Needs some work on bugs, mechanics, and missing materials.

I recommend this game to people who have patience working with incomplete builds and like a challenge. Otherwise I would recommend waiting until some more kinks are worked out. The game has a lot promise. I’ve enjoyed and will continue to enjoy paying it. Below I’ve put some more detailed notes on challenges I’ve encountered.

After five restarts I’ve managed to create a fairly stable colony of over 100 dwarfs that I believe can grow further as long as I can get the dwarfs to live in a dwelling within a reasonable distance to their assigned job. Spreading out clusters of dwelling cells centered around their respective taverns works fairly well but the dwarf AI doesn’t always pick the closest dwelling to live in and when I try to choose specific dwellings I want them to live in they reassign themselves to another dwelling. This means I have the occasional dwarf dying of thirst because their job is too far from the dwelling they chose to live in despite the fact I have empty dwellings available that are much closer to their job.

Real player with 52.7 hrs in game

Read More: Best 2.5D Base Building Games.

The current state of this game has a lot of problems, most of it regarding the A.I.

Current Problems:

A.I. Dwarves will spend a lot of precious time idle even with dig spots and tasks needing to be queued

Due to poor A.I. and pathing, A.I. have trouble depositing and retrieving needed items from vaults

Due to this above issues, even with enough mushroom farms, a brewery, and a honeywell, they fail to create the process of beer

due to not creating beer, theres no supply to the tavern, which in turn causes your entire workforce to turn into dark dwarves

Real player with 13.6 hrs in game

Stonedeep on Steam

Diggles: The Myth of Fenris

Diggles: The Myth of Fenris

Very surprised Diggles/Wiggles has appeared on Steam, but VERY happy it did!

This is an unique game; nothing really compares to it then (20 years ago), and since then no game has been published (to my knowledge) that comes even close to it. So i almost immediatly bought it (again).

Didnt play Wiggles for years as the original sadly wasnt compatible with ‘newer’ Windows-version. (Could play the official Demo a bit longer though.)

Although graphics is a bit outdated and gameplay is quite slow, the game concept is so good, it was and still is the best game i ever played.

Real player with 310.5 hrs in game

Read More: Best 2.5D Mining Games.

WTF!?! Who’s feet do I have to kiss for finally bringing this game to Steam!! If you ever played and enjoyed, Oxygen not Included, and the new early access game, Hammerington, then you will like this game as well. I even purchased those aforementioned games in the hopes to fill the hole this game left in me decades ago. While a bit dated on graphics (released in 2002), the game still has its same charm and is still very playable. By the end of the game, your dwarves will be riding around on hover boards, and brandishing light sabers. How can you go wrong with that? Thank you

Real player with 48.2 hrs in game

Diggles: The Myth of Fenris on Steam

Colonials Programme

Colonials Programme

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A short-term sci-fi Colony Building Resource Management puzzle game

It’s a causal game where you build machines on a grid-based 2.5D map, to harvest resources, and refine them into things like food, water or fuel. Which you’ll need to birth colonists or launch rockets. Meanwhile, you’ll have to manage pollution levels or even fight alien infestations, threatening to block off your precious building slots!

Real player with 37.3 hrs in game

Read More: Best 2.5D Base Building Games.

A colony management simulation where you are preparing planets for human colonization. Build the necessary structures and gather resource. Then manage the planet and continue to progress, eventually gaining colonist and venturing on. A causal game that takes planning, and has a lot of indie charm.

Here is the first 40 minutes of game play.

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Real player with 11.3 hrs in game

Colonials Programme on Steam

T-Minus 30

T-Minus 30

Fantastic little game, built by two devs who show their passion in this game and backed by the people who made SUPERHOT. Definitely worth a look.

You have 30 minutes to save as many people as you can. You get to build roads, logging camps, mines, power, tear down buildings, scavenge, and more resource collection and management with time pressure hanging over you. It’s not as intense as FrostPunk, nor is it meant to be. It’s something for when you have 30-60 minutes and want to play something that’ll challenge you but not overwhelm or stress you.

Real player with 25.1 hrs in game

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T-Minus 30 is a unique take on the city building genre. You are trying to gather enough resources to get the remaining survivors off of Earth before the world ends. Each run lasts for only 30 minutes and you feel the pressure as the time ticks down closer to closer to the end.

There are multiple types of rockets to build that will allow you to have various strategies to evacuate. Do you concentrate on the most advanced rockets that hold the most people, even though they cost the most resources? Do you try to focus on the nature based ships that are cheaper to build, but require a complete water distribution system? There really isn’t a wrong way to play T-Minus 30. Trying to chase higher places on the leader board is fun as well.

Real player with 9.8 hrs in game

T-Minus 30 on Steam

The Spatials: Galactology

The Spatials: Galactology

### Too Long; Long-Story-Short, Version

I have to say; After holding-off from trying this game; for sooo long now… Im glad I finally did. Even in its current state of: - EA / Alpha;.. This game is amazingly well put-together & very immersive & playable & enjoyable so far. For everything that it says it is & does & wants to be; It really does deliver these things very well.

Coupled with, one of the most productive, active & interactive, community-minded / oriented Devs, Ive seen here on steam; which gives GREAT promise & hope; & firm reason to believe that this game, will only continue to advance & grow, in positive & unique directions & become even better into the near future, as it comes to its final completion. Not to mention, the current state of the game itself, also giving proper & solid testaments to those statements, as well.

Real player with 114.2 hrs in game

The Spatials: Galactology is a real time base simulator. You start with a small crew of ‘redshirts’ and a dream for a profitable space economy. Its current build is in the alpha stage which means that the tutorials are a little clunky and hard to follow. However, this is a real gem of an experience. It reminds me of a less frustrating and less boring version of Evil Genius. Your base is constantly doing stuff, a little space ant farm, while you can travel to various planets for resources.

The planets are procedurally created and they don’t have a huge variety at this junction, but the maps are pretty and serve the purpose of giving your troops something to explore and capture. Each planet has various resources, such as metals from the lava worlds, which must be extracted with a universal building (the old version had more variety but I don’t think it needs it.) As your tech tree increases you can put in recruitment centers and tv stations to run ads for your station.

Real player with 78.3 hrs in game

The Spatials: Galactology on Steam

My Singing Monsters

My Singing Monsters

This game opened my eyes to the greater questions. Why are we here if not just to play My Singing Monsters? If there is any meaning in life I think I’ve found it. When the Fwog proclaims, “Wa wa wa wa wa wa,” I think I understand further why life was granted to us. Our whole purpose, was to create My Singing Monsters, and play it. The only thing we should have done, and the only thing we should be doing, is playing My Singing Monsters. I got choked up when the Maw said “De de, de de de, de de de, de de de, de de de, de de de, de de de, de de de.” It forced me to think, to open my mind to the bigger picture. Friends don’t matter. Nothing matters as much as My Singing Monsters.

Real player with 207.2 hrs in game

Shortly before My Singing Monsters was released on steam, my life was spiraling out of control. But then one day a friend of mine told me that My Singing monsters was on steam. I couldn’t believe it, it was true, it had just released and it turned my life upside up again. The second I heard the noggin gracefully slap the top of his head repeatedly to the first time I heard the mammot seductively say “Bummm”. I cried tears of joy, Every time I feed my monsters I feel proud and genuinely feel like my monsters care about my well being. I talk to my monsters every night and tell them about my problems. All I talk about is my singing monsters and my friends blocked me on discord because I only talk about My Singing Monsters. Thank you Big Blue Bubble. Thank you for bringing a purpose to my life again.

Real player with 194.0 hrs in game

My Singing Monsters on Steam

Battle for Antares

Battle for Antares

Battle for Antares is a fast-paced strategy game. You grow your empire, colonize star systems, build planetary infrastructure and combat drones to battle your opponent. Will you focus on research to crush your opponent with superior technology? Or do you outnumber and overwhelm the enemy early on? The fate of your empire is at your hands.

Procedural generated, face-paced game play

Battle for Antares is face-paced. Every round is different due to procedural generated galaxies and one round lasts roughly 15 minutes. Grow your empire, install crucial infrastructure projects on your planets and research new technologies. Command your fleet of drones and crush your opponent.

Battle for Antares on Steam

Dracula’s Castle

Dracula’s Castle

Manage the castle by expanding it, then build and unlock new rooms granting new mechanics to explore. The Alchemist will allow you to equip Dracula with mystical tools, unlock the bat cave to improve Dracula’s Mist Form. The more you expand, the more your labour force can grow. You’ll need to grow your army of servants in order to accumulate enough soil to sail to England on the Demeter.

Travel Transylvania by night but watch out for Van Helsing. Stalk the towns of Transylvania, on the hunt for fresh blood, or attempt to overwhelm them to gain powerful bonuses. Feast, recruit laborers or “invite” a guest to the castle, the choice is yours. You’ll need to entrap Jonathan Harker to fulfill Dracula’s dark designs.

Grow Dracula’s power the way you want to. Dracula possesses different attributes such as Power, Cunning, Speed, Charm and Magick. Choose which ones to train and equip the right relics for your build. Build new monsters at the Alchemist’s Lab utilising recipes found in the Necronomicon! Craft or acquire new gear throughout your adventure.

Engage angry mobs, town militia and even dedicated vampire hunters in exciting tactical turn-based combat. Leverage Dracula’s powerful abilities and forms to outwit and overwhelm the enemy. The spoils of battle are yours! Hand over curios and materiel to the Castle Alchemist to craft new items and raise new monsters to join Dracula’s dark menagerie.

Follow the early plot of Bram Stoker’s masterpiece, the main goal centers around Jonathan Harker, Van Helsing and the trip to Carfax Abbey in England; but plenty needs doing in the dark corners of Transylvania. Engage in various side-quests given to you by Death and other denizens of the castle as you work on building up Dracula’s regional power.

Dracula's Castle on Steam

Glory of Rome

Glory of Rome

Cute little city builder. So far (scenario 6 complete) it has been pretty casual, a little slow at times. There are some speed adjustments, but everything still seems to go by very slowly. The quests that come along definitely help with cashflow for building and add a small amount of difficulty if you aren’t ready for what they throw at you.

The graphics are pretty cartoonish. The mechanics are straight-forward if you play a lot of these sort of sim games. (Banished, RimWorld, etc)

I dislike the one view camera. You can’t rotate at all. The play areas - even in sandbox - are prohibitively small. Buildings autoface pre-built roads with no option to change the orientation. However, the pips seem to walk through the walls anyhow so I guess it doesn’t matter a whole lot which way the building is facing.

Real player with 13.7 hrs in game

A nice and straight forward sim with pleasant graphics and good gameplay.

The Developer is quite responsive towards suggestions and feedback and has already confirmed there will be big future content updates which I’m looking forward to.

If you like Sim City, here is a roman-era version you should definitely check out.

Real player with 7.4 hrs in game

Glory of Rome on Steam

Sigma Draconis

Sigma Draconis

Although there is nothing particularly unique about this game it is definitely worth the meagre asking price. You have to perform the normal tasks of collecting goods to house your workers, power their dwellings and also ensure that they have sufficient food in stock to last the winter period. This can be quite challenging and I needed a few attempts to get the balance right, but it was worth the effort. The dev is putting out significant regular updates and I know from experience that he listens to what his audience has to say as he promptly dealt with an issue I discovered. All in all a good, well thought out game that will keep you occupied for quite a few hours.

Real player with 40.6 hrs in game

Very short right now, and you don’t get more than your original 8 colonists, but is a cute and fun little game.

Real player with 21.3 hrs in game

Sigma Draconis on Steam