Homewords
Welcome to the worlds of Homewords! In this story focussed adventure game you play a mute boy who has to help a rude kid find her parents on an alien planet.
As Vincent, it is your goal to prevent Zoë from insulting anyone, be that human or alien, and guide her through increasingly difficult conversations to get closer to reuniting her with her parents.
Homewords travelling tips:
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Explore the alien melting pot planet, Orbtüse, and discover it’s peculiar locations.
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Hold intense conversations with charming and memorable characters.
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Make sure Zoë doesn’t insult said charming and memorable characters by interrupting her mid-sentence.
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Learn about alien etiquette to ensure a well-flowing conversation.
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Use your trusty notepad to help Zoë make decisions, that is if she feels like listening.
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Walk, run and jump around each location to look for items you can use during conversations.
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This also applies to useless shiny items that Zoë wants to collect for the sake of it.
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Visit Party Park, hosts of the biggest planet-warming party in the world.
((This ad was paid for by Party Park Inc.))
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No crying until the end.
Read More: Best 2.5D Story Rich Games.
ASMR LIGHTness - Light painting 💡
A great little puzzler to stimulate your mind. If you’re a fan of Hidden Object Games you may have come across this type of puzzle before as you try to untangle a series of nodes connected by stretchy bands with no crossovers allowed.
Gentle music and soothing lightning make for a nice peaceful game. I enjoyed solving a puzzle or three at the end of the day to unwind. You’re rated one to three stars on completion based on, finishing the puzzle, the fewest number of moves, and then on the smoothest execution/speed.
– Real player with 4.9 hrs in game
Read More: Best 2.5D Hand-drawn Games.
loved it nice to do when ya dont wanna really play anything to strenuous loved the music and sounds to it to :)
– Real player with 1.3 hrs in game
GetsuFumaDen: Undying Moon
So, my first thought about this game was: “Hold up, Konami’s making games again?!”
Second thought was: “….and it’s a niche title and NOT a more recognised name.”
Third thought was: “…. and sh!t, it’s quite good! Even for early access! You guys OK down there at Konami HQ? Just that you’re acting like…… well NOT Konami.”
…In all seriousness though, taking the rogue-like approach to a metroidvania title is an interesting spin, and fundamentally, it works well. Gameplay leans heavily towards being more tactical and methodical than it does being stylish and fast. And since you have limited ways of healing, you’re forced to consider how best to dispatch your enemies while taking as few hits as possible. It’s not quite dark souls, just enough to keep you thinking.
– Real player with 74.7 hrs in game
Read More: Best 2.5D Atmospheric Games.
Writing this review while playing the v0.4.10 update (Nov. 4th 2021), and the game is in Early Access so take the review with a grain of salt upon further updates. I like this game and can’t wait to see how it evolves but at this stage I do not recommend anyone buying it right now, wait until it is fleshed out and hopefully perfected.
PROS:
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Beautiful artstyle, boss intros are honestly to die for and sometimes have me rewatching em cause they are so pretty.
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Good music that is nice but doesn’t get stuck n your head in a grating way.
– Real player with 69.8 hrs in game
Captain Pegleg
On their journey across the South Pacific, something incredible happens to Captain Pegleg and his crew. They find themselves stranded on an island, where our Captain goes on a treasure hunt and tries to hijack a new ship to escape while his crew is…. doing absolutely nothing!?
Captain Pegleg needs you to join him on this challenging journey. Help him find treasures and escape the island.
*** IGDA Rating 8.2/10 ***
MAIN CHARACTERISTICS:
• 2.5D platformer
• 40+ levels - challenging and fun
Godhood
Godhood is an excellent game - innovative in its approach and as full of character and life as we’ve come to expect from Abbeygames.
But what makes it special?
In short: It’s a God-Game where the people and religion are what matter.
It’s not you, the deity who is doing the work: it’s them - your disciples and followers. It’s their ideas, their society which are important, and the character and life your religion gains as it grows is down to them. You give them a push (sometimes a rough shove) in the direction you want to be right, but it’s them who’re doing everything.
– Real player with 819.6 hrs in game
TL;DR: Godhood is a great management game. While the god-theme adds a lot of flavour, at its core it is a game about customizing your roster of disciples to synergize with each other and to prepare them for the unique abilities some boss fights have. A surprisingly deep strategy aspect is hidden behind a system that at first looks very basic and random.
This review has been updated for the 1.0 release.
–Core gameplay–
This is a roster management game. Since even Steam’s tagging system seems to get confused by this, let me repeat: This is a management game. Think Football Manager/Motorsport Manager, not strategic-turn-based-fighting like Darkest Dungeon or sandboxy god-game like Reus.
– Real player with 72.5 hrs in game
Pharaonic
Pros / What’s good?
–————————————–
The Egyptian theme is an eye-pleasing hook, and consistent throughout most of the game. The Serket armor set looks like something from monster hunter and the Ishtar set has this silly blue-pink paint job going on.
Combat is challenging, tactical almost. To Some attacks cannot be blocked, only dodged. Some cannot be dodged, only blocked. These attacks have ‘colored trails’ on them: red is unblockable, blue is undodgeable. Parrying - I found it new that you could parry enemies blocking with their shield in order to get them to drop their guard.
– Real player with 116.1 hrs in game
Pharaonic is a game that has drawn many comparisons to the Dark Souls series with its action RPG features and the hacking and slashing. Honestly, I have not played one game of the Dark Souls series. I wanted to give Pharaonic, an indie game, a try because I was captivated by the art direction, the stunning environmental design, and the stunning background design. It is a side scrolling game with a steep learning curve, tough enemies, and a fantastic setting in Ancient Egypt.
The story of Pharaonic is set in Ancient Egypt and you play Dagi, a prisoner who tries to escape from prison to find out what happened to The Red Pharaoh, the ruler of Egypt in the year 440. You get to escape with the assistance of a mysterious woman. This is where your journey truly begins, as you are almost fully naked and armed with a basic sword. The plot is not very deep, but the focus of the game is on combat. There are many enemies and the battles are very difficult. I died many times but was rarely frustrated. I quickly realized that getting killed was mainly my fault and it was a matter of understanding my strengths and weaknesses as well as understanding the strengths and weaknesses of my enemies. Your defense, like dodge roll, block, and parry, is just as important as your offense because taking a few too many hits will result in certain death.
– Real player with 47.5 hrs in game
Alterium Shift
Join three heroes in training as they learn to master their individual strengths and harness the power of Alterium Essence. With their training nearly completed, Dolion, their teacher, prepares them for the most important mission they’ve faced yet.
Story:
You’ll begin your journey with three heroes in training; Pyra, Atlas, and Sage. Their teacher, Dolion, strives to mold his students into heroes, ones better than himself. The three heroes are taking their final test before being sent off on an important and life changing mission. What fate awaits these heroes and can they accomplish the tasks set forth before them?
Characters:
Dolion: From war hero to teacher, Dolion seeks individuals to mold into heroes themselves.
Pyra: A strict and loyal leader, Pyra steers her team as straight as she does her spear.
Atlas: A young, shy, and nimble Archer, Atlas delivers every shot with deadly accuracy.
Sage: A very talented weaver of Alterium Essence, with an ego that matches their skill.
Combat:
Alterium Shift has a full featured turn-based combat system with a turn-order display for important decision making! Exploit enemy weaknesses and gain experience to grow your party into an unstoppable force! Of course, the loot you earn will also help you a long your journey as well.
Exploration
Explore the world of Alteria. Meet new and diverse people. Find loot and hidden treasure! Take on new quests. The decision is yours and every decision is important!
About Alterium Game and Developers:
Alterium Shift is a SNES JRPG inspired indie game developed by two friends (Mottzy and Drass_Ray) who want to share their love for games like Chrono Trigger and FFVI through their own games.
Nebulas Lasso
A Sport of Capturing Humans
Play in this fast paced inter-galactic sport, where you score points by capturing humans.
Unqiue Characters
Choose from up to eight different characters, and pilot spaceship with it’s extraordinary weaponry; some can freeze incoming rockets, others can shield friends, and others can satisfyingly blow up opponents!
Physics
Compete in this fast paced, action packed arena, and enjoy how weaponry interact. The game relies on mechanical skills, and good understanding of each spaceship’s strengths and weaknesses inside this physics-based battle arena.
Online Multiplayer
Players can create rooms, and also navigate existing rooms to join other players to play together online.
Local Multiplayer
Compete against your friends as a space combatant to see who is the best human hunter of all! You can play with friends locally in free-for-all or team oriented matches.
Arcade
A classic-style Arcade mode that tell stories of each character and what they have been promised in joining Nebulas Lasso. Some compete to reclaim lost glory, others compete to avenge their conquered race, while others simply enter for the joy of the hunt.
Supports both Controller and Keyboard+mouse
Orbital Bullet – The 360° Rogue-lite
Before OBs latest update the game may have been small with regular updates to areas, weapons, and perks, but it was also pretty much bug free, promising for an early access game, and worth the small price. Since the For Eternity update I can’t recommend the game anymore. Every perk and ability had their points removed, not refunded, and previous games were erased. This game is not connected to a cloud so recovering those saves is out of the question. Replaying and unlocking everything was not fun a second time since the update brought an overload of bugs. Mobs still getting stuck in terrain preventing you from advancing even though the devs state they fixed it, perks showing they’re unlocked but not taking effect, getting some perks although I haven’t unlocked them, picking up ammo but weapons showing as empty and unable to fire your weapon, among many others, as well as horrible optimization that eats your PC’s memory.
– Real player with 38.1 hrs in game
honestly it’s delightful. I was sceptical of the concept when I downloaded the demo when steam had the big showcase a few months back, Foregone and orbital bullet(even as demos) became my go to games for short burst of entertainment when I only have 20-45 minutes to kill. I’ve logged about 35 hours since purchase and I haven’t ever felt like the gameplay became repetitive or grindy, the versatility of randomized skill tree builds, gun drops, maps, and merchant pickups makes it feel like a new challenge and keeps things interesting. Gun play is unique, the soundtrack is decent and the in-game sounds and various creature/enemies, the development investment is incredibly apparent and appreciated, it doesn’t feel like a clone of this or that, it’s pretty unique, to me at least, albiet that’s said with my semi limited scope of current and recent releases. End of the day Im more than happy with the purchase, obviously at some point the allure and interest is gonna fade, but for a game I could easily see myself dumping 100 hours into in the next year or so, at 11-12$ that’s a steal. it’s just fun the machanics are solid, a few small bugs but nothing game breaking, and in early access I am definitely more than a little excited to see what a polished fully developed iteration of this game will be. good stuff.
– Real player with 37.3 hrs in game
Sky Force Anniversary
90 / 100
Sky Force Anniversary (SFA) is a prime example of how to do a proper shoot ‘em up! It’s not a super frantic, reflex driven, seizure inducing affair you find in some bullet hell shooters, rather it’s more subtle, focusing on precision & perfection.
This precision & perfection reminded me more of the older school shooters like 1942, where placement, timing & learning the waves were key. In SFA, it is implemented by several gameplay mechanics including medals for completing the level untouched & collecting 100% of the stars, or 100% civilian rescues. These offer a greater challenge than simply completing the level alive, & only when all challenges are complete will you be able to unlock the next difficulty tier (Normal, Hard, Insane). Each of the nine levels progressively unlocks as you earn more medals, with your high score being persistent between play throughs as a total of all your highest individual level scores.
– Real player with 39.5 hrs in game
I really don’t like this game, and I’m usually quite fond of a bit of arcade inspired shoot-em-up action. It’s not that the production quality is lacking in any way, as the whole thing is quite well put together in terms of design and basic gameplay. But I would much rather play a game like CounterAttack, Blue Revolver or Wolflame (just to name a few of the top of my head If I were to have a quick glance at my Steam library and maybe my wishlist I could probably name at least half a dozen titles which are superior in almost every aspect). All of which offer a much more fun, arcade like experience instead of the tedious ‘grind-fest’ that this title offers.
– Real player with 26.0 hrs in game