King of Retail
TL; DR: A great concept that has been executed pretty damn well. There are a few bugs and complaints, which I detail below. But, I don’t think there’s any issue that should prevent you from enjoying this game if you like simulation-type games.
The devs, or dev, has put a significant amount of sweat equity into making this game. It’s not a AAA game, its an indie dev. This goes to show you that even with a limited budget, games such as this are possible to make and we’re all the better for it.
– Real player with 108.8 hrs in game
Read More: Best 1990's Management Games.
Okay, 101 hours in and I thought I should leave a review as this game deserves it. It’s been a while since any game has captured my attention as much as King of Retail has and always gives me that urge to really want to play it at every opportunity. My niece has been watching me play and now has a store of her own too, she’s only 10 and has understood everything really well. I really need a second PC now! lol
It’s currently in Early Access but has plenty of playability and I really look forward to future updates. The next one apparently brings a ton of new female clothing.
– Real player with 104.5 hrs in game
Caravaneer 2
There are some good bits in this game, but for me, the tactical aspect totally kills it. It is so inbalanced, or rather in favor for AI that it is beyound laughable. Fights will accur as it is part of the game. Now, to keep it simple, you have a Katana, hit enemy who gets 12-20 hit points. He hits you and you suffer 24-42 damage. Even with light armor, makes no difference. Later in the game I had an awesome Armor of Honor (25 damage res), I get hit with a Mosin gun for 40-46 points. I use same gun, or even better M-16 on enemy who has no or light armor (6 damage res) and score 10-12 points. Time after time. BS! Also, remember that it will be almost impossible for you, even later in the game, to hit anything beyond 20-24 tiles, while AI will frequently score hits from 70-80 tiles away. Loads of BS in a bucket of sh-ite. NOT RECOMMENDED!
– Real player with 355.0 hrs in game
Read More: Best 1990's Resource Management Games.
I originally played this and the original as Flash games, I even went so far as to download BlueMaxima’s Flashpoint almost specifically for this one, due to how good it was. The economic simulation, layered with a competent, if monotonous, combat system, as well as a fairly engaging story lent itself to a game that tied me up for absolute ages. I plan on playing this for an inordinately long time, and I already have!
I won’t bother with beginner tips, but keep in mind the game has a strong learning curve; I recommend playing “Story” mode if you’re just starting out for all the free goodies and volunteers. Sandbox puts you in a significantly more difficult starting area, and a generally poorer starting position, i.e. Much fewer free goods and starting facilities. Once you’ve gotten the hang of it, you’ll come to recognise it’s trade patterns and idiosyncracies, and really start to get a feel for the game.
– Real player with 254.4 hrs in game
Arcade Redemption
fun game cant wait for more contact
– Real player with 24.4 hrs in game
Read More: Best 1990's First-Person Games.
Arcade Redemption has provided me with hours of entertainment so far. The included games are fun and can be challenging. Like many arcade games, these can be predictable and that’s part of the fun. The objective is simple. Get as many tickets as possible to buy all the prizes at the counter. Keep an eye on your in game currency, and make sure you don’t run out! Be on the lookout for Easter Eggs =) I agree with others who have stated they wanted more to do in the game. I am very much looking forward to the next update. I hear it’s a big one! (I have no affiliation with the dev or the company)
– Real player with 8.6 hrs in game