ThrustLander

ThrustLander

I really love Thrustlander. Originally it was a launch title for the much vaunted new Atari VCS Linux Super Console that came out last year. I have to say as soon as I saw it, I wanted it. Though there was nothing else on the VCS for me to buy so I forgot about that idea. Then I noticed it was getting a PC release. I immediately put it in my wishlist. So I am really happy that today I get to play it.

Well I have been playing it for months actually. I was one of the select few who got to play it early. Below is my review of a truly great game. Where other modern retro games fail this one has succeeded.

Real player with 81.6 hrs in game


Read More: Best 2.5D Singleplayer Games.


This is a great game, some real retro goodness. It brings back memories of Lunar Lander, Thrust, and Oids. While simple in nature, it gets quite hard later on. The graphics are excellent, the little touches like the landing gear extracting while refueling are top notch. The controls are fluid and responsive, I’m using an xbox one controller for it, and the game is quite fun. If you’re a fan of retro shooters, get this game.

Real player with 1.9 hrs in game

ThrustLander on Steam

Little Dog Bob

Little Dog Bob

Cute little game!

Real player with 0.9 hrs in game


Read More: Best 2.5D Hand-drawn Games.


Really lovely game. Cute art and sounds

Real player with 0.3 hrs in game

Little Dog Bob on Steam

Pro Gymnast

Pro Gymnast

personally i love this game i have spent well over 100 hours and i still play it almost every day. it takes some time to learn the controls and even longer to master. the game is still very early in its development and i know that there is lots of stuff coming in the future like diving and more props to play around with. I would 100% recommend using a gamepad for this game otherwise its going to be very hard to play.

Real player with 223.3 hrs in game


Read More: Best 2.5D Realistic Games.


What an amazing game.

I’ve been looking for a gymnastics physics game that allows you to really grind and develop skills/routines. The real game begins when you start playing the user created levels from the workshop. The discord community is great an ultimately is the game of choice for gymnasts and gymnastics fanatics alike. I’ve waited so long for a game like this, and I’m so happy it came.

Real player with 175.5 hrs in game

Pro Gymnast on Steam

Sayonara Umihara Kawase

Sayonara Umihara Kawase

A puzzle-platformer where your fishing (grappling) hook is your main mode of traversal and the main reason to play this game. The game may seem simple at first however, the stages will become increasingly complex that knowing some classical physics such as a pendulum swing, Newton’s Laws of Motion and force vectors could help you figure out some techniques to solve stages. Otherwise, as a last resort go to YouTube to find solutions to a stage.

Keep in mind that the best part about the stages is that they are non-linear, hence there is no unique solution and there are many different ways to get to the exit. To keep challenging yourself, there is survival challenge which is the classic game mode or the option to complete stages with the fastest time by competing in the online leaderboards. You may be shocked watching the methods from some Japanese players on YouTube with how they complete a stage in several seconds or less.

Real player with 55.0 hrs in game

The definitive entry of the Umihara Kawase series for this generation. This is a fantastic port, with barebones - but fully functioning gamepad support. Japanese devs aren’t always known for the best console to PC ports, but this one is fantastic. All the features of the Vita version with windowed/fullscreen support, fully mappable controls (on controller, I didn’t try to play this on a keyboard).

As for the game itself, you be the judge. The learning curve on this game is about 2 hours. After that, you’ll need to develop a deep sense of muscle memory to solve later puzzles. Eventually, you will need to master advanced techniques like climbing overhangs and launching yourself from a horizontal stand-still. That being said, some players have difficulties with some techniques but not others - so the difficulty can become really skewed if you don’t master the skillset. (Like for me, the second crab boss took me 465 tries before I cleared it the first time)

Real player with 33.5 hrs in game

Sayonara Umihara Kawase on Steam

Kasmo

Kasmo

3/10

idea is good, but was served “FROZEN”

content for 5 minutes is not enough.

Real player with 1.3 hrs in game

Kasmo is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template or using a game construction kit, and changing a few things. In this case it was a Unity tutorial/demo for making a basic arcade “missile defense” game.

This is deplorably low quality bundle trash. No professional effort was made in terms of game development, copying a template/using a game construction kit requires no talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It’s almost as bad as an outright asset flip.

Real player with 0.1 hrs in game

Kasmo on Steam

Overlay Balls & Mouse Tails

Overlay Balls & Mouse Tails

Great game for waiting in lobby for your friends, or while listening to a podcasts(or while sitting in virtual class :P). My favourtie part is dribbling balls XD :).

Real player with 6.3 hrs in game

Everything works fine. It adds some novelty to the desktop, I haven’t seen anything like it before. I recommend!

Real player with 2.5 hrs in game

Overlay Balls & Mouse Tails on Steam

Harlow

Harlow

You’re lightyears off-course, low on power, and have one critical goal: throw an epic surprise party so the colonists don’t freak out when they defrost. Harlow is an atmospheric 2.5D platformer where you’ll use physics to evade the dangers of an ancient planet, gather materials, and plan a party in space.

Meet Harlow, a compact robot aboard the R1-Humanity. Along with Manifesto, the ship’s logistics A.I., you’ll stockpile supplies and transform the ship from a cold wayward vessel into a stellar celebration to cheer up the cryogenically frozen crew onboard.

Jump, Roll, and Evade! Harlow’s physics-based controls will have you navigating oceans of acid, dodging ancient machinery, and traversing lavafalls!

Plan a Surprise Party: Decorate the R1-Humanity with 3D printed party supplies. Unlock different endings based on how you transform the ship!

Harlow on Steam

Inside The Gear

Inside The Gear

You place the stuff in a suitable formation, press enter, wooden board hits cube, cube rockets away and you fail.

You try it again without moving anything, cube sits still, and wooden board rockets away.

And suddenly, it works on the third try, cube falls on the platfrom, and level is completed!

Yeah, that’s not a really stable game you have there…

Would I recommend this though?

Yes, because I finished the game and had fun while doing so.

It was difficult to adapt with the ever-changing reactions of objects, but it somehow worked.

Real player with 6.6 hrs in game

Tags: Casual - Object Routes & Flinger

Additional Tags: Delete Local Content & Remove from Library

TLDR: This is like a mouse only version of bad rats, with no music, better physics and no rats

Review: To be honest I could not suffer this game very long, the controls feel loose - they are effective enough but the engine is finnicky with object collision detection. Your goal is to arrange objects so the wheel reaches a platform. Its a lot like the incredible machine as well, but without the sandbox aspect of it, which is arguably the only reason that franchise ever was any fun. At least in my experience being trapped in a small mission objective where you go through trial and error and work around the finnicky controls to carefully route the wheel is a sheer test in patience and endurance and nothing else

Real player with 4.7 hrs in game

Inside The Gear on Steam

Planet Cracker

Planet Cracker

Please follow United Critics for quality reviews

Good things:

It is quite ok for a school project.

Bad things:

In 15 minutes you will see everything that this game has to offer. Every few levels you get an weapon upgrade but these upgrades stop at level 8. After that you only get more and more things to shoot at appear at the same time on the screen. I was able to get to level 16 and it was ridiculous. The game was throwing 8-10 objects at the same time and they do bonce off from one another so there are many object going straight down to make you lose instead of bouncing from left to right like in the first 12 levels.

Real player with 0.1 hrs in game

Planet Cracker on Steam

Restitched

Restitched

This product is in development and subject to change.

A 2.5D puzzle-platformer featuring a robust level editor, expansive character customization, an engaging story mode, and a charming crafty aesthetic. Restitched follows the story of a brave, adventurous teddy bear named Stuffy on a journey to find their roots. Along the way, Stuffy must ‘restitch’ a community unraveled by corporate greed and tyranny while discovering new friends, new foes, and new locations.

Construction Mode

With an in-game level editor called ‘Construction Mode’, you can build your own platforming adventures for Stuffy to take part in! Browse community creations via the Steam Workshop, or publish your own levels. Construction Mode is also a great sandbox playground!

Stuffy’s Wardrobe

Stuffy is not only cute but also stylish. With an assortment of in-game cosmetic items to collect and use, your very own Stuffy can be what you make them! Dress Stuffy from head-to-toe with a variety of cosmetic items across multiple categories.

The Adventure

Embark on an adventure with your new plush companion as you venture through new themes, meet new friends, and encounter new obstacles. This platforming adventure sees Stuffy searching for answers while reconnecting a torn community along the way. Could it all be connected? Will Stuffy find their owner?

Created by the Community, for the Community

Restitched is a labor of love from like-minded UGC enthusiasts, aspiring developers, creative students, and more. This game is a love letter to our own favorite UGC experiences from the past, and we hope to inspire future creatives in the same way we’ve been inspired to make Restitched!

Restitched on Steam