My Father My Son

My Father My Son

Only cooperation can save them

Together with two lost castaways, a father, and son, experience a thrilling journey through a dark, uninhabited island that isn’t on the map. Overcome a path full of logic puzzles and hidden dangers and help the family get closer to each other. Escape from this mysterious place and discover together with the characters what’s hidden here.

Control two characters alone or in co-op (1 player - 1 character), using either a pad or the keyboard. You can change the control method at any time. Move along 2 paths, changing them freely as needed. Take wise advantage of the differences between the father (strong and high) and the son (small and agile), which will make it easier for the characters to work together on co-op puzzles.

MAIN FEATURES OF THE GAME:

  • Play alone, controlling two characters or in co-op (local on one screen or online)

  • Choose any method to control both characters: using pads or the keyboard

  • Solve environmental puzzles based on the co-operation of two characters with different abilities: a father and son

  • Fight for survival in thrilling arcade sequences

  • Two characters and two tracks that you can change at any time

  • Low-poly 2.5D side view game

  • An engaging story about a father’s relationship with his son in a thriller atmosphere


Read More: Best 2.5D Atmospheric Games.


My Father My Son on Steam

Blue June

Blue June

#### STORY A young girl is tormented by terrifying nightmares, slowly pulling her into the past. Before long, the real world begins to feel strangely foreign. The colors, sounds, and smells are no longer the same. With every passing day, the dream world seeps into the real one and soon, she might not be able to tell the difference… #### GAMEPLAY Players will navigate the world as June and interact with her nightmares, people and objects. Puzzles will require a keen eye as they scale with the intensity of June’s nightmares and delusions. Although the main story path will require casual effort, collectibles and secrets or hidden paths may not be obvious at first. #### FEATURES

  • Dreamy 2.5D atmospheric horror experience

  • Immersive and mind-bending story

  • Beautifully gloomy low poly environments

  • Clever and interesting puzzles

  • Engaging collectibles and hidden secrets

  • Passionately developed by a one-girl team


Read More: Best 2.5D Story Rich Games.


Blue June on Steam

The Soldiers Factory

The Soldiers Factory

The Soldiers Factory is a top-down stealth game and the start of a trilogy.

Go undetected and sneak past enemy soldiers or secretly kill them. Overcome surveillance cameras and laser barricades. Use the room scanner, the taser pistol and many other weapons. But remember, the alarm will make the mission even more difficult.

The playing time on the NORMAL level of difficulty is approximately 12 hours. Of course, it depends on the player. The story takes you to several locations, which is divided into over 60 levels.


Read More: Best 2.5D Top-Down Games.


The Soldiers Factory on Steam

Shipwreck Escape

Shipwreck Escape

So I wrote a review around half way through the game. Im new to reviews and wanted to edit mine now that I finished the game.

The game itself is fun. Some levels feel super easy and come to you right away while other levels take some time and “trial and error” before you understand what needs to be done. There are multiple endings so if you want to at the end you can go through again just to unlock these different endings. For me it took about 9 hours to complete but being a puzzle game, some probably could do it much quicker!

Real player with 9.7 hrs in game

Shipwreck Escape:




What would be the perfect job? Well, a position where you can make good money without working too hard, meet people who have a purse or a wallet overflowing with $100 notes or an uncapped credit card and to top it off, travel the world. It's your lucky day! Your application for a croupier on the luxury ship, the Antaraxia, has been accepted! And your first cruise is from Athens to Dubai! Everything was running as smoothly as the last few days, until . . . You woke up with a pounding headache, blood running off your face, torn clothes and covered with debris, three decks below the casino level where you were working! You quickly realised by smelling smoke and hearing the water that something went terribly wrong on the Antaraxia! The only way out is up! Good luck in Shipwreck Escape.


*– [Real player with 6.5 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*






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![Angelo and Deemon: One Hell of a Quest](https://cdn.cloudflare.steamstatic.com/steam/apps/945160/header.jpg "")


## Angelo and Deemon: One Hell of a Quest


This game had been on my radar for a long time but bad reviews always put me off. I finally saw it on sale for just over €2 and bought it.

The dialogues are a bit simplistic but there are a couple of funny moments. The game flows well, the in-game help is good (no need to look for walkthroughs) and, thanks to the nice voice acting, the two and a half hours or so are worth the full price of the game.

Although the game is short, there is never the impression of seeing something cut or rushed. Everything is very clean, without bugs. Most of the game follows a sharable logic, except for a couple of points where you have to read the mind of the developers. Points that we can solve thanks to the (aforementioned) in-game help.


*– [Real player with 10.3 hrs in game](http://steamcommunity.com/profiles/76561198032282554)*





Very nice, but somewhat flawed game.

Pros:

- Artwork. It's top-notch. Splendid characters on splendid backgrounds. Animation is somewhat simplistic, but nice nonetheless.

- Voice acting. Very good for an indie game. Even the Ben's voice matches the original perfectly.

- Puzzles. Very good. Challenging enough to please a seasoned adventure gamer. Rare find nowadays.

- Plot. It's OK. Good pace, nice ideas.

Neutral:

- Writing. Some characters and their stories aren't consistent enough. Some are plain silly.


*– [Real player with 7.6 hrs in game](http://steamcommunity.com/profiles/76561198016989249)*






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![DARQ: Complete Edition](https://cdn.cloudflare.steamstatic.com/steam/apps/433550/header.jpg "")


## DARQ: Complete Edition


### **🚀 Overview**



* * *



| 👍 Merits | 👎 Flaws |

| 

✔️ Cerebral puzzles



✔️ Pioneering gameplay mechanics



✔️ Idiosyncratic art style



✔️ Immersive soundscape



✔️ 2 DLCs for free

 | 

❌ Could've used a captivating story



❌ Irksome stealth sections



❌ No autosave

 |



### **🚪 Introduction**



* * *



Keeping his word, Wlad Marhulets—CEO and founder of Unfold Games—refused a lucrative Epic games exclusivity offer, respecting the gamers who already added the game on their Steam wishlist. After knowing this, I promptly wishlisted DARQ without hesitation nor knowing more about its content. Establishing trust between the company and customers is the first step in making a product successful. Nowadays, the prevalence of mindless cash-grabbing strategy followed by various developers makes it unwonted to come across those who are willing to turn down a remunerative deal in favor of keeping their promise.


*– [Real player with 12.3 hrs in game](http://steamcommunity.com/profiles/76561198144671880)*





```

Curator page here-- [url] DaRevieweD #31[/url] -- [i]New review every Sunday[/i]

```

DARQ is the debut love child of horror and creativity by Unfold Games, better known as Wlad Marhulets. He's a critically acclaimed composer for films who has now taken to creating video games. I'd have gone through life not playing this had it not been for one fateful day- an account called Unfold Games just followed me on Twitter. Since then progress of its development popped up on my feed and ever fascinated, I monitored closely from behind the scenes. With the final product out for almost a year- I see that still not many have played it. So is this game worth losing sleep over?


*– [Real player with 10.7 hrs in game](http://steamcommunity.com/profiles/76561198289502638)*






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![Slender Threads](https://cdn.cloudflare.steamstatic.com/steam/apps/1116480/header.jpg "")


## Slender Threads


"Discover scenic Villa Ventana, the hillside community of empty stores and emptier people." Not the ideal backdrop for a bestselling novel, but as every writer knows, inspiration can strike in the unlikeliest of places. Within hours of Harvey Green's arrival, that inspiration takes the form of foreboding dreams, impossible coincidences, and hidden motives that set Harvey on the path to uncovering a chilling, fateful truth.



![](https://cdn.akamai.steamstatic.com/steam/apps/1116480/extras/walks.gif?t=1636469104)



Slender Threads is a point-and-click thriller adventure. Guide Harvey through Villa Ventana as nefarious, unseen forces exert increasingly more sway over him and the town's residents.



* Encounter and interact with a vast assortment of eccentric characters with inscrutable intentions.

* Solve a sequence of challenging puzzles as you draw ever closer to the source of the town's dark influence.

* Bring to light the origins of the region's uncanny existence.


















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![Cognition: An Erica Reed Thriller](https://cdn.cloudflare.steamstatic.com/steam/apps/242780/header.jpg "")


## Cognition: An Erica Reed Thriller


When I started playing _Cognition: An Erica Reed Thriller_ in 2016 the game's unusually brutal and violent nature caught me unaware and scared me away (the fact that the pace of the game slowed down after the opening events was also one of the reasons why I stopped playing it). When giving it a second chance more than 2 years later, I was positively disappointed. After having finished it I must say this is the goriest adventure game I have ever seen - many characters ended up getting killed/mutilated by the time the credits started to roll. This unexpectedly serious tone of course has nothing (or at least little) to do with _Cognition: An Erica Reed Thriller_ being a great point and click adventure game, if we can overlook some of its shortcomings (and the base concept of the use of psychic abilities).


*– [Real player with 30.5 hrs in game](http://steamcommunity.com/profiles/76561198120567690)*





### Introduction



When I first encountered _Cognition: An Erica Reed Thriller_, it was in a bundle -It looked interesting but I put it on the back burner since I was busy with other games. Fast forward a few years, I asked my friends on Steam what game I should play as a break from my usual things, and this title came up. After looking into I realized this seemed like a great idea! I had not played a point-and-click adventure game in a while, the other reviews seemed positive and it was recommended by friends as well. Drawn in by the comic book art style and the opportunity to play a female protagonist I booted the game up and instantly became addicted. This title offers a solid story, good gameplay and hours of fun for any gamer.


*– [Real player with 26.6 hrs in game](http://steamcommunity.com/profiles/76561198028216179)*






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![Oxenfree](https://cdn.cloudflare.steamstatic.com/steam/apps/388880/header.jpg "")


## Oxenfree


Oxenfree is another unique experience that I search Steam for, it’s odd how often I find what can be discussed into “what is a game?”



But like many of these games that I have played, such as Edith Finch, Her Story, and Orwell, there’s so much more to the story that simply dismissing it as “not a game” ignores the important question. “Is it worth the money for the experience, whether it’s a game or not?”



Oxenfree gets me to answer the question with an “Oh god, yes”. It’s non-traditional in how it does it, but it brought me in with a great story and then made it better for a second playthrough.


*– [Real player with 26.6 hrs in game](http://steamcommunity.com/profiles/76561197970761123)*





### **Information**



**Title:** Oxenfree

**Developer(s):** Night School Studio

**Publisher(s):** Night School Studio

**Genre(s):** Graphic adventure

**Release Date:** 15 Jan, 2016

**Mode(s):** Single-player



### **Review**



It's unusual to see an indie game that perfectly manages to balance both character-driven and plot-driven qualities of a story; consequently, this equipoise creates a spiffing interconnectedness between the two driving forces of the tale, which skyrockets the overall momentum of the experience. Oxenfree—the first game of Night School Studio—revolves around a bunch of teenagers who decide to travel to a remote, mystifying island to have some fun. While doing so, they recklessly try to put the sinister urban legends of the island to the test by perturbing the supernatural lifeform within it; well, in brief, the urban legends pass the test with grade A+.


*– [Real player with 21.7 hrs in game](http://steamcommunity.com/profiles/76561198144671880)*






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![Slender Threads: Prologue](https://cdn.cloudflare.steamstatic.com/steam/apps/1682490/header.jpg "")


## Slender Threads: Prologue


This is a wonderfully promising demo and you should give it a shot.



Slender Threads is a point+click with traditional adventure puzzles. Based on the demo content, I would consider Slender Threads as an offbeat horror game with equal parts unsettling scares and gentle humor. If you liked Twin Peaks, Truberbrook, Thimbleweed Park, Nine Witches, or Willy Morgan and the Curse of Bonetown, then Slender Threads is right in your strike zone.



In this demo, we play as a book salesman who has just checked into a crappy motel in a podunk little town. Exploring the town, we meet a few humorous characters, such as a stereotypically unhelpful government employee and a smarmy realtor. However, we very quickly realize that something creepy is going on; we meet a suspicious masked man, witness a horrific accident; hear mysterious voices over a radio, and get drawn into investigating a mysterious disappearance.


*– [Real player with 4.5 hrs in game](http://steamcommunity.com/profiles/76561198116211741)*





Please see my review on https://www.vgamingnews.com/previews/slender-threads/

I have copied to text below.



Slender Threads is a game by Argentinian based indie company, Blyts, founded in 2008 and known for its other titles such as Nobodies and Kelvin and the Infamous Machine. The game is to be their latest release and falls into the modern point and click adventure category; it is somewhat similar in style to the fantastic Deponia and the remasters of the classic Monkey Island series. I was lucky enough to get access to the prologue chapter of the new game when we ‘met’ the developer at the recent Gamescom event and, despite there being no definitive final release date yet, I couldn’t wait to dive in.


*– [Real player with 4.5 hrs in game](http://steamcommunity.com/profiles/76561197987538668)*






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