Tower Alchemy
TD crafting + mechanics + 60+ towers = Unique gameplay and interesting take on TD. Combine towers to make more powerful ones. Buildings and potions provide bonuses. Complete objectives for rewards.
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– Real player with 1.4 hrs in game
Read More: Best 2D Colorful Games.
Minable & Create / ミナクリ
Played this back in August for a few hours and here’s my take.
This is built in RPG Maker so the graphics are based on that, which is standard for the engine.
The developer went for a 16-bit feel and they accomplished that. At the time, there was little direction on what to do and how to do anything so I spent time just wandering around; this can frustrate some players. Eventually after accessing the monument a few times I figured it out. Still, the whole crafting probably needs an overhaul to make it more user-friendly.
– Real player with 7.0 hrs in game
Read More: Best 2D Action RPG Games.
Similar to those big-name games listed above, the game will have you explore the map, harvesting resources to turn into materials, and then into items that you can use. Crafting is pretty “open” here, meaning that you can immediately harvest and craft the highest-tier tool or item in-game right from the start - and you should, just to save time. There’s really no point in crafting an iron axe when you could easily have crafted a gold one to use.
– Real player with 3.9 hrs in game
Pottery Crafts: Hand-Made Simulator
Hello everyone,
I’m here to help y’all to make your next big step in your life.
Get this game now before it’s sold out!!!
I got hooked on this game and this year has been literally my best year of my gaming life.
This game offers insane pottery designs & shapes, pretty beautiful colorizations and at the end of the gaming session it puts smile on your face.
Pros:
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enjoyable soundtracks
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great set of different colours
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a lot of pots
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next level design
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one of the kind
Cons:
- sometimes I put this game above my health
– Real player with 8.0 hrs in game
Read More: Best 2D Casual Games.
Estimated reading time: 3 minutes
Pottery Crafts: Hand-Made Simulator is a fun and relaxing game of mixing-and-matching various pot shapes / colors and patterns in order to create unique pottery items. In order to design such an item, you would first select a shape from the presets and paint it with a color of your choice, then apply diverse patterns which can be moved or placed at specific positions, and also colored.
There are two game modes available, but the mechanics are exactly the same, whether you play the “Creative” mode (free choice of combining shapes / patterns) or the “Campaign” mode which consists in a series of 25 levels, each of them requiring you to replicate between 1 and 7 randomly generated items, based on their images which are provided on the left side of the screen.
– Real player with 4.9 hrs in game
Deichgraf
Whow I had to swap out of the game to write a review!
I love it! Very unfinished but already superb :)
_ next day : _
OMG i cant stop playing! What a great combination of city building and physics! Playing with sand and water never gets old 3
- update *
wow they now have a dutch translation :) :) all dutch kids should play this game for history lessons in school :) :)
– Real player with 6.3 hrs in game
OH NO, OUR DIKES! THEY’RE BROKEN!
– Real player with 2.8 hrs in game
Zombie Survival online
Color me impressed. Despite being a free release, this game has a level of depth and polish I did not expect going in. Take a broad, knowledge-rewarding crafting system (the best aspect of Black Survival), well scripted AI, crisp, distinct hitboxes, and the constant race against time, and whamo, fun times.
I only have 12 hours atm so I’m just getting started but I love it.
Great game!
Suggestions: (because no one asked)
I would love to see a co-op mode added and the ability to modify game options.
– Real player with 21.1 hrs in game
Quite good. I have played this game for not too long and have found it very entertaining. One thing that does it for me is that there is only 1 gamemode on solo and multiplayer, I would like a co op version as there is a giant gas cloud coming in, I
– Real player with 8.5 hrs in game
Residual
Fun game, the developer is very communicative with the community about issues, if any as well.
Crashed on a planet and gotta fix your ship, what lurks below…
Your soon to find out!
Give it a go, the game has plenty to offer, has some puzzles to keep you thinking.
– Real player with 24.8 hrs in game
Finished my first planet in about 10 hours after figuring everything out and exploring every nook and cranny. Love the game! The platforming/survival combo works great, the art is lovely, and there’s a great sense of exploration as you go deeper and deeper under the surface and the landscape changes around you. The procedural generation does a great job with the map, And I love PedeyP—his comments always make me laugh.
Can’t wait to try new planets—took a little peek already and found a lot of variation in looks/biomes/difficulty. Should be interesting!
– Real player with 23.3 hrs in game
That Dam Level redux
That Dam Level is an impressive, challenging… I don’t want to say “platformer”, given that there is a minimum of solid ground, but it requires the same precision and timing skills as your Supers Meat Boy and similar games. A clever, non-infringing tribute to a painful challenge from the 80s NES era (a level where you swim through a booby trapped dam in a Teenage Mutant Hero Turtles game), your goal is much the same: swim without hitting various absurd obstacles, disarm X bombs per stage in under Y time, and don’t die in the process.
– Real player with 0.6 hrs in game
In all the time I wanted this game, I hadn’t seen any reviews here…at least ‘not in my language’, so allow me to chime in even without too much playing time: I’m already enjoying this game enough to recommend it. I thought it looked really cool, and like the visuals, and find no disappointment there. There’s some good challenge to the gameplay, it’s set up to be difficult. Think ‘Super Meat Boy’ type gameplay but more colorful…and even with some hair-pulling moments thus far, there’s really nothing unfair or overly-frustrating, plus you have PLENTY of choice for difficulty. I think the trailer gives a good idea of what to expect from the game. I’m pretty sure I got the gyst of ‘That Dam Level Redux’, and at very least can already recommend it!
– Real player with 0.6 hrs in game
Captain Forever Trilogy
I want to write a lot more about this game, but I am not a games-journalist so I’ll keep it brief.
I love this series, I loved the originals, and that love extends wholeheartedly to this collection as well. While that may give me rose-tinted glasses, this game will buy you a pair for sure.
The gameplay is tight, responsive, and non-stop. You will not get a chance to catch a breather, and if that’s your fetish then welcome to the pain-pit. You will have dizzying highs, only to be brought low suddenly when a girder in your ship gets blown up- along with the entire rear end of your ship. It sounds bull, but you’re in control of the design of your ship and the skill in piloting that particular design. In this way the game has enormous replay potential, especially considering you can hijack the info buoy in successor by building a cage around it. Free thrust! More spawn but I’ve never been able to capture more than one.
– Real player with 78.2 hrs in game
this game is space lego. depending on the ONE of THREE games ya pick you have varying options.
the oldest and truest one, Captain Forever has guns, armor, and thrusters. there isn’t much varriation within your loadout, but it’s how you use it, how it’s blown to peices, and how you deal with scary situations that transform a good game into a great one. captain forever is fairly well balanced. even when stepping up from Foxtrot to Golf, you can feel “safe enough” to go ballsdeep and have a fun time
– Real player with 17.2 hrs in game
Case Opener Guns
This is so worth the money, Really fun
– Real player with 4.5 hrs in game
TL;DR: It’s CS:GO with fewer cheaters and a significantly less toxic community.
Long version: This game offers exactly none of the dopamine release associated with case unboxing in games like CSGO, TF2 or Dota2. It also offers none of the (guaranteed) risk, other than its initial cost. The game is made in Unity, and has resolution and sound controls. The sound effects get irritating pretty quickly, but they are easy to mute. That said, the game doesn’t store sound settings on exit so if you’re sufficiently benighted enough to launch it a second time you will have to make whatever changes you want again. EDIT: This appears to be a bug more than a future. Sound settings save on exit sometimes, and other times they don’t.
– Real player with 1.1 hrs in game
Elixir of Life
I like the game, parts are a bit tedious though. It’s nice to able to either have the battle automatically go, or you get to choose who attacks what. Let’s just say the grind is real in this game. Your armour constantly will break so you have to make another set or buy from the shop. Finding some ingredients/ parts for recipes is a bit hard at least for me. For fishing you need to get leaves and sticks, why are leaves so hard to find.
– Real player with 45.2 hrs in game
Fun , but you should add more level and rewards for starter quest , it’s hard especially with food , you should make it easier to farm food . i fell like giving up playing already because my character is always hungry so i can’t sleep to get energy for farming
– Real player with 2.0 hrs in game