Temporality
A surprisingly affecting music video describing the memories of dying soldiers in the Great War. Though brief, perhaps a bit too repetitive, a few more scenes would have helped a great deal (you will see the same scenes several times, wait for the fade out and credits to reach the end). Interesting that the composer, Julie Buchanan also did the music for The Other Half. For more about the Great War, listen to Dan Carlin’s Blueprint for Armageddon.
– Real player with 0.5 hrs in game
Read More: Best 2D Indie Games.
This is a heart wrenching game. Although simplistic in nature, it’s atmosphere really makes you feel for the soldiers and makes you want to rewind over and over in the hopes that the bullet just might miss them. There isn’t any dialogue or character names but you get a feeling that each and everyone of those soldiers has a story and a family that misses them. This reminds me so much of “All Quiet on the Western Front” (Great book and movie, you can get the movie on youtube for free) in which you have a group of friends join up and slowly die one by one. The cut scenes sort of build on the semi-story of your individual character and in a way make you connect with him. I had to rewind time and pause after the final bullet came, I sat there and contemplated what I’d just witnessed. I highly recommend this game.
– Real player with 0.3 hrs in game
-KLAUS-
-KLAUS- : I’m addicted to this story now
Klaus is the first game by La Costa studios depicting Klaus who tries to find who he is and why he’s here. With first time releases always come hiccups so has La Costa managed this and made an instant banger first try? In my opinion yes, incredibly so! While it’s not perfect it’s done a remarkable job. Either read the full review or just take a quick look below.
Pros:
✅ Incredible story, one of the best I’ve seen in a long time
– Real player with 13.5 hrs in game
Read More: Best 2D Indie Games.
Klaus
Overview
Klaus is an endearing and unusual puzzle/platformer that has just the right amount of difficulty to reward you for your efforts. It’s bursting with charm and boasts an unusual story telling system. The plot unfolds through a series of small and often humorous one-line sentences displayed within the game play area. Whilst a lot of these statements are jokes and flippant remarks, they also slowly reveal the story behind Klaus and his search for the truth behind his origins.
– Real player with 11.1 hrs in game
An Occurrence at Owl Creek Bridge
Free for everyone at the time of review.
Hardware: Win 10x64, 3570k mildly OC, GTX 1070, 16 GB, SSD.
Super laggy on my system; took me a full 30 minutes to complete a game advertised as 5-10 minutes. I see the system specs state “Windows 7”; I’m guessing this is either a Win 10 issue (some games lag badly in 8 / 10 that run fine in 7) or possibly the 10xx series video card.
I recommend taking a very brief glance at the videos before playing to see how fast the game is supposed to move. If the game is going to lag for you, it will start at the opening credits, which take so long to change screens (tapping an arrow key helps) that it feels like the game is locked up. Don’t press ESC; that instantly closes the game.
– Real player with 0.5 hrs in game
Read More: Best 2D Indie Games.
‘The hardest tumble a man can make is to fall over his own bluff’' - Ambrose Bierce
James Cox has adapted, as part of his ‘100 games in 5 years’ project, the timeless classic short story titled An Occurrence at Owl Creek Bridge written by Ambrose Bierce in 1890. It has seen many variations since its inception ranging from short story to full novel inspirations, radio screenplays including a Twilight Zone broadcast, TV drama/movies and even music videos including Bon Jovi’s song Dyin' ain’t much of a livin'.
– Real player with 0.1 hrs in game
NYKRA
EDIT: THIS GAME IS VERY LIKELY NOT CONTENT-COMPLETE, DESPITE BEING SOLD AS SUCH.
Here is the developer’s explanation:
https://steamcommunity.com/games/867660/announcements/detail/3060751829368207462
For simplicity’s sake, okay, I suppose I can believe that Chapter 7 doesn’t have any dialogue. Likewise, let’s say the text for any sort of ending dialogue and the credits are still hard-coded into the game. I don’t really believe this is done, but I can give him the benefit of the doubt.
For the missing rooms, however, it’s as if he is trying to explain away the criticism by confirming it. The theory was that later rooms were absent from the public branch because they weren’t complete. The explanation there is that they weren’t exported to the public branch because they’re broken and are being worked on in a dev branch. To a given player, these are the same thing!
– Real player with 59.1 hrs in game
NYKRA, my MAN. my buddy. where did we go wrong
from the moment we met on some random twitter post to the moment we met again when my good pal told me “this slick gms game is releasing soon lets get it” to when i actually bought you to when i realized i needed a git repository in my save folder to when not a single person alive was able to beat the game due to something that isnt exactly a crash at a certain point in the game
where did we go wrong
so heres the deal: game doesn’t work for shit. not even close.
– Real player with 7.0 hrs in game
The Flow Experience
The Focused Experience
The Flow Experience is a game of focus and determination. Move, dash, and guard through enemy attacks to survive. You don’t shoot. You don’t attack. Just go with your instincts and stay alive.
The Growth Experience
Making mistakes is being human. Don’t worry if you’re getting beaten. Just trust your feelings, listen to the music. Follow the symbols of ancient civilizations and learn to improve. You will grow with every try.
Bundle Kitt
This is literally the best game I have ever played. It has an amazing soundtrack and stunning visuals with a deep and complex character with a profound character development arc. I was instantly taken in with Bundle Kitt, it was a perfect combination of cute and fun that left an aching desire to play more. I love this game and honestly cannot recommend it more, its a free, cheap game that will brighten your day and put a smile on your face. Thank you Bundle Kitt.
– Real player with 9.7 hrs in game
My Experience
OK, Bundle Kitt is fantastic. The speed at which the character moves and the abruptness of the mews are just perfect. There are many games that try to be funny, often through scripted jokes and cutscenes. The brilliant thing about Bundle Kitt is that it actually involves the player in the comedic timing. The scenes often don’t end until you meow, but once you do, they end immediately, like a jump cut. Bundle Kitt is one of the funniest games I’ve ever played. For the price of free, you should check it out.
– Real player with 0.2 hrs in game
XPock
Yes!
– Real player with 2.7 hrs in game
It’s ok.
– Real player with 1.5 hrs in game
One Hand Clapping
This game is super neat, especially if you already have a vocal background. It could get frustrating otherwise, as you will be asked to match pitch and harmonize. There’s also some rhythm elements, so having a sense for that will also help.
The sound design is lush and gives many clues. It takes the sounds that you’re producing and incorporates them into the game as you go, resulting in even richer soundscapes. The puzzles are occasionally mildly bewildering, but then they click and become super intuitive. The art style is super cute.
– Real player with 10.1 hrs in game
I love this game! I finished my first playthrough the same day it finished downloading, and I’m definitely going to play through it again. I keep hearing that the devs are going to add more content, which is super exciting. The voice controls are wonderfully intuitive - I grew up playing some of the first video games that used singing as a mechanic (think karaoke games) and wow - things have changed in a good way.
Some things to note: you’re going to want a decent mic for this. It doesn’t need to break the bank, but you should probably have a pop filter on it for best results. I didn’t play with one and it definitely picked up background noise on occasion. I’m not sure how to adjust the sensitivity of my mic personally, but you’re gonna wanna play around with things until you find something that works with your setup.
– Real player with 6.9 hrs in game
soundStrider
You will want two things: your headphones, and to read the game’s manual before playing.
Even then, this isn’t for everyone. If it is for you, you’ll find a hypnotic soundscape worth exploring.
I would describe it as an audio-only walking simulator; there are minimal graphics (as you can see in the screenshots), but you can even turn them off completely and play only by sound. There are waypoints that you can hear, and you can walk from one to the next on a trance-like journey, finding strangely relaxing varied soundscapes. There aren’t many games like this; of those somewhat similar that I played, it reminded me most of Proteus – but the focus on audio is of course much higher here.
– Real player with 0.6 hrs in game
Errrrrm, okaym well the ‘game’ does what it says you walk around and noises occur. pressing buttons on the controller did stuff and if I;m honest I have no clue as to what I was doing.
One big thing missing currently for a game that the Visually Impaired can play is Text to Speech in the menus. I dug around with my maginfier in hand and found a list of random settings, but no real accessibility options page.
I got in game and walked around randomly heading towards some sounds. Arrived at a sound and nothing seemed to happen, is this sound a ‘breadcrumb’? it got louder and more annoying as I approached. Found a button on the controller that made a boing noise.
– Real player with 0.3 hrs in game
Wanderlust: Bangkok Prelude
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it’s good
⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it
⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄
⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄Merry
⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀Christmas
⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧
⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟
⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁
⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄
⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤
– Real player with 4.6 hrs in game
Sound: 8
Graphics: 8
Story: 8
Gameplay: 8
Commands: 9
Fun: 8
Time to load / lag: 9
Bugs / Problems: 10
Final (my score, my rules - these is not math, punk) - 9
– Real player with 0.7 hrs in game