Sam & Max: Season Two
The Next 5 Monthly Episodes of the Entire Sam & Max Trilogy. Sam & Max Beyond Time & Space (Season 2) delivers the best in Point & Click Adventure Games. The connection between the episodes is more loose and complicated than in the first season. Season 2 builds on Season 1 with more dynamic NPCs, an updated engine, a hint system, support for widescreen monitors, more realistic animations & more minigames within each episode.
Season 2 features a calibration assistant when first run, which allows the player to set their graphics and difficulty settings before playing. Help Sam & Max on their exciting Adventures as they go Beyond Time & Space!
– Real player with 9.3 hrs in game
Read More: Best 2D America Games.
I’ve played through all three seasons of these Telltale Sam & Max games now and I really enjoyed them all. They all sort of blend into one another in my mind, but I think season 2 was the most humorous and it certainly upped the craziness in terms of plot and the locations and situations that Sam & Max find themselves in. This season also introduced many new characters and started to phase out Bosco, who was really becoming tedious and tiresome for me over the course of the first season.
Backing up a bit: these episodic games from Telltale are point-and-click adventure games with quirky characters and surreal humor. If you know anything about the Sam & Max characters, then you should already own all three seasons as you will most likely enjoy them.
– Real player with 8.2 hrs in game
Sam & Max 201: Ice Station Santa
The Next 5 Monthly Episodes of the Entire Sam & Max Trilogy. Sam & Max Beyond Time & Space (Season 2) delivers the best in Point & Click Adventure Games. The connection between the episodes is more loose and complicated than in the first season. Season 2 builds on Season 1 with more dynamic NPCs, an updated engine, a hint system, support for widescreen monitors, more realistic animations & more minigames within each episode.
Season 2 features a calibration assistant when first run, which allows the player to set their graphics and difficulty settings before playing. Help Sam & Max on their exciting Adventures as they go Beyond Time & Space!
– Real player with 9.3 hrs in game
Read More: Best 2D America Games.
I’ve played through all three seasons of these Telltale Sam & Max games now and I really enjoyed them all. They all sort of blend into one another in my mind, but I think season 2 was the most humorous and it certainly upped the craziness in terms of plot and the locations and situations that Sam & Max find themselves in. This season also introduced many new characters and started to phase out Bosco, who was really becoming tedious and tiresome for me over the course of the first season.
Backing up a bit: these episodic games from Telltale are point-and-click adventure games with quirky characters and surreal humor. If you know anything about the Sam & Max characters, then you should already own all three seasons as you will most likely enjoy them.
– Real player with 8.2 hrs in game
The Next BIG Thing
This game is epic. It’s so funny and crazy, I wish there would be more like this.
I don’t even know where to start.
Do you like cute and healthy humor? Do you like this kind of animated-movie graphics? Then this game is for you.
The story is a huge nonsense and that’s why I love it so much. But in the end everything will make sense, don’t worry. Uhm, well almost everything… The locations, the events, the characters will look out of the place and crazy first but later you will get used to them. It’s not an easy task to talk about the quirkiness of this game, it has to be experienced. It’s unique and crazy.
– Real player with 16.1 hrs in game
Read More: Best 2D Great Soundtrack Games.
The Next Big Thing, is a point and click adventure game developed by Pendulo Studios. Being released in February of 2011 on both PC and iOS devices.
Gameplay in TNBT is your standard point and click action. You can walk around the areas fairly freely, allowing you to interact with objects and talk to other characters in the game. Obviously with all point and clicks the game play is not why you are playing. The puzzles in the game are somewhat entertaining as well, some of them really make you think, but are not so obscure that you have no chance of working them out. I had to resort to a guide for a few of them, but that is more than can be said for other Point and click titles out there. The game’s UI is one of the better I have seen in this genre, it is very easy to navigate and to select objects and use them in different ways. Even though the game doesn’t have any sort of in game tutorial, there is no real need for one since it is all so self-explanatory.
– Real player with 12.7 hrs in game
An Occurrence at Owl Creek Bridge
Free for everyone at the time of review.
Hardware: Win 10x64, 3570k mildly OC, GTX 1070, 16 GB, SSD.
Super laggy on my system; took me a full 30 minutes to complete a game advertised as 5-10 minutes. I see the system specs state “Windows 7”; I’m guessing this is either a Win 10 issue (some games lag badly in 8 / 10 that run fine in 7) or possibly the 10xx series video card.
I recommend taking a very brief glance at the videos before playing to see how fast the game is supposed to move. If the game is going to lag for you, it will start at the opening credits, which take so long to change screens (tapping an arrow key helps) that it feels like the game is locked up. Don’t press ESC; that instantly closes the game.
– Real player with 0.5 hrs in game
‘The hardest tumble a man can make is to fall over his own bluff’' - Ambrose Bierce
James Cox has adapted, as part of his ‘100 games in 5 years’ project, the timeless classic short story titled An Occurrence at Owl Creek Bridge written by Ambrose Bierce in 1890. It has seen many variations since its inception ranging from short story to full novel inspirations, radio screenplays including a Twilight Zone broadcast, TV drama/movies and even music videos including Bon Jovi’s song Dyin' ain’t much of a livin'.
– Real player with 0.1 hrs in game
Simon the Sorcerer - Mucusade: 25th Anniversary Edition
This review is about the port, not the game itself. I guess everybody who buys Simon knows what to expect.
They redesigned the graphics of the control panel and added a key to display hotspots, but simon has only a few per screen. That’s it. I see no more inprovements from the scummvm version and that one. There is not even an autosave option. You cannot leave screens by double clicking and you cannot change walking speed, the skip option is also horrible, u will miss a lot be using it, because mostly not only the displayed sentence is skipped. The game runs stable at 40fps on my RTX3090, only if the backround has to scroll it becomes real jerky. So you will buy an Intel 486 Simulator as well, just to show you how high ended this game realy was. xD
– Real player with 27.9 hrs in game
This was an enjoyable blast from the past. A couple of elements of the humour of this game haven’t aged well, and I do think two of the puzzles are so obscure as to be unfair, but apart from that, still good. I actually think the guy who plays Simon in this is better than Chris Barry in the first one.
– Real player with 11.8 hrs in game
Zak McKracken and the Alien Mindbenders
I’ve been playing various Lucasarts graphic adventure games for the past week, and this is probably the worst so far. There doesn’t seem to be any rhyme or reason as to where you are supposed to go, and it loves wasting your time by padding the game with horribly repetitive mazes everywhere you go. The characters are almost non-existent. Barely any lines are spoken between characters aside from Zak uttering a newspaper headline every once in a while. There are also unknowable fail states, which are unacceptable in a game filled with nonsensical puzzles and pixel hunting.
– Real player with 13.6 hrs in game
Although “Zak McKracken and the Alien Mindbenders” is a not one of the famous LucasArts' game, it’s one of their oldest point and click adventures that certainly pushed the genre forward with some creative ideas. Gameplay mechanics like controlling multiple characters or traveling freely everywhere were unique for back then and made the game less linear. That doesn’t mean that the puzzles are perfect. Many puzzles have weird logic or they don’t give you enough clues to proceed to the the next one. A lot of times you’ll try things by luck. Dead ends, repetitive deaths, pixel hunting and obsolete controls can be frustrating too. Nevertheless it is a game that packs lovely pixelated graphics, a crazy story, adorable characters, good sense of humor and it is entertaining enough to give it a try.
– Real player with 13.0 hrs in game
Oddworld: Abe’s Oddysee®
WARNING! THIS GAME CAN BE DIFFICULT!
But, AH! The memories! :D
The protagonist of this memorable tale is named Abe. A Mudokon who was born a slave and works for RuptureFarms, a meat processing factory. One day Abe discovers that he and his kind are to be sent to the slaughterhouse. Not only that, they will soon become the “new & tasty” delicasy on the menu! He decides that he better make a break from the Glukkons who hold him captive and decides to rescue as many of his fellow Mudokons as he can along the way.
– Real player with 18.2 hrs in game
My playtime: 14.1h (based on steam, game completed, bad ending)
Intro
Oddworld: Abe’s Oddysee® is a puzzle game with a bit of stealth element where you have to dodge obstacles and avoid enemies to save your fellow aliens from being killed.
Pros:
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2 endings
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Secret areas
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Freedom to save or kill the aliens
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Puzzles are not too easy and not too hard either
Cons:
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Cutscenes don’t run smoothly
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Terrible controls
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Tile-based and slow movement
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Weird saving mechanics
– Real player with 14.1 hrs in game
Quest for Glory 1-5
I began writing this as a comment following ‘Love letter to the developers.’ It outgrew the comment box, and this series deserves my full review so here goes (and then some!) Let me start by saying I am a long-time Point ‘n Click Adventure/RPG fan. Quest for Glory was not my first, but it was one of my favorite series! I began with QfG 3: Wages of War. It brought me much enjoyment! (I believe I enjoyed QfG 1+2 & 4 somewhat more though!) QfG 5 was part of the less-well-advised foray of Sierra into CGI animation. It was bold but basically misguided in my view, and I did not play Qf5 or any of the King’s Quest titles past VI (6) since they were effectively different genres (also I understand the writing suffered!) Trivial detail: King’s Quest 5 was actually my first P’n-C Adventure game and I will cherish that one in particular (darn you, Cedric!) alongside several QfG titles, notably 2, close to my heart FOREVER!
– Real player with 65.4 hrs in game
I grew up playing the third game in this series, and it wasn’t until I was about 18 that I was able to track down and play the rest. I immediately properly, wholly loved them. So glad these are finally available on Steam. This is an charming, enchanting series and there’s nothing else quite like it.
The worldbuilding in this series is off the charts. Each entry sees you in a completely different land inspired by real-world mythology (e.g., Egyptian mythology, Slavic folklore, etc.) It rivals anything of today and surpasses most of it. Coming from the current sea of the same tired Tolkien derivatives it’s a breath of fresh air. The individual stories are pretty good, some even great, but as a complete saga this is fantastic. And that’s really the best way to experience it (and the only way to appreciate the genre switched fifth game). So set aside a good chunk of time, and let yourself sink into this marvelous world.
– Real player with 42.6 hrs in game
Raptor: Call of The Shadows - 2015 Edition
Very poor port of an old DOS game.
Positives:
+Classic top-down shooter with currency system and upgrades.
Negatives:
-Some achievements have trouble working correctly. This requires you to do the achievement over and over again before it finally unlocks.
-Mouse function does not work very well at all. In windowed mode the curser can go outside the window and your ship will stop responding. The mouse also gets hung on imaginary objects at times requiring you to move it around real fast to free it.
– Real player with 12.3 hrs in game
Not great, not terrible
(applies to both original game and the port)
My young self first played this classic in ‘95 in shareware format (only 1st sector) and it left me in awe. How could it not when all my previous top-down scroller-shooter were the ones from ZX Spectrum. Raptor had great graphic, sounds, rocking music and a real plane (as opposed to shapes glued together forming a flying blob that I experienced earlier). I finally completed the full game in 2006 which was the last time I played it before now.
– Real player with 5.3 hrs in game
Wonder Boy: The Dragon’s Trap
Wonder Boy III: The Dragon’s Trap was originally made for the Sega Master System and ported to the Game Gear and Turbo Grafx-16. It involved the main character, Wonder Boy, fresh from his last adventure getting cursed by a dragon’s curse and then roaming the land to try to fix that curse.
It also was a fantastic game that rivaled entries like Metroid and allowed players to return to areas they had been in before to find new rooms with abilities earned over time. It was essentially a predecessor to what would be known as a Metroidvania.
– Real player with 29.2 hrs in game
This is how people make an HD Remake of a old game. No crappy graphics, no 90’s radio quality music.
This game is awesome! I guess the saga is one of the first Metroidvania games to exist, playing it feels a bit like playing a platformer Zelda game, but without puzzles to waste your time, you can explore, fight monsters, challenge bosses, aswell as look for secrets. Why didn’t I met this game before? Where have this been all my life? (Probably it’s Monica’s fault…)
This game doesn’t force you to grind so you can buy equipment, or at least not that much, some equipments you need to go killing monsters so you be able to buy them, but still, the game doesn’t make you waste hours killing the same monster for coins to buy your equipment (unless you want to get a certain equipment that is supposed to be acquired way later in the game).
– Real player with 25.7 hrs in game