Marfusha
Girls' Frontline meets shoot-em-up
One morning I was looking at new releases at Steam. Usually I don’t find something interesting, but for some reason Marfusha has caught my attention. I briefly looked at screenshots and without a second thought bought Marfusha.
And you know what? Marfusha turned up to be a great game!
The gameplay is simple but heavily addicting. You are playing as Marfusha, a girl who drafted into the army since the country Kazolmya, where she lives is at war with all surrounding countries. Marfusha gets the duty to protect the wall from different robots who try to destroy this wall. Every day you get salary which you can spend on cards and, of course, paying taxes, which becomes more and more expensive. There are different types of cards, some will increase your stats, some will give you a weapon(which can break so you’ll have to buy a new one, keep that in mind), some will give you useful items like mines or barricades.
– Real player with 13.2 hrs in game
Read More: Best 2.5D Pixel Graphics Games.
”To protect homeland and someone you loved, what did it costs?”
Molten Iron: Marfusha is an indie project I’ve been following creator/artist for a while and impressed how something simple can be so enjoyable despite some flaws. A 2.5D tower defense shooter game developed by one person named hinyari9.
This review is based on version 1.0.0.3. It contains subjective opinion and partial spoiler.
The World with No Exception
Game title is based on young bakery clerk; Marfusha who is drafted as a border guard due to trooper shortage. Marfusha has no choice but to obey the order and survive to reunite with her younger sister again.
– Real player with 12.6 hrs in game
Clash of the Metal
Hyper Mecha Anime Manga Fighting Unleashed!
Clash of the Metal introduces futuristic mecha combat in a glorious 2D anime styled arcade action fighting game. Putting you in control of an array of mechs, each with varying attributes, Clash of the Metal provides fast-paced combat against the CPU, local or online players.
Features.
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Single player vs CPU or 2 player local or online
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12 Mech rosta with additional characters
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Various fight location scenes
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Versus mode against another player or CPU
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Story mode
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Training room
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Spectacular anime style visuals at 60fps
Read More: Best 2.5D Cartoon Games.
Denari
Denari is a narrative-driven hack and slasher with a telekinetic twist. It tells the story of a boy who is aided by the spirits of the dead to save his people from an invading empire. Featuring the iconic toon-style art of Ninja Kiwi veteran Tamihana Greaves and powerful soundtrack from multiple award winning composer David Mason.
Mechanics
On top of snappy attacks, quick dashes, precise counters and slick executions, players can harness the power of the goddess Qira. As a lone warrior against an army, manipulating enemy attacks to cause friendly fire damage is crucial to gaining an advantage.
Redirect
Ranged attacks can be caught and redirected. Some projectiles cause AOE damage upon redirected hit.
Blast
Taiu can wield spiritual energy that seeks nearby enemies.
Friendly Fire
Each enemy has a heavy attack that can hurt other enemies. Taiu can manipulate these attacks to gain the upper hand.
Characters
The player character of the story. Taiu is a young orphan who grew up on port Nali, a peaceful fishing village. He dreams of becoming one of Qira’s Apostles, a group of elite warrior monks who dedicate themselves to the service of the goddess Qira and her people.
Taiu’s zany teacher. Teach is a former apostle whose obsession with mastery has lead him to seek a disciple to train in the art of combat. As Taiu’s master, Teach takes it upon himself to push Taiu to his limits and beyond, sometimes at the risk of his dear student’s life.
The elder of Port Nali. Ooma’s long life of hard earned lessons have imbued her with great wisdom, enough to doubt even the most sacred traditions. Her disapproval in Taiu’s path and distaste for his teacher are rooted in questions of faith, ones she’s sought the answers to her whole life.
Enemies
The Denari army are a terrible force powered by advanced weaponry and dark magic. From the brutish Beast to the fire-wielding Crone, the Denari are able to adapt to and overpower any force that stands in their way.
To make matters worse, Their general, “the Summoner” possesses the power to teleport his soldiers from afar, enabling the army to cross continents and conquer new territories efficiently.
To stop the invasion for good, Taiu must face the Summoner and end him.
Read More: Best 2.5D Isometric Games.
GUILTY GEAR -STRIVE-
You get an album during the purchase, and apparently it comes along with a free game.
Which is also packed with:
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Flashy, stylish and gorgeous character, all packed with different weaknesses and strenght to suit your gameplan, provided you have one. If not, well, might aswell try out other characters to goof around with.
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Plays the Album during the gameplay to rock along while you fight. All characters comes along with thier own themed soundtracks, pretty swell to listen to, and goes amazingly as you brawl through the mayhem.
– Real player with 267.4 hrs in game
I’d like to play this game but the lobbies are so fucked i can’t get a match
Failed to Match With Opponent
Failed to Match With Opponent
Failed to Match With Opponent
Failed to Match With Opponent
Failed to Match With Opponent
Failed to Match With Opponent
Failed to Match With Opponent
Failed to Match With Opponent
Failed to Match With Opponent
Failed to Match With Opponent
Failed to Match With Opponent
Failed to Match With Opponent
Failed to Match With Opponent
Failed to Match With Opponent
Failed to Match With Opponent
– Real player with 239.7 hrs in game
COME ALIVE!
you just wanted to hang with your crush!
so how’d you end up stuck between them and your friends in your tiny dorm room watching a campy horror film?
And what happens when the movie comes to life?
…
This is not what you signed up for.
COME ALIVE! is a first person 2.5d mystery visual novel about a group of friends, where you play from several of their perspectives. Can you get to the bottom of why this movie has come alive? Or should you just roll with it and have fun?
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A regular cast of normal characters
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Definitely nobody dies ahaha
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~1 hour playtime
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Original, dream-like art and music
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Gamepad + keyboard/mouse support
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For MacOS / Windows / Linux
GUILTY GEAR Xrd -REVELATOR-
I played Sign for 6 months, and when I mean by play, I mean grind combos in the training room and doing nothing else as Millia. So, when revelator came out, I was super excited. Unlike Street fighter V’s launch (Sorry Capcom fans please don’t hate me) Revelator’s launch went exteremly smoothly for me.
So, let’s take a look at what the game does well:
+Netcode- HOLY MOTHER OF GOD THE NETCODE IS AMAZING. On average, I get 2-4 frames of delay and it feels like I’m playing on a console offline. Granted, this assuming you have anti-aliasing and post-effects off, but even with everything on, you’ll get 5 frames at the max. The only netcode that can top Guilty Gear’s is Killer Instinct.
– Real player with 1376.6 hrs in game
This piece of sh*t of a game actually made me go out and buy a fight stick just so I could get better with it lol. I have tried out a bunch of fighting games before, but nothing came close to this. GUILTY GEAR Xrd -REVELATOR- is the best fighting game I’ve played so far, and possibly one of the best game I’ve played in general, and that’s saying a lot, because I’ve never been into fighting games that much in the past.
The Positives:
- Complex but satisfying fighting system: The game is indeed hard to learn at first, as there are lots of mechanics to understand, but even at the beginner level, you can still pull off some cool stuff and look awesome while doing it. Once you start getting better, things like Romance Cancels and Burst will be easier to get into and you will be able to use them correctly at no time. And although combos are pretty tough to perform, I think one of the way to learn them is to watch videos and tutorial on the internet and try to copy the combo in practice mode, then slowly apply them in real matches, and sooner or later you will be able to do it. To me, that feeling of learning new moves and combos, then successfully doing them against real opponents is what makes this game so great and memorable.
– Real player with 813.4 hrs in game
Mighty No. 9
Okay so, at the time of writing this I have 3 bosses down.
Yes, I did back this game. Yes I did play the beta.
I won’t deny this game has a lot of controversy around it. But I’m gonna try to stick to the game itself.
Is it bad? No. Could it be better? yeah, but it’s still satisfying.
Is it worth the hate it gets? No, I would say not.
Most importantly, is the game fun? Yes.
I strongly recommend people play, and I mean actually play, not just the 0.2 hour times we’re seeing in the reviews, and form your own opinion.
– Real player with 17.1 hrs in game
Mighty No.9 should be a textbook case of how to not destroy the expectations of everyone who was craving this game. There hasn’t been a Megaman or Megaman X game in years, this should have been a cakewalk for this team to do and other studios have shown they can get very close to getting that Megaman feel. I’ll get this out of the way first- I’m not going to go into the gripes about the Kickstarter campaign, or the long wait, or all the other campaigns that were started before this way finished- they have been discussed to death already and you can check from other sources if you still wish to support the game by buying it.
– Real player with 14.2 hrs in game
Android Hunter A
The mechanics of the game were really good. The soundtracks were creative and unique. Controls are fairly easy to get used to and allows controller use, which was even easier. Wall jumping feels pretty good if you have decent controller skills. I like that you have customization options, seeing as most other platformer style games do not. There are a wide variety of enemies throughout the game that explore different ways to fight them. There are also quite a few secrets in the game that require some proficiency with the other weapons. The boss fights are unique. Definitely a game to check out if you’re a fan of the Megaman games, and a great game being this companies first major release. Can’t wait to see what else they come out with and improve on.
– Real player with 19.5 hrs in game
2.5d side scroller with selectable worlds, all with a different boss-enemy at the end to try to overcome. Lots of cool cosmetics to unlock as you scratch that mega old school itch, man!
https://www.youtube.com/watch?v=7cBxbNEukxQ&t=1s
– Real player with 8.0 hrs in game
Red Stone Online
first off, I’ve played this off and on since Aug. of 06 when its global open beta first started…and it has changed TONS…that being said…it is an ever evolving game :D
it had tons of issues back in the day with lack of new content, no maintenance, etc etc…but now, that’s entirely different because we finally have weekly maint, regular new content, and while we have a handful of bad eggs in game (if you see the name phhk in game, you will understand) they pretty much add character (you can block em if ya like, up to you)
– Real player with 105.2 hrs in game
This is a really fun game if you just give it a chance past the slow moving introduction and all the information you gotta take in. Plus there is also buffs from NPC’s that will help you get everything done faster as cheap as it can feel (you have a choice though, nothing is just forced on you). But once you do it’s a smooth playing old school MMO experience that feels good enough to play now and will make anyone that played anything similar nostalgic but don’t go in expecting anything more because it doesn’t try to be what it’s not and that’s also what I like so much about it. There is full screen mode but I don’t reccomend it because I think it looks better windowed and everything gets too stretched. There’s plenty of classes to choose from and a lot of room for growth so you’ll always be doing something. I like the more open ended exploration aspect of it since it doesn’t hold your hand much either past some tips so you often find yourself just playing and coming across things or having issues you have no idea what to do with but later after some natural progression or messing around you inevitably find out. If you wanna know something still you just ask someone more experienced. I haven’t gotten into guilds or partying yet but so far it’s a lot of fun and pretty active with players.
– Real player with 30.6 hrs in game
Sayonara Umihara Kawase
A puzzle-platformer where your fishing (grappling) hook is your main mode of traversal and the main reason to play this game. The game may seem simple at first however, the stages will become increasingly complex that knowing some classical physics such as a pendulum swing, Newton’s Laws of Motion and force vectors could help you figure out some techniques to solve stages. Otherwise, as a last resort go to YouTube to find solutions to a stage.
Keep in mind that the best part about the stages is that they are non-linear, hence there is no unique solution and there are many different ways to get to the exit. To keep challenging yourself, there is survival challenge which is the classic game mode or the option to complete stages with the fastest time by competing in the online leaderboards. You may be shocked watching the methods from some Japanese players on YouTube with how they complete a stage in several seconds or less.
– Real player with 55.0 hrs in game
The definitive entry of the Umihara Kawase series for this generation. This is a fantastic port, with barebones - but fully functioning gamepad support. Japanese devs aren’t always known for the best console to PC ports, but this one is fantastic. All the features of the Vita version with windowed/fullscreen support, fully mappable controls (on controller, I didn’t try to play this on a keyboard).
As for the game itself, you be the judge. The learning curve on this game is about 2 hours. After that, you’ll need to develop a deep sense of muscle memory to solve later puzzles. Eventually, you will need to master advanced techniques like climbing overhangs and launching yourself from a horizontal stand-still. That being said, some players have difficulties with some techniques but not others - so the difficulty can become really skewed if you don’t master the skillset. (Like for me, the second crab boss took me 465 tries before I cleared it the first time)
– Real player with 33.5 hrs in game