn how to play Sclash in 5 minutes (or less)!
Join our Discord to take part in playtests and events, submit ideas, follow the game’s development, report bugs, or simply chat with the devs and other aspiring samurais!
Two Strikes
You feel the adrenaline pump though you as you inch closer to your opponent. Testing his defence you make a small swing with your blade and the ring of steel hitting steel fills the air. You leap back but, he presses the attack! A lighting flash from above as the hiss of metal once again masks the sound of footsteps. You realize the next move is a faint a second late as red hot pain fills your entire being. After another leap back you take in your situation. You’re hurt but alive. He smiles at you, takes a step closer and winds up for a powerful swing. you feel a wash of air rush past your neck and head as you lean back and follow through with a powerful swing of your own. suddenly everything is quiet. you take a deep breath as your opponent falls to the ground.
– Real player with 25.8 hrs in game
TWOOO STRIKES?!
But the saying goes “Fool me once, strike one, fool me twice, strike three.”
WHERE’S STRIKE TWO? THERE’S NO TWOOOO STRIKES! THIS IS MADNESS! AHAHAHAHAHA
Fast-paced gameplay with spectacular visuals and a breathtaking soundtrack.
It’s very unique as a fighting game too. The meta is derived entirely of psych-outs, counters, and whiff punishes. There’s no okizeme, no combos, no blockstrings, not even crossups. it’s pure grounded neutral. It’s the epitome of simple, yet deep gameplay.
– Real player with 8.9 hrs in game
12 MiniBattles
Great fun a little mini games, no instructions required to have hours of fun! Had a blast streaming it and playing it with my younger brother. It’s a fast paced, fun game that everyone can enjoy!
– Real player with 2.1 hrs in game
https://www.youtube.com/watch?v=6_q7uCExotY
A neat little shared splitscreen game where two players completing on various game modes. It is a simple game where each person only has one button to use, A for the left and L for the right side. There are also plenty of different game modes to battle a friend with, from races, sports like golf, soccer and archery and duels. The graphics and visuals are also simple with its 8 bit style which adds to the arcadey aesthetics. Though, it is only really playable if you have another person as that is how the game is intended to be played. Though an addition of an online mode would definitely be great so then you would be able to play with each other online as opposed to it being only a local game. Though overall, it is recommended if you want a 2 player versus game and have someone else to play with. Some time can be sunk into, having a bunch of casual fun as there are plenty of challenges you can play against a friend with. It is fun to have in short bursts and come back to from time to time.
– Real player with 1.1 hrs in game
Build ‘n Bump
I think that Build n Bump is a great game however, I think that it is hard to play multiplayer. I think there should be an option to invite friends so that I can do that without having to create or join a server. I think that in the future if things are layed out like this it could be great. Set it up like Castle Crashers or Monaco with a private option and a invite friends option.
– Real player with 10.3 hrs in game
Bump +1
Build ‘n Bump is an incredibly simple game, but it’s almost certainly proved itself at this point to be great value for money. It’s my go to couch multiplayer game when I don’t have controllers or a high-end PC to hand. It takes nothing to run, is super easy to set up with multiple players on a keyboard, and is intuitive and simplistic.
I’ve played this with all kinds of people, from kids with zero experience with games to experienced gamers. No matter who I play with, everybody seems to get a little kick out of playing it. The element that ties it all together is likely the ability to create custom stages. Building you own stages allows for you to:
– Real player with 5.3 hrs in game