Arthurian Legends

Arthurian Legends

The Greatest Medieval Retro FPS to date…

Okay, so listen, son! This is the most fun, most historically inaccurate, bonkers, no-nonsense, Arthurian slaughter-fest you can ever imagine in videogame format. It’s like if it was made in 1996, before it was lost and forgotten for ages until a young and brave archeologist dug it out from some old crypt in Ireland.

It is highly addicting and rewarding with full of opportunities created by the wide variety of weapons, spells, and items. It’s almost like an immersive sim in terms of how many different ways you can approach an encounter or problem. It is hard but fair, very reminiscent of Blood where you need to adapt quickly to tense situations yet always thread very carefully to succeed.

Real player with 27.5 hrs in game

Read More: Best 2.5D Old School Games.

This is an excellent game for fans of classic melee FPS games like, yes, Witchaven I & II. It’s absolutely a hoot to play, the secrets are very well hidden, and there’s a real attempt at atmosphere going on. I almost wish it was more like an immersive sim (or at least a step or two towards Hedon) in including notes to read along the way, just because the environments LOOK like they’d have little stories to tell. Excellent work, there.

So, all of that said, let me focus on what needs improvement, starting with one issue/disclaimer.

Real player with 26.4 hrs in game

Arthurian Legends on Steam



For anyone who remembers the days of these old school games, knows you can’t beat a classic. Witchhaven is that classic game. Awesome that Steam finally got both Witchhavens so us old school gamers can relive some nostalgic.

Real player with 15.7 hrs in game

Read More: Best 2.5D Medieval Games.

Es un juego mediocre, no nos engañemos. Esto es un hecho. Pero también es uno de los primeros FPS que jugué en los 90, junto a Rise of the Triad, de alguna colección de kiosko… Y no puedo evitar guardar recuerdos entrañables de aquellos días ingenuos en los que me parecía un buen juego.

Es un juego con buenas ideas y potencial, pero un desarrollo mediocre y chapucero.

Lo recomiendo, pero con un aviso: solo para nostálgicos.

Y además os dejo un vídeo que le dediqué en 2018.

Real player with 14.1 hrs in game

Witchaven on Steam

Project Warlock II

Project Warlock II

Palmer - a dedicated disciple of Warlock wakes up in his castle’s bedroom. His master nowhere to be found, castle overrun by demons, and only his trusted arsenal as means to stop them and make sense of it all - the young warlock must now collect himself, his guns, recharge the staff and make his way to a nearby stronghold spewing hordes of the hideous monsters.

Project Warlock II picks up right after the events of the first game, shifting the perspective to that of three disciples of the first game’s Warlock. Each perfecting their own discipline, with his or hers reasons to confront the old master. Utilising everything their mentor taught them, and harnessing the powers of combat magic, pyromancy and dark arts - Palmer, Urd and Kirsten must now put their hard earned skills to the test.

Get ready for three explosive episodes - each revolving around a different Warlock with their own skills, perks and arsenal, and featuring a distinct setting, menagerie of deadly monsters, requisite boss hulking in the darkness and more secrets, weapon upgrades, pickups and jumping, strafing, and spraying trigger happy action that you can shake a lightning staff at.

  • Each of the Warlocks carries a different arsenal based around their personas and playstyles

  • Tools of destruction can be upgraded through special stations resulting in 20+ weapons for each Warlock

  • Shotguns, machine guns, sniper rifles, grenade launchers, quad barrelled harvesters, swords, staffs, cannons - and that’s just Palmer’s toys

  • In Project Warlock magic is only supplementing weapons, or - as some put it - totally useless

  • In Project Warlock II each of the Warlocks has his or hers three cooldown-able skills to use and support gun- or magic-play

  • Project Warlock’s monsters defining trait was their relentlessness. That same applies to describe their strategy, Tactics. And - probably - problem solving approach. As the saying goes - when you’re a hammer everything looks like a Warlock trying to pump you full of hot magical lead

  • Project Warlock II’s monsters jump, run, hold back when needed, hop, whirl and use each of the different attacks on their disposal to make your life as miserable as only a pigdemon with welded-shut cestuses and spiked back can

  • Each world consists of six huge, sprawling levels - size of each roughly 5-10 times bigger than any individual level of Project Warlock

  • Expect to spend up to one hour on each of the PWII’s levels, or more to find all the secrets, easter eggs, perks and achievements

  • Experience multi-floored structures, platforms and buildings that literally elevate the gameplay from that of the original Project Warlock

  • Let’s keep this one short. Project Warlock has no saving whatsoever.

  • Project Warlock II has all the saving. Quicksave (F6), Manual Save (choose your slot) and Autosave. There is literally no other save that we could push in there.

Read More: Best 2.5D 3D Games.

Project Warlock II on Steam

Waves of Rotting Flesh

Waves of Rotting Flesh

Waves of Rotting Flesh is a very simple wave-based shooter with a charming (and surprisingly adequate) art style. I can happily say that when I was looking for a simple game to shoot zombies, this one delivered perfectly.

The damage system is surprisingly dynamic, featuring damage drop-off, different death animations depending on how close you are to the enemy and where you shot them, with equally appropriate sound effects. Getting that nearly point-blank heavy revolver shot just right is easily one of the most satisfying things in this game.

Real player with 3.9 hrs in game

So, you’ve played (or at least seen footage of) games like Faith or World of Horror, which are throwbacks to older aesthetics, and want a little more? While this game is certainly a bit more of a budget release, it may be worth your time.

Waves of Rotting Flesh in many ways feels like a lost Mac Classic game from the late 80s or early 90s, right down to the 1-bit graphics and creature/texture design. It brings back fond memories of shareware titles like Halloween Night 1/2 or Haunted House for Mac Classic, and 3D elements aside, could’ve fit right in with so much of that era. It stays loyal to these elements so fervently in fact, that some might be taken aback by a lack of a lot of modern conveniences and FPS design, but it’s very functional for a modern take on a late 80s/early 90s shareware FPS.

Real player with 3.5 hrs in game

Waves of Rotting Flesh on Steam

Zombie Freaks

Zombie Freaks

I want to be playing on gamepad.

Real player with 5.4 hrs in game

Zombie Freaks is an RGM title, which may be a turn off to some, but it’s done well.

I’m currently at the half way mark, and the variety of enemies, environments and weapons, has been great. Wolves, rats, an array of different zombies and soldiers. As for weapons, you start with a knife and soon pick up a pistol. From there you will find a shotgun, uzi, revolver and an AK (although I haven’t found that just yet). The art here is brilliant, right down to the textures, the detail is great.

The music fits nicely and is rather catchy, with an ’80s synthwave like soundtrack, you can’t go wrong. There are also some cheesy one liners that add a nice touch and thankfully, they’re not over done.

Real player with 3.5 hrs in game

Zombie Freaks on Steam



In a world where cultists desperately need to be shot…

What, Were You Expecting A story?

Oh, Alright.

You are checks notes Gary, an unassuming nobody with no backstory, personality or, for the moment, voice, who got kidnapped by an evil cult aiming to summon their god into this reality. You are the final sacrifice. And you’re having none of it. You break out of your cell, and kill literally everybody so the cult cannot summon the great evil they worship.

#### A Window Into The 90s

3D enemies? 3D weapons? No. The enemies, the weapons, most of the props are all 2D sprites. What 3D models there are are crude and low-poly. Texture resolutions are abominable. I even wrote a special shader that lowers the apparent colour depth.

Commitment to the 90s aesthetic is near absolute: The sole exception is that the weapon viewsprites are normal mapped, which is anachronistic but looks so good.

#### Boom, Pew, Bang

Shoot all the bad guys! Or hit them! Or kerplode them!

Defeat your foes with these bog-standard FPS weapons:

  • Carpenter’s Hammer

  • Pistol

  • Submachine Gun

  • Shotgun

  • Hand Grenade

  • Fire Staff

  • Staker

  • Rocket Launcher

(Note: List subject to change as I see fit.)

#### Reinventing the Wheel

Unity? UE? Build?


That would be easy.

Hecatomb is coded entirely in GameMaker. I had to do everything 3D myself. Among the things I had to figure out are:

  • Drawing walls and ceilings without tanking performance

  • How sprite-based enemies move

  • Shaders to restrict the colour palette

  • A normal mapping shader for the weapon viewsprites

  • How to calculate the position of bullet holes in a wall (it uses the tangent!)

  • How to bake lighting into the map

  • How mouselook works (Note: vertical mouse look is implemented, but disabled.)

  • And many more that cropped up over the months but I can’t think of right now.

Hecatomb on Steam

Relentless Frontier

Relentless Frontier

Ross 128-B, a fresh new colony on the fringes of occupied space. Known for its beautiful red sun, volatile politics, and until recently, it’s independence. Ross has just signed a pact with the Solar Dominion Forces out of desperation, offering economic control of their planet in exchange for a piece of the SDF’s arsenal. Seems the planetary government has been having a hard time with a local energy cult, so the SDF is sending over a legion of expendable conscripts to test the waters.

You are Noah Gansky, a brilliant inventor doomed to Dominion servitude. Your prized invention, the Omnistruct, was capable of breaking down any matter into “Omnifuel”, then using that matter to instantly build a physical copy of any object. Unfortunately, this invention was also responsible for the death and illegal replication of an oafish Dominion official. Now you’re serving your life sentence as a soldier on the Penal Legion barge Procyon; your invention stolen, and your existence forgotten. Fortunately, the Procyon has just been called to deploy on a fringe planet to deal with some two-bit cult. This might be your chance to ditch the legion and go rogue.

On the way there, however, the barge gets a series of garbled distress calls from Ross. Panicked descriptions of hard-shelled creatures raining from the sky, ships being picked out of orbit by massive tendrils, and all ending with bloody screams. Abandoning some penal legion is one thing, but leaving these civilians to their deaths doesn’t sit well with you. You grab your ramshackle Omni-blade and do some warm-up stretches as you prepare to board your drop pod.


  • Rapid combat with critical decision-making!

    Your enemies are quick, lethal, overwhelming in number. Brute force may work, but using the right tool for the job is much more effective. Burn down a forest to keep swarming enemies at bay, detonate a demolition charge under a massive armored foe to sunder their defenses, or simply keep your opponents knocked down and stunned with a belt-fed automatic shotgun.

  • A versatile weapon selection; a tool for every problem!

    Every weapon you find will be viable throughout your entire journey (Yes, even the pistol). Blast enemies at range with the powerful Enforcer magnum, keep ‘em down with the Peacekeeper automatic shotgun, and then liquefy them with the triple-barreled Justice turbo-machinegun. If you’re running low on ammo, switch to your Omniblade (or simply hit quick melee) to punish any enemies that get too close, and refill your Omnifuel reserves to boot!

  • A unique Omnistruct conversion and ability system!

    Ran out of magnum rounds? Lacking in vigor? Maybe you just want to feel safe and armored? Noah’s Omnistruct system has your back, with the ability to perform personal on-the-fly ammo/health/armor conversions. Simply keep it supplied with a steady stream of Omnifuel by finding pickups, or ethically farming it from your foe’s bodies with your Omniblade.

  • Interconnected maps with multiple progression routes!

    You’ve got a destination, and many ways to get there. If a direct force solution isn’t working for you, use your wits to find a better vantage point, a route that avoids direct conflict, a secret cache of supplies, or any other myriad boon that can be rewarded by exploration.

  • Difficulty settings that do more than increase enemy health!

    You have 3 difficulties to select from at the start, with each one changing enemy placement, environmental hazards, and even level progression! Higher difficulties don’t just require quicker reflexes, they can also be conquered using strategy and exploration. Beating each episode gives you access to a new difficulty mode, which replaces conventional balance with a brutal progression.

Relentless Frontier on Steam



well… its not bad as an early concept,

definitely needs some polish and a clear objective story.

also more than blue shirt guy and stick ninja man as enemies.

Real player with 0.7 hrs in game

Almost better than brutal doom.

Real player with 0.6 hrs in game

Retroninjacyberassassin on Steam



Selaco is a brand new original shooter running on GZDoom, featuring thrilling action set pieces, destructibility, smart AI and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing traditional retro-FPS elements from QUAKE and DOOM, along with some more modern features. Together with professional artists who work in the industry, several having worked on successful throwback FPS games in the past, Selaco is a fully fleshed out world full of character, action, and mystery.

The story takes place during a violent invasion of Selaco, the underground facility that’s home to the surviving refugees after the fall of Earth. You play as Dawn, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco’s murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders. While Selaco may take place in a large-scale conflict, much of it will be the personal story of Dawn, the center-piece of the game.

  • A lengthy story-driven campaign

Selaco is a story-driven experience, and we don’t say that lightly. A dedicated writer has been brought on board to assist with creating an engaging and believable sci-fi story and world.

  • Intense Action set pieces

Turn the entire world into confetti with the destructive power of your weapons. Every single bullet will react properly with any materials or objects you hit. Our artists have created many different variations for each (voxel)object to ensure that the aftermath of each encounter is palpable. That once lavish office space now nothing but a pile of rubble with broken paintings, smashed tables, screen, chairs, smoke, and chunks of debris.

  • Custom AI

With our FEAR influence, writing proper AI was a goal from the get go. The enemy is fully aware of each other’s presence and work together to take you down. They will keep their distance if you apply constant pressure on them, will rush you if you hide or run out of bullets, toss grenades if you use the same cover for too long, and much more. Hundreds of custom lines have been written and acted out, providing hints to the player about their current plans and tactics.

  • Full soundtrack

Selaco is accompanied by a full length original soundtrack composed by an experienced musician who has worked on many games in the past.

  • Professional voice-acting.

To help immerse players in the story and atmosphere of Selaco, professional voice actors have been brought on board. Dawn will be voiced by the incredibly talented Melissa Medina, with other casting choices revealed at a later date.

  • Extra Gamemodes

Completing levels allows you to replay that level in Incursion Mode, an expanded version of that map where your skills will be tested against a near endless onslaught of enemies. Win incursion maps to gain bonuses to aid you throughout the campaign. New exclusive Incursion Levels and new mutators will also be unlocked as the campaign progresses.

  • Full open-source modding support

Mod it till it breaks! Create new campaign experiences, modify or create your own content, port your favorite GZDoom mods. Anything goes!

Selaco on Steam



pretty fun time waster needs more enemy types and reasons to run around the map

Real player with 0.7 hrs in game