PowerSlave (DOS Classic Edition)
This game is fun…at times. This is a classic I guess. there are a lot of good things for this game honestly, but all of it is bogged down by absolute bullshit level design and difficulty. This game also seems to “trap” you sometimes by making you use magic, but oh bad decision you now can’t use any more magic cause the only way to replenish magic is in a room full of fireball turrets that kill you in two hits, and it is the only way to continue the level, and so far dying in this game is absolute BULLSHIT. you die and yeah it is cool they show your character’s arm and the type of damage it took before you died, but now you have to wait god knows how long to respawn, it is just best to reload your game after you die and start the level over from the beginning, some of the weapons are useless or not worth using cause sometimes they backfire and murder you. I haven’t beaten the game yet and I want to, but it is gonna be so SLOW because of the ridiculousness that occurs in this game, so I will be honest and say this game is sometimes fun, but it will drain fast due to the traps this gmae hurls at you, so I would say wait for PowerSlave: Exhumed when it comes out
– Real player with 10.3 hrs in game
Read More: Best 1990's Gore Games.
An absolutely fantastic game and one of my favorites! Sadly, largely unknown. The setting is very unique, the maps are huge and detailed, the soundtrack is one of the best I’ve ever heard and the game is just fun to play. Try it if you like old school fps games, exploration with occasional platforming and traps or are into Indiana Jones type of stuff.
For smoother gameplay and optional controller support (works extremely well), I recommend running this with BuildGDX.
The console versions of this game released back in the day were pretty much rebuilt from scratch and are quite different as a result (in a good way). Hopefully we’ll see those on Steam as well at some time in the future!
– Real player with 7.5 hrs in game
The 7th Circle - Endless Nightmare
This is a simple and straightforward but compelling first-person dungeon crawler RPG for fans of the genre with a horror aesthetic. The setting and plot are unique–you play as fragments of an insane man’s subconscious as he lies delirious in a pool of his own blood after a suicide attempt. Your goal is to fight his inner demons to unlock his repressed memories and discover what drove him to the edge.
The game has a great aesthetic and a fun improve-skills-as-you-use-them character building system, but what really sets it apart from other games of the genre is its permadeath/metaprogression mechanic. The 7th Circle is designed to be played in multiple runs, with each successive character getting a little stronger and/or inheriting perks and items from previous ones. It rewards experimentation with different builds and playstyles and there’s lots of well-designed dungeons to explore and content to find.
– Real player with 51.5 hrs in game
Read More: Best 1990's Gore Games.
A rare instance of a VERY well made dungeon crawler game, this takes me way back to when I used to play Mordor: Depths of Dejenol with my father in the late 90s. The ‘Perma-death’ style to the game should NOT be a turnoff for anyone looking to play, as a matter of fact, death just makes you stronger in the long run, death also allows you to change your attributes, class, and an ‘alter ego’ buff to help carry over some perks through death.
Ive only got a few nit picky issues, such as not being able to sort out my inventory (maybe we can get some tyhpe of paper doll system to keep things organized), or having traps that ive defeated still being on the ground, but other than that, im loving this game
– Real player with 46.8 hrs in game
DOOM 64
Like most people, I passed on Doom 64 back in 1997 and assumed it was yet another port of the PC version.
Nope! This is a totally different game, and it’s now considered to be the canonical sequel to Doom 2 and the prequel to Doom 2016.
Doom 64 goes for a more unsettling style of horror, with creepy ambient music and a colorful gothic atmosphere. It does a good job of putting you on edge and creating a sense of dread.
The level designs are elaborate and labyrinthian, and very much in the spirit of the original Doom games. They’re a joy to explore, but some people will be put off by the game’s ample use of switches and trigger events, which are sometimes unclear and can slow down gameplay.
– Real player with 12.9 hrs in game
Read More: Best 1990's Gore Games.
Never played the original on N64 and was worried it would feel like a cheap knockoff, but it feels like a real followup to Doom 2. Feels just like old-school DOOM with the graphics and sound polished up.
– Real player with 11.5 hrs in game
Stand ‘em Up
Pretty straight forward type of game if you’re into Beat ‘em up games. It gets a little frustrating at first, but you’ll get the picture of the game. Can’t take screenshots though. No big deal.
– Real player with 4.6 hrs in game
Fun platformer about a famous Russian blogger who lived an ordinary life, shooting videos and gaining subscribers, but suddenly a strange thing happens, the audience of the channel decreases and everyone says that he has a double who pretends to his success. So our protagonist takes to the streets of his town to restore justice and get rid of crime. All we have to do is fight our enemies, get money for it and spend it on new skills or super-strikes.
The game will be remembered for its visual style, synthesized soundtrack and funny voice acting.
– Real player with 2.3 hrs in game
The TakeOver
This is an excerpt of my review published in the latest issue of Mega Visions Magazine, located here :
Perhaps looking back at how fans of the series have kept interest alive in Streets of Rage through mods, hacks and fan games, it shouldn’t be too surprising that a single fan has taken it upon himself to develop a next-generation 3D Streets of Rage spiritual successor that he’s always longed for.
That game is called The TakeOver and is being developed almost singlehandedly by an indie developer named Antonis Pelekanos (aka Pelikan13). Prior to The TakeOver, Pelekanos was developing ‘90s Arcade Racer that was funded via a successful Kickstarter campaign before publisher Nicalis purchased the rights to the game. Since then, Pelekanos has turned his full focus on The TakeOver and has consistently released frequent updates to the game with the final release expected in the coming months.
– Real player with 401.4 hrs in game
“OK, look. You’re…Well, you’re not like me. I mean, you’re not… human. I mean, you’re human, but you just… you’re not real. You’re not, like, a real person. Like me. You’re clones. You’re copies of people out here in the world.”
~The Island (2005)
Painfully obvious Final Fight / Streets of Rage rip-off. On UNITY. End of the story. No, seriously. That’s pretty much everything you should know about this game. It’s a clone of those good ol’ beat ‘em ups with close to nothing special about it. Which means that $19.99 / £15.99 is a bit too much. Back in the days? I would be like “Yeah, right… Give me a proper new game, or GTFO”. Nowadays, though? I don’t think we can be picky. Just because a lot of old genres are dead now and we rarely get high quality games in them. And this one? There’s quite a lot of good about it.
– Real player with 37.5 hrs in game
DOOM II
What I liked:
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Amazing modding community
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Fast paced, pick up and play with secrets for those that search
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Gameplay that may seem simple, but offer great challenge and variety that feels badass too
What You Need to Know:
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Like Doom, this game needs to be modded to play for anyone that is used to mouse and keyboard controls. Otherwise aiming with keyboard and no looking around will turn you off from the game.
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With mods like project brutality,brutal doom, doom 64, brutal “insert old fps game” mods are all really great and offer tons of variety and fun, along with tons of maps and you can never run short of mods to play
– Real player with 80.5 hrs in game
Should YOU play DooM 2?
First off you’re expected to be a 90s guy.
-You’re expected to be a filthy masochist. You’re punished for things that aren’t really your fault.
-You’re expected to not have learned controls of such a game. VERY SIMPLE CONTROLS
-You’re expected to be playing your first fps game ever and be amazed by everything.
-You’re expected to like the 90s aesthetic, so American exaggerations over realism.
-You’re expected to replay this. The second play through is more fun than the first.
– Real player with 32.1 hrs in game
ODIA
Game Key provided by the Dev for review!
ODIA got my attention simply from it’s graphics. Invoking the old school aesthetic, I knew this was a game I had to get a hold of and give it a go, and boy was I not disappointed! I don’t think I’ve quite played anything like it. ODIA focuses more on a slower combat and movement to force you to plan out your attacks and pay attention to enemy projectiles. Using your shield to try and block some shots, or using a short dash to get out of the way or behind cover. Inching your way forward through enemy lines to reach the next checkpoint.
– Real player with 6.0 hrs in game
Odia is a game about purple demons descending from a spiky sky starfish to murder a bunch of World-War-One-ish steampunk knights…
OK, I’m going to recommend this game, but that comes with one big caveat, as I feel it needs to be pointed out that this game doesn’t feel like the “early first-person shooter games” which Odia’s store description evokes. Yes, it’s got minimalistic, maybe even downright crude graphics - but old-school shooters used to be fast-paced, offered many different weapons for any given combat situation and typically had a more thrilling or tongue-in-cheek tone.
– Real player with 4.2 hrs in game
Redneck Rampage
WTF is this game that I’m playing, it’s so bad. the best $14 I ever wasted. This game runs on a shitty version of Dosbox and is a shit to get running, the only thing I can recommend is that you get BuildGDX or RedneckGDX. Both do the trick when comes to wanting higher resolution, better graphics, visuals and a stable frame rate. BuildGDX is the better one as it includes FOV and Music. Here are some links for BuildGDX and help for running the game:
BuildGDX:
https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx
– Real player with 68.8 hrs in game
Redneck Rampage is an interactive work of art about a man named Leonard who is going through a painful experience, we follow him battling himself within his mind which is depicted by many in-game symbolisms, the soundtrack and an overall feeling of sorrow. Redneck Rampage boasts the most amazing artwork, littered with ever-changing vibrant colours utilised in varying alien shooting whilst weaving the undertones of sorrow, alcoholism and depression throughout the game, making for an extremely unique and atmospheric experience.
– Real player with 20.9 hrs in game
Agent 64: Spies Never Die
A retro FPS inspired by classic 90s console shooters. Explore new locales, accomplish varied objectives and fight against state-of-the-art 1997 enemy AI. A work of love by a dedicated fan.
The Agency is sending you on missions all around the world, in order to save it!
Each story mission is a self contained environment where you have to accomplish varied objectives, such as hacking terminals, steal secret plans, free civilian hostages and much more. All the while fighting armed guards in epic shootouts.
Be Agent number 64, the most elite operative the world has ever seen!
Megacopter: Blades of the Goddess
New Twists on the Helicopters You Loved
Megacopter blends 80s/90s retro games (Choplifter, Desert/Jungle/Urban Strike) and TV (Airwolf, Knight Rider) with updated gameplay and sci-fi adventure.
Features:
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Missions: Play a variety of mission types. Seek and destroy missions feature an escalating threat level as you penetrate enemy lines. Rescue missions allow you to save your comrades (choplifter style). Defense missions feature waves of enemies. Boss hunt missions feature a powerful enemy.
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2D Action: Battle enemies on the ground and in the air. Equip the Megacopter with a loadout of weapon systems that can rearm independently. Consume the blood of your enemies to unleash powerful AZ-TECH: ancient weaponry and armor that only the Megacopter can wield.
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Progression: Purchase improvements to the Megacopter and its weapons that suite your play style and preferred loadout. Sacrifice the blood of your enemies to the gods to unlock AZ-TECH abilities.
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Adventure: Meet the sentient Megacopter, Jack the Pilot, Hobo Jones and his crew, and many more.
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Soundtrack: Original soundtrack by OGRE sound. These amazing retro tracks will get you in the mood to seek and destroy.