Russian Subway Dogs

Russian Subway Dogs

8/10: Russian Subway Dogs is a fun, silly arcade game of barking, snatching food out of the air, and surviving the hazards of the Russian subway like bears and chocolate bars. MOLODETS!

Russian Subway Dogs is based on a true, real-life occurrence of stray dogs in Russia using the subways to commute into the city in order to find better food, the commuting back to the suburbs for safer places to sleep. Choose from a collection of referential dogs and cats and get to filling your belly with shawarma and burgers before the other dogs and animals.

Real player with 33.2 hrs in game


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Oh c’mon this is a fantastic arcade game with a ton of charm and meat-on-the-bone. Yeah, the price is off-putting at first, but I assure you this is top quality stuff. There is a solid campaign mode that helps you learn the ropes in steps. There is an endless mode complete with Steam Leaderboards. And lots of awesome unlockable characters that are largely cameos from other indie games. It’s surprising how much great diversity they crammed in here. Finally, the pixel art and music couldn’t be better.

Real player with 31.4 hrs in game

Russian Subway Dogs on Steam

Inspector Waffles

Inspector Waffles

I’ve been following Inspector Waffles over the past 3 years or so and was extremely happy to have the opportunity to help out in beta testing as well as drawing one of the Woolball cards. The demo version covers the (relatively short) first of five chapters and does a good job of getting you interested in the full game.

Personally, I love the colourful pixel art graphics as well as the hand drawn cutscenes and the quality is consistently good throughout the game, also helped by the atmospheric music and good sound effects. The characters have a lot of personality (not just gruff street smart protagonist Waffles and his adorable partner Spotty, but also the geeky Pixel, the shrewd owner of the antiques store to name but a few) and the story goes surprisingly deep with some intriguing twists, quite a few of which I did not see coming (or at least not very far in advance) but which all made sense given the facts of the case.

Real player with 32.9 hrs in game


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Inspector Waffles is the cat’s meow, hitting the sweet spot for fun in point-and-click adventure games.

I love detective stories; I love point-and-click games, and since Inspector Waffles combines those with cat and dog characters, it was a no-brainer to give it a go. Calling back to genre classics like the Monkey Island franchise, the game hits its comedy notes for a fun adventure in a universe I’d be eager to visit again.

Game Universe

Inspector Waffles takes place in a universe populated by anthropomorphic animals, mostly cats and dogs, with common pet names (e.g., Spotty, Snowball). The player mainly takes on the role of the titular character himself, although there are a couple of scenes where the player acts as Waffles’ supervisor, Patches. Waffles as a character may be intended to be an old school cynical noir detective, but the game’s overall tone is one of humor. The game dialogue is replete with puns and jokes, particularly ones poking fun at cat and dog stereotypes, such as that cats love boxes and that cat booze is strong milk. There are also some humorous fourth wall breaks. The idiosyncrasies of point-and-click games are even sometimes written into the universe, such as the hilarious explanation for limited use magnets.

Real player with 8.9 hrs in game

Inspector Waffles on Steam

To The Rescue!

To The Rescue!

TLDR: I’ve quite enjoyed this game so far, worth the thumbs up, but there is room for improvement. Give it a go if you’re a fan of organization and multi-tasking, but be mindful that eventually at some point, sooner or later, the challenge fades away. The game lacks consequences.

Strap in lads this is gonna be a long one.

This is my first review of any game ever, nearly 50 hrs deep, I feel pretty divided on this game. I really have enjoyed it and I can’t wait to see where the developers will take the game from here. Yes there are bugs, but I do want to say you guys have been so prompt with updates and fixes, what felt like after the weekend the majority of bugs I was experiencing had been completely fixed. We went from nearly unplayable because the game simply ceased to function whenever I spoke to anyone to the worst, but probably funniest, being today helplessly dragged along with the newly adopted puppy by a old woman out into the carpark. Understandably bug fixes and crashes come first, but in the long run will there be any major changes to the game play itself? Or will it remain as is? Either way Devs you guys are amazing and keep up the great work!

Real player with 47.1 hrs in game


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My save file shows a time of 6:37 and steam 14.2 - and I feel like I have no reason to play anymore. I really wanted to love this game but it’s just too..aimless? short?

I was completely addicted to it during the demo, where the limit was 5 in game days! Don’t get me wrong, despite everything, I enjoyed playing the game. But at present I’d only recommend it at a larger discount unless you’re happy to play endlessly without any real goal.

I’m a really goal orientated person when it comes to games like this - if I don’t have a story-based task, or I’m not trying to unlock something useful, if there aren’t any meaningful objectives/level progression then I lose interest. There’s no difficulty increase or anything like that, if anything the game only gets drastically easier. The Mayor stops coming by after you complete her tutorial-esque tasks and apparently comes back at week 9 with an evaluation report. I’m on week 5, and I’m kind of too bored of the game to worry about seeing said report - I stopped playing.

Real player with 14.3 hrs in game

To The Rescue! on Steam

Dogs Organized Neatly

Dogs Organized Neatly

Dogs Organized Neatly is another lovely drawn casual puzzle game from DU&I.

Definite Recommend to anyone that enjoys puzzle games and also cute graphics. Just like the first it gave enough challenge to keep me interested and satisfied without feeling trolled by an unobtainable level. But it is fully guided if you don’t want to play the game and just get the super cute dog achievements for your profile showcases.

Gameplay:

You are filling a board with various sized and shaped dogs which are unlocked from progression which increases the difficulty as you progress through the levels. It reminded me of Tetris but without the pesky time pressure since you can see all your dogs (shapes) at the start and move/rotate them until you get them all organized neatly in the grid.

Real player with 43.6 hrs in game

Just as cute as the developers' previous game (Cats Organized Neatly) 3

~ Completion time: minimum 2 hours

~ Difficulty: easy, but somewhat challenging

Pros:

  • 80 levels

  • dark mode

  • cheap price, I bought it at full price and I didn’t regret it :)

  • easy achievements

  • windowed/ full screen mode

  • relaxing music and gameplay

  • cute doggos

  • available in many languages

Cons :

  • NOTHING, waiting for a sequel ^.^

10/10, I recommend it for everyone who likes puzzles and doggos.

Real player with 8.0 hrs in game

Dogs Organized Neatly on Steam

Shiba Mekuri 柴めくり

Shiba Mekuri 柴めくり

January 23, 2021.

A small family member has joined our family.

A two-month-old Shiba Inu puppy.

We named her Hina.

This is a puzzle game with lots of cute daily videos of Shiba Inu Hina.

It is a puzzle game playing with intuitive operation using a mouse.

It is a game that turns all panels face up by operating the panel placed on the stage.

It is an easy puzzle that touches a panel placed on the stage and turns around.

However, there are things that have characteristic movements on the panel, so be careful.

Successful if you manipulate it well and all the panels can be on the table!

By clearing each stage, you will be able to view a gallery of daily videos of cute Shiba Inus.

The music played in this game is from the KoheiGallery title “Moe Mekuri SP - 萌めくりSP -”.

https://store.steampowered.com/app/623670/Moe_Mekuri_SP__SP/

– Caution –

 This game contains footage of a Shiba Inu using the toilet.

Shiba Mekuri 柴めくり on Steam

Pets at Work

Pets at Work

Some pets got lost from their owners in an office and now need to work together, using boxes, mats, buttons, climb on shelves and tables or just make a mess trying to find them in this colorful co-op game!

  • Single-Player!

  • Co-op Local!

  • 30 stages with more than 6 different mechanics!

  • 2 characters with several unique abilities and multiple skins!

Pets at Work on Steam

Rescue Rover Collection

Rescue Rover Collection

**Dogs: Man’s best friend.

Evil Robots: Dog’s worst enemy.**

Experience the original Rescue Rover 1 & 2, originally created for Softdisk by legendary developers John Carmack and John Romero, together in one package!

There’s something about your dog Rover that evil robots absolutely LOVE. It seems like every time you look away, those evil robots come around to steal Rover away to their underground hideout. You’ve lost count of how many times you’ve had to go down there, redirect lasers with giant mirrors, rearrange crates, create bridges, and unlock doors to find your beloved dog. Maybe one day those evil robots will cease their dognapping ways. Maybe. Probably not.

Enjoy this pair of whimsical and challenging grid-based action puzzle games where you, the loyal owner of a special dog named Rover, must repeatedly venture into the evil robots’ lair to rescue your stolen pup by foiling traps and mazes designed to keep Rover locked up. Lucky for you, the robots can be outsmarted. Unlucky for you, they’re persistent!

  • Rescue your dog Rover from evil robots across two full games with a combined total of 60 levels.

  • Solve fiendishly complex environmental puzzles by redirecting laser beams, moving crates, bridging moats, avoiding security robots, and more to retrieve your dear pup and make it safely back to the exit.

  • View hilarious animated cutscenes between stages and whenever you fail a puzzle.

Rescue Rover Collection on Steam

Fidel Dungeon Rescue

Fidel Dungeon Rescue

Fidel Dungeon Rescue is to puzzle games what Spelunky is to platformers. (To clarify, this is a very high compliment, as Spelunky is probably my favourite video game of all time.)

Truthfully though, both games really do share some familiar elements and design decisions. In this game, you play a cute little dog having to rescue Grandma from a dungeon filled with all sorts of baddies. You navigate through multiple, tile-based floors, killing enemies as you go, and leaving your leash trailing behind you, blocking you from ever stepping on the same tile twice. Where the similarities to Spelunky begin are in familiar enemy motifs such as spiders, snakes or flesh-eating plants. Further similiarity arises in a time-based ghost, the randomized rogue-lite nature of the game and the strategic, yet fast-paced gameplay that Fidel’s mechanics enable.

Real player with 60.5 hrs in game

I like Fidel Dungeon Rescue a lot. I revisit it once in a while to complete the daily challenge or beat the main game. It never goes on too long and is always fun.

One of it’s strengths is definitely it’s great replayability. Since puzzles are randomly generated, two dungeons are never the same, and it has a real impact on the gameplay. Due to the various rules of each different tiles and creatures, a slight position offset may drastically change the best path to an exit. There’s also many possible solutions to most puzzles, so some thought is always required even with “obvious” situations.

Real player with 34.1 hrs in game

Fidel Dungeon Rescue on Steam

Intelligence: Dogs

Intelligence: Dogs

A very wide variety of puzzles, great game!

Real player with 3.3 hrs in game

Again challenging even if some looks they couldnt be completed but i enjoy the dog pics :) CUTE

Real player with 1.5 hrs in game

Intelligence: Dogs on Steam

Montaro RE

Montaro RE

With over 550 hours of playing Montaro, I consider myself an epicurean of the doge jumping genre but unlike this review, the devs are actually listening and fixing things up. Woo Hoo.

1. The banana rolling time seems random sometimes even cumulative. (Original was completely predictable).

[Edit: cumulative bananas still appear to be cumulative.]

2. Pantsu can ONLY be gathered on the up jump. Can’t be gathered from a banana up jump but can be gathered if you up jump on a warning kate. (Original gathered up, down and on a banana jump with well timed click).

Real player with 35.8 hrs in game

Not as good as the original. Yes, it’s a lot prettier and has more variety in location– but the incentive to collect pantsu is virtually nonexistent. There is no pantsu bar, and the motivation to keep going doesn’t really seem to have been implemented.

Where’s the difficulty? Where’s the heart?

What purpose does Montaro have if not to rush through Japanese streets and look cute while taking upskirt peeks?

There’s also no steam icons or cards to collect, which I find to be weird, since the original had them.

Real player with 11.0 hrs in game

Montaro RE on Steam