Zephyr
In the 24th century, Earth is overpopulated and humanity is forced to spread out to other plants to secure more resources. Extremely powerful corporations vie for control of new planets, hungry to exploit their resources and secure more power over other corporations.
The battle for corporate rights to planets has been organized into a fast-paced, violent battle sport where hovering combat vehicles called Zephyrs race their way to victory in the Interplanetary Battle Circuit. You are a Zephyr pilot, racing under the banner of your corporate sponsor. Now you must race, dodge and fight your way across the finish line in a battle for glory and for your life.
In Zephyr you can:
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Choose a corporation and pilot their Zephyr, each with unique stats
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Pilot your Zephyr in a first-person view
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Bring down your opponents with your turret-mounted cannon
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Collect power-ups to improve your Zephyr’s offensive and defensive capabilities
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Race through beautiful, maze-like cyberpunk arenas
Note: Multiplayer is not supported for this release due to the age of the game, though all original multiplayer content is included.
Read More: Best 1990's Dystopian Games.
Starfighter Arduxim
If you have a HOTAS or maybe two joysticks laying around; this is totally worth the 5 bucks you will spend on it. Its playable with a controller, but its way superior with better input hardware. Its got a little depth, but its mostly simple space flight/combat stuff. Has multiplayer but I havent tried it yet. Also, it works with Trinus VR quite nicely.
– Real player with 3.1 hrs in game
Read More: Best 1990's First-Person Games.
Simple but fun!
This game has a nice, but short storyline. Your ship can be equipped with different primary and secondary weapons, which will be unlocked for different missions in the campaign.
Mission and story descriptions are written and some parts have voice acting too.
Graphics are very simple but still sufficient, the soundtrack is great and fits perfectly.
Flight mechanics and dogfights are pleasant and challenging with increasing progress.
There are a good amount of options for e.g. scale, graphics, and ofc controls - HOSAS is no problem!
– Real player with 2.4 hrs in game
The Killing Cloud
CAN YOU BREATHE NEW LIFE INTO A DESPERATE CITY THAT"S GASPING FOR AND AND GRASPING FOR HELP?
San Francisco in the 21st Century. The City by the Bay’s famous fog has become and infamous lethal shroud. A permanent toxic mist that’s choked half the population, and now cloaks the sinister doings of a fanatical crime syndicate, The Black Angels. You, you’re the grittiest hard nosed cop ever to wear an SFPD uniform. Your assignment: descend into the poisonous mist in your XB500 hoverbike, capture the villainous ringleaders, and solve the mystery of the Cloud that kills. Hurry, before San Francisco gasps its last breath.
FEATURES:
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Unique adventure combined with exhilarating flight simulation.
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Authentically scaled reproduction of San Francisco including major landmarks and over 240 buildings.
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Comprehensive hoverbike simulation features flight and hover modes, forward and reverse thrust, refueling, radar detection, weaponry, and internal and multiple external views.
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Fly ten daring assignments, tracking down crime’s kingpin and the source if the deadly cloud.
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Use a variety of gameplay techniques including, piloting skills, mapping strategies, investigative know-how, interrogation and sleuthing.
Read More: Best 1990's Action-Adventure Games.
CARSTEROIDS
One of those true hidden gems on Steam, which absolutely deserves more attention.
– Real player with 42.0 hrs in game
Update: The developer has updated to game to address some of my concerns. That is very cool. ‘Easy Mode’ has been added, which is still very hard.
RE: Unapproachable Controls: Slight turns are now possible, and a fun drifting mechanic has been implemented. This is a big help.
RE: Powerups and road hazards look similar. Helpful icons have been added over power ups that help differentiate them from hazaards.
RE: Death walls. The walls of the arena electrocute you, and cause damage to your car. A front end collision with a wall is basically a death sentence. This is still a frustrating way to end a match.
– Real player with 2.8 hrs in game
Cyberia
A great classic which aged terribly.
This Cyberpunk themed Action/Adventure augments rail shooter action scenes with adventure exploration and puzzle elements for an enjoyable, albeit all too brief experience. An odd feature is the game having 2 difficulty settings, one for “Arcade” and the other for “Puzzle”, both scaling from 1-3. One can not set both difficulties to “1” as the game informs you would be “too easy”.
Highs:
A cheap classic.
A fine historical blast from the past.
Fun rail shooter bits.
– Real player with 6.0 hrs in game
It’s EXACTLY as I remember, not better or worse – I suppose it deserves to be called a graphic adventure game with action scenes. The voice acting is cheesy, the 1990s CGI looks hideous and plastic, you probably die a lot and…
There’s this element of masochism involved in playing Cyberia – take one late puzzle disguised as an action sequence, for instance, where you have to pick the right doors and eliminate enemies in the rooms so you can proceed. Pick a wrong door and you get a video clip of you getting shot in the back. Repeat a couple of times. For some reason, you don’t get a save point nearer to it, so you have to rinse and repeat through a different puzzle as well.
– Real player with 6.0 hrs in game
Space Quest™ Collection
A Collection of 6 Space Quest titles released from 1986-1995. It’s a great Inventory Adventure series that Sierra On-Line created back when MS-DOS & Windows 3.1/95/98 was still by popular demand.
In Space Quest 1 - The Sarien Encounter:
Roger Wilco is one of the most important men on the starship Arcada: he is the janitor! Just when he was doing what he does best (dozing off in a closet), the shrill sound of an alarm penetrated the air. Arcada is attacked by the evil Sariens! Before Roger realizes what is going on, he discovers that he is the only survivor. The Sariens have killed the entire crew and stolen the valuable Star Generator. Roger’s immediate task is to find a way to leave Arcada, which is about to explode in fifteen minutes. And then he’ll have to show the Sariens why they should never mess with brave intergalactic janitors!
– Real player with 143.3 hrs in game
Recommendation:
I heartily enjoyed the Space Quest Collection, but they won’t be everyone’s jam. These games are ‘classics’ in the sense that they’re old, and filled with design decisions that may frustrate the unprepared. If you are looking for sci-fi adventure games to enjoy then I would recommend the Space Quest Collection if:
- You have the mindset of an archeologist. If you are interested in the history of video games, and want to experience older graphics and gameplay conventions then you’ll find a lot to appreciate.
– Real player with 52.5 hrs in game
Supplice
Humanity has outgrown its cradle. The progress of technology has created prosperity, but has brought along with it overpopulation. There’s an uncountable number of worlds ready to be terraformed. But the only way to reach these planets, and save humanity, is to harness the power of the Sun and crack open the space-between-spaces. The Flux Gate technology indulges humanity’s lust for cosmic expansion… but at what cost?
In Supplice, you are a young engineer sent off to terraform an extremely distant world. Disaster falls upon the colony after an anomaly envelopes the Flux Gate facility, flooding the world with strange trans-dimensional horrors. You quickly find yourself to be the lone survivor of the brutal invasion. It’s too late to save the colony, but you vow to take vengeance on the trans-dimensional aggressor who turned your new home into a violent bloodbath. You are alone and outnumbered, but you are not outgunned. And it’s time to return the favor.
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A full-length campaign filled with locales ranging from lush forested colonies, industrial superstructures, derelict space stations, dark laboratories, and biotechnological nightmare worlds.
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An original story told through gameplay, environmental set-pieces, intermission animations, and secrets.
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Classic and colorful spritework painting the entire experience.
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A legion of biomechanical beasts, grotesque creatures, and ethereal nightmares that you’ll have to contend with.
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A devastating arsenal of beautifully animated weapons.
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Tons of items, power-ups, and gadgets to aid you in combat.
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An original soundtrack crafted by James Paddock (Jimmy), with a special arranged version produced by Sarah Mancuso (esselfortium).
Supplice is brought to you by a team of Doom mod scene veterans and renowned FPS creators:
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Brett ‘Mechadon’ Harrell - lead designer, lead level designer (Doom mapping legend, project founder)
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James ‘Jimmy’ Paddock - lead composer (known from his midi soundtracks to Sigil, Prodeus)
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Aleksander ‘Cage’ Kowalczyk - lead artist, project coordinator (art lead for Ion Fury)
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Jackson ‘Bouncy’ Marriott - sound designer (Doom mod scene vet)
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Maciej ‘PillowBlaster’ Banowski - gameplay designer, scripts (author of acclaimed Doom mods such as Russian Overkill, The Guncaster)
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Sarah ‘Esselfortium’ Mancuso - music producer (Doom mapping legend known for Back To Saturn X)
Survive, adapt, and strike back!
Omikron: The Nomad Soul
Omikron: The Nomad Soul has a very in-depth plot and constantly tries to break the fourth wall (whether it works or not) in order to convince you that your soul has been trapped inside the world of Omikron and that your soul and very existence outside the game is at stake in regards to the antagonist, the demon known as Astaroth. The characters you interact with in the main story are fleshed out in their own rights, some more than others. The player is able to interact with certain people at certain parts of the game and depending on what you say will determine what the character will reply with.
– Real player with 71.5 hrs in game
English Version
(Sorry, nie będzie polskiej wersji, nie mieści się. Chciałem umieścić w komentarzach ale jest limit 1000 znaków)
Omikron: The Nomad Soul is the first game of the Quantic Dream studio. It might as well be considered three games in one. For the major part of the gameplay it remains a TPP adventure game relying on the usual stuff: talking with NPCs and using items. Occasionally it switches to FPP shooter or hand to hand 1 on 1 brawler kind of similar to early instalments of the Tekken or Virtua Fighter series. It is worth mentioning that all of these are made pretty solid and none of them feels like it was forced into the gameplay without a reason (well, maybe with the exception of swimming, but it occurs 2 or 3 times in the entire game, which is acceptable).
– Real player with 21.4 hrs in game
Rise: Race The Future
HELLO! I have been waiting what feels my entire life to write this review and i cannot wait.
So about a year ago i found this game and i fell in love. It has so many things i like about it. For starters its a racing game that just feels really good. I dont like games that make me feel like im driving in a straight line all the time. This game has excellent level design. And the way the cars feel is unheard of. The steering feels so touchy when u first play it but once u get the hang of it its perfect. I really enjoy all the play i get with my controller while driving. I can get fancy with my stick movement, my gas and brake, and the handbrake is amazing. Some games the handbrake dosent feel right but here it has alot of respect from me.
– Real player with 34.7 hrs in game
System and Setup:
Windows 10 64bit
Intel Core i9 10900K
NVIDIA GeForce RTX 2080 SUPER
LG 27inch 1440p 144hz monitor 27GN850-B
Oculus Quest 1
The game ran with max settings at 1440p, 144fps on the monitor without any notable issues. No complaints about VR either.
Opinion:
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The near-future car designs are nice.
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VR mode works well, even if there’s no proper cockpit view. A hood cam is the best you’ll get.
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Despite the store page not pointing it out, it does support cloud saves.
- No Achievements/Trophies
– Real player with 13.2 hrs in game
Cyber Drive
Cyberdrive is:
Waves of enemies constantly attacking without giving you a break
Average lifespan at easy difficulty 1 minute.
Only one thing is required of you “KILL YOUR ENEMIES !!!!!”
3 different maps.
Awesome music.
3 Levels of difficulty:
Easy(Hardcore).
Normal(Hardcore x2).
Hard(The mode was not invented by humans and is not recommended for people).
4 types of weapons.
HUGE amount of achievements.