Yomi Domini
Had a lot of fun speedrunning this!
– Real player with 2.0 hrs in game
Read More: Best 1990's Action-Adventure Games.
Really fun adventure style beat em up, I had a lot of fun with the advanced combat system and slamming people into walls as the monk, hugely recommend.
– Real player with 1.2 hrs in game
Team Fortress Classic
TF2 is jampacked with bots so we should play this instead.
– Real player with 43.5 hrs in game
Read More: Best 1990's Team-Based Games.
Suprisingly alive, way more fun and interesting than tf2 will ever be.
– Real player with 16.9 hrs in game
The Benza RPG
For fans of the television show, The Benza RPG is a dream come true. Literally every character in The Benza and Benza English can be found in the game.
The battle system reminds me of Final Fantasy 10 as you can switch characters in and out of combat if you have more than four. Each weapon has different skills attached to it which allows you to customize your team a bit. Party members each have their own set role in combat. Each character is really useful, and there is no character that I just left on the bench. My favorite part about this is that even characters not in combat gain experience. It was really fun that the main cast of the television show voiced their characters, but I wished they had subtitles. Maybe a future update?
– Real player with 67.2 hrs in game
Read More: Best 1990's JRPG Games.
A bit of backstory. The Benza is a Japanese web tv show about a couple guys wanting to replace their broken toilet seat and end up getting dragged into a crazy supernatural quest to save the world. The Benza RPG is a nice companion to the show, trapping the whole cast of characters in a video game universe. If you’re familiar with the show, the humor sticks, so I recommend watching a few episodes first. Otherwise, I don’t know if anything would make sense.
Pros
-surprisingly deep story
-witty dialogue
– Real player with 14.7 hrs in game
War Wind II: Human Onslaught
As a huge fan of War Wind 1, this is honestly quite disappointing. Controls are very confusing, much more so than in the 1st War Wind. Technology trees for each of the races is complicated and hard to get used to. The alien races now speak mostly English which doesn’t feel as authentic. The mechanics of hiring new units is a huge downgrade from the 1st War Wind in the sense that you can only hire from external villages that do not respawn new villagers. These villagers can be accidentally attacked. Overall, hugely disappointing and the only saving grace was the low cost to purchase this game. Perhaps players without prior experience playing the 1st War Wind would find this ok but for those like me who are expecting a game that improves on the 1st one would be terribly disappointed.
– Real player with 3.4 hrs in game
HeXen: Beyond Heretic
IMPORTANT: This version of the game is in its native DOS state, and frankly that hasn’t aged well thanks to low resolutions and clunky controls. I recommend getting GZDoom to run this, put its compatibility mode on Doom (not the strict version, just the regular). For gameplay options, make sure jumping is enabled and crouching disabled, as levels were designed with that in mind. You can tighten up the shooting by turning autoaim off. To keep the art style of the game as it was intended, turn all texture filtering off, and use square pixel particles.
– Real player with 100.0 hrs in game
After far too long, I have finally completed HeXen. It’s the sequel to Heretic, but while Heretic was a fun DOOM reskin, HeXen gets away from DOOM’s influence and becomes more of its own thing, with multiple player characters, hub-based level structure, more puzzles, and a far darker tone. These changes bring plenty of pros and cons, and certainly create a unique experience.
There are three characters to choose from at the start of the game: the Fighter, the Mage, and the Cleric. (They have actual names, but they’re not worth remembering.) The Fighter is a melee character, the Mage is ranged, and the Cleric is a mix between the two. I played as the Fighter because I’d heard that he was the best, and it’s fun to just run around punching hundreds and hundreds of monsters with wonderfully cathartic gore and sound effects. The punch is the starting weapon (there are four total per class), and it’s strangely effective; I got by using it almost exclusively for about 60% of the game before the challenge ramped up enough to necesitate use of the other weapons. I may go back and play as the other characters at some point, though, because the game makes it clear that the playstyles differ enough to make repeats worthwhile.
– Real player with 28.4 hrs in game
American Isekai Prologue
Really enjoyed this demo. The game, despite being clearly identified as a work in progress, is nonetheless a fun diversion. I’ve been playing this style of RPGs since the Apple IIc version of Might & Magic II: Gates to Another World and the OG Nintendo Final Fantasy I. I really enjoy learning new systems and progressing the story at my own pace; this game gives me the same sense of wonder and control over my own destiny in the game that those games that originally captured my imagination so many years ago.
– Real player with 3.5 hrs in game
so good wish it was longer but it is still a demo
– Real player with 2.1 hrs in game
Delta Light
Cool take on the old Jezzball concept. It’s got a few bugs but overall solid. Definitely worth a try!
– Real player with 30.8 hrs in game
This game is awesome and very addicting. It has many levels, so you do not get bored. It’s music is nice and retro. The concept is very smart. I fully recommend it.
– Real player with 10.9 hrs in game
Mango Mischief
The four protagonists: Sprig, Marion, Merrow, and Arach
Mango Mischief is a throwback to a simpler time - the 16-bit era of video gaming - when JRPGs used (and abused) cliché storylines as vehicles for showing off interesting battle mechanics, difficult dungeons and monsters, complex puzzles, character leveling systems, and customizability through skills, upgrades, and gear.
_Is it time to go on a magic quest to save the world - a quest that only YOU can complete (with the help of three other party members who have different skill sets, of course)?
Do you need to collect several inanimate objects that serve no purpose other than to accidentally help the antagonist at the end of the game?
Is the antagonist merely a puppet of the true final boss (who has multiple forms)?_
Eh, maybe. Or maybe not.
The map at the beginning of Mango Mischief, showing off the early areas of the game
Mango Mischief attempts to straddle the line between paying homage to the tried-and-true tropes of JRPGs, while also parodying the memes of role-playing games with plot twists and comedy.
Self-referential humor and fourth wall breaks augment the narrative and interactions in this game, without detracting from the core gameplay:
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Open exploration of a huge, diverse world, full of quests and monsters and loot
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Flexibility in leveling up desired classes and gaining new abilities along the way
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The freedom to optimize character builds and complete dungeons in any order
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Tons of weapons, armor, accessories, and items that allow for a variety of playstyles
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A turn-based battle system involving elemental strengths and weaknesses, an assortment of buffs, debuffs, and status ailments, and monsters that scale with your progress, to keep battles fresh, interesting, and challenging
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Just enough random encounters to annoy players who prefer visible encounters, and just enough visible encounters to annoy players who prefer random encounters
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At least a few interesting NPCs who aren’t merely mindless drones created for the sole purpose of furthering the plot of your special story
Please enjoy Mango Mischief, the passion project of a solo indie game developer!
Story of Nararale
About the game
Story of Nararale is an RPG Strategy Turn-based game set in fantasy world that focus on managing party and fighting tactics.
Fight and level up your abilities, skills and gathers travelers along your journey, custom your party and train to make everyone strong and capable for fighting all warriors in The Grand Arena.
Story
A young man named Zoel wants to begin his journey and make his way to The Grand Arena that gathered all fighters to duel and the one who wins will be the chosen one to protect Nararale and bring back the peace.