Kathy Rain: Director’s Cut
Welcome to crazy town
Kathy Rain Director’s Cut is a re-release of the original game with slight enhancements and bonuses.
The game is great and owners of the original got a good discount but still it would’ve been nice to make this a free upgrade. There’s not enough enhancements or new content to justify the price.
Story and gameplay are things which makes this game awesome.
Kathy is a troubled young woman living with her christian roommate. Kathy’s mother is locked up in a mental institution, she smokes and has a bike. A very lovable character with amazing sense of humor and the whole story about her is just amazing. The game starts with a funeral and since then Kathy embarks on a journey to dig some stuff about her family’s past.
– Real player with 18.0 hrs in game
Read More: Best 1990's Detective Games.
Kathy Rain is a point n click adventure set in the 90s but with modernized controls over the early classics that we love.
The story, characters and dialogues are very good. The puzzles aren’t too hard but are pretty fun and creative. So if you love point N click but feel rusty over the puzzle solving this game is excellent to come back. The truth is that this game is a must play for every point N click lover or jst anyone who wants to dive into the genre.
This director’s cut edition is the definitive way to play it. Fix everything and adds new content. Also if you have played the original around four years ago like me, you’ll enjoy replaying this edition.
– Real player with 12.2 hrs in game
The Tenth Line
A fantastic turn-based RPG experience that came out of nowhere. The game hooked me with its charm and then kept me with its surprisingly well-written dialog and character development. Every character has a clear reason to exist and be with the party throughout the story. There are many twists big and small that kept me glued to this game. I had trouble sleeping for a couple of nights over the course of my playthrough because of my desire to see how the story unfolded.
Like many have mentioned, the combat system has a steep learning curve. I have never played a turn-based RPG that requires such a great of amount of attention, pacing, and strategy as this one. The game starts out easy enough but ramps up the difficulty real quick, to the point where you may have to consult the manual and/or the disccusion forums to figure out how to play better. If you like your games to be challenging, you will probably love this, but if you don’t have enough patience to fail a few times before things click, this might not be for you. I spent four hours on a main story boss (I’m sure everyone who’s played this knows exactly who I’m talking about), but I had a real blast figuring out how to win (It’s worth noting that this boss had been toned down since I played). There is a story-only option that supposedly removes encounters on the way to bosses and makes bosses simpler. I think the story and writing alone makes this game easily worth it, so this is likely a good option for those who get frustrated spending so much time figuring out how to beat a game (though personally I think removing the hardship of the encounters makes the experience less epic).
– Real player with 109.4 hrs in game
Read More: Best 1990's JRPG Games.
Before I go further, I’d never heard of this game before seeing it on a friend’s stream and I have to say, it’s one of the best games i’ve played in a while.
Now, to go in depth and please note this is based on playing full on, not the Light mode…
This game is one of those few games that, when you complete the Story, you can’t help but continue to play more and try to do everything, even with this I find myself playing the story again and again, I enjoy the gameplay and story.
The game’s battle mechanics are unusual, but they actually work quite well imo, also having to consider your SP and which attacks are best for the battle at hand adds to the fun, through defending can be hit & miss depending on certain factors, such as your Training, Power Flow build and Whether or not you use a specific Character’s Super Defense. Of course, Replaying does make battles somewhat easier depending, but battles later can still prove somewhat tricky if you’re not careful.
– Real player with 69.2 hrs in game
Breakneck City
One of the reasons I love Steam is I keep finding games I didn’t know I need. I feel that developers loved the Dynamite Deka series and wanted to create a similar game but in a Double Dragon mold. The gameplay handles well with a controller and the boss fights have real character. One sword wielding foe tosses one of his blades in air to free up his hand and spit a fireball across the screen. Small touches like this indicate a love for the genre.
– Real player with 2.9 hrs in game
Read More: Best 1990's Destruction Games.
A fantastic throwback to 3D beat ‘em ups, a genre that is woefully undeserved given that we mainly throwbacks to 2D beat ‘ems ups that are inspired by the likes of Final Fight or Streets of Rage rather than games following the Dynamite Deka or Spikeout lineage.
Combat is pretty simple, there’s no Devil May Cry style move list, but the fundamentally solid basic attacks and a great feeling dash combine with top notch level design, clever environmental interactions, dynamic enemy types make for a really fun time.
– Real player with 2.1 hrs in game
Word Rescue
I have to question Word Rescue both as an educational tool and as entertainment. It is way too easy to get into an unwinnable scenario since the goo used to incapacitate monsters does not reset on death, becomeing an exercise in frustration as the player can collect a bucket of goo and either intentionally die to respawn with a full meter and an extra bucket to pick up, or, more often than not, use up all of the goo and die to respawn with nothing. It is especially frustrating in episodes two and three as they usually spawn the player surrounded by monsters and mostly consist of very narrow hallways where it is impossible to dodge them to get to a bucket powerup. The game also likes to drop monsters from the sky for some unfair, unavoidable deaths, further exacerbating the problem.
– Real player with 6.5 hrs in game
This game is much harder than I remember, and I played it on the highest difficulty. I picked this up in the Apogee pack, most of which I had as shareware when I was a child. I am of course much older than the demographic audience now, and I had a blast with this game when I was a kid. It’s still a very challenging platformer at higher difficulty because the game has quite a bit of depth for players who which to go for the perfect run, The RNG can be a bit unfair at times and the nature of the monsters not moving off screen seems unfair at first, but this can be used to your own advantage when you are out of ammunition. Matching images while spelling out words (much like spelling out NUKEM in Duke Nukem 1&2, it must be in order) still trips me up from time to time. So the game gives you a good amount to keep track of at a higher difficultly. The music is pleasant, and none of it is phoned in. My only complaint is that ‘Orange’, because of the EGA pallet, appears red. Definitly a buy for a young child, and a welcome addition if you are looking for something to trip you up mentally as you try to remember where NOT to drop into a mismatching image, which spoils your run, wastes you ammo, and potentially can kill you.
– Real player with 4.8 hrs in game
Cavern Commandos
Inspired by classic platformers like Rick Dangerous, Cavern Commandos offers a challenging gaming experience with numerous weapons, hundreds of foes, and dozens of labyrinthine caverns.
D: The Game
As a fan of the late Kenji Eno (R.I.P) and the now defunct WARP Studios games, I was really happy to see that D (WARP’s first game to be released outside of Japan) is now easily accessible on Steam.
D was originally made for the short lived 3DO in 1995 and was ported to the Sega Staurn, PS1, and MS DOS (which is this version). The gameplay is akin to 1993’s Myst, with the entire game being an fmv. Yet, unlike Myst, everything is fully animated. So if you want to get somewhere, you are going to have to walk there using a pre-set path. It’s kinda slow, but it really helps build the atmosphere.
– Real player with 4.8 hrs in game
I own this game on Playstation, 3DO, Saturn and now on Steam, and I don’t regret paying for it again, even though it hasn’t aged well, and even though this is a fairly mediocre DOSBox port.
D is an on-rails horror-suspense game from the 90s. You play as Laura Harris, daughter of Dr. Richter Harris, a famous physician who, for some reason, has suddenly decided to murder everyone in his hospital and disappear inside the building. You have two hours (in real time) to figure out why, with no saving, interactive movie-style.
– Real player with 4.1 hrs in game
Phantasmagoria
I think Phantasmagoria surprised me the most out of the FMV games I’ve played recently, partly due to the fact that it was always reviewed as “meh” compared to other classics like “The Beast Within”. It did appear to be pretty mundane at first glance and I didn’t like the idea of puzzles in spades as I’m no good at them. I actually played Phantasmagoria 2 before this one and, though I did have a blast with it, it’s a joke in comparison to this one. The 2nd one just seemed to be a vehicle to show off the technology of the time with a ridiculously goofy story that insulted B movie horrors. This isn’t actually as campy as I expected (with the exception of a couple of ridiculously overacted scenes in the final act, it’s actually quite a serious horror). This is a dark game. Found myself feeling a bit freaked out at various points throughout and the musical score is tremendous.
– Real player with 126.8 hrs in game
So I might be a little bias to this game given that it was one of the very first point and click adventure games from my childhood and I’ve always had very very fond memories of this game.. Now that I’ve gone back and played it a bit, I remember why I loved it as much as I did when I was a kid.
To start off this is a point and click adventure game that features a actors over a green screen in a 3D rendered background. It’s got a strangely charming feeling when I go back to play this game at nearly anytime with the way the actors need to interact with the enviroment around them.
– Real player with 11.1 hrs in game
TWINKLE STAR SPRITES
so is this game a good game? hell yeah, this game is super fun. a competitive shmup with puzzle elements which works like a charm. its colourful too and has a nice aesthetic, and a good soundtrack. each character plays a bit differently too, different shot and movement speeds, of course each character has a different charge shot and bombs, standard affair with a shmup.
is this port a good port? absolutely not. this port has slow down and that ive never had happen when playing this on fightcade or supercade (when it was still around). like, the game does have slow down naturally here and there when theres a whole bunch of projectiles on screen, but with this port it happens a lot more frequently. it even happens when some characters throw out a bomb, especially with memory. and when i say slow down i mean the game chugs to like, 5 frames a second, basically unplayable until the slow down decides to stop. it’s also got a weird issue with sound where certain instuments will sometimes not sync up with the other ones.
– Real player with 9.3 hrs in game
This is one of the best versus shoot’em ups ever made.
However, what you get with this re-release is an easy to use ROM+emulator bundle with some additional features. The game ROM is not even openly accessible so you cannot use it with the emulator of your choice and are stuck with the given configuration options and the given launcher.
Besides, the Neo-geo original version is not the absolute best version of the game (the Saturn version had more content).
The additionnal features are a leaderboard, multiplayer and achievements, but every one of them is flawed:
– Real player with 8.6 hrs in game
You You N Music
the developer deserves every penny that i paid to play this game
– Real player with 0.8 hrs in game
https://www.youtube.com/watch?v=rna7MFws5Do
Video of what this described.
don’t buy this.
I have no idea idk if this is some sort of meta joke, but this game is an abomination.
the graphics are ugly, there’s literally no UI - you walk tiny chibi characters to start the levels.
so the game is 6k sort of like Dj MAx respect.
the first song i tried had about 1100 notes. and went on for an eternity. There were mega advanced note patterns for the first song you’ll likely play as a player. 4+5 note at times, multiple times, in a row. But i never failed out; despite missing 360 notes, and it ran fine.
– Real player with 0.3 hrs in game
Anachronism>
Detailed review:
This is based on my own opinions.
I will try not talk about the events and details of the story in my review. I think the less you know about it before you start, the more enjoyable it’ll be!
Context:
1. Value for money
2. Gameplay
3. Story
4. Graphics and Art
5. Nice-to-haves
6. Negatives
7. Recommendation to players (+18)
8. Summary
1. Value for money
For the price I payed, I have definitely got my money worth from this game. I have 40+ hours and enjoyed most of the game. I personally think anything below $2 that provides 40+ hours of fun is worth it, for sure!
– Real player with 44.3 hrs in game
The game was nostalgic for me. The sounds of the computer, keyboard, floppy disk are sensational and the fact that the game doesn’t have music gives you a very good immersion. The story holds your attention and you want to know all the endings. I loved this game, waiting for the second one already! :D
– Real player with 7.8 hrs in game