Bunker - The Underground Game

Bunker - The Underground Game

A review would not do you much for this game. You either love it or straight find it dissatisfying.

For the game, the story itself is not very special. It may work ten years ago. Nowadays, you can find all those randomnesses pretty much everywhere. On the plus side, the humor is tolerant, you may giggle at a time, that will depend on the references, so you either get it or don’t get it. My favorite part is the interaction with E.M.O., the supercomputer, too bad they cut him short.

Prepare to use a guide for the puzzle, some of them make no sense, again, is all base on the references, so you either get it or don’t get it. On top of the puzzle, this game also offers “33 super secret achievements”, trust me, they don’t call it super secret for no reason. They don’t fit entirely in with the story, is just something extra you can do. You need to count on the community if you want to unlock them all. One of them is so super secret that you will probably never going to achieve it, don’t know if it bugged, can’t find the answer on the forum.

Real player with 21.9 hrs in game


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Fun retro classic point and click adventure game filled with communists, computers and cats! The story is wacky: you guide a nerd into escaping from a communist bunker. Lots of silly jokes, lots of vodka and funny computers. A lot of computer games references which I loved. It’s almost like a time travel during the cold war era and into the eighties.

The graphics are okay, the music is… err communist. Sadly there’s no voice over. The dialogues and descriptions are funny, you either love it or hate it. The difficulty is nicely done, the game is challenging but never unfair. Some of the puzzles are like minigames, totally original ones. The only times you’ll really be stuck is because you missed an access to a room, otherwise it’s fairly classical stuff, with tools to use and items combo in the inventory.

Real player with 12.2 hrs in game

Bunker - The Underground Game on Steam

Another Sight - Hodge’s Journey

Another Sight - Hodge’s Journey

This was fun! The graphics were pleasing on Ultra. Not sure why my frames were capped at 62 FPS? V-Sync on or off did nothing, changing graphics from Ultra to Low did no difference, so that’s a bit odd. I found a glitch that allowed me to get outside of the map, sometimes exploring even more, it varies. You could only get to the edge of the map in spots and then fall off so nothing too over powered. Other than that, it was fun, very short but that’s the point. I’d recommend giving it a shot, fun little adventure overall. Played almost 2 hours just to speed run it once I beat it the first time.

Real player with 1.7 hrs in game


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Pros:

~Lovely menu UI;

~Nice background setting;

~Cute cat, reminds me of Garfield;

~It’s free.

Cons:

~Limited video & audio settings;

~Game automatically sets the video settings on “Epic”;

~Clunky controls;

~No way to turn off blur;

~In the second level (basement/lab) I couln’t even get on the higher ground (on the pipes that are at the beggining of the level).

That was the point where that was enough for me.

If you are going to design a platforming game or a game with platforming levels at least be sure that the platforms are actually reachable.

Real player with 0.9 hrs in game

Another Sight - Hodge's Journey on Steam

Attack of the Giant Mutant Lizard

Attack of the Giant Mutant Lizard

This is a great game. The difficulty is perfect.I hope you mights add some cool things in the future.And im really hoping you mmight add another character.

Real player with 65.4 hrs in game


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This is a very satisfying and one of the few monster games currently on the market. The animations are perfect and the gameplay is mostly original. It’s a bit disappointing how short this game is (story mode is about 1 hour) but you can spend hours in arcade mode. I can’t wait for a sequel!

Real player with 52.9 hrs in game

Attack of the Giant Mutant Lizard on Steam

Little Reaper

Little Reaper

Charming puzzle platformer. Super cute animation and family-friendly gameplay. The tiny grim is the cutest thing! Throwing the scythe to teleport is key and an excellent mechanic. Reap those souls!

https://youtu.be/G7ZHvVfixu4

Real player with 7.4 hrs in game

This Platformer was a lot of fun! Makes you think in more challenging areas. Artwork is brilliant, can easily get lost playing this for hours! Definitely worth a buy!

Real player with 5.2 hrs in game

Little Reaper on Steam

Round Rooms

Round Rooms

Nice game. You memorize objects. Then answer questions. My memory is good.

Real player with 1.1 hrs in game

Its really good .

Real player with 0.3 hrs in game

Round Rooms on Steam

The Franz Kafka Videogame

The Franz Kafka Videogame

A point & click which celebrates surrealism more than the novelist himself.

It is an original puzzle/adventure game inspired by the writings of Franz Kafka. But unfortunately, the story has very little to do with Kafka, except that the protagonist of the story, named simply K. is involved in events that are beyond his own control and tries to find the way out of it (kind of, there are no clear motives for what he’s doing), which is somewhat Kafkaesque, I must admit.

The art style is well-done and nice. Although is nothing surprisingly spectacular, is queer enough to allow characters like K. to seamlessly inhabit the same world as the Duck or Insect Detective without being too jarring. I also genuinely enjoy a lot of the music the game has to offer, even if the loops are relatively short. It manages to generate the correct theme and feeling the game clearly want the players to feel.

Real player with 8.1 hrs in game

Do I ever try and like this game…

There are a great many issues that are hard to overlook and a great many subtle nuances I keep trying to convince myself are worthwhile canceling out the problems, but ultimately I can’t…I just can’t.

On first playthrough I was excited about the artstyle and potential subject matter… and upon delving in I was even more pleased with the small pieces of detail and pastice that are probably lost to most; be that the Scheele green walls, the SS Blumfeld (the elderly bachelor), and I did get so many giggles from the vulture wine advert; but so much of it was just so shallow and of no substance and concequence. The more I tried to prove that was not the case to myself the more I found quotes and disclamers from the sources proving my wimsy wrong.

Real player with 7.4 hrs in game

The Franz Kafka Videogame on Steam

Up Left Out

Up Left Out

Up Left Out is a sliding block puzzle game where the primary gimmick is that the blocks have to be slid out of the pegs holding them before they can be moved around like normal. For the starting levels, removing the blocks from the pegs is all you have to do, but later on you’ll also have to create complete lines from red fragments on top of the blocks, as well as contend with other mechanics like rotating blocks and moving walls.

My main problem with this game is that it feels half-finished. There’s only around 50 levels, and considering how every time a new mechanic is introduced the game uses a few levels to ease you into how it works, it feels like only one half of the package is made of actual puzzles. Of those, the majority felt more like busywork than brainteasers, and when I reached the point where the game became engaging enough that I felt it was about to truly START, I suddenly got a “THANK YOU FOR PLAYING”, followed by a few bonus levels easier than what I just played. Disappointing, to say the least.

Real player with 2.9 hrs in game

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Up Left Out is another short minimalist puzzle game from the maker of Hook, Klocki and Push but this time you are sliding blocks around.

There are various goals to accomplish. It starts off simply, you just need to free each block from it’s holding pin. Other mechanics are slowly introduced, blank blocks that just get in the way, patterns and lines on top of the blocks that need to be matched together to end the puzzle, buttons that rotate all the pieces and walls/gates that can be manipulated to stop blocks at specific places. These walls demonstrate the fundamental mechanic, blocks slide as far as they can until they hit something. Some of the later and best puzzles contain blocks that can only be moved once that pattern on top of them is replicated on other movable blocks.

Real player with 2.6 hrs in game

Up Left Out on Steam

Night in Riverager

Night in Riverager

The developer mentions that there are some mild fantasy violence and also includes topics such as murder and torture; there is none of that in the game.

It’s also rather short, about 10-12 minutes where you talk to your mom and then you leave to fetch her some medicine since she has some sort of illness. When you leave your home, you venture northward to access a bridge to go to your uncle’s home.

You don’t make it. It ends, to me, abruptly. I don’t mind it being short, but I would like to have a bit more closure. At least let me get the medicine…

Real player with 2.1 hrs in game

DISCLAIMER: This is a full review, and NOT a first impressions review

Night in Riverager is a game developed by Two Star Games and published by V Publishing

The game offers some nice graphics and a really beautiful aesthetic, although some ugly glitches here and there, it is pleasant all the same

The game does suffer with some repetitiveness at certain areas of the game but a fun game nonetheless

Night in Riverager overall, however, is a fun game to play, yet sometimes repetitive and it does get boring if being played for a long time, but is a really good horror game to play in short bursts!

Real player with 1.0 hrs in game

Night in Riverager on Steam

Charge

Charge

You play as a silent protagonist armed with a charge gun, and your ultimate goal is to progress through all levels presented by the game. Each level is a room that has only one exit, and your goal is to overcome any obstacles (such as humanly unreachable platforms or remotely-controlled closed doors) to reach that exit and progress to the next level.

To your help you have charge gun, cube and charge-proof walls (emitting light-blue segments). Charge gun is capable of positively or negatively charging cube and charge-proof walls. Depending on the charges applied, the interaction between them will be different:

  • if cube and wall have opposite charges - cube will attract and eventually static cling to the wall;

  • otherwise (alike charges) cube will repel away from the wall.

The closer those are, the stronger the effect.

There are major restrictions when it comes to charging objects:

  • cube can either be positively OR negatively charged at the same time, or neutral;

  • only one wall charge of the same sign can exist at the same time, and applying new alike wall charge to another location removes old.

You will need to figure out how to take advantage of these tools and manipulate objects to progress through. Almost every level forces you to learn a new way of using these tools, and some of the mechanics that you already learned in previous levels are mixed in.

Charge on Steam

Some Distant Memory

Some Distant Memory

Some Distant Memory is a slow paced short exploration game clocking in at about four hours. Its set 300 years after the end of civilisation, with humanity only surviving in small protected colonies. Not much has survived from before the The Bloom and when your historian character accidentally stumbles upon a fully preserved city undamaged by The Bloom you begin using your AI to try and reconstruct a vision of that lost past, what times were like, what people where like, back before things were destroyed by ecological disaster.

Real player with 14.0 hrs in game

If I am being completely honest, I did not enjoy the narrative in the first half of the game, but toward the end, it managed to win me over. Still, it’s a beautiful experience with an immersive soundtrack, so it really depends if you want to play a ‘text-oriented’ game in the first place. Going into this post-apocalyptic adventure, I was hoping for more free exploration, but you are mostly limited to a funnelled narrative, so I was somewhat disappointed in that regard (this is what we call a walking simulator). The gameplay comes down to exploring rooms and reading a few notes, there is not much else to it. You can complete it around 90 minutes, sadly there are no achievements or any optional locations that I know of.

Real player with 5.3 hrs in game

Some Distant Memory on Steam