Eternal Exodus

Eternal Exodus

Story

Welcome to Hell, kid.

The afterlife isn’t what you expected. Sure, you can live forever here, but only if you stay in the good graces of those in power. And it’s looking like you won’t.

Luckily, you have a Subjugator: a forbidden wrist-worn device that allows you to summon demons.

Gameplay

  • 150 unique demons to catch and fuse

  • Form a party of up to 4 demons at a time

  • Fuse demons together to get a more powerful species of demon that inherits up to 4 of its parents' spells and skills

  • Craft weapons and armor for your demons

  • Sidequests to catch legendary demons

  • In classic 90s JRPG fashion, you’ll encounter a variety of minigames during your quest

  • Full English and Japanese support, with more languages coming soon

  • Built in a custom engine on top of Unity

Heavily inspired by franchises like Shin Megami Tensei and Pokemon, Eternal Exodus has a series of mechanics that, while easy to learn, offer depth and complexity. Catch demons in the wild, and fuse them with demons in your party to create stronger species of demons.

Through skill inheritance, you can fuse demons to end up with demons who otherwise wouldn’t naturally be able to learn the skills you give them. Want a Clammy that can cast Heal-All? Simply level up a Whisper to level 8 so it learns it, then fuse the Whisper with a Skullray to get a Clammy.


Read More: Best 1990's JRPG Games.


Eternal Exodus on Steam

Master of Orion 1

Master of Orion 1

I played this game when it first came out kids. That’s right. I played on DOS. My CPU was so slow in late game you’d hit ‘next turn’ and go grab lunch and PRAY it was done when you got back. Games took a while.

Back then you kept your games on a shelf, in boxes like freakin' board games. Back then you went to a physical store and walked around trying to decide what to buy because the gaming magazines with reviews lagged behind the release of games so you had to decide what was good by the box art.

Real player with 4370.9 hrs in game


Read More: Best 1990's Strategy Games.


Minimal micro-managing. Multiple choices: play one of 10 species; 1-5 opponents; 4 “galaxy” sizes; 4-5 levels of difficulty; up to 15 random events, positive or negative that may or may not occur. There is usually more than 1 choice, often 2-4 of next level of technology to focus research on (computer, construction, force field, planetology, propulsion, weapons) and options via sliding bars to apportion research points among categories; likewise choices @ ea planet to apportion among shipbuilding, missile bases, industry, ecology, tech. You have shipbuilding choice features (size/ propusion/weapons/special features); espionage/sabotage/limited interactive communication choices; ship/fleet combat. Graphics limited (2D). If you want to spend less time learning the game and just playing, this is an easy game to learn and can readily be made more challenging by your selection of species, level of difficulty and size of star domain. If current tech-graphics and very detailed management are more to your liking, you will want a more modern version of MOO or one of the more recently developed similar themed games.

Real player with 1154.0 hrs in game

Master of Orion 1 on Steam

The Tenth Line

The Tenth Line

A fantastic turn-based RPG experience that came out of nowhere. The game hooked me with its charm and then kept me with its surprisingly well-written dialog and character development. Every character has a clear reason to exist and be with the party throughout the story. There are many twists big and small that kept me glued to this game. I had trouble sleeping for a couple of nights over the course of my playthrough because of my desire to see how the story unfolded.

Like many have mentioned, the combat system has a steep learning curve. I have never played a turn-based RPG that requires such a great of amount of attention, pacing, and strategy as this one. The game starts out easy enough but ramps up the difficulty real quick, to the point where you may have to consult the manual and/or the disccusion forums to figure out how to play better. If you like your games to be challenging, you will probably love this, but if you don’t have enough patience to fail a few times before things click, this might not be for you. I spent four hours on a main story boss (I’m sure everyone who’s played this knows exactly who I’m talking about), but I had a real blast figuring out how to win (It’s worth noting that this boss had been toned down since I played). There is a story-only option that supposedly removes encounters on the way to bosses and makes bosses simpler. I think the story and writing alone makes this game easily worth it, so this is likely a good option for those who get frustrated spending so much time figuring out how to beat a game (though personally I think removing the hardship of the encounters makes the experience less epic).

Real player with 109.4 hrs in game


Read More: Best 1990's JRPG Games.


Before I go further, I’d never heard of this game before seeing it on a friend’s stream and I have to say, it’s one of the best games i’ve played in a while.

Now, to go in depth and please note this is based on playing full on, not the Light mode…

This game is one of those few games that, when you complete the Story, you can’t help but continue to play more and try to do everything, even with this I find myself playing the story again and again, I enjoy the gameplay and story.

The game’s battle mechanics are unusual, but they actually work quite well imo, also having to consider your SP and which attacks are best for the battle at hand adds to the fun, through defending can be hit & miss depending on certain factors, such as your Training, Power Flow build and Whether or not you use a specific Character’s Super Defense. Of course, Replaying does make battles somewhat easier depending, but battles later can still prove somewhat tricky if you’re not careful.

Real player with 69.2 hrs in game

The Tenth Line on Steam

Dark Quest: Board Game

Dark Quest: Board Game

“Heed my warning well my friends… A new evil has risen in the far east, a sorcerer and a student of chaos magic has arisen and now looks to the west to use his newly found magic. We must send word to the tribes and gather our best warriors. Some of the magic we will face is new even to me. It will be necessary to call upon some old alliances if we are to make stand against this evil. I will guide you in this journey but much will depend on you.”

– Elder

.

• 16+ heroes

• 60+ monsters

• Heroes level up and have more cards and traits

• 80+ cards

• Procedurally generated board, each time you play a random world will be created

• Roguelite experience where you create a party of heroes and play until you win or die

• Persistent world where actions have consequences on subsequent runs

• Survive the skull of fate and the sorcerer’s magic

• Collect treasures such as different items, faces, skins and other cosmetic rewards

• Play multiplayer with your friends

• Controlled random numbers using a predictable random number system

• Heroes have party synergy, likes and dislikes that will affect the dynamics of your party

• Story and Lore

• Unique art world that looks and feels like a board game

• Fallen heroes can become captured and you will need to play a special quest to rescue them

The ultimate tabletop game, unlike anything you have ever seen before!

Dark Quest

It’s a game of your imagination

Dark Quest: Board Game on Steam

Fallout: A Post Nuclear Role Playing Game

Fallout: A Post Nuclear Role Playing Game

فول اوت 1 مهما اثنيت عليها لن اعطيها حقها . لعبة نزلت عام 1997 قدمت قصة جدا جميلة وذكاء اصطناعي جدا مذهل. عمل جبار صراحتا استمتعت بكل دقيقة قضيتها في اللعبة

Real player with 70.5 hrs in game

This can be a bit overwhelming to get started with so I recommend looking up a guide at first, and then when you get a feel for the game, you’ll probably end up liking it a lot more than you expect to. Extra points for a stellar atmosphere and a pretty solid storyline.

Real player with 50.2 hrs in game

Fallout: A Post Nuclear Role Playing Game on Steam

Divided Reigns

Divided Reigns

I never review games. But I know this game is very new and I’d love to convince someone to give it a try.

Divided Reigns starts with your main character, Ailfred, who is the captain of an army who has just conquered a nation but committed atrocities in the process. But his conscience isn’t being silent about it, and his efforts to change course lead to a series of events that go far deeper then he could have ever imagined.

If you’re looking for a high quality movie style cut scenes and fifteen different ways to mash your buttons in combat, this is not your game. If you loved the classic turn-style JRPG’s (think Final Fantasy VI and Chrono Trigger) and are looking for a fresh take on them with an impressive storyline, you’re in for some terrific hours of gaming.

Real player with 171.8 hrs in game

This is an edited re-review

I’ll start this off with the positives:

This dev duo is incredibly responsive to their community. You never know what to expect when something comes out of an indie group, but they seem to go above and beyond trying to fix issues IMMEDIATELY after launch. My original review was a down vote because of the amount of major bugs I had ran into. I recorded them here and even emailed more to their developer-email. I can’t say if they’ve all been fixed, but I know at least one was rectified within 24 hours of reporting it.

Real player with 67.7 hrs in game

Divided Reigns on Steam

Final Fantasy IV (3D Remake)

Final Fantasy IV (3D Remake)

Where do I even begin with how special this game is to me? I was introduced to the legacy of Final Fantasy IV through the DS remake not long after it released, so it’s not like I’ve had decades to dwell on it, but the game struck a chord with me from the very start. The music is enchanting, the story is gripping, the voice cast is phenomenal, and the gameplay hasn’t aged a day. For my review, I’d like to elaborate on each of these points one at a time to give a better sense of what I love about Final Fantasy IV.

Real player with 109.5 hrs in game

This game should be the Gold Standard when comes to “remakes” for it was properly done. The faithfulness that the developers at Matrix Software that took the pains and applied the wisdom to properly enhance the locations from the original that was unable to execute due to the limited capacities on the Super Nintendo (Famicom) now have been given the proper authentic vision the original developers envisioned.

For example: Damcyan (the desert-kingom) has taken the “middle-eastern” flavor and Fabul with its “Chinese” reflection; and of course, Eblan with its “ninja” embracement.

Real player with 85.5 hrs in game

Final Fantasy IV (3D Remake) on Steam

Romancing SaGa 2™

Romancing SaGa 2™

I’m finding it difficult to review Romancing SaGa 2. I ended up loving it, but only after I had read up on some key information about the game mechanics that would have taken my dumb ass forever to figure out without help, potentially long enough for me to quit early. I’m going to go through a couple of the things that I found to be important knowledge, so this is going to be a pretty ranty review.

The music is excellent. In my 150+ hours of playing this game I never got sick of hearing it.

The story felt a bit difficult to stay too invested in. While the open nature of the game and the generation /inheritance system is unique for its time and are good gameplay elements, the sheer number and varying lifespans of each emperor/party member means there’s not a lot to follow on a personal level (which may have been the intent?).

Real player with 157.5 hrs in game

tl;dr SaGa games were flawed, epic, open ended, obscure gems way ahead of their time that few westerners got to play back in the days and that you should absolutely try if you’re into (J)RPGs.

My first encounter with them was in the mid nineties with Romancing SaGa 3. Coming from the likes of Chrono Trigger or Final Fantasy VI, I was hella confused by it. Most of the world was freely accessible from the start and I kept going from villages to towns and from ships to islands into dark caves and dungeons which inevitably led to what seemed like invincible mighty opponents.

Real player with 84.3 hrs in game

Romancing SaGa 2™ on Steam

Worms Armageddon

Worms Armageddon

You can snipe with the shotgun and kill people with a huge ass

Real player with 157.3 hrs in game

One of the best games of all time. So much fun for multiplayer

Real player with 41.3 hrs in game

Worms Armageddon on Steam

X-COM: Terror From the Deep

X-COM: Terror From the Deep

My personal favorite of the first two XCOMs. But that comes with disclaimers. The first is play it with OpenXCOM to deal with some of the bugs.

Good: UFO Defense had good music, the but the music here is insanely good. Creepy, ominous, and uses variants of the same thing. It has a creepy Cthulu vibe in general. Ion armor looks much better than power armor, and you can see the soldiers face’s in the inventory screen all the time.

Alien (sonic) weapons are much better balanced than UFO’s plasma tier because the sonic weapons all have clear strengths and weaknesses. So you have to bring a mix of them. The underwater maps look great. The underwater dungeons look even better.

Real player with 191.8 hrs in game

Ok, before I get into the good, the bad and the ugly, I should say that I DO recommend this game, the reason I’m saying this is that my initial review may sound quite negative. I am writing this just moment’s after playing terror from the deep and I wanted to have a clear view of the game, so without further a due.

This is, without a doubt, THE MOST INFURIATING GAME I HAVE EVER HAD THE MISSFOURTUNE OF PLAYING!!!

This game did the impossible; it managed to be harder than UFO defence! HARDER!

Right, lets go through this in a bit more detail.

Real player with 95.6 hrs in game

X-COM: Terror From the Deep on Steam