Wager
I really want to give this a good review but I have only been playing for a bit (5h or so of play) and I think I am done? No progression, unlimited cash, most runs. If it goes no where then what is the point? I have done a few runs and it seems very limited in variety. ALso, fix the numbers, add notation or something to that at least we can see the big numbers. This game needs some work to be worth paying for.
– Real player with 3.0 hrs in game
Read More: Best 1990's Strategy Games.
Fun little game, needs lots more items and has some balancing issues and bugs
On my first game I have found Assembly Line + Stacking Use ‘em is very broken, add some above and below 10 free money and you can catapult into the stratosphere very quickly.
I ended up getting so much money I caused a buffer overflow plunging me into negative coin values XD
Would like to see more than 28 items, as you get to know all of them and which ones are useful and which are not very quickly.
Needs some more work to make the gameplay interesting for much longer than half an hour or so
– Real player with 1.4 hrs in game
Cult of Dawn
Experience the story of two characters attempting to survive as a mysterious event strips away the bounds of reality itself in Cult of Dawn, a third person horror adventure inspired by classic survival horror titles of the 90s and early 2000s. Featuring tank controls, fixed and over the shoulder camera angles, old school inventory management and more.
- Fight off mysterious entities while exploring a variety of locations, from an abandoned mansion to ancient catacombs, desolate woods, an old apartment complex, dark, urban alleyways and more
Read More: Best 1990's Gore Games.
HYPERVIOLENT
HYPERVIOLENT is a brutal, fast-paced old-school FPS in the style of classic sprite-based 3D games from the 1990s. After responding to a distress signal from Commodus Asteroid 27-C, a remote mining colony, you find yourself in the midst of a violent outbreak among its inhabitants. You must unravel the secrets of the station as you seek an answer to the madness within its complex corridors.
Obliterate your foes with an array of guns and melee weapons that can be wielded in nearly endless combinations, and take the VIOLENCE to the next level with Multiplayer support for up to 30 players in a variety of thrilling game modes.
FEATURES
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Gorgeous 3D / Pixel Hybrid
Explore the rich environments of the I.E.C. Commodus station and paint them with viscera, rendered in a combination of classic low-poly 3D, and hand-crafted 1990s pixel art aesthetic.
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Brutal, fast-paced combat
Feel the adrenaline rush of an old-school shooter, the way FPS games were meant to be played! Dual-wield over 20 unique ranged and melee weapons to tear through everything in your way.
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Use the environment to your advantage
Utilize switches, computer terminals, keycards & other control mechanisms to navigate the labyrinthian station and manipulate your environment.
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RPG / FPS mechanics
Manage your inventory, upgrade weapons, interact with NPCs, & peruse through computer data logs to further your mission in this exciting, authentically nostalgic experience.
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Multiplayer
Battle up to 30 of your friends head-to-head in Deathmatch, Team Deathmatch, or survival. Take on the horrific challenges of the I.E.C Commodus with 4-person co-op!
Read More: Best 1990's First-Person Games.
The Benza RPG
For fans of the television show, The Benza RPG is a dream come true. Literally every character in The Benza and Benza English can be found in the game.
The battle system reminds me of Final Fantasy 10 as you can switch characters in and out of combat if you have more than four. Each weapon has different skills attached to it which allows you to customize your team a bit. Party members each have their own set role in combat. Each character is really useful, and there is no character that I just left on the bench. My favorite part about this is that even characters not in combat gain experience. It was really fun that the main cast of the television show voiced their characters, but I wished they had subtitles. Maybe a future update?
– Real player with 67.2 hrs in game
A bit of backstory. The Benza is a Japanese web tv show about a couple guys wanting to replace their broken toilet seat and end up getting dragged into a crazy supernatural quest to save the world. The Benza RPG is a nice companion to the show, trapping the whole cast of characters in a video game universe. If you’re familiar with the show, the humor sticks, so I recommend watching a few episodes first. Otherwise, I don’t know if anything would make sense.
Pros
-surprisingly deep story
-witty dialogue
– Real player with 14.7 hrs in game
Underground Miner
Feels like it was put together for a game jam in 1 day. Should be free. Crapware
– Real player with 0.3 hrs in game
Magical Stock Princess
This is a pretty cool casual game that has some nice replayability.
Don’t pass it up!
– Real player with 1.4 hrs in game
Sabre Team
I figured this would like a cool little X-com: UFO Defense type of game, but I was mistaken. The UI is somehow even less user friendly and the entire objective of the game seems to be in finding ways to piss me off.
I expected better, honestly.
– Real player with 0.2 hrs in game
Warden: Melody of the Undergrowth
Oh boy where to begin, wish I could give stars instead of just “yes” or “no.” Well There are goods and bads to it. But not enough goods to justify $22 (CDN) I’m glad I got it with humble bundle. The game itself is pretty good, there are just a few cons that drag it down to the point that makes it hard to recommend at $22.
Pro’s
-Unique and original story. There is so many tropes and over done stories and copies out there, it’s nice to see something unique for a change. The game doesn’t go too heavily into the story through the playthrough, but if you read all the tablets and lore you figure out easily whats going on.
– Real player with 12.9 hrs in game
See written review below or watch it here: https://youtu.be/cTXARvbmlrU
TL;DR: SKIP TO CONCLUSION!
Warden: Melody of the Undergrowth is an action adventure platformer that gives a good sense of nostalgia to the old school N64 Legend of Zelda.
You play as a young child who is trying to find his father, who visits the spirit realm, and sort of merges with the two other children to try and protect the forest. The world is open, but there are a fair amount of loading screens when going between areas.
– Real player with 11.5 hrs in game
King of Retail
TL; DR: A great concept that has been executed pretty damn well. There are a few bugs and complaints, which I detail below. But, I don’t think there’s any issue that should prevent you from enjoying this game if you like simulation-type games.
The devs, or dev, has put a significant amount of sweat equity into making this game. It’s not a AAA game, its an indie dev. This goes to show you that even with a limited budget, games such as this are possible to make and we’re all the better for it.
– Real player with 108.8 hrs in game
Okay, 101 hours in and I thought I should leave a review as this game deserves it. It’s been a while since any game has captured my attention as much as King of Retail has and always gives me that urge to really want to play it at every opportunity. My niece has been watching me play and now has a store of her own too, she’s only 10 and has understood everything really well. I really need a second PC now! lol
It’s currently in Early Access but has plenty of playability and I really look forward to future updates. The next one apparently brings a ton of new female clothing.
– Real player with 104.5 hrs in game
The Castle
Wonderful little oldschool point and click adventure game! I very much enjoyed the graphics, environments and the atmosphere! Absolutely LOVE the comfy castle interiors! It’s a real pleasure exloring it. The artstyle is absolutely on point and gave me huge nostalgia vibes throughout the game. Multiple endings and achievements keep you coming back for more.
No so good:
- this game feels unfinished with the writing. Apart from some dialogue, there really isn’t that much text in the game. I was especially disappointed with the lack of (humorous) comments when interacting with the environments. I tend to “look at” every object I can identify. In this game, the characters usually repeat the same few words. For example: “nice door” - “interesting” - “I don’t want to insert action” etc. This is a missed opportunity in my opinion.
– Real player with 22.4 hrs in game
Feels like Maniac Mension!
– Real player with 17.2 hrs in game