Gobot
fun
– Real player with 5.4 hrs in game
Read More: Best 2D Fighter Action Games.
Tiny Hunter
Tiny Hunter is a platformer in which you play as an antivirus clearing files of viruses by killing them and platforming to the end of each level. Everything is presented with that idea in mind, with the game’s menus being inside a computer and levels being presented as files. Even as a pretence to give players a bunch of levels to play, it’s simple but works well and doesn’t detract from what you actually want here: running through levels at the speed of sound, dashing like a madman to the exit.
– Real player with 1.9 hrs in game
Read More: Best 2D Fighter Action Games.
Just played an hour of Tiny Hunter and it’s a great, challenging platformer. Playing without a controller was really difficult (as someone who rarely plays keyboard only) but great fun and I’m a big fan of the speed run mode. Clean and clear UI with a steep but fun challenge curve. If you’re into twitchy 2D platformers and have an appetite for speed running, well worth a look!
– Real player with 0.9 hrs in game
Antistatic
This game needs more attention.
It’s the most Melee-like platform fighter out at the moment in a genre overran by developers too afraid to commit to the formula that made the genre so big competitively.
Most developers try to differentiate their games with weird, unsatisfying, shallow mechanics that end up souring the experience, but this game from my short time playing is more set on pure and solid gamefeel and exploring the genre from it’s roots, with unique movesets instead of directly ripping or tweaking already existing characters.
– Real player with 1.9 hrs in game
Read More: Best 2D Fighter Fighting Games.
Very early in development, so it’s lacking in a lot of departments. That said, the core gameplay is tight and with some time most of the problems will be fixed and most missing features will be implemented. Also, the dev seems pretty engaged with the community and is very active, at least on discord, while posting constant updates about the development timeline. Overall, at it’s current state it’s a very ‘rough’ game with a good core that only shows signs of improving.
– Real player with 0.7 hrs in game
velvet clouds
Velvet Clouds - a story-driven game with elements of psychological horror and metroidvania. Explore locations, pick up items and destroy various enemies, and immerse yourself in an unusual story, interacting with the playable characters.
Background:
One day, video game developer James decides to create a new project. Development went on without problems and errors, but one day he began to notice that the game began to work differently, not the way it used to: lags that never happened, inexplicably strange behavior of objects, problems with sound. Unravel the mystery of James’s broken project, which could be the last in his career.
Sumo Revise
I enjoy a game that I can sit down and play with my friends and family. Normally, I tend to be competitive when it comes to games, but when it comes to this game in particular, all I experience is joy and laughter.
The entire game is ridiculously fun and extremely spontaneous. You’ll be playing at normal speed on one round only to find the next round has a super splorch Special that has been waiting for you, filled to the brim with speed boosts and launch arrows.
The game doesn’t end until you choose to end it, which is also a plus.
– Real player with 11.9 hrs in game
A cheap Smash Bro’s wanna-be with Atari 2600 graphics. Might be fun for local multipayer, maybe for like 20 mins. Easy to learn how to play.
Achievements are relatively easy to get, I got 80% of them simply by running one game mode(with 7 AI and myself) and letting it run for over 200 rounds.
Has cards.
Recommend this for easy Achievements, and cards.
NOT RECOMMENDED for it being a generally horrible game.
– Real player with 10.7 hrs in game
∀kashicforce
Best game u will ever played i playe 24hours of demo and playing the first relased version while it’s only Japan language u guys should try Very Recomended
– Real player with 187.4 hrs in game
The game is world building and connected to its sequel Akashicverse Malicious Wake.
Story mode brings light into the darkness into what happens in the other games.
The game in itself seems complex at first, but when you spent a little time and play the mission mode you will learn how the game works. Mission mode also got some extra challenges for good players.
There is also a manual in both languages in the game folder. It can help you to understand how each character works.
Your goal is pretty much to beat the other player in puyu puyu smash bros with top music in the background and all the visual candy.
– Real player with 36.8 hrs in game
David.
David. is a game that includes a period as part of its title. We’re going to pretend David. knows better and it’s actually called David. Argh! That period there was to end the sentence not describe the title. Moving on. Let’s discuss David.
Here’s a bit of advice: if you’re going to write a review that hinges on you spending two and a half hours to climb to the top of a leaderboard, best make sure the game will update your score and said leaderboard when you quit out manually rather than waiting for a game over. Now, this statement should tell you three things. One: this game is engrossing enough to keep playing for two and a half hours. Two: while David is good fun, it is lacking some technical touches that can be frustrating. And three: yes, I am petty enough to gloat about temporarily being the best David! My name’s not even David!
– Real player with 11.7 hrs in game
David. is an action platformer that pits the titular square-shaped character against many incredible bosses strewn across a number of singular worded doors. Within each door lies in wait a boss that utilizes a certain aspect or value of vice, sin, or fear in which the creature’s body or its domain are designed around the particular aspect or value. David was to bring each monster to justice, ending their reign of terror. With the avoidance of using the words “retro” and/or “minimalistic”, since they have almost become default word choices towards games along the same line as David. treads, I’d like to say that David. is a fascinating, original concept and deserves to be set aside as such.
– Real player with 8.2 hrs in game
2D Baseball Duel
A baseball game like I’ve never seen before. The outwardly simple gameplay proves to be shockingly deep, and the uniquely clean art, witty writing, and catchy soundtrack complete the package. Well made all around and definitely worth picking up.
– Real player with 120.7 hrs in game
Disclaimer: I made the soundtrack for this game but I was otherwise uninvolved with its development.
This game is hilarious and good old fashioned arcadey fun. I don’t want to spoil anything, but you should play through the entire single player campaign. I was laughing the entire time. I could see the 2p mode catching on in competitive circles as it’s a great mix of mindgames + execution. With the crazy number of unlockable pitches + the breaking ball mechanic there is a ton of depth there to explore. It amazes me that this was all made by one person, from the programming to the game design to the art. Looking forward to future releases from Largemann!
– Real player with 27.7 hrs in game
Furfly
I like the aesthetic, but Furfly otherwise commits an unfortunate number of mistakes.
The main issues here tie in with Furfly’s rather strict time limits. While levels having strict time limits is not a bad thing in and of itself, the game doesn’t properly take this into account. Most notably, the positions of moving hazards are not reset upon death. As hazard positions don’t reset, it’s far too easy to run into a situation where you sail past a hazard on one attempt and on the next attempt you waste precious seconds waiting for that same hazard to move out of the way, which in turn causes you to run out of time before reaching the goal.
– Real player with 2.6 hrs in game
The art of this game is what grabbed me at first. Ported from the mobile platform? I don’t really notice it; well-designed and well-developed, although some improvements can be made: as soon as you die, the furfly (or maybe Black Lum ) respawns correctly, but boxes, rocks, saws etc. don’t get their initial position most of the time, which makes it easier, but sometimes difficultier; taking into account the time pressure, it’s annoying sometimes.
– Real player with 2.3 hrs in game
TRANSCEND
TL;DR:
Simple sweet short early release rpg with captivating plot , easy to pick up combat system and absolutely gorgeous art.
For a game made by just one sole person, it’s definitely exceeded my expectations.
FIRST IMPRESSIONS
-At first, I thought the screen for the game was way too small, however you can adjust it, (this is clearly mentioned in the game in an interesting way.)
-Really great, detailed backgrounds
-Lovely music track
Throughout gameplay
-Interesting Combat system
– Real player with 2.1 hrs in game
Intro:
I found this game through BYOND a game developing platform. If you are familiar with this platform you will know that few games from there look this awesome, also since the game is practically solo developed which must have cost years of work i can’t help but back this project.
Gameplay:
The current game is still very short with 4 chapters of stream lined story containing next to no replayability. Giving you a great experience for about 30 to max 60 minutes if you follow the story line and explore everything there is to see. Having said this the game trailer, story progression, graphics, music, inventory options and many other things give me hope that this will become an awesome and polished game.
– Real player with 1.8 hrs in game