Yellowlooper
best game, espacially to chill after a long day at work
– Real player with 12.3 hrs in game
Read More: Best 2D Casual Games.
nice simple game to chill playing!
– Real player with 0.8 hrs in game
BECKONED
BECKONED is a single-player adventure, driven by progressive role-playing combat mechanics.
The story follows a boy (Taujh) searching for a crystal pendant which could contain his lost memories. Accompanied by two others (Enelh and Leign), they scurry across the landscape of Devanis while being swept up in a whirlwind of trouble. Mastering their surroundings and choosing to help a land riddled with fear, they must reclaim the pendant before its lost for good and maybe then, Taujh will finally know who he is. Release date and price is TBA.
Read More: Best 2D Linear Games.
Midnight Scenes Episode 2 (Special Edition)
I really like this series. After ‘The Highway’, this game is another Twilight zone inspired point ‘n click game. It’s very short, but don’t let that stop you from playing this. The artwork, music, story is great and it really plays as a twilight zone episode. I hope the developer makes more of these games… and maybe in the future he can bundle them in one game with a overarching storyline like tales from the crypt.
– Real player with 0.8 hrs in game
Read More: Best 2D Pixel Graphics Games.
I had played this one last night and I saw major improvements on the developers part, what started off as a sad story quickly takes a turn for the worst for our character. I truely had fun with this one and was looking forward to playing the next one
– Real player with 0.8 hrs in game
Unto The End
I want to start of by saying that I have now beat this game 3 times. This game is truly a 9/10 for me as a standalone game. Does this mean this game is perfect? No. Does it mean it’s for everyone? No.
First: the not so good of this game. Initially, the combat in the game feels clunky. It’s quite difficult to learn early on, and the first play through can be VERY frustrating at times. Once the combat is learned well, it feels very satisfying though, but it never gets easier. There are no tutorials in game except for the “sparing area” which can be accessed from any fire. Though this helps with the basics, I wish there were a few more advanced techniques gone over. Another con for the game is the apparent random damage amount a player takes from enemies. It feels like sometimes you’re really hardy, and other times you’re a piece of over ripe fruit. Initially this can be frustrating, and apparently illogical, but after DM’ing 2TON about this in the game, I was told that damage variance comes from the current position of vulnerability the character is in. For example: if you are rolling when you are hit, you take 2 or 3 times the damage than if you are in a guarded position. As a design decision, I think that this makes sense for the type of game this is, but I would like to have maybe seen at least a mention of this in the “sparing area”. Last con for this game is that in some areas visibility of the character is frustratingly difficult where you need to interact with something because of placement of a rock or something.
– Real player with 29.6 hrs in game
Death is inevitable
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Unto The End (UTE) is a cinematic platformer that like several other indies rakes in uniqueness and originality. The main focus is the challenging combat that has excellent nuance. It doesn’t have much of a setup nor does it try and hold your hand at all. I should also address the storyline or rather, lack thereof. All that is shown is a Father leaves his family to presumably go on a hunting expedition. Of course, it isn’t long before he gets into trouble and players must aid him through an unrelenting frozen wasteland to return to his home.
– Real player with 13.6 hrs in game
Incaved
In Incaved you explore ever expanding- and changing cave systems, building an underground community of survivors, making gut wrenching decisions, and fending off carnivorous mutated animals and other survivors, doing the same as you. With your trusty gear, your gas mask, grappling hook and hefty arsenal of improvised weapons, you’ll constantly have to adapt to come out on top in whichever situation this wretched world throws at you.
Gameplay
With the cave systems changing after every death, you’ll have to improvise to survive any possible situation with equipment you manage to find, in this roguelite experience. Interconnected levels and progressive unlocking of new weapons, items and story events keeps you motivated to explore your surroundings. Every death propels time, bringing your comrades closer to their potential death and changing up how the levels look and play out.
Features
-
The high replayability value a roguelite offers, with a big emphasis on exploring an interconnected world, including the thrill of permadeath, making each move count even more.
-
An enormous cast of interesting characters, each with their own backstory and motives.
-
Expanding platforming manoeuvres, including wall jumps, vaults and a grappling hook.
-
Hand drawn pixel art, combined with a realistic atmosphere.
-
Perform combo’s, dodge, block and parry in 2D Souls-like action.
Story
After nukes were dropped by the mistakes of higher men, lower class people need to find shelter in the cave systems nearby. Quickly scavenging anything they can on their way there. You play as one of many, who’ve lost their all and only want one thing: to survive for long enough to see their loved ones again. Chances of survival drastically start decreasing, as food and water supplies start running dry, mutated animals and infections start plaguing the caves, and survivors start turning on each other. Who can be trusted? How much longer can the aggressive mutates animals be contained? Is it even worth staying in these wretched dark caves, or is making your way to the wasteland above a safer option, as impossible as it sounds?
The Epic of Inanna
Captivating stories of voice and very nice graphic.
– Real player with 7.5 hrs in game
So you’ve read the description and now you’re down here in the comments trying to figure out what’s it all about. Click the video above to see some of the gameplay, mechanic and hear my thoughts on the game.
The Epic of Inanna is a visual novel with the occasional FMV thrown in. The voice acting is probably the best part of the game. The graphics, images and music are all pretty much average for what you’d expect for a visual novel.
Note This is like watching a movie. There are no choices to make, no multiple endings to find and probably no replayablity.
– Real player with 0.5 hrs in game
ASMR Journey - Animated Jigsaw Puzzle
I don’t usually write reviews for games, but there’s so little written about this one that I feel it’s my duty.
TL;DR: The game has issues, but it’s totally worth the very small price.
Let’s start with the good:
I’ve played loads of puzzle games, and this one is particularly beautiful.
Parts of the pictures move, even when the puzzles are in pieces. It really adds something to a jigsaw puzzle game that takes it up a notch. For example, on the train puzzle, there is a foggy window where you can see the blurry landscape pass by.
– Real player with 6.1 hrs in game
ASMR Journey is a very well-crafted and inspiring puzzle game, it is calm, immersive, has a good soundtrack and the graphics have a unique and discrepant trace of everything I have seen, it is calm in the exact and interesting point with the hostory that holds you as you play, I found it completely relaxing and well-crafted.
The only negative point found was the lack of more puzzles to complete, as I would like to play more and more, but in any case it already yields a calm and comforting experience.
– Real player with 3.8 hrs in game
Awakening The Light
Waking up in a room full of light, NoName #1892 is thrust into fighting countless monsters to stay alive without any memory of who he is or why this is happening to him. All he knows is that he has to keep moving forward. He has to keep fighting so that maybe, just maybe, he’ll find answers to his questions and find rest in a place that he can call home.
With a classic top-down style 2D game and a slight twist on the traditional RPG, Awakening the Light takes the familiar dungeon crawler and emphasizes the power of choice for the player to progress through the game. Fighting enemies and even bosses are now optional. However, don’t be fooled into thinking that it will be a breeze if you choose to take the shorter route!
The Adventures of Herbie & Katt LeChatt
I can tell this is made with so much love!
– Real player with 0.2 hrs in game
The Feeble Files
I played about an hour and already got some real laugh,voice acting just great along with smooth animations and colorful detailed backgrounds.
Please note: being depressed is a violation of Directives 2 3 772 and probably loads of others as well.
Since this game runs under ScummVM,use:
ctrl+alt+s to switch stretch mode,
or hit ctrl+f5 return to launcher edit game graphics there it can be set perma. also check fullscreen mode
AdvMAME2x under graphics mode - makes picture a bit smoother and without blur
– Real player with 25.9 hrs in game
This is a absolute MUST HAVE! Specially if you like other point and click adventures, from Monkey Island, to Day of the Tentacle, to Simon the Sorcerer, over to Kings Quest and so on ^^
The Feeble files in particulary is one of my best childhood memories in gaming. I love to feel this nostalgia.
Kinda funny tho, i just bought a Valve Index to play VR, now i want to play all the good old games.
Big thanks to the Devs/Publishers for bringing it up to steam after so many years. Much appreciated :)
– Real player with 8.4 hrs in game