i Have Powers!
Excellent game, ran up to a group of gangsters and they kicked the s*** out of me until my health was into negative 4 digits 10/10
– Real player with 12.2 hrs in game
Read More: Best 2.5D Character Customization Games.
A really fun game once you get used to the controls. There’s tons of power combination and pretty good outfit customization that makes it loads of fun to recreate existing superheroes or come up with your own and run around feeling powerful. Very rough around the edges but worth it if you love superheroes and/or roguelikes
– Real player with 5.5 hrs in game
Batman™: Arkham Origins Blackgate - Deluxe Edition
Anyone seen my Keys to the Batwing?
Sidescroller meets Batman! but how well did the mix go?…
This is the 2nd Game in the Arkham Series storyline. It is noticeably different in terms of gameplay and the players perspective when playing. This biggest difference to other games that this has, is definetely the Side-Scrolling Style. It is a 2.5 Dimensional Experience (Wrap your head around that!) -Basically mortal kombat 9..
The main reasons for the change are:
-Armature Studios (Known for Metroid) created the bulk of content here.
– Real player with 54.8 hrs in game
Read More: Best 2.5D Singleplayer Games.
It’s called Retieval Mankind’s Batman
Fatabatarang
Fatabatarang
Batarang~ ♫
~Stuart Ashen
Ah, the spin-offs… Love ‘em or hate ‘em, you can’t avoid ‘em. There’s something popular? Publisher starts with all sorts of stuff to make more money from it. At the point of 2013, we’ve already got ourselves two Arkham games for mobiles (Arkham City Lockdown and Arkham Origins, not to be confused with the one we have here, in Steam), both of which were pretty much the same exact thing (some sort of touchscreen-oriented fighting games), but there was also this. A spin-off game for PlayStation Vita. You know… PlayStation Vita? A brilliant system that was ruined by SONY’s greed and stupidity? It was a pretty cute and powerful little beast, so… it was only logical for it to get its own Arkham game. Surprisingly, what we’ve got here is not… really a proper Arkham game. I mean, yeah, we’re talking ‘bout the portable system here, but like I said, Vita was pretty powerful and it was more than enough to provide us with proper Assassin’s Creed experience for example. Sure, Assassin’s Creed III: Liberation was smaller and more limited than its bigger brother, but come on! It was a proper Assassin’s Creed. In your pocket. Here? It’s entirely different story.
– Real player with 51.3 hrs in game
MENOS: PSI-SHATTER
The Game has great potential. It is lagging sometimes. But the developer is so proactive. He is releasing updates on time to time basis. I loved the game very very much.
– Real player with 6.8 hrs in game
Read More: Best 2.5D Singleplayer Games.
This game is very dry.
Levels are undetailed. There’s only three enemies: pistol guard, submachinegun guard, and shotgun guard (this one is bald, that’s how much difference there is). You have three actions: fire weapon, telekinesis, and look ahead. Technically there’s also walking, but that’s useless and best left never used. Your character could win an award for most generic video game protagonist ever. There’s not much decor or interaction, beside breakable desks, black bottomless pits, exploding cylindrical tanks on some levels, and shattering glass, which the game author seems to have fallen in love with.
– Real player with 3.9 hrs in game
Hero Among Us
Great game , as incredible potential , sadly abandon by the DEV…. Can someone motivated buy the rights and make it the game it should be ?
– Real player with 12.1 hrs in game
Currently at almost the 10 hour mark, I can safely say I am pleasantly surprised with this game. I wasn’t really sure what to expect to be honest, maybe some sort of plague inc style gameplay that would keep me for maybe 1 hour or 2 with a twist… but, I have to say I am still battling to complete this game in the hardest difficulty, as its damn intense!
It is similar to plague inc in how you play the game, however the addition of actually controlling a character that affects the world directly is actually a very cool addition. The theme and art style are great, but what kept me hooked all this time so far is really the feeling of “if only I had taken this one different decision” or “if only I had picked these other talents… I could have gotten it”, which has been keeping me wanting to play just one more match.
– Real player with 11.7 hrs in game
Injustice: Gods Among Us Ultimate Edition
This game has aged well and still stands on its own merits, even with Injustice 2 available. A fun, casual friendly fighter with a decent story and good overall direction. The characters all look and feel great. In truth, I prefer this to the sequel in a lot of ways. That said, this recommend comes with some hefty caveats:
1. S.T.A.R. Labs is a set of hundreds of side-missions added to the game to pad its length. They generally involve either a flash-game quality arcade style minigame or a semi-normal fight with your arms tied behind your back and/or major RNG components. They are godawful, but there’s an achievement tied to completing them all with the best score possible (but only requires completing 240/300 missions since the last 60 are DLC), so they’re unavoidable if you’re an achievement hunter. I can’t express enough how terribly designed and balanced this aspect of the game is and it was almost enough for me to leave a negative review. Grinding them out is a truly awful gameplay experience, which I think the devs realized since the skins we’d normally have to unlock there come pre-unlocked in this version.
– Real player with 166.2 hrs in game
“Gods Among Us: Anyone can be a Hero”
Fighting games have long since descended from their all-conquering dizzying heights (in the 80’s and 90’s) to become almost a niche genre, as both games and gamers diversify. Within this evolving landscape, ‘Injustice: Gods Among Us (The Ultimate Edition)’ manages to brawl its way into contention as a polished, well crafted fighter, that despite its issues, is a fine addition to any Fight Game enthusiast’s collection.
Campaign: Released in late 2013, NetherRealm | Warner Bros. follow up on the commercial success of ‘Mortal Kombat: The Komplete Edition’ by essentially replicating that game within the DC Comics universe. The ‘Campaign’ mode follows the story arc from the ‘Injustice’ comic books, wherein a crazed Joker has killed Lois Lane and detonated a nuclear device in Metropolis. The game picks up with an enraged Superman asserting martial law over the planet and slowly turning from protector to oppressor. Narrated through well conceived animated cut-scenes and interspersed with 1-on-1 battles, gamers assume control of all their favorite characters as well as some others they might not have been so inclined to. The usual suspects are all here – from Batman, Superman, The Joker, Lex Luthor, Wonder Woman, Harley Quinn, Green Arrow and Bane to a host of newer faces like Doomsday, Solomon Grundy, Frost, DeathStroke and Aquaman. A variety of Single Player Arcade-style Tournaments, Challenges, and lots of unlockable comic lore round out a content-rich title.
– Real player with 33.1 hrs in game
ULTIMATE MARVEL VS. CAPCOM 3
UMvc3 pros
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It has some cool characters people wanted to play as in a fighting games for ages like dante and arthur and stuff
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It’s easier so you don’t need to worry about things like tricky finger puzzles or blocking or thinking in order to win sometimes and that’s good because everyone wants to win
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I like the little pie chart showing you how much of a scrub you are
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It looks really good, while capcom cut so many corners on this game it’s a circle, they didn’t scimp on the animation. there’s even small things like characters moving their eyes to follow each-other and people having mist breath on the snow stage
– Real player with 212.0 hrs in game
It’s Mahvel. It’s also MT Framework, so the port is great. The netcode isn’t the best but I’ve heard that’s a problem across the board with all of the re-released MVC3 ports. Playing it on PC with higher FPS than console and in a crisper resolution is a treat.
Bit of cons first -
I will warn you - as someone who played the game semi-competitively in it’s hayday, the online is not very welcoming. You will get trashed by people that have had over 5 years to practice and play. As with any fighter, there’s a strong learning curve and UMVC3 is the definition of “touch of death” combos. The game is very, very fast in comparison to other fighters. Because of that, it’s easy to get frustrated and it can absolutely be considered a flaw. I don’t want to act like this game’s perfect - it’s not. Vergil is still in the game and it’s more or less unpatched since the last update we had on consoles. There’s alot of broken things in the game, I would not pick this up expecting the world’s most balanced and competitive game.
– Real player with 73.2 hrs in game
Toolboy
First for all, i have to say a big thank you to (Art Games Studio) for the review copy, of toolboy to review on my steam curator,Art Games Studio
is another company i have built up a great relationships, so if you like there games be sure to follow my curator , here is my curator https://store.steampowered.com/curator/37544546/?fbclid=IwAR2ceYyk_5fubNlqK7gyZImlT0-IrNkd1IYYNU1lVyYxe7cx5ZJgvYV8eH8 if you like what you see please give it a follow, I’m so close to 25 im 5 away followers it would be a dream goal of mine if we achieved this milestone. so that would be amazing, as a steam curator its my passion, to bring my curator followers, great games , to play and to build up relationships with gaming companies, and give indie game dev/publisher, a voice to share there game if you like my review consider following, let get into the review,
– Real player with 7.2 hrs in game
SUPERHERO-X [Alpha Edition]
This is a very unique fighting game, combining high-octane Crouching Tiger, Hidden Dragon style acrobatics with MCU-style superhero powers and mixing them together with a very well designed create-a-fighter core gameplay mechanic.
There are no pre-designed characters in this game, you create all of them yourself, that is what sets this game out from all the other fighting games.
You want to create a superhero that can summon huge tornadoes that pickup your opponent and send them flying? Or maybe you would prefer to create a lightsaber-wielding Sith Lord type of character? Perhaps you want to create an evil Captain America-like character that shoots lasers out of his eyes like Superman? Well in this game you can do all of that!
– Real player with 5.5 hrs in game
Don’t get me wrong… this game has the potential to be good in the right hands but it’s a half ***ed made game. The graphics are okay, the combat is simple with little effort into actual combo’s. I could literally get my opponent in a nonstop juggle combo until I win. You have to play to unlock most of the costumes to even create your character and even then, it’s not enough to keep playing after unlocking everything in 75 minutes of boring loading screens with the same voice commenting the same thing… over and over and over.
– Real player with 1.3 hrs in game
Brooklyn Sentai: Episode One
5,000 years ago, the evil X?X?X? Organization crashlanded on Earth. They were driven back into space by the protectors of the Earth. Today, X?X?X? have returned. Stronger. Crazier. Starving for chaos. In New York City, the citizens who would be the Earth’s protectors are about to have their lives changed. Five people will be entrusted with the power to stop evil. They will fight for their planet. They will fight for their city. Brooklyn Sentai.
Features
Rhythm
A fresh take on music games that presents gameplay modeled after playing a real piano. Play and layer melody and harmony to fight evil.
Narrative
Each episode focuses on one member of Brooklyn Sentai and features fully voiced acted cutscenes.
Platformer
Jump, fight, and dance your way through early 90’s inspired retro platforming.
Episode One also includes the game soundtrack, featuring all the songs from Episode One and one song from Episode Two, in lossless FLAC format.
About the Developer
Nick Leyva is a content creator. His improv team, The Weird Ones, was assembled by Shannon O’Neil in 2012 for a run at the Upright Citizens Brigade Theatre in New York City, which sold out. The same year, his first musical FYM debuted at Dixon Place as part of their annual HOT! Festival in the lower east side of NYC. In 2015 he was selected to participate in the New York Musical Theatre Festival Songwriting Workshop, which concluded with a masterclass with composer Laurence O’Keefe (Bat Boy, Legally Blonde, Heathers). Also in 2015 Square Enix selected a song he composed for use in the promotion of the videogame Just Cause 3. In 2016 he turned to game development, and in 2019 completed his first commercial game.
Tactical Monsters - Strategy Edition
Tactical Monsters Strategy Edition is a special version of Tactical Monsters.
Based on the connect6 rules for monsters deployment on the field and fight turns order, brings a fresh new playstyle concept which comes very close to a game of chess with the addition of strategic passive skills.