A Space For The Unbound - Prologue

A Space For The Unbound - Prologue

This is just a Demo for an upcoming full game but I had to recommend it!

It’s a relaxing cozy heartwarming adventure game with lovely pixelated visuals!

The whole game and most of all the background of each scene reminds me of the Sega Genesis era and gave me a nostalgic feeling!

I felt like I could play this game forever! but sadly the demo finished so soon even though I almost walked the whole game and didn’t use the running key so I can enjoy the active and lovely background of each scene to the fullest!

Real player with 1.0 hrs in game

Read More: Best 1990's Supernatural Games.

A Space for the Unbound oozes personality and charm in spades. On the one hand, the pixel art is undeniably gorgeous; I’m reminded of a specific pixel artist, 1041uuu, who showed slice-of-life moments in Japan; the difference here being, of course, the setting in rural Indonesia. There’s a lot of fleshed out art with plenty of dimension while still being simple and aesthetically pleasing. On the other hand, the time and place absolutely shines through; having been there myself, I felt transported back to Indonesia — the lush scenery, the unique homes, and the animals lazing about took me right back to Bali and all its beauty (and, yes, you can most definitely pet the cats).

Real player with 0.9 hrs in game

A Space For The Unbound - Prologue on Steam

A Space For The Unbound

A Space For The Unbound

High school is ending and the world is ending with it

A Space For The Unbound is a slice-of-life adventure game with beautiful pixel art set in the late 90s rural Indonesia that tells a story about overcoming anxiety, depression, and the relationship between a boy and a girl with supernatural powers.

Follow two high school sweethearts, Atma and Raya, on a journey of self-discovery at the end of their high school years. When a mysteriously supernatural power is suddenly unleashed threatening their existence, they must explore and investigate their town to uncover hidden secrets, face the end of the world, and perhaps learn more about each other.

Set in a small town inspired by 90s era rural Indonesia, A Space for The Unbound presents an endearing story-driven experience with a vibrant environment waiting to be explored.

Key Features

  • Throwback to the 90s! Let us take you to Indonesia in the late 90s.

  • Explore rural Indonesia and enjoy its relaxing atmosphere with a hint of supernatural events.

  • Chat and interact with other townfolks and listen to their personal stories.

  • Dive into people’s minds Inception-style.

  • Listen to beautiful music composed by Masdito “Ittou” Bachtiar

Read More: Best 1990's Supernatural Games.

A Space For The Unbound on Steam



Horizontal bullet hell with a bizarre psychedelic theme. Tight controls. Arcade style gameplay. Pretty insane art style and okay audio. Just a fun game.

Listed on the Shoot ‘em up Database

Real player with 1.2 hrs in game

Read More: Best 1990's Indie Games.

Awesome game i really like the concept. Great mishmash of all enmies and sprites.

I also really like the music.

Fun gameplay

Good job

Real player with 0.7 hrs in game


Red Embrace: Mezzanine

Red Embrace: Mezzanine

Red Embrace: Mezzanine is a short (~1 hour or even less) free visual novel with point-&click elements, 2 endings rewarded with 2 achs. Unfortunately, for now the game has limited features, so those achs won’t appear on steam profile((

I’m sure even if someone didn’t play Red Embrace or Red Embrace: Hollywood the game will be interesting enough. I have almost nothing to complain about: visuals are great, music is perfect to set that gloomy mood, the writing is so potent dragging you deep into that dark atmosphere. That’s really amazing how that short story, maybe not even the whole story but some kind of prologue for the future game, can awake such powerful emotions. Really impressive!

Real player with 3.2 hrs in game

As usual, fine. As usual, there is a light sadness after passing the game. And not only because the story itself is sad, because it concerns loneliness, loss and hopelessness, but because it shows us what we dream about at some point. We all probably dreamed that on some day someone (and preferably some handsome guy) would offer us to change our lives. But this did not happen.

It’s very nice that the story echoes Red Embrace: Hollywood. I am very glad that I somehow found Argent Games.

Как обычно, прекрасно. Как обычно, после прохождения игры возникает легкая грусть. И не только потому, что сама история печальна, ведь она касается одиночества, потери и безнадежности, но и потому, что она показывает нам, о чем мы мечтаем в какой-то момент. Мы все, наверное, мечтали, что когда-нибудь кто-нибудь (и желательно какой-нибудь красавчик) предложит нам изменить нашу жизнь. Но этого не произошло.

Real player with 2.9 hrs in game

Red Embrace: Mezzanine on Steam

Core Decay

Core Decay


The year is 2089. For decades past, the availability of natural resources has declined to the point of societal collapse. Nations are governed by corporations, and the planet is on the brink of an ecological collapse that will leave nothing left alive.

During mankind’s last breath arises a shadowy network of conspirators, bent on saving the human species using any means necessary – even if it means sacrificing all it means to be alive.

Follow the trails of a mysterious organization across a dying Earth, in an atmospheric singleplayer adventure of 11 locations to explore.


As you explore vast facilities, combat is not the only path to success. You may find that often the best approach is to avoid hostile engagement altogether and instead find creative solutions to reach your goals.

Explore alternate routes, hack computers and security systems, discover lost logs, keycodes and passwords, and use every tool at your disposal to reach your objectives.


Leave a wake of destruction as you travel across mysterious installations left behind by the ominous Contingency Accord, and turn their own weapons against them as you trigger facility-wide reactor core meltdowns.

As you traverse vast, deadly facilities, you will come across powerful armaments, experimental weapons, and secret equipment.

Use an arsenal of unique weapons and other combat equipment, as you battle both security robotics and the remnants of experiments gone horribly wrong.


You are an anomaly. Waking up in a cold storage pod with little recollection of your past, you find yourself far less human than you remember – and far more of a machine.

With strange but powerful new abilities, you are forced to reconcile with your new self, and understand what it means to be alive.

Upgrade yourself with over 100 game-changing cybernetic implants as you explore levels, defeat enemies, and gain experience.

Core Decay on Steam

Ctrl Alt Ego

Ctrl Alt Ego

You are ego, a disembodied consciousness.

You’ve been downloaded to an evacuated retro-tech space dock where a mind-altering virus has infected the consciousness ctrl stream.

Take ctrl of robots and devices to get around; some are friendly, others not so much.

Explore, grow your ego, find and exploit bugs, install and hack disk programs to upgrade your bug, evade or defeat hostiles.

Adopt a strategic, stealthy approach, or don’t.

Solve puzzles to reach locations of interest, or don’t.

Dig deeper into who you are and why you exist, or don’t.

  • 15 substantial handcrafted immersive environments

  • Sneak, cause mayhem, be a ctrl freak or an egomaniac

  • Darkly farcical tale about the future of consciousness

Distinct Features

  • There is no ‘player death’ in Ctrl Alt Ego. Your invincible, disembodied ego always lives on. If your current host is toast, pick another and carry on:

    (Note: there is a traditional save/load facility too, in case you refuse to accept who you are).

  • Once you’ve ctrl’d a robot, it is yours to keep. Amass an army and bring it with you:

  • Use robots to get around the old fashioned way, or ‘hop’ from one side of an area to another in a near-instant:

Ctrl Alt Ego on Steam



Revizor Game Studio presents to your eyes a completely new game!

Game will become something new for you in the endless game world. An exciting adventure awaits you in this office worker novella simulator.

  • Choose which path you have to go through - a bribe-taker-tycoon of the criminal business, or a principled inspector who cares for law and order.

  • Increase your well-being and ensure a comfortable life for yourself and your descendants.

  • Make new acquaintances and relationships.

  • Go on dates.

  • Collect a collection of real estate and cars, and other things for fun.

  • Move up the career ladder, increase your income and gain a high reputation.

  • Show sensitivity and attention to other characters by listening to their stories, doing their assignments, thereby making new friends or enemies.

  • Immerse yourself in the fascinating world of shadow crime by identifying dishonest entrepreneurs - fraudsters or enter their position and sympathize with them for a small “reward-bribe”.

  • You will find many exciting quests, funny stories and tasks.

  • A completely new game system.

  • Spend an exciting time and spend your hard-earned money earned by honest and completely honest on various entertainments.

Revizor on Steam

Linda & Joan

Linda & Joan

Linda & Joan is a forthcoming narrative game about a British family. You play as Russell, Linda, and Joan — son, mother, and grandmother — switching between them to help the family cope with a series of traumatic events. Based on a true story.

The main game is scheduled for release in 2022. It will be part two of the Linda & Joan story. Part one is Prologue: “Four Months Earlier” which is available now.

Players experience the events from the perspectives of Russell, Linda, and Joan through exploration, conversation, and tasks designed to give emotional insight into the themes of caregiving, dying, bereavement, and homeland.

What sets Linda & Joan apart from other branching-narrative experiences is that while the player has many choices to make, nothing can change the core events that follow — there is only one ending.

However, actions, dialogue choices, and task completion, do affect the characters’ perception of events. By spending time with happier memories, taking care of themselves, and choosing the right things to say to each other, the characters — and therefore the player — will find themselves able to deal with the impossible.

The characters’ emotional states will be graphically represented in the game. The player will have to carefully balance the needs of the characters to progress, sometimes requiring difficult zero-sum tradeoffs.

These mechanisms attempt to mirror the real-life feeling of being powerless in the face of looming trauma, when you realize that no decision can affect the outcome, but you can affect how you and others feel about it.

Even when life’s story feels like it’s on rails, we still have some power over our own realities. There is still room for dignity, compassion, honesty. For fear and for love. There is a time for self-care. There is a time for duty. The choices we make will define the memories we hold for the rest of our lives.

Linda & Joan on Steam

Small Press Tycoon

Small Press Tycoon

I published my friend Greg’s zine. It sold like hotcakes. Then I published his chapbook. It sold way better. I then use the profits to publish a popular author. It flopped. On top of that, readers cancelled him. On the flipside, my friend Greg gave a lecture on the proclivities of blah blah blah… I zoned out. But, it was a smash.

Some time later, people who purported to represent the CIA tried to extort me. When I refused to give in, the game said bye bye.

42/10. Recommended.

Real player with 1.9 hrs in game

It took me a grueling 18 months, but I built a catalog of more than 30 highly-regarded books and raised our average first print revenue to nearly a million dollars.

A completely authentic publishing sim.

Real player with 1.4 hrs in game

Small Press Tycoon on Steam

Platzkart Simulator

Platzkart Simulator

Ставлю положительную оценку авансом.


  • зависла спустя 10 минут (звук есть, а поезд встал и какой-то странный объект вылез за окном)

  • оставить звук в игре после снятия фокуса с окна (чтобы игра шла на отдельном мониторе)

Ну и в целом подшлифовать графику

Real player with 0.4 hrs in game

basically what Metro Exodus should have been.

Real player with 0.2 hrs in game

Platzkart Simulator on Steam