UnScared
Game mang tới nhiều cung bậc cảm xúc khác nhau, khiến người chơi bị ám ảnh nặng nề. Tôi xin phép nghỉ giữa chừng. Ko dám chơi tiếp! Cảm ơn các bạn đã tạo ra con game tuyệt vời này! Mong được trải nghiệm tiếp những sản phẩm từ các bạn!
– Real player with 0.8 hrs in game
Read More: Best 1990's First-Person Games.
greatest game of all time, yet you can not actually beat the game it seems. The monster is easy to get away from.
– Real player with 0.5 hrs in game
Double Memory
It’s a well made implementation of the classic Memory concept. While there are not many levels, they are still a nice challenge and training. The achievements can easily be finished in less than an hour.
The game is surely worth its current price.
Really like to see an Indie developer react to reviews and bring out two patches based on them within one week of release.
– Real player with 2.5 hrs in game
Read More: Best 1990's Indie Games.
Well not much I can say about this game
No + and - below just notable things
-Completed it in 15 minutes with ALL achievements
-21 level (3-4-5-6-7-8-9) different cards on the table)
-Very annoying star shower when you correctly pick 2 cards
-Best price for such a game is 1$ so I can say that this is a value for money game
-Steam achievements - EASY +1 perfect game
-No cards
-Screenshot feature doesn’t work
Yes there are some easy to make steam achievements, the developer just forgot to put that tag on a steam store page.
– Real player with 1.3 hrs in game
Red Comrades 2: For the Great Justice. Reloaded
A poor attempt to cash in on the success of the previous game, about 25% of the locations and dialogs are from the first game, when I started playing at first I though I’m playing the first game again. puzzles are TOO easy to the point where you just need to visit all the locations a couple of times and youre done. The story line is very weak, basically one of the heroes gets some brain implant and they travel to the future to get it removed via plastic surgery, thats it. Most of the characters are reused, there are maybe 3 new characters in the entire game. The game itself is very short,
– Real player with 54.4 hrs in game
Read More: Best 1990's Dark Humor Games.
This game is more of add-on, than of sequel in a full meaning of this word. Much of game’s sprites vere reused, especially in the first location, but some new characters appears as jusk reskins of those from the “Red Comrades 1 ”. Also, albeit this game is stand-alone, it’s much shorter than the previous insallement, and can be easlily done in under in 50 minutes.
Conceptually, this game is mainly focused on how in the late 1990s developers saw “the land of the free” throught the prism of the Soviet folklore. They were also making fun of some “western realities”, that have been a fashion in Russia back then. Previous installement seemed to reflect briefly the same theme whilst our stay on the “Brothel level”, and this adds more.
– Real player with 10.6 hrs in game
DarkHouse
DarkHouse is a survival game in a night psychiatric clinic in the genre of first-person horror. A mysterious creepy doctor is tearing at your heels trying to kill you.
Uncover the mystery of the psychiatric hospital by collecting elements for the ritual to bring the infernal monster back to the underworld.
The main character: A vulnerable girl Sofia lives alone with her grandmother, in order to somehow make ends meet, she moonlights as a nurse at night in a psychiatric clinic.
Red Man
This is a pretty fun game, I’m surprised it has no reviews. It is extremely hard though and pretty confusing. The game constantly punishes you and it’s hard to tell if you’re playing it the way it’s meant to be played. Definitely worth checking out for people who are up to a challenge.
– Real player with 0.9 hrs in game
Fantastic experience for the price from what I played so far. Clever themes and evocative of old-school games beyond just the graphics and controls. I can’t even say this game being confusing and difficult is a bad thing since it becomes part of the game’s themes and overall feel.
If you hate games where the fact that they’re unfair is “part of the point,” maybe skip this one, but for those that like to feel their games as well as play it, for the price, this game is very high quality. And be glad there’s no walkthroughs for the game - working your way through it on your own terms is one of the most fun and satisfying parts of the game.
– Real player with 0.4 hrs in game
Silence Channel
This is a very scary game to play! Although, they never explained why it was called “Silence Channel,” never explained why the couple in the picture had no faces, and at the beginning they said it was a cottage but then in the end it turned out to be a mansion but there were some weird rooms you had to go in that were also never explained. Some of the puzzle were definitely EXTREMELY hard sometimes, but if you go into your inventory it will give you a hint for how to solve the puzzles! There was one bug that made me so mad… I exited the game and it would not let me continue and i was more then halfway done! I had to go and speed run the entire game again in order to get back to my spot! Overall though I would recommend it! If you are not very picky about details and would like a bunch of pretty good jump scares, I’d definitely play this game!
– Real player with 100.0 hrs in game
Took 7 hrs because I have Bipolar Depression and I had a bad episode today and forgot to stop my game
This is a absolute hidden gem of a game, I’m surprised this game was so good and for ONLY $5!! The loading screens had great quotes and I loved that the puzzles actually made you think and pay attention as well as use some math skills. Saman, this was a great game my friend; you and your team did a fabulous job creating this game!!
Graphics: (10/10) My favorite PS1 look and it was very well done on this game.
– Real player with 7.6 hrs in game
Deja Vu Collector’s Edition
You can watch a full in-depth review of my thoughts on YouTube , or read my summarized review by reading every other sentence.
The premise is simple: your girlfriend, soon to be fiance, was supposed to take a plane to meet you, but she never showed up. In your infinite wisdom, you end up taking a plane to a fictional city in Russia to try and find what happened to her. Afterwards, it’s not just puzzles for the sake of puzzles, this plays like it would be a great adventure game like the old LucasArts days, because while you have to do things inconveniently, you’re not expected to just click your mouse all day long, there’s a rhyme and reason behind everything you do.
– Real player with 0.3 hrs in game
Broken Sword: Director’s Cut
I played the original Broken Sword for the PS1 back near when it first came out and was absolutely addicted to finishing it. I loved it and felt it fully deserved the acclaim it received. In the years since, I’ve played it through again a few times although more for the nostalgia and amusing dialogue - alas, I could always remember the path through the game, so it didn’t present any further challenge. So finding out there was a Director’s Cut seemed brilliant. More Broken Sword!
Having now done so, my feelings are unfortunately leaning to the negative. But there was a mix of good and bad. Here in my opinion what was done right:
– Real player with 23.5 hrs in game
How can an American’s vacation in Paris go wrong? especially when all he planned on doing is visiting the Eiffel tower, buying a small figurine of it, and stopping at the first cafe he spots that have an attractive waitress working in it??
well, not if the whole cafe gets blown up and he miraculously survives the explosive just to find out that he always wanted to play detective… and here is his chance!
a wannabe detective and a Journalist meet one another by pure luck or a twist of fate not knowing what they are dealing with whatsoever or that they are going to look behind the curtains which no one is supposed to look behind. and one could argue that it’s the best part of the game, how things evolve from nothing to a multi-layers complex narrative that starts with a clown’s red nose and ends in the Syrian desert or at the end of the world, West.
– Real player with 20.7 hrs in game
Mental Hospital - Child of Evil
You work as a reporter for a small local newspaper. One fine evening, you receive a message from your friend Ada that something mystical is happening in the vicinity of the Santa Monica Psychiatric Hospital. The most hopeless psychos from all the states were brought there! So you take a video camera and decide to check what was really going on there. But the story you’re getting into is so terrifying that you will remember it for your whole life! And it depends only on you whether you can unravel this tangle of chaos and horror and survive.
Seven reasons to download Mental Hospital right now:
→ Solve the mystery of the mystical phenomena that are rumored;
→ Many scary monsters and animals.
→ Many available levels to complete.
→ An exciting and unpredictable plot will not leave you indifferent.
→ Stunning graphics.
→ A perfect horror game: intense gameplay, scary monsters, sudden screamers, as well as a chilling atmosphere.
→ You will be accompanied by the natural sounds of the environment, which convey the effect of presence and plunge into madness.
The Night Way Home | 帰り道
The Night Way Home | 帰り道 was a fun experience. It’s definitely a good game, with a lovely story, but also needs quite some polishing…
The first big thing to talk about, is the panic meter, which is a pretty cool mechanic. Stay calm unless you want the spirit to know exactly where you are. What I would’ve preferred though, is that it was a little more punishing. For me, there was no real “fear” when I was panicking, you just start dodging the spirit while going to your objective, and that’s pretty much it. I would’ve preferred if it were a bit more “stealthy”, which would’ve made the whole experience a lot more rewarding.
– Real player with 4.3 hrs in game
Wth Chillas Art? I’ve enjoyed the majority of their titles, especially the atmospere and slow build.
Here there is no atmosphere, no build up, instead of which we get infuriating gameplay. Being harrassed by ghosts and constantly running away from objectives in maze like enviroments. After an hour I am much more annoyed than scared.
You want to get somewhere or do something, getting a ghost in your way, having to run around like crazy (because they are fairly fast), round round ‘til it chills down, and then hopefully get something done or find something new.
– Real player with 3.5 hrs in game