Inferno - Beyond the 7th Circle

Inferno - Beyond the 7th Circle

Inferno - Beyond the 7th Circle is a first-person RPG with a horror theme that’s a sequel/spiritual successor to The 7th Circle - Endless Nightmare. Plot-wise there’s no connection between the two games–in the 7th Circle you played a man’s subconscious fighting his inner demons, and in Inferno you play a human survivor fighting literal demons who have all but conquered Earth.

It’s hard to review Inferno without comparing it to the 7th Circle because the two games are so similar. Both are first-person dungeon crawlers, and the basic gameplay of the two games are identical. Nearly all of the enemies are identical too. (there are only 7 or so new ones not counting palette swaps) If you liked one you’ll probably like the other, and vice versa. Where the games differ is that The 7th Circle was restricted to a single dungeon with 20-odd floors and had a permadeath/metaprogression mechanic; Inferno is more of a sprawling open world and abandons the permadeath model for a more traditional RPG.

Real player with 50.0 hrs in game


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Finished the game

Pros:

-Enjoyed character customization and the control given to me for said character growth.

-Enjoyed RNG rolls for gear.

-Enjoyed combo build up in combat.

-Enjoyed utilizing spells and status ailments for a varied combat experience.

-Enjoyed the 1st 2/3rd of the game in terms of difficulty.

-The setting is very unique and I feel it will likely become the new sensation as cyberpunk dies down.

-Enjoyed punching out demon lords and the duke of hell with my bare hands 10/10 would fist hell spawn again~

Real player with 40.4 hrs in game

Inferno - Beyond the 7th Circle on Steam

Stonekeep

Stonekeep

While not as intricate and complex as the Eye of the Beholder series, nor as vast and grandiose as the Might and Magic series, Stonekeep is surely a great addition to the dungeon-crawler genre.

The motion capture technique still gives a little something extra to the game’s visuals.

Music is on point and follows accordingly.Nothing great but it sets the mood.However, there are some singing faeries midgame that will definitely make your day :)

This game does suffer from a couple of bugs that may halt your progress.So be sure to keep a different save at the start of every level.(You should be doing that anyway)

Real player with 37.0 hrs in game


Read More: Best 1990's First-Person Games.


One of the best entries in a classic genre that has only recently seen a revival thanks to titles like Legend of Grimrock, and a piece of PC gaming history as one of the first titles to offer support for Windows ‘95.

Stonekeep offers everything one expects from a classic first-person, grid-based action RPG and more. The setting is interesting and well-fleshed out. The cast is full of wonderful and diverse characters – fully voice-acted, quite possibly a first for the genre. There’s even a nice recipe for muffins hidden in the game’s data files.

Real player with 33.7 hrs in game

Stonekeep on Steam

SlideNSlip

SlideNSlip

SlideNSlip is a challenging and addictive (but simple) puzzle game. Move Mac and the penguins around, and guide Mac to the jet ski in the center of the level.

Rules

1. Click on Mac or a Penguin to select him/it.

2. The selected character can then be moved horizontally or vertically, as long as the move is valid.

3. A move is only valid if there is something for the moving character to slide into (i.e. Mac or a Penguin).

4. Once a character has started moving, he will continue until he slides into another character.

5. Watch the trailer to get a good idea of what the gameplay is like.

Features

  • Over 65 unique levels ranging in difficulty from mindlessly easy to break-your-computer-screen difficult

  • 10 super awesome background songs written by cubic lights

  • An undo button, allowing you to undo your previous move in case you need to go back

  • 6 different save files, so lots of people can enjoy the game

  • TONS of penguins

P.S. No penguins were harmed in the making of this game.


Read More: Best 1990's Old School Games.


SlideNSlip on Steam

Smart Moves

Smart Moves

just play

Real player with 2.7 hrs in game

Like many games of the puzzle genre, the artwork may seem simplistic, but it works for this game. You’re not here for the graphics anyway, but for the puzzles. I like how this game ramps slowly - showing you how to use opening chests as a way to “skip” a turn and get the baddies close to your sword. One thing to remember is that to complete a level you just have to get all the chests, not kill all the baddies. I struggle with a few levels until I realized I could just let the baddies chase me around the map while I moved to get the chest. I have only a few nitpicks

Real player with 0.6 hrs in game

Smart Moves on Steam

CubeLines

CubeLines

CubeLines is balancing act. Taking a risk and go for the big score in one go or play it safe and steady. You can choose how you play it. There are no timers, take all the time you need for your next move or swing it and see how it goes.

By arranging 5 or more cubes in a line, you can clear them from the board but there is always those few that stay behind. It starts of easy; you think you have the control over the board but turn by turn it start to fill up.

Go for high score for longer games or complete a few challenges for a quick game. And for those moments when you simply want to relax there is an easy mode, to simply play!

CubeLines on Steam

Neon Snake

Neon Snake

This game is lovely. It gives the player what it promised, and does it in a fun way. What I would love to see in this game, however, is some sort of competitive style of game-play. Maybe implement a leader board of sorts? It’s just my opinion, as this game is a little bare. With that out of the way, I honestly do enjoy this game.

Real player with 0.8 hrs in game

good nostalgic game

Real player with 0.5 hrs in game

Neon Snake on Steam

Chip’s Challenge 2

Chip’s Challenge 2

I started playing the Windows version of Chip’s Challenge way back when I was five years old. It took a good three years to beat the game, but they were three very enjoyable years. Shortly afterward, around 1997 to 1998, I discovered a small online community dedicated to the game, which was buzzing about a potential sequel. Sadly, by the time its development was finished in 1999, the sequel never saw the light of day due to publishing problems. So that should give you an idea of just how much time fans have been waiting to see this game. In the meantime, the CC community grew and started developing its own official fan-made sequels to the original game in lieu of CC2, and CC developer Chuck Sommerville released a successor to his original called Chuck’s Challenge.

Real player with 7943.2 hrs in game

It’s Chip’s Challenge 2, and I enjoyed it enough to play through the entirety all at once.

Took over 13 hours. Totally worth it.

Anyway, everything from the original returns here, as well as a huge pile of new elements that, though overwhelming at first, are definitely introduced at a reasonable pace. Some levels have time limits a bit on the short side for their puzzle (often these are bowling ball on rail puzzles) and there are quite a few more short time limit levels in the game: though these are more straightforward, where the time limit merely adds to the challenge rather than frustrates by running out of time right as you’re approaching the finish.

Real player with 342.7 hrs in game

Chip's Challenge 2 on Steam

Reskue

Reskue

Silence on cosmic station somewhere in deep space. Scientists no answers.

You are a agent, who must inspect station and save people and science ultimate discovery.

Scientists in a cryostasis sleep, system of station awakens and unfreeze people, but scientist hard to thinking.

Enemy is unknown, technics engaged destroying people, materials, ammo.

Stock still have equipment can you use in mission.

Your ship use radioactive fuel.

Save scientists, take care of science, and good luck!

Reskue on Steam

Delta Light

Delta Light

Cool take on the old Jezzball concept. It’s got a few bugs but overall solid. Definitely worth a try!

Real player with 30.8 hrs in game

This game is awesome and very addicting. It has many levels, so you do not get bored. It’s music is nice and retro. The concept is very smart. I fully recommend it.

Real player with 10.9 hrs in game

Delta Light on Steam

GraviFire

GraviFire

Puzzle game with very interesting mechanics and charming pixel art. Game is a bit short, with only 50 levels. Difficulty isn’t that hard, enough to make you think, but the lack of an undo button can get pretty annoying, and I feel that it adds some artificial difficulty, but the game is still pretty doable with patience. Having said that, it is pretty cheap, and is unique enough for me to be worth a buy.

Real player with 4.3 hrs in game

gravifire is a sokoban-like/sliding hybrid set in space. block pushing comes into play by directly controlling a green alien trapped inside a strong body suit or something (there’s a short cutscene at the beginning), so you can move stuff around yourself, but the gravity changing mechanic moves all the crates in the same direction at the same time, hence the likeness to sliding puzzlers.

Real player with 3.7 hrs in game

GraviFire on Steam