Godhood

Godhood

Godhood is an excellent game - innovative in its approach and as full of character and life as we’ve come to expect from Abbeygames.

But what makes it special?

In short: It’s a God-Game where the people and religion are what matter.

It’s not you, the deity who is doing the work: it’s them - your disciples and followers. It’s their ideas, their society which are important, and the character and life your religion gains as it grows is down to them. You give them a push (sometimes a rough shove) in the direction you want to be right, but it’s them who’re doing everything.

Real player with 819.6 hrs in game


Read More: Best 2.5D RPG Games.


TL;DR: Godhood is a great management game. While the god-theme adds a lot of flavour, at its core it is a game about customizing your roster of disciples to synergize with each other and to prepare them for the unique abilities some boss fights have. A surprisingly deep strategy aspect is hidden behind a system that at first looks very basic and random.

This review has been updated for the 1.0 release.

–Core gameplay–

This is a roster management game. Since even Steam’s tagging system seems to get confused by this, let me repeat: This is a management game. Think Football Manager/Motorsport Manager, not strategic-turn-based-fighting like Darkest Dungeon or sandboxy god-game like Reus.

Real player with 72.5 hrs in game

Godhood on Steam

Kainga: Seeds of Civilization

Kainga: Seeds of Civilization

i previously did a hastily anger fueled review after losing my thinker to walking into the water and ending my game but after another 14 hrs can say nothing has changed and my thinker had died a few more time this way. The road map will be very delayed to add new content as alot of the games current content needs alot of bug fixes, i’ve never played a game with so many bugs early access or not i’ve played plenty of pre release games too with less bugs then this.

Do not buy until Dec/Jan and even then unless rolling in $ wait for a sale. the sheer amount of bugs and stuff that just doesn’t work will turn you off the potentionally great game

Real player with 37.2 hrs in game


Read More: Best 2.5D Old School Games.


This game has so much potential but really needs to be balanced in order to stave off some real frustrations. The RNG aspect of the game really works against the player in most cases, and the enemy tribes start off ahead and are a real hindrance to get your tribe out of the mud. They attack or demand tribute almost immediately, and 9 times out of 10 despite how big the map is, you spawn right next to them. Aside from the tutorial there’s no “starting area” to get your feet wet and learn the game. One map has half of the inspiration areas inaccessible (including the inspiration that allows these areas to become accessible, the other map has hardly any resources, and if you don’t “draw” the right tech after inspiration, you’re screwed. Because of all of this, it took me 20 attempts to pass the first challenge. A third map is unlocked later, but is harder still.

Real player with 32.6 hrs in game

Kainga: Seeds of Civilization on Steam

Will of the Gods

Will of the Gods

Fun and enjoyable, maybe even a bit addicting game to play with friends.

Bots are allright, but after while you start to learn their pattern, and beat them again and again.

If you have friends to play with, I recommend this game.

Real player with 5.2 hrs in game


Read More: Best 2.5D Split Screen Games.


This game is actually pretty fun. Nothing special but it is only 3 euros.

  • Cheap

  • Fun time killer

  • Can give a real challenge when mutators are active

  • Easy achievements

  • Easy Steam cards

  • Supports the Xbox 360 controller

  • Limited multiplayer (only local or with Steam friends)

  • Too easy when no mutators are active

  • Single player gets boring since the AI is dumb

  • Mutators are a little unfair towards the player

  • Mouse moves too slowly

Real player with 4.8 hrs in game

Will of the Gods on Steam

Castle Manager

Castle Manager

https://store.steampowered.com/app/1730240/Cruise_Ship_Manager

https://store.steampowered.com/app/1349300/Yakuza_Empire/

  • deploy the chambers, armoury, dungeons, throne room, and other rooms

  • take care of the castle expansion

  • repair damage on an ongoing basis

  • extinguish fires

  • build a moat

  • ensure that the blacksmith forges swords and the armourer makes the armour

  • see to the butcher slaughter the pig

  • make sure that the farmer sows the field, harvests the crop and the baker bakes the bread

  • ensure that the winemaker delivered the wine…

  • …and that the tables are laden with food

  • resolve conflicts

  • punish criminals

  • take care of the spiritual development of your people

  • suss out intrigues

  • plan sieges

  • negotiate with other kingdoms

  • take control of plagues

  • fight against epidemics

  • deal with natural disasters

Remember that your king must be satisfied with your work! Do your best to keep the castle alive, the people happy and the army ready for battle!

Castle Manager on Steam

Stonedeep

Stonedeep

Needs some work on bugs, mechanics, and missing materials.

I recommend this game to people who have patience working with incomplete builds and like a challenge. Otherwise I would recommend waiting until some more kinks are worked out. The game has a lot promise. I’ve enjoyed and will continue to enjoy paying it. Below I’ve put some more detailed notes on challenges I’ve encountered.

After five restarts I’ve managed to create a fairly stable colony of over 100 dwarfs that I believe can grow further as long as I can get the dwarfs to live in a dwelling within a reasonable distance to their assigned job. Spreading out clusters of dwelling cells centered around their respective taverns works fairly well but the dwarf AI doesn’t always pick the closest dwelling to live in and when I try to choose specific dwellings I want them to live in they reassign themselves to another dwelling. This means I have the occasional dwarf dying of thirst because their job is too far from the dwelling they chose to live in despite the fact I have empty dwellings available that are much closer to their job.

Real player with 52.7 hrs in game

The current state of this game has a lot of problems, most of it regarding the A.I.

Current Problems:

A.I. Dwarves will spend a lot of precious time idle even with dig spots and tasks needing to be queued

Due to poor A.I. and pathing, A.I. have trouble depositing and retrieving needed items from vaults

Due to this above issues, even with enough mushroom farms, a brewery, and a honeywell, they fail to create the process of beer

due to not creating beer, theres no supply to the tavern, which in turn causes your entire workforce to turn into dark dwarves

Real player with 13.6 hrs in game

Stonedeep on Steam

Wartune Reborn

Wartune Reborn

I was going to protect this game because of the nice memories, but I can’t at the moment.

There are only 5 servers shown 88-92 (I bet it will eventually get to hundreds, glad that doesn’t show them all and say “you can’t join this server”), in the old browser version, servers had different timezones, from those five, 3 have the same time and the other 2 has -1 hour… It would be cool if you could actually see the timezones before creating a character, I made one for all those servers just to get dissapointed… I know the rest is some grind and P2W stuff, but not sure if I should play with the time issue, should I wait for other servers?

Real player with 3.3 hrs in game

⡟⣡⡟⣱⣿⡿⠡⢛⣋⣥⣴⣌⢿⣿⣿⣿⣿⣷⣌⠻⢿⣿⣿⣿⣿⣿⣿

⠏⢼⡿⣰⡿⠿⠡⠿⠿⢯⣉⠿⣿⣿⣿⣿⣿⣿⣷⣶⣿⣦⣍⠻⢿⣿⣿⣿

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⡧⣿⡇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿

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⡇⣿⠀⠘⢿⣿⣿⣿⣧⢠⣤⠀⡤⢀⣠⣀⣀⠀⠀⣼⣿⣿⣿⣿⣿⠟⣁⠉

⣧⢻⠀⡄⠀⠹⣿⣿⣿⡸⣿⣾⡆⣿⣿⣿⠿⣡⣾⣿⣿⣿⣿⡿⠋⠐⢡⣶

⣿⡘⠈⣷⠀⠀⠈⠻⣿⣷⣎⠐⠿⢟⣋⣤⣾⣿⣿⣿⡿⠟⣩⠖⢠⡬⠈⠀

⣿⣧⠁⢻⡇⠀⠀⠀⠈⠻⣿⣿⣿⣿⣿⣿⠿⠟⠋⠁⢀⠈⢀⡴⠈⠁⠀⠀

⠻⣿⣆⠘⣿⠀⠀⣀⡁⠀⠈⠙⠛⠋⠉⠀⠀⠀⠀⡀⠤⠚⠁⠄⣠

Real player with 3.2 hrs in game

Wartune Reborn on Steam

GUILTY GEAR Xrd -REVELATOR-

GUILTY GEAR Xrd -REVELATOR-

I played Sign for 6 months, and when I mean by play, I mean grind combos in the training room and doing nothing else as Millia. So, when revelator came out, I was super excited. Unlike Street fighter V’s launch (Sorry Capcom fans please don’t hate me) Revelator’s launch went exteremly smoothly for me.

So, let’s take a look at what the game does well:

+Netcode- HOLY MOTHER OF GOD THE NETCODE IS AMAZING. On average, I get 2-4 frames of delay and it feels like I’m playing on a console offline. Granted, this assuming you have anti-aliasing and post-effects off, but even with everything on, you’ll get 5 frames at the max. The only netcode that can top Guilty Gear’s is Killer Instinct.

Real player with 1376.6 hrs in game

This piece of sh*t of a game actually made me go out and buy a fight stick just so I could get better with it lol. I have tried out a bunch of fighting games before, but nothing came close to this. GUILTY GEAR Xrd -REVELATOR- is the best fighting game I’ve played so far, and possibly one of the best game I’ve played in general, and that’s saying a lot, because I’ve never been into fighting games that much in the past.

The Positives:

  • Complex but satisfying fighting system: The game is indeed hard to learn at first, as there are lots of mechanics to understand, but even at the beginner level, you can still pull off some cool stuff and look awesome while doing it. Once you start getting better, things like Romance Cancels and Burst will be easier to get into and you will be able to use them correctly at no time. And although combos are pretty tough to perform, I think one of the way to learn them is to watch videos and tutorial on the internet and try to copy the combo in practice mode, then slowly apply them in real matches, and sooner or later you will be able to do it. To me, that feeling of learning new moves and combos, then successfully doing them against real opponents is what makes this game so great and memorable.

Real player with 813.4 hrs in game

GUILTY GEAR Xrd -REVELATOR- on Steam

The Wandering Village

The Wandering Village

If you’re interested in The Wandering Village, please wishlist and follow us :)

You can also join the game’s community on Discord:

In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a small group of survivors seeks shelter on the back of a giant, wandering creature they call ‘Onbu’.

Become their leader, build their settlement and form a symbiotic relationship with the creature to survive together in this hostile, yet beautiful post-apocalyptic world that now surrounds you.

Build your village

A functioning village is the basis of your survival. Build your settlement and expand it over the creature’s back. Plan production chains and optimize them to utilize the limited space as efficiently as possible. Create a society that can overcome any challenge.

Live on the creature’s back

Living on the back of another organism comes with its own set of challenges. Will you live in symbiosis, bond with the creature and survive on mutual trust? Or will you become a parasite, only aiming to ensure a better life for your villagers? The choice is yours.

Discover different biomes

Travel through a multitude of different biomes and adapt your village to their unique opportunities and threats. Scout your environments and send out foraging missions to gather rare resources and ancient artifacts.

Research new technologies

Remnants of the old world hold knowledge that has long been forgotten, but can be unearthed by your villagers. Find and research these technologies, but use them wisely, as progress can be a double-edged sword.

Survive the wastelands

Ensure the survival of both your villagers and your Onbu, even though poisonous spores, merciless weather, bloodsucking parasites and many more challenges mean that the odds are often stacked against you.

The Wandering Village on Steam