Baldi’s Basics Plus

Baldi’s Basics Plus

There’s so much that I love about BB+.

The unique humor, the cruddy art style, the simplistic and satisfying gameplay, the replayability; it’s all great. I’ve been playing this game for quite some time now, and it still hasn’t lost its spark. It’s one of the only games you can replay over and over again, and not find yourself bored after the 20th time replaying.

This game offers a lot: It’s unpredictable, it’s capable of giving you an adrenaline rush that’ll last six hours, and it has a great community. I’ve always been a fan of strategy-based games, and I highly recommend that you buy the game. It’s only ten bucks. You’ll definitely find that the purchase was worth it.

Real player with 82.2 hrs in game

Read More: Best 1990's Indie Games.

In a sentence, this game is a procedurally-generated cat-and-mouse game where you must find all the necessary items in order to open the exit and escape to the next level, with a consistent style, multiple items, random events, and more.


-Randomly Generated Levels which are very well-done with very little cheap dead-ends.

-Over 15+ items to use to defend yourself from Baldi.

-Random bell-ring events for unexpected challenge or reward the longer you stay in a level.

-All the old pros of the classic Baldi’s Basics return while refining the cons.

Real player with 55.9 hrs in game

Baldi's Basics Plus on Steam

Windjammers 2

Windjammers 2

25 years later, throwing flying discs at your opponents is still as cool as back in the days. Sequel to the NEOGEO cult classic Windjammers, Windjammers 2 is the perfect mix between what you loved about the classic title and brand-new mechanics.

Fast-paced, strategic, easy to learn but hard to master: Windjammers 2 follows the steps of the first episode and brings back what makes the Windjammers series an amazing fun and competitive game!

New challengers, new stages, brand-new mechanics and awesome new power moves will make your head spin and enhance your windjammin’ experience. Master the slapshot, dropshot, the jump, the smash and the powerful EX MOVE, and enjoy the kickass soundtrack coming straight out of the ’90s.

Sophie De Lys

“Soyez prêts !” It’s time to meet the French fashionable fast and furious Sophie De Lys and her super moves. One simple advice: choose the right way to go.

Max Hurricane

With his impressive silhouette, the Canadian champion isn’t here to joke around. He’s ready to blow anything out of his way with only one throw. Klaus Wessel, you’ve been warned.

Jao Raposa

Absolute fan of Steve Miller, Jao spent his childhood in Brazil watching the original Windjammers’ own his opponents on the jammin’ court, and it’s now his time to shine. His best weapons? His speed and head-spinning throws.

Sammy Ho

Sammy is a very well balanced athlete. The Chinese player is powerful but fast enough to catch every frisbee that comes to him. Beware of his tricky shots! He’ll take the title away from you if you’re not careful enough!

Hiromi Mita

10 years later, you would have thought Japan gave up on the jam? Hiromi Mita is still around with her fast and tricky curve shots shots that will make you regret facing her.

Klaus Wessel

After a decade of hard training, Klaus Wessel, also known as the Colossus from Germany due to his powerful shots, is back and ready to show Max Hurricane who’s the strongest jammer alive.

Loris Biaggi

Swift, strong, versatile… the Italian Loris Biaggi is still the great champion he was back in the days.

Steve Miller

He’s agile and a natural at pulling off reversals along with tricky curved shots. He’s back to prove that he is still in the game.

Gary Scott

The extremely muscular American competitor is once again here to show to his opponents how powerful he is. Get ready to see one of the most impressive shots of the game!

Jordi Costa

The all-round athlete Jordi comes back in the game after 10 years of training. His clinical shots and his speed are the assets that can lead him to win the championship!

● The return of the cult classic Windjammers

● Kickass hand-drawn 2D animations

● Brand-new characters and stages

● Slapshot, dropshot, EX move, jump and smash… a ton of new gameplay mechanics for a complete new windjamming experience

● An amazing Arcade mode that allows superstars to conquer championships while playing solo

● Rad tracks to headbang like a dude

● Local and Online multiplayer

Read More: Best 1990's Strategy Games.

Windjammers 2 on Steam




What a super chill game. :) I love its simplicity and it captures the retrowave aesthetic really nicely. This is 1980s personified. You can also unlock a Tesla Cybertruck in the game. I’m dead. ✖‿✖

I really do love the synthwave genre sooo YEA, good sh*t. They really captured the feel by making your screen look like a VHS being played on a CRT TV which is cool, ya know. Sooo, you basically just drive straight in a carefully crafted synthwave environment avoiding cars when you can. That’s all there is to it. Once you get decent at it, you can switch your brain into autopilot and just 𝕧 𝕚 𝕓 𝕖 out. The music is really wow.

Real player with 40.8 hrs in game

Read More: Best 1990's Indie Games.

Updated from Negative to Postive

As of Update 10 the huge pop in issue has been fixed with the inclusion of “viewing distance” option.

To be clear, the pop in IS still there, but it no longer hinders gameplay & is now only slightly noticeable when using some of the faster cars in the 3rd person or cockpit views.

The music no longer cuts out after you crash, but does cut off for a second if you restart the level.

Full controller support has also been added now too, which pretty much goes hand in hand with a game like this.

Real player with 8.9 hrs in game

Retrowave on Steam



Garlic has to be by far, in my opinion, the worst designed 2D platformer I’ve ever played. Try not to dismiss this out of hand as someone salt over a difficult game. I’ve beaten hard platformers on many occasion: Super Meat Boy, Celeste, Castlevania, Super Mario Bros. Lost Levels. None of them are chock full of the fake difficulty Garlic has in cloves.

The game fancies itself a Celeste clone, you have very simple movement mechanics that take the form of your basic jump, wall jumping and sliding, as well as a dash. The dash will be a frequent cause of headaches because it goes way too far, often colliding with enemies off-screen (who all spawn in the worst spots, but more on that later). It can be really finicky aiming the dash, and you have to be careful because there’s always a forward momentum affecting it that often causes you to slide off or past the platform you’re aiming at.

Real player with 23.2 hrs in game

I backed this game on Kickstarter, and extensively played a near-final version using a Steam key provided to backers of the project prior to general release.

I’m going to start with this to save some of you some time: this game will be a challenge. There will be plenty of near misses when you dash and jump. There will probably be audible profanity on your part. If you want easy, go elsewhere.

Movement mechanics are explained in a brief tutorial at the beginning of the game. There is a minor learning curve to one of these (specifically when you combo dash attacks), but the earlier levels are designed in a way where you can still progress without having mastered it.

Real player with 19.3 hrs in game

Garlic on Steam

John Mambo

John Mambo

John Mambo is a frenetic Retro Arcade Game with an isometric top down view.

A Game with a detailed 2D hand drawn Pixel Art style for Windows/Mac/Linux/Steam/Switch/PS4.

Met John Mambo, a one man army, crazy enough to embark on a dangerous mission in the heart of a jungle all by himself… or with his co-op partner! Explore various landscapes, infiltrate enemy bases, cross cities occupied by the enemy and more! Nobody in the allied army trusts John (besides his co-op partner!) - but John Mambo doesn’t care.

He knows his mission and he will put all his effort to neutralize the enemy. The Colonel will send him on various missions, both funny and dangerous. The outcome of those missions depends on you – the player!

John Mambo is an action video game based on the era of the arcade machines and 16-bit consoles of the 90’s, but taking advantage of modern control mechanics and graphics engines . The game is inspired by retro classics like Ikari Warriors, Commando, Mercs and Cannon Fodder.

  • Supporting Mouse/Keyboard or PS4/Xbox Generic Controller.

  • 6 Levels

  • 2 Players Cooperative mode.

  • Main Features: Arcade / Strategy / Surreal Humor.

John Mambo on Steam

X-COM: UFO Defense

X-COM: UFO Defense

Super game! One of the true classics, and - according to me - one of the best games still in modern times!

Note: A patch fixes pretty much all of the bad usability issues in the original game. This is probably a must-have if you are going to enjoy the game today.

This game is super for people who likes strategy and management. Unlike the later series of X-Com (partly but mainly after Apocalypse (game #3)), the features of the game has been overly simplified to make the game suit a much wider audience. This game, however, is the real deal… superb for those who like a good challenge and the management involved.

Real player with 177.6 hrs in game

There are games that are good. There are games that make you addicted. Then there is XCOM…

It’s the end of the 20th century. In response to growing alien threat, few governments decide to fund and XCOM organisation, solely dedicated to neutralising forementioned threat. Player becomes Commander of the force.

Game consists of two levels. On the Geoscape, you manage bases, research (come on, all this sweet loot left by deceased gray cabbage. I know you want it.), manufacture and more. Starting with single base (preferably western europe, you have radar coverage over whole Europe, part of Russia and Northen Afrcia), few soldiers and fighters equipped with conventional terrestial weapons. It is sufficient for the first few weeks, but after recovering UFOs and aliens, both dead and in custody, you will get better equipment: Laser weapons with unlimited ammo, powerful plasma-based armament, durable armors, UFO-looking fighters or even possibility to make your soldiers use their Psionical abilities against aliens. But to get this, you need to get some UFOs down. Send an Interceptor, and use his persuasive rockets to make aliens crash. Then, Tactical level starts.

Real player with 154.3 hrs in game

X-COM: UFO Defense on Steam