Time Loader
A wonderful little game
Not many hours are needed for completion, but the replay value is immense
You control a little robot, sent back in time to save your creator from a debilitating accident
You need to try and remove that which causes the accident to happen
On the way you will need to gather more capabilities
Tighten or remove screws with a screwdriver, or fix electronics with a soldering iron
Also, scattered throughout the game are glyphs, which you will need to collect to unlock the secret ending
– Real player with 9.8 hrs in game
Read More: Best 1990's America Games.
Short but very lovingly designed puzzle platformer with a well-told story. The short duration of the game is not particularly bad, as it is worth playing through the game several times to reach the different endings. The puzzles are clever and playful, but will hardly overwhelm anyone. Some jumps need a bit of timing, but there are hardly any frustrating parts. The controls and the extensions that are gradually being added work flawlessly. Only the grappling hook is a little inaccurate.
– Real player with 9.8 hrs in game
Day of the Tentacle Remastered
A brief overview…
Goal: To stop an evil triangle from taking over the world.
Method: Travel back in time to the day before so that you can stop the triangle from becoming evil in the first place. However, the majority of the story revolves around blowing a large sum of money on a shopping channel product, and finding sources of electricity that you can plug toilets into.
Heroes: The true heroes of this game are a metalhead who has zero book smarts, a trainee doctor who cannot be trusted with her own scalpel, and that nerd from the first game who used to be a coward. This trio receives help along the way from an ex-villain mad scientist, the founding fathers, a hamster and a dead guy.
– Real player with 141.5 hrs in game
Read More: Best 1990's Cult Classic Games.
My previous article on my experiences with working on Day of the Tentacle Remastered cover a lot of my own history with the game, but don’t dive deep into my feelings about the remastered edition itself - after all, the game was more or less finished before I came onboard and I had plenty of time to play through it before I started working on it.
Re-creating low fidelity assets with greater detail removes a degree of ambiguity that different players invariably fill with different impressions. To one person, a few pixels here, might be interpreted as a smooth shape, while to another, the pixel edges define something more jagged - are the ends of Laverne’s fingers square or rounded? Are outlines fixed or varying width?
– Real player with 102.7 hrs in game
Justin Wack and the Big Time Hack
A point-and-click adventure about time traveling, love, and scary-looking robots
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Multiple playable characters
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Puzzles based in logic with a wacky edge
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Sleek animations and voice acting
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Built-in hint system
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Ron Gilbert himself backed the Kickstarter :O
Is it true that the dinosaurs are actually eating cave folk after nightfall?
Do you accept responsibility for Kloot’s education in today’s world?
If you really want to cure that cat allergy, you’re gonna have to do some serious traveling…
Should you get stuck, you can always ask Daela for a hint. It’s OK, she won’t tell.
Read More: Best 1990's Conversation Games.
Sonic CD
It all started when I was 7 years old. My parents gave me a Sega Genesis and a copy of Sonic the Hedgehog for christmas. I fell in love with it the moment I booted up the game. The graphics, the music, the speed! It overwhelmed my young mind. I played it for hours on end, memorizing each level, the location of every powerup, every enemy, every single ring. It was the only thing I did, I stopped going outside and playing with my friends, for Sonic was the only friend I needed. Eventually I became unsatisfied, I needed a new Sonic the Hedgehog game to fuel my addiction. My prayers were answered with the release of Sonic the Hedgehog 2. My parents refused to buy it for me. They believed I was too obsessed with the first one and knew that buying the second one would only make my obsession worse. This devestated me. I NEEDED that game, I felt like an alcoholic going through withdrawl. I lost all of my spirit, I had trouble sleeping at night, and sometimes I would experience hallucinations where Sonic was in the room with me. I begged my parents every day, but they wouldn’t budge. I felt I had lost the will to live. Thankfully, I got the game. I aquired it the same way every kid got something that they wanted but their parents wouldn’t buy for them, Grandma. I was overjoyed, finally I could experience the masterpiece that is known as Sonic The Hedgehog 2. This time he was accompanied by Tails! I was delighted. I played this game, and mastered it like I had the original. By now I had lost contact with society, I didn’t talk to anybody at school, I had no friends, and I never left the house. This didn’t bother me though, in fact I preferred it that way. Just as I started to get bored of that game, Sonic 3 came out. My obsession had hit an all-time high, I was amazed at the quality of that game. We now had Sonic, Tails, and Knuckles. They were my friends, or “The Gang” as I called them. My parents were scared of me now. If they tried to take the game away from me, I would throw a tantrum and break things until they gave it back. No amount of reasoning, counseling, or Native American rituals could change me, because by now Sonic had was not just an obsession, but a lifestyle. I lived and breathed Sonic. But then came the dark days, no sonic games were coming out. Sega had stopped supporting the Genesis, and had launched the Saturn. I didn’t have one, but that didn’t matter. No new Sonic games were coming out. There were rumors, but the only one that ever turned out to be true was Sonic R. I saw it as an abomination, how could Sega do that to Sonic? After several years I had just about given up. I would often times cry myself to sleep, believing that Sega had given up on the blue hedgehog that I had come to adore. I wrote my own stories about Sonic, but they weren’t enough. But then it happened. I was at the grocery store with my mother, when I saw it: A magazine with a picture of the Sega Dreamcast plastered right on the cover. I begged my mom to buy it for me, and she did, relieved that I wanted something that wasn’t Sonic related, or so she thought. I read the articles about the upcoming system, and then I saw what I have been wanting to see for years, a new Sonic game was in the works, and it was 3D too! My life had a purpose again. When the day finally came, I was there. I was the first in line, I had convinced poor old Grandma to buy it for me, and I made sure I got a copy of Sonic Adventure. If the games on the Genesis amazed me, Sonic Adventure left me speechless. The worlds were so detailed, the graphics so realistic, the music blew me away. This was the way Sonic was meant to be. It rekindled the fire that had laid dormant in me that is Sonic. I wrote more fanfiction, I made my own fancharacters and I even shipped them. Then I realized something, Sonic wasn’t just a blue hedgehog on TV, He was a part of me. I became one with Sonic. If you want to be like me and know what truly matters in life, I fully recommend this game to you. Sonic is more than just a game, Sonic is a way of life.Go see the sonic movie, speeding to a theater near you February 14th, 2020.
– Real player with 42.0 hrs in game
Sonic CD is a pretty good game that took advantage of some great ideas, but after multiple playthroughs, I felt that it was marred by noticeable flaws which dragged down what would otherwise have been a solid game.
Time travel enhances the exploration factor to Sonic’s already multi-tiered level design by creating secondary objectives that require seeking out specific objects, in addition to changing the terrain for each time zone. This gameplay element is reinforced thematically; if you don’t find the badnik spawners, the zone enters a Bad Future where Eggman has soiled the landscape… but if you do destroy them, things look even better than in the Present, and as a bonus all of the enemies are destroyed. I always feel a certain sense of satisfaction from going to the Past, destroying the spawner, and then going into the Future of that same level to enjoy the scenery and rack up rings and 1ups (“I did this, and now I’m reaping the rewards”). You can also create a good future by collecting all of the time stones (which also gives you the “good” ending, as miniscule a difference as it is).
– Real player with 28.1 hrs in game
Red Comrades 2: For the Great Justice. Reloaded
A poor attempt to cash in on the success of the previous game, about 25% of the locations and dialogs are from the first game, when I started playing at first I though I’m playing the first game again. puzzles are TOO easy to the point where you just need to visit all the locations a couple of times and youre done. The story line is very weak, basically one of the heroes gets some brain implant and they travel to the future to get it removed via plastic surgery, thats it. Most of the characters are reused, there are maybe 3 new characters in the entire game. The game itself is very short,
– Real player with 54.4 hrs in game
This game is more of add-on, than of sequel in a full meaning of this word. Much of game’s sprites vere reused, especially in the first location, but some new characters appears as jusk reskins of those from the “Red Comrades 1 ”. Also, albeit this game is stand-alone, it’s much shorter than the previous insallement, and can be easlily done in under in 50 minutes.
Conceptually, this game is mainly focused on how in the late 1990s developers saw “the land of the free” throught the prism of the Soviet folklore. They were also making fun of some “western realities”, that have been a fashion in Russia back then. Previous installement seemed to reflect briefly the same theme whilst our stay on the “Brothel level”, and this adds more.
– Real player with 10.6 hrs in game
Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack
I have separate reviews for both games included in the double pack
Ben there, Dan That.
This is a legitimately funny and great point and click game. Ben There, Dan That has the point and click elements you expect: inventory, combining items, interacting with NPC’s, puzzles. But it does this with really great humor. Throughout the game I was chuckling to myself at the dialogue between Ben, Dan and the characters. It was breaking the fourth wall a lot and poked fun at itself and the genre. I truly enjoyed playing this and wish it was longer.
– Real player with 13.4 hrs in game
This is a review of the first game of this bundle: Ben There, Dan That.
Ben There, Dan That! is an adventure game in the purest tradition of the genre. If you’ve played LucasArts adventures in the 90’s, you are in familiar territory (and also, lucky). Same if you played 90’s Sierra titles (except you weren’t so lucky). Indeed, you’ll find again every emblematic ingredient: look/use/talk/walk commands, inventory management, branching dialogs, humour…
The story begins with our two heroes, Ben and Dan (who happen to be digital incarnations of the game designers) coming home from a jungle expedition, just in time for watching Magnum P.I. on the TV. Unfortunately, the aerial is broken and you must help our heroes fix it. It very soon happens that Ben and Dan get abducted by aliens in the process. They (and you) must therefore navigate through alternative dimensions if you want to go back home.
– Real player with 9.7 hrs in game
A New Beginning - Final Cut
A New Beginning is a time-travel Point & Click Adventure game. While it opens in the distant future, most of the game is played in the more recent past. The game has a heavy political focus on climate change and conservation, but I think it fits it well into its narrative while maintaining a fun game environment.
The story is another post-apocalyptic disaster, this time, focusing on humanity’s inability or unwillingness to stop climate change, which leaves the future with a devastated planet that is about to be wiped out by a solar flare. In the future a team team is sent back to the past to bring about change to save the planet. You play alternately as two protagonists, Dr. Bent Svenson and Fay. Bent is a retired scientist who had been working on a sustainable energy source. He’s bitter and disillusioned over the slow progress of his life’s work and the sacrifices he made for his research. Our other protagonist Fay is optimistic and a bit naïve, but truly believes they can save the world. Overall, the story does sometimes feel a little preachy about the environment and climate change, but it is a pretty big element of the story and the motivation for the characters, so it makes sense in the context of the story.
– Real player with 57.3 hrs in game
I wouldn’t recommend this game, at least at full price.
To begin, A New Beginning is a point and click adventure that has some decent strong points. It has great music and background set pieces. Oftentimes, it is lighthearted and doesn’t take its ridiculous premise that seriously, and there are even some decent introspective moments interspersed throughout. It has a very likable main character in Bent Svensson. Its best points during gameplay come in the form of straightforward puzzles that require heavy critical thinking but do not require you to, in the words of another commenter, ‘have a telepathic link with the developer.’ A New Beginning is at its strongest when its newest puzzle doesn’t require heavy backtracking but still asks you to put in some decent legwork to find the solution.
– Real player with 12.0 hrs in game
Always The Same Nightmare
Always the Same Nightmare Review
7.8/10 - Above Average
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Good music
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Fun gameplay
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Good level design
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Inconsistent graphics
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Bugs & crashes
Playing through and 100%ing Always the Same Nightmare (ATSN for short) was a much more enjoyable experience than the developer’s previous game, Bloopy & Droopy. Both games are fun to play but I think ATSN is much more up my alley in terms of game design since I really enjoy faster paced, difficult games. I think on that front, ATSN nails it. It is a very fast, challenging game and it is very satisfying to overcome challenges.
– Real player with 13.1 hrs in game
Kraken Academy!!
I’m still playing through the game so I will try to return to this review and update it upon completion!
So far, the game has been really fun! I love the soundtrack and the art style. The characters are all very quirky and unique, and I think the lil profiles you get in game are a nice addition. The mechanics of the game are interesting; I love the time travel and mystery solving aspect. I played on stream, so it was nice having other people help me because there are definitely lots of different details that you may miss on first pass.
– Real player with 10.5 hrs in game
More interesting reviews on Fenol Baron Approves Curator Page
The first day at the new academy turns for a shy guy not into a noisy party, but a quick collision with reality. And the academy is strange, and some bum is yelling at you, a huge talking Kraken is floating in the lake. Most importantly, now it is not your parents, but only you who manage your time. Literally. Making the time loop the main gameplay element is a very risky undertaking, but it worked out just fine. Returning to the past does not get boring, does not become some kind of foreign element for the grind of currency, but allows you to deeply feel the game concept, build complex secondary tasks, competently divide the game into chapters, while not formalizing it with banal inscriptions “Chapter 1, Chapter 2, etc. “. Because of this, the presentation of the plot feels so smooth, so crisp that there is simply no time to get bored, you are constantly in the center of events.
– Real player with 8.1 hrs in game
Survival RPG 3: Lost in Time
As its two predeseccors, it is a nice simplistic adventure and survival game. It is a little bit more complex. I enjoyed it very much and hope for more in the future!
– Real player with 14.8 hrs in game
Fun casual crafting adventure
– Real player with 12.8 hrs in game