Revelation
Time to Get Crackin’
The flashlight held between your teeth casts a dim light on the combination locks in the otherwise pitch-black vault. Near-inaudible clicks tap out the rhythm of the delicate dance of your heist as your trembling hands coax the discs into place with precise movements of the dials. The silent alarm was tripped minutes ago and the police are on their way. But you’re not backing out now — you came for fortune, and you’re not leaving without it.
Revelation is an intense arcade-style puzzle game from Krisalis where you spin color-coded interconnected dials inside clockwork locks to match colors and create chain reactions to open each safe. Thinking ahead is crucial, as each lock will affect adjacent locks when spun. These tricky puzzles would be difficult on their own, but they’re made even more challenging with the addition of a timer counting down the time until you’re caught red-handed breaking in. Keep one eye on the dials, and another on the lookout for collectibles that appear on the screen to give you additional time, stop the clock, and more. Finish each puzzle before time runs out, grab the loot, and get out of there!
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Over 80 puzzling stages of increasingly complex safe-cracking gameplay, including bonus stages where you have ten seconds to figure out the one move which will solve the entire safe. Choose wisely!
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Quickly solve each stage to plunder the safe for valuables — some of which can be used to help you in later stages
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Break in alone, or with an accomplice in two-player mode
Read More: Best 1990's Heist Games.
Shoot Trip Die
The Story so far…
When our strung-out hero, Chester BoDean, quits his job at Brappy’s pizza he comes face to face with their demon of a boss named Melvin the Most Foul! whos angry at Chester’s resignation letter. Chester could care less, and simply flips him the bird! This sparks the journey of a lifetime for our beloved junkie, as Melvin opens a portal to a strange dimension and tosses Chester down into the strangeness! Chester’s only option? Kill Melvin OR die trying!
#### You got what it takes?!
Shoot Trip Die is a Disgusting, Vulgar, Tasteless, Rogue-like, Twinstick Shooter driven by Insanity, Addiction, and Rebellion!
Take control of Chester BoDean and travel through procedurally generated dimensions! Travel deeper and deeper through these realms in order to inch closer and closer to your escape!
But it won’t be easy…
you’ll need to mow down Bizzare foes with your trusty finger guns! while you collect an assortment of power-ups to aid you on your rampage to get you back to your beloved mattress (Should probably wash the sheets when you get back too…)
#### Content out the WAZOO! You’ll be itching for more! and more!! AND MORE!!!
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-Face melting visuals!
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-Brain exploding tunes!
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-Addicting Rogue-like Gameplay!
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-Unlockable Micro Games!
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-Drugs! Sex! and Rock n' Roll!
Read More: Best 1990's Psychedelic Games.
Disillusion
pretty cool game, especially cause 2 of my favorite games are earthbound and LSD dream emulator
One thing I can say is please fix the issue with the tracks looping when you can. it’s very noticeable on the shorter, early tracks or tracks that are short by nature, like cutscene tracks or the title track. When it loops, its really noticeable and choppy and kind of irritating. I like almost everything else about the game though. I hope you will add a lot more and finish it someday.
EDIT: Also, I got softlocked. Its after the floor where the green faced “ryan” guy chases you, i fought ebikaron and the purple room i was poisened for a few floors, idk why if it was the demon sticker or what, but pls make it obvious how to get rid of poison. Because now I’m softlocked in the room(s) where I have 1 HP and its a forced Brock Lee fight where he says “cement? no thats concrete baby!” I went through the door to the dojo but theres nothing there besides crows, a ryan who just talks about lsd, and then the door back. you can walk through the sprite to the door back and see some sprites from sun tzu eastern mind but they dont work when you press space on them
– Real player with 15.5 hrs in game
Read More: Best 1990's Experimental Games.
a funny yet dissociation-inducing journey of quirky internet humor, horrifying eye imagery laced with morse code, droning tunes chopped with decades-old vocal samples, and bizarre visuals that shine like old internet and LSD dream emulator. followed by one of the nine muses, climb your way up a tower where each floor becomes more deconstructed than the last.
the story is vague, something something nirvana, something something samsara. the importance and potential philosophy of it can become lost in the witty comments about the bone zone and the vague images of a man-fish wearing a “women want me fish fear me” hat. but it’s supposed to be bizarre. you’re climbing, because everyone climbs the tower.
– Real player with 9.2 hrs in game
Neon Bricks
A classic breaking blocks game with a good stylized neon art and explosive screen shake
– Real player with 2.2 hrs in game
I like arcade games. Fun and good to spend the time.
– Real player with 1.9 hrs in game
Neon Souls
That’s where you’re wrong. These same effects are the main part of the game mechanics, which at first didn’t seem to me, but the more I progressed through the levels, the more I saw the importance of using these effects to my advantage, whether to anticipate some moves or to help me stay alive. Gameplay quite different and very attractive 100/100.
– Real player with 1.5 hrs in game
As good as the colors of the soul. It is necessary to play with caution and explore slowly so as not to die. Very good.
– Real player with 1.3 hrs in game
Operation Deep Magic: Cryptanalysis
Operation Deep Magic is a detail-oriented, decryption simulator for learning how to break codes. Very good trainer. It’s defintely much easier to follow along the concise steps in this simulator than to study articles and textbooks.
I like:
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real code breaking experience and practices
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automatic math explanations for my analytical work
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puzzles that are super hard and also very easy
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all puzzles are real-life communication, math, and computer problems
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real, NSA-approved encryption that is adopted internationally
– Real player with 247.6 hrs in game
Let me start off by saying that this is probably one of the most deeply technical games on Steam. The cryptanalysis techniques utilized in this are actual, real-life techniques used in academic cryptography and spy alike.
How do I know this? I’m a cryptographer. :)
By playing this game and learning how these techniques work, you will gain an understanding of how these attacks are performed. If you’re not familiar with the basics of cryptography, this game is likely too difficult for you, but there’s no better time to start than right now,
– Real player with 1.3 hrs in game
Neon Snake
This game is lovely. It gives the player what it promised, and does it in a fun way. What I would love to see in this game, however, is some sort of competitive style of game-play. Maybe implement a leader board of sorts? It’s just my opinion, as this game is a little bare. With that out of the way, I honestly do enjoy this game.
– Real player with 0.8 hrs in game
good nostalgic game
– Real player with 0.5 hrs in game
Teenage Blob: Paperperson - The First Single
This is the best version of “Paper boy” that i have ever played, please make this a full game, not just a mini game! The music is great but the other 5 games don’t match the quality of this one, and i feel like i’m not alone in saying so, the concept is great but i would have really loved if all the games were NES remakes like this one.
– Real player with 4.9 hrs in game
Well… it’s a “split release” featuring 6 songs & 6 minigames (with the demo version featuring just one song and one minigame, which is a Paperboy clone).
This immediately hit a nerve - you see I have an almost pathological obsession with playing various versions of Paperboy, ever since the Amstrad CPC home-micro version was (sadly) lacking any sort of in-game sound. (yeah, it’s an emotional scar from my teenage years, what can I say).
This particular mini game is pretty nice - but there’s just one problem: There are times when the perspective changes from the classic isometric view, to a side-view (resembling Kikstart, somewhat). However, this switch (which follows the song’s rhythm) can occur in completely inappropriate times (for example, at the moment you line up your newspaper shot) and when your view suddenly switches back, you can miss your shot or crash into an obstacle, etc.
– Real player with 0.4 hrs in game
Save Data
A BYTE-SIZED ROGUELIKE ANTI-SHOOT-EM-UP
You are a data-integrity program inside of a computer and your job is to prevent other programs from having their data corrupted!
“Enemy” programs emit electron projectiles and your job is to deflect them to “ground” and not accidentally damage the programs themselves in the process. Features 3 worlds of crazy bullet-heck action with semi-randomized room order and an upgrade system that provides a bevy of interesting ways to progress!
The story behind Save Data
Save Data is part of what has retroactively been termed a “molasses jam” run by the Bay Area Dev Collective. The theme of the jam was to make a violent genre non-violent. As I’ve had a growing interest in action games, specifically of the shoot-em-up variety, naturally I wondered what it would be like to make such a game non-violent. The result is shoot-em-up where you have to protect the “enemies”!
The other molasses game jam games are also on steam:
https://store.steampowered.com/app/1603590/My_Cousin_the_Rogue/
https://store.steampowered.com/app/1556660/Shell_Out_Showdown/
https://store.steampowered.com/app/1585350/Cooperative_Chess/
SOK MAX
Let me start this review by saying this is one of the hardest puzzle games I ve ever played.After playing SOK and SOK MIN I wrote the reviews saying I dont think I could beat SOK MAX but here I am and I have beaten it without any guide and with lot of patience and dozens of fails.This whole series get a huge recommend.
The game has at least 10 uber hard levels that melted my brain and on some of them I spent hours trying to solve them.To be honest the bigger the levels get in this game the easier they are.
– Real player with 33.7 hrs in game
SOK MAX sets out with a “bold” promise - it’s a follow-up to the excellent SOK, and there are… wait for it… more boxes on each level. With a different color. And they are sometimes ordered in funny patterns!
The above may or may not be a selling point for a Sokoban game, but the developer once again took the level design very seriously. Interestingly, there are two distinctly different kinds of levels. In one, you have to find the right initial steps, and then you have to work a lot to complete the level. These are usually the large levels with the many boxes. In the other, you need to consider each and every move because the game wants to kill you - much like the best levels in the original SOK. These levels are generally smaller, and sometimes start out with the mocking pretext of only one box being off target.
– Real player with 17.3 hrs in game