The Gardener and the Wild Vines
I received am copy of this game for free from the developers
I loved this game so much! I’m fairly new to platformers, so I was expecting to struggle a LOT, but I had so much fun, even when I was struggling! The story made me cry many times, and I think it’s a perfect mix of storytelling and play, and has great parallels to real life situations that people may be struggling with.
Long story short, this game is beautifully written, and is so much fun to play. Definitely give it a go if you can!
– Real player with 7.8 hrs in game
Read More: Best 2.5D Story Rich Games.
This is good. This is VERY good. For a price as low as this, I was expecting a game that could be finished in half an hour and not give the slightest toss about plot resolution or characterisation.
But no; The Gardener and the Wild Vines is a fantastic game. Took me about six hours to complete and it’s bloody beautiful. Even with the retro-style 3D and pixel art, it’s still a unique game with a cool unique idea that it does very well, it’s very creative, and the characters are well done. Absolutely worth the play.
– Real player with 6.2 hrs in game
ThrustLander
I really love Thrustlander. Originally it was a launch title for the much vaunted new Atari VCS Linux Super Console that came out last year. I have to say as soon as I saw it, I wanted it. Though there was nothing else on the VCS for me to buy so I forgot about that idea. Then I noticed it was getting a PC release. I immediately put it in my wishlist. So I am really happy that today I get to play it.
Well I have been playing it for months actually. I was one of the select few who got to play it early. Below is my review of a truly great game. Where other modern retro games fail this one has succeeded.
– Real player with 81.6 hrs in game
Read More: Best 2.5D Physics Games.
This is a great game, some real retro goodness. It brings back memories of Lunar Lander, Thrust, and Oids. While simple in nature, it gets quite hard later on. The graphics are excellent, the little touches like the landing gear extracting while refueling are top notch. The controls are fluid and responsive, I’m using an xbox one controller for it, and the game is quite fun. If you’re a fan of retro shooters, get this game.
– Real player with 1.9 hrs in game
Overlay Balls & Mouse Tails
Great game for waiting in lobby for your friends, or while listening to a podcasts(or while sitting in virtual class :P). My favourtie part is dribbling balls XD :).
– Real player with 6.3 hrs in game
Read More: Best 2.5D Physics Games.
Everything works fine. It adds some novelty to the desktop, I haven’t seen anything like it before. I recommend!
– Real player with 2.5 hrs in game
The Judgement of Q
After i tried it, i’m not considering it as a puzzle game only, but also a brainstorming game, where you think through this short trip about the meaning of life and about the truth of it (that’s how i would describe it). Great game from an ambitious developer and i hope there will be more games like this.
– Real player with 5.6 hrs in game
The judgement of Q is one of those simple games to play when you want to chill, the puzzles are thought provoking, but not frustrating. The soundtrack is soothing and harmonic with the progression of the game. The environment design is the most beautiful aspect of the game, giving the player a sense of discovery and curiosity, that goes along with the narration, which can get somewhat confusing at times, but the game is mostly visual anyway.
There are occasional FPS drops between loading screens, but nothing that will completely upset your experience. It’s an overall calm and relaxing experience with meaningful implications.
– Real player with 4.5 hrs in game
Venice 2089
“It’s hard to forget a city like this”
The city of Venice, once a significant tourism destination but now almost uninhabited, is struggling with the unpredictable behaviour of tides. Some of the most important monuments are being taken away, among the complaints of the citizens, and the lower part of the city becomes inaccessible more often than not. In Venice 2089, you’ll explore the city through the eyes of Nova, a bored teenager who has no clue about what to do in life and just wants to relax from the stress of their usual routine. Yet tides change for everyone without exception…
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Venice: Use your hoverboard to chill out and navigate the streets of the city in a unique 2.5D artstyle. Perform tricks and match your mood with the right vibes.
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Characters: Meet diverse characters scattered throughout the city. Know their personalities, learn their points of view and help them in different quests.
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Drone: Interact with the world using your drone. Collect objects out of your reach and hack into corporation billboards.
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Memories: Fill your house-boat with important objects, and remember the experiences you made.
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Tides: Tides are unpredictable and will change the way you travel. Learn new routes and explore newfound places.
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Soundtrack: Enjoy a dynamic soundtrack, combining the vibes you pick up on your hoverboard.
**WARNING:
THE DEMO CURRENTLY AVAILABLE DOES NOT REPRESENT THE FINAL STATE OF THE GAME.
IT MAY BE SUBJECT TO CHANGE DURING PRODUCTION.
BUGS AND OPTIMIZATION ISSUES MAY APPEAR DURING YOUR GAME.
THIS DEMO DOES NOT CURRENTLY SUPPORT WIDESCREEN RESOLUTIONS, WE ARE SORRY FOR THE INCONVENIENCE.**
Kasmo
3/10
idea is good, but was served “FROZEN”
content for 5 minutes is not enough.
– Real player with 1.3 hrs in game
Kasmo is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template or using a game construction kit, and changing a few things. In this case it was a Unity tutorial/demo for making a basic arcade “missile defense” game.
This is deplorably low quality bundle trash. No professional effort was made in terms of game development, copying a template/using a game construction kit requires no talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It’s almost as bad as an outright asset flip.
– Real player with 0.1 hrs in game
Castle Manager
https://store.steampowered.com/app/1730240/Cruise_Ship_Manager
https://store.steampowered.com/app/1349300/Yakuza_Empire/
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deploy the chambers, armoury, dungeons, throne room, and other rooms
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take care of the castle expansion
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repair damage on an ongoing basis
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extinguish fires
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build a moat
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ensure that the blacksmith forges swords and the armourer makes the armour
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see to the butcher slaughter the pig
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make sure that the farmer sows the field, harvests the crop and the baker bakes the bread
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ensure that the winemaker delivered the wine…
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…and that the tables are laden with food
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resolve conflicts
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punish criminals
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take care of the spiritual development of your people
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suss out intrigues
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plan sieges
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negotiate with other kingdoms
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take control of plagues
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fight against epidemics
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deal with natural disasters
Remember that your king must be satisfied with your work! Do your best to keep the castle alive, the people happy and the army ready for battle!
MENOS: PSI-SHATTER
The Game has great potential. It is lagging sometimes. But the developer is so proactive. He is releasing updates on time to time basis. I loved the game very very much.
– Real player with 6.8 hrs in game
This game is very dry.
Levels are undetailed. There’s only three enemies: pistol guard, submachinegun guard, and shotgun guard (this one is bald, that’s how much difference there is). You have three actions: fire weapon, telekinesis, and look ahead. Technically there’s also walking, but that’s useless and best left never used. Your character could win an award for most generic video game protagonist ever. There’s not much decor or interaction, beside breakable desks, black bottomless pits, exploding cylindrical tanks on some levels, and shattering glass, which the game author seems to have fallen in love with.
– Real player with 3.9 hrs in game
Radon Blast
If you’re looking for a relaxing brick breaker this is a decent option.
That being said there are still some things that could be better. My biggest issue is how uninspired some of the stages are, with the priority being on making a cool or referential picture (like a floppy disk or face) instead of levels that are interesting to play. There are still some great levels here but fewer than you would expect from a game like this. Also, the settings are a bit sparse.
I did really enjoy that you bounce from screen to screen and you get a chance to save yourself, it was a fun take on the genre.
– Real player with 3.7 hrs in game
Great brick breaker game that has its own unique style and twists.
When you miss hitting a ball and one gets by you, a charged up red firey ball bounces around at what seems about double the speed. If it gets by you, you’ll lose progress each time it gets by you until you either lose a ball eventually or until you finally manage to hit it.
You cannot use the keyboard at all and it’s all controlled by moving your mouse up and down.
A few things missing from this game are the typical power ups I’m used to seeing in break breaker games like this. You know the power ups that make your paddle bigger for a short time, give you the ability to shoot the bricks for a short period of time, or offers you a shield behind your paddle in case you miss the ball..
– Real player with 0.8 hrs in game
Relentless Frontier
Ross 128-B, a fresh new colony on the fringes of occupied space. Known for its beautiful red sun, volatile politics, and until recently, it’s independence. Ross has just signed a pact with the Solar Dominion Forces out of desperation, offering economic control of their planet in exchange for a piece of the SDF’s arsenal. Seems the planetary government has been having a hard time with a local energy cult, so the SDF is sending over a legion of expendable conscripts to test the waters.
You are Noah Gansky, a brilliant inventor doomed to Dominion servitude. Your prized invention, the Omnistruct, was capable of breaking down any matter into “Omnifuel”, then using that matter to instantly build a physical copy of any object. Unfortunately, this invention was also responsible for the death and illegal replication of an oafish Dominion official. Now you’re serving your life sentence as a soldier on the Penal Legion barge Procyon; your invention stolen, and your existence forgotten. Fortunately, the Procyon has just been called to deploy on a fringe planet to deal with some two-bit cult. This might be your chance to ditch the legion and go rogue.
On the way there, however, the barge gets a series of garbled distress calls from Ross. Panicked descriptions of hard-shelled creatures raining from the sky, ships being picked out of orbit by massive tendrils, and all ending with bloody screams. Abandoning some penal legion is one thing, but leaving these civilians to their deaths doesn’t sit well with you. You grab your ramshackle Omni-blade and do some warm-up stretches as you prepare to board your drop pod.
FEATURES
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Rapid combat with critical decision-making!
Your enemies are quick, lethal, overwhelming in number. Brute force may work, but using the right tool for the job is much more effective. Burn down a forest to keep swarming enemies at bay, detonate a demolition charge under a massive armored foe to sunder their defenses, or simply keep your opponents knocked down and stunned with a belt-fed automatic shotgun.
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A versatile weapon selection; a tool for every problem!
Every weapon you find will be viable throughout your entire journey (Yes, even the pistol). Blast enemies at range with the powerful Enforcer magnum, keep ‘em down with the Peacekeeper automatic shotgun, and then liquefy them with the triple-barreled Justice turbo-machinegun. If you’re running low on ammo, switch to your Omniblade (or simply hit quick melee) to punish any enemies that get too close, and refill your Omnifuel reserves to boot!
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A unique Omnistruct conversion and ability system!
Ran out of magnum rounds? Lacking in vigor? Maybe you just want to feel safe and armored? Noah’s Omnistruct system has your back, with the ability to perform personal on-the-fly ammo/health/armor conversions. Simply keep it supplied with a steady stream of Omnifuel by finding pickups, or ethically farming it from your foe’s bodies with your Omniblade.
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Interconnected maps with multiple progression routes!
You’ve got a destination, and many ways to get there. If a direct force solution isn’t working for you, use your wits to find a better vantage point, a route that avoids direct conflict, a secret cache of supplies, or any other myriad boon that can be rewarded by exploration.
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Difficulty settings that do more than increase enemy health!
You have 3 difficulties to select from at the start, with each one changing enemy placement, environmental hazards, and even level progression! Higher difficulties don’t just require quicker reflexes, they can also be conquered using strategy and exploration. Beating each episode gives you access to a new difficulty mode, which replaces conventional balance with a brutal progression.