Worms Rumble
I always wanted to learn how to ninja rope like the pros in Worms 1999. Now there is Worms Rumble, a real time action game with ninja ropes. The jetpack will probably give you a bigger advantage, but that’s ok since ninja roping is way more fun! There were many bugs we came across at the release, but after a week the devs fixed most of them and continue to work hard making the game better. The devs always replied to my concerns and complaints in the forums. There are many complaints about wanting destructible environments, girders, land mines, and other cherished worms related things, but as you can see this is a real time action game and not turn based so I welcome the new changes.
– Real player with 292.4 hrs in game
Read More: Best 2.5D Character Customization Games.
Worms Rumble is an example of how to NOT do a online service. I respect Team 17 and their developers but its very apparent that this is their first attempt for a fully online experience.
This game is fun and I really enjoy it when I get around to playing it but my god is the waiting times a chore. If i’m not waiting 5-10 minutes if i’m lucky with 1/6th of the lobby filled, I’m waiting for the game to boot me out of searching for that match to reset the process.
The games bugs make the game almost unfun to play half the time. Any projectile based weapon like a bazooka or a plasma gun just clip through the map and do no damage. The shield will sometimes lose its collision box and just become a useless piece of junk and a mark on your back. The fact these bugs have been going on since launch its obvious they’re never going to get around to fixing them due to their only interest being cosmetic fluff.
– Real player with 121.4 hrs in game
Antibody
You are the cure.
Sanguon, an otherwordly and newly discovered planet, has found itself the hotbed for a highly infectious alien lifeform. After intercepting a distress call from the surface research colony, you conclude the infection rate will outrun your efforts to contact your fellow humans. It is up to your piloting skills and the peculiar cleansing capabilities of your allied Chonklers to save Sanguon - and indeed the universe - from Viroid assimilation.
Multitask to victory.
Efficiently and continuously reposition your Chonkler companions to impede the rising infection. But stay alert, as your friendly critters are completely defenseless and will need your maneuverability and firepower to keep them safe as increasingly dangerous waves of enemies amass to attack.
Their loss is your gain.
Viroid corruption siphoned by the Chonklers can be converted into power-ups by your ship. Radar improvements? Piercing shot? Do you save up for big upgrades, or do you enjoy a flurry of smaller ones? The choice is yours.
A blast from the past, in the present.
A love letter to shoot ‘em up classics like Gradius, R-Type and Defender. Undeniably gameplay driven and thoroughly indulging in 80’s sci-fi pulp, Antibody is sure to excite arcade enthusiasts.
Read More: Best 2.5D Atmospheric Games.
Null Vector
I can’t say enough good things about this game. On the surface, Null Vector is a simple dual-stick shooter, but dig a little deeper and there’s so much more. The gameplay is smooth and very well balanced, the retro soundtrack and visuals make for an exciting experience, and the unforgiving enemy AI is just difficult enough to give you a challenge without making the game impossible. And with all the crazy modifiers, as well as Hell Mode, you are sure to have a good challenge no matter your skill level.
– Real player with 24.3 hrs in game
Read More: Best 2.5D Twin Stick Shooter Games.
A bite sized twin-stick that keeps things simple, straightforward, and quick. Eight way movement and firing if you’re on keyboard (game doesn’t read mouse) akin to a true original arcade twin-stick, which happens to be my preferred way to play. Honestly, I could see this doing reasonably well in a cabinet.
There’s exactly one thing that isn’t particularly clear in the game (Nanobots). One. Everything else you’ll just about figure out within 4 seconds of having it or getting shot at by it. The classic “one enemy does one thing” holds here, and there aren’t any “go run around shooting every wall” type of obscure hidden things.
– Real player with 10.7 hrs in game
Achilles: Legends Untold
Take part in the journey of Achilles, who stands in the middle of the centuries-long conflict between Hades and Ares. The young hero is being sent to battle the War God’s child – Phobos. His journey will take him to many different corners of mythological lands where he will obtain powerful artifacts that will aid him in his quest. Achilles is not alone as Hephaistos – the god of blacksmiths - is always ready to craft new weapons in exchange for materials.
Achilles: Legends Untold is an isometric action RPG game, greatly inspired by the souls-like genre and old-school hack&slash games. The players will venture through many unwelcoming locations, battling legendary creatures and trying to piece up the story of the world. The game is a bit lighter on the “souls” side, as the studio wanted to create an easy-to-learn but hard to master experience. Because of that, Achilles: Legends Untold may be enjoyed by the souls veterans and new players alike. And if help is needed, just summon your friends to play together in jolly cooperation, and explore various dungeons together.
The gameplay features enjoyable and skill-based combat, RPG elements, and resource management. Every item found on the journey might prove itself useful in creating new weapons and gear when brought back to Hephaistos. Throughout the game, players will become more and more skillful alongside the main character, gaining the ability to take on even more powerful foes! And you can be sure there are plenty of abominable and dreadful enemies that will cross your path.
Achilles: Legends Untold also features an innovative GAIA system, responsible for the AI characters’ actions who feel lifelike and work together in unpredictable ways. Experience immersive battles in which monsters adapt to your playstyle, try different strategies, or create ambush scenarios, driven by this contemporary in-house designed system.
Will you be persistent enough to grow in strength and take down Ares?
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An engaging and original story inspired by the Greek mythology
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Beautiful, eye-catching graphic design
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Deep combat inspired by the souls-like genre and old-school hack&slash games
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Easy to learn and hard to master gameplay
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Jolly cooperation!
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Innovative GAIA system responsible for enemies’ AI
Project Warlock II
Palmer - a dedicated disciple of Warlock wakes up in his castle’s bedroom. His master nowhere to be found, castle overrun by demons, and only his trusted arsenal as means to stop them and make sense of it all - the young warlock must now collect himself, his guns, recharge the staff and make his way to a nearby stronghold spewing hordes of the hideous monsters.
Project Warlock II picks up right after the events of the first game, shifting the perspective to that of three disciples of the first game’s Warlock. Each perfecting their own discipline, with his or hers reasons to confront the old master. Utilising everything their mentor taught them, and harnessing the powers of combat magic, pyromancy and dark arts - Palmer, Urd and Kirsten must now put their hard earned skills to the test.
Get ready for three explosive episodes - each revolving around a different Warlock with their own skills, perks and arsenal, and featuring a distinct setting, menagerie of deadly monsters, requisite boss hulking in the darkness and more secrets, weapon upgrades, pickups and jumping, strafing, and spraying trigger happy action that you can shake a lightning staff at.
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Each of the Warlocks carries a different arsenal based around their personas and playstyles
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Tools of destruction can be upgraded through special stations resulting in 20+ weapons for each Warlock
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Shotguns, machine guns, sniper rifles, grenade launchers, quad barrelled harvesters, swords, staffs, cannons - and that’s just Palmer’s toys
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In Project Warlock magic is only supplementing weapons, or - as some put it - totally useless
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In Project Warlock II each of the Warlocks has his or hers three cooldown-able skills to use and support gun- or magic-play
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Project Warlock’s monsters defining trait was their relentlessness. That same applies to describe their strategy, Tactics. And - probably - problem solving approach. As the saying goes - when you’re a hammer everything looks like a Warlock trying to pump you full of hot magical lead
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Project Warlock II’s monsters jump, run, hold back when needed, hop, whirl and use each of the different attacks on their disposal to make your life as miserable as only a pigdemon with welded-shut cestuses and spiked back can
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Each world consists of six huge, sprawling levels - size of each roughly 5-10 times bigger than any individual level of Project Warlock
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Expect to spend up to one hour on each of the PWII’s levels, or more to find all the secrets, easter eggs, perks and achievements
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Experience multi-floored structures, platforms and buildings that literally elevate the gameplay from that of the original Project Warlock
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Let’s keep this one short. Project Warlock has no saving whatsoever.
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Project Warlock II has all the saving. Quicksave (F6), Manual Save (choose your slot) and Autosave. There is literally no other save that we could push in there.
Mastodonte
Mastodonte is an attempt to revitalize the classic genre of Shoot ‘Em Ups, giving the player the mechanics to change the view, which brings depth and a whole new set of dynamics to the game.
Context:
The plot takes place in a not-so-distant future, where Ivory Coast is a military and scientific superpower, and needs to deal with the insubordination of other nations. You are in control of three Ivorian elite pilots from the Mastodonte squadron, and will need to survive different types of missions.
Characteristics:
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Each Life is a different aircraft that can be upgraded independently.
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Directional shield with destructive power.
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Reversible cannon to shoot backwards.
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Aileron Roll to avoid projectiles.
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Music-driven levels.
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Original 2.5D art style.
Anew: The Distant Light
THANKS FOR THE EARLY ACCESS!!!!! I am so excited for new updates and releasing more of the game/map! Makes me think of two of my fav games in the genre of all time Salt & Sanctuary meets Hollow Knight. Of course not the same as SnS and HK, but up there and once it’s a finished game who knows!!!! Thanks so much!!!! THE ART IS SO COOL!!!!!
Negative Reviews of a game in EA makes ZERO sense! Either give a thumbs up or pass on by creeps, this is a stylistic game, if you hate style go play a AAA title, and get your fix. THIS GAME IS GOLDEN!!! RARE AND AMAZING!
– Real player with 58.0 hrs in game
I really enjoyed playing the Demo, the game looks great and you can tell they put a lot of work into it. Unfortunately I found the game to be too difficult, its very unclear where you need to go and what you need to do I would have liked a little more direction built into the game or at least some options to control the difficulty level, maybe at a lower difficulty level there could be more tips and clues? Also found the way that your game was saved there is a continue option but I found that the continue button was hard to keep track of I kept having to restart the game and could not make any progress would have liked a set of a couple game profiles or a conventional save\load system. I put a little over 50 hours into this game and there’s so much good here but for the reasons above it culminated in disappointment and frustration for me. I will hang on to this one and try it again sometime in the future, its a good looking and compelling game if some improvements are added I think I could really love it, but as is it kinda drove me crazy.
– Real player with 52.9 hrs in game
AOD: Art Of Defense
Clearly a mobile port but the game is kind of addicting, its basic tower defence with ability to level up the units and heroes that control one of each of the units. The units costs to put down along with the gems you get for doing missions is reasonable enough that you do not really need to spend real money on the game. It is in a sense a great time killer while you wait for your mates to come online or just to shoot a few missions before you retire for the evening, it is kind of relaxing mindless game play as a lot of the missions are easy, some though do throw you and you end up using the special gem based weapons to save the day. If you like tower defence this is for you, if you like it user friendly this is also for you but i wouldnt play this as a main game so to speak. Saying that 7/10 not bad time waster imo
– Real player with 111.8 hrs in game
i am not a big fan of tower defence games, but it was free so i gave it a go.
well worth it. possibly the best tower defence game i have so far played and i still play daily weeks later. its challenging enough without being frustrating and its entertaining enough not to be dull. graphics are sufficient and not 90’s pixels like so many other free games and micro purchases are not massively over=priced which is another norm.
latter stages im sure the cost of microtransactions and what they provide will be redundant as the cost to reward ratio will be worthless, but early game it can be a real benefit. getting all 6 heroes unlocked early is a real benefit.
– Real player with 79.1 hrs in game
Demons Ate My Neighbors!
1991 — it seems like any other sweltering July in the sleepy suburbs of Fairweather Valley…until a cursed VHS unleashes untold horrors upon the neighborhood, turns the residents evil, and generally makes April & Joey’s summer a total bummer. Our heroes must exorcise their neighbors from hell, fight their way back to the haunted High School and rewind their summer to save the world!
Evoking moody ‘80s / ‘90s teen-horror with Saturday morning cartoons and a manic, humorous tone, Demons Ate My Neighbors! honors ‘90s co-op classics as only an unofficial SPIRITual sequel could.
FEATURES
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Two heads are better than dead - Team up in local co-op, then pump, refill, and spill ‘em all with Splasha squirt guns, loaded with an infinite supply of holy water. Don’t worry about death - with infinite timelines, another April & Joey are ready to DAMN! or DELIVER all over again.
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Customizable and Upgradeable Splashas - Pump past the limit with Overpump and unleash holy hydro hell. Swap & pop Nozzles to drench demons with different shots, effects, and Overblasts - then upgrade the Splasha’s stats with Nitro Splashtanks found throughout the ‘burbs of Fairweather.
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Interactive, Procedural Environments - Knock over mailboxes, trashcans, and more to find household weapons that exploit monster weaknesses. Freeze Zombos, zap Zaplings and vaporize Vampunks with Garlic Pizza.
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Collect VHS tokens from Boss Demons- Unlock new permanent meta upgrades in The Hideout
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**Getting lost finding possessed citizens in procedurally-generated levels? **Not with the radical Radar Radio called the RadWatch. Level it up by slaying monsters to boost its range and ability to find survivors.
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Citizens can Tune-Out! - and transform to climactic combat challenges where one of three choices must be made: DAMN, DELIVER, or DIE. Be kind and rewind by draining their recharging stamina with a Holy Hi-Fi arsenal to DELIVER them from evil, or blast through with Lethal Lo-Fi weaponry to let them stay DAMNED.
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Yo! 16-bit characters feel right at home in this ever-changing top-down 3D world of nightmare nostalgia featuring a funky, thrilling dynamic soundtrack by Sonic Mania veteran Tee Lopes, Varien, Nice Legs, and Papoose!
Demon Blast
Introduction
As I absolutely adore the DOOM series and similar titles, Demon Blast naturally caught my eye on Steam’s Store Page immediately. Its colourful, cartoonish art style, along with the promise of killing hordes of demons, was enough for me to give it a try, despite it being in the Early Access. The harsh reality is that this game is unfinished and clunky to play, as you would expect from the Early Access. However, the promised updates are still not released, which is why I finally decided to write a review, as the game’s current content does not offer enough to justify its price for me.
– Real player with 1.7 hrs in game
Written By Hidden Gems Review : https://store.steampowered.com/curator/38624426/
The idea of a roguelike with a touch of doom is reaaaally great, in fact was pretty fun until…
There are 2 bugs are killling me (literally)
1st one the enemy range atack pass the doors and hits you
2nd one the have a issue with the mouse like if you change of dpi for talking with npcs of hitting stuff with your hands.
I know it’s an early acess and you expect bugs but this make the game nearly unplayable and really hard
– Real player with 1.4 hrs in game