I am not a Monster: First Contact
One of the best games I’ve ever played. It is Xcom style tactical turn based strategy game and it is flawless.
Visuals are stunning. Game is made in a way that it looks like as if it was made in the 60s. The graphics use old movie filter, the sound effects are “poor” quality, stereotypical (with game progress you’ll find out that they have much more depth) characters and the whole future concept from 60s movies about distant future. The whole 60s thing is done very well. Amazing.
Level design is great and used cleverly. Many times game reuses same levels, but is done so well that those reused environments feel like totally new levels, I mean they are, they have different objectives and stuff, so they are completely new levels, just with same level design. But it is not reused because of lazyness or cheapness, it’s reused because it is needed for story progression. This is really smart design choice, I love it.
Read More: Best 1980s Retro Games.
Literally, I started the game with no expectations. I knew people liked the multiplayer, but since I wasn’t interested in it, I’ve watched the game with suspicion. Once I learned that there was a single-player mode, I didn’t expect much from it either.
I was sure this was some sort of “alibi mode” to complement the multiplayer and even if it was good, it would be short as most indie game campaigns are.
Oh my God, how wrong I was! The game campaign is simply stunning!
It is very long, it takes 25-30+ hours to finish it. - That is a huge selling point for me!
Go deep into the origins of the Institute for Global Intelligence, re-imagining a pioneer of the tactical first-person shooter genre, the prequel to 2000’s Project I.G.I.
You are Michael King, codenamed Regent, an ex-SAS soldier, recruited by MI6 for covert, global missions to target an enemy with a world war in their sights. Armed with a sophisticated arsenal to divert, outsmart or wipe-out your adversaries, decide your approach; ghost-like espionage or heavy firefights. Twisted actions raise questions over the true enemy and harden your resolve against a shifting, hostile world.
Read More: Best 1980s Story Rich Games.
Cartels takes place during the late 1980s drug war in Colombia. Fight for the Medellín Cartel as a Sicario, or enforce the law on the Coalition as either a Colombian Search Bloc or DEA operative. Take to the streets and jungles of Colombia and engage in intense realistic firefights.
Authentic gunplay: Engage in realistic firefights with weapons that must be carefully aimed, but are quicker to kill. There are no crosshairs or hitmarkers.
Character customization: Mix and match numerous clothing options to make your favorite outfits for either the Cartel or Coalition.
Cooperative & offline play: Play cooperative missions against AI enemies with your friends in Outbreak and Operations, or offline in any mode.
Weapon unlock & variant system: Unlock new weapons and variants by completing challenges as you play. Progression is not linear, so what you unlock next is up to you.
Immersive gameplay: From bodies writhing on the ground to explosions all around you, become immersed in the art and sound of Cartels.
16v16 Multiplayer: Battle in teams of up to 16 players in our attack-and-defense “Raid” game mode, our area control game mode “Supremacy”, or various party modes.
Steam Achievements: Unlock a plethora of achievements all with diverse sets of challenges to keep the game fun and interesting.
Read More: Best 1980s First-Person Games.
Cool take on the old Jezzball concept. It’s got a few bugs but overall solid. Definitely worth a try!
This game is awesome and very addicting. It has many levels, so you do not get bored. It’s music is nice and retro. The concept is very smart. I fully recommend it.
Pixel Game Maker Series STEOS -Sorrow song of Bounty hunter-
At first glance, Steos looks like a side-scrolling shooting game, but you are piloting a walking artillery unit, and everybody thinks you are expendable!
It’s time to make everyone stop underestimating you and fight back!
Yes, each stage is just one screen, and it’s totally nightmare difficulty.
In the far future, machine intelligence has come to dominate the universe.
One day, this intelligence split suddenly into the Migma and Apeiron factions. War was immediate.
You are a human mercenary, hired by Migma.
The Migma machine intelligence expects your human to bring unpredictable actions that will lead to victory.
Your mech, the walking artillery Steos, has only two weapons:
Normal cannon, which only shoots horizontally or at an angle of 45 degrees.
Spanker rounds, which are powerful but ultra-short range.
Climb aboard and show both sides that humans can’t be beat in any epic battle!
Your foes are mighty, and you might lose more than a few units.
But don’t worry! Retry immediately simply by pressing the start button (keyboard: R).
As many times as you need, reboot until only you remain on the battlefield.
You are merely a mercenary hired by the machine intelligence known as Migma.
You will get a salary for every battle cleared, and performance bonuses are available.
Clearing enemies faster than expected, collecting power cells. and minimizing ammo expenditures are all important things to consider.
However, the best way to earning a good payday is the bounty offered by the Migma Army for scrap, such as from enemy craft.
To assist this, during combat you can activate the gadget “Getter” by pressing the R button (keyboard: SHIFT). This special device will attract scrap from the surrounding area for easy collection.
It’s a very risky job, so let’s get paid well!
Scrap is created when you destroy aircraft, no matter whose side they’re on… You didn’t hear that from me!
The fight ranges across 50 stages, spanning five environment types: cities, ruins, the asteroid belt, factories, and, if you’re good enough, the enemy headquarters.
Dangerous traps such as warp devices, meteorites, spinning lasers, moving floors, and more will torment you.
Apeiron’s inner defenses might cause you to fail again and again, but you’re strong!
Get up again and again and fight: for Migma and for your paycheck!
If you are strong enough to complete all 50 stages, you’ll be faced with a shocking truth, and a new hell is incoming…
*** “Visual C ++ Redistributable Package for Visual Studio 2012 Update 4” is required.**
THE RED HORSE OF WAR IS RIDING THROUGH THE EUROPE ONCE AGAIN
It’s 1989 and the flames of a New War are flaring up. Thousands of square miles of German landscape will become a stage for sweeping battles between the best NATO and Warsaw Pact has to offer.
Lead your Regiment through the inferno of a wide-scale Cold War conflict in this new Real-Time Tactics game. Break through the lines, call in artillery and air support, maneuver, feign retreats, and stage mobile defenses. Do not relent.
The Platoon Command system lets you orchestrate battles with unprecedented precision and ease. No need to micromanage every infantryman - you’re a Commanding Officer, not a sergeant.
Form your force on the fly. Selecting the main Regiment is just a start. You can expand your army during the game by calling in unique Task Forces, each bringing its own equipment and off-map support options.
A strategic dynamic campaign, encompassing warfare around the Inner German border
Three distinct skirmish modes with varied, dynamic objectives
Aggressive, competent AI that can challenge experienced RTS players
On-the-fly force customization, rewarding adaptability, and creativity
Deep game mechanics, simulating the Cold War era mechanized fight with great detail
Four key Cold War Factions: Soviet Union, USA, West Germany, and East Germany
Visceral visual effects, bringing the WWIII to your screen in all its terrifying glory
Over 60 authentic vehicles modeled, combined into a multitude of different formations. Deploy such iconic vehicles as Leopard 2, T-72M or M2 Bradley Fighting Vehicle
Smooth learning curve and high accessibility even to novice RTS players
Refined controls that make commanding hundreds of soldiers a breeze
Android is a 2D platformer very similar to Brøderbund’s classic Lode Runner.
The goal is to guide an android around each level, collecting every bag of gold on the screen while avoiding roving enemies and collecting bonus fruit. As with Lode Runner, gameplay involves running, climbing, hanging, and dropping bombs in order to dig holes or trap enemies.
Enjoy 5 worlds of 20 levels, 100 levels for hours of fun :
Möbius Front ‘83
I think this is my first Steam review; I watched a talk from Zach and he said that he takes feedback seriously so I figured, why not?
I love Zachtronics’ coding games, and I also love turn-based wargames, so I was pretty excited for this one. Unfortunately I think they’ve missed the mark this time. There’s a lot to like, but while it has the pleasing simplicity of games like Into the Breach (single-digit numbers for health, damage, range, and speed, grid map, etc.) it lacking some of the elegance.
Möbius Front 83 is a simple and good game. Yet to finish it, but played enough of it to say what I think.
Great presentation, graphics is aesthetically pleasing, great animations of units – I love how dust animation is used to indicate direction of movement of vehicles.
Outstanding sound design. Muffled sound of weapon fire and explosion sound like you hear weapons firing in the distance or if, like I imagine it would be to hear sound of weapons firing while you sit in an armoured vehicle.
Revolution: Path of a Weaponsmith
It is 1989, due to a breakthrough success of the so-called Star Wars space defense program the United States has become a sole state entirely protected from a nuclear weapon attack. Its influence has since spread over most of the world through both diplomatic and military measures.
USSR weakened by a devastating defeat in the Afghan War has been swiftly overtaken. Many large cities lie in ruin, others are being controlled by the US military forces. While the occupants are establishing control over the new territories rebels are gaining more and more members each day, many of whom have combat experience.
You play as a scavenger-trader whose main source of income is to search remnants of your home-town for provisions, valuables and sometimes even weapons. Sell your findings to make sure that your loved ones are kept safe.
The town is being overrun by military, bandits, and rebels. You are often outgunned and outnumbered so direct confrontation can often be deadly. Use stealth and explosives to turn the odds back in your favor. Gather supporters to help you or force enemy factions to fight each other making a room for your next move.
Disguises - got a clean kill on a guard? Take his uniform and try to look as if you know what you are doing, most of his colleagues will not pay too much attention to you. But beware, higher-ranking officers can notice even the smallest mistakes in your disguise and become suspicious.
Weapon visibility - civilians can’t carry visible weapons, but you can still have a pistol hidden. Or you can just fold your AKMS and hide it in your backpack to take it out when it is time for a more radical approach.
Visibility - people will have a much harder time noticing you in complete darkness, choose your path carefully or just get rid of those pesky lightbulbs.
Noise cover - guards will investigate suspicious noises unless of course there is heavy machinery working nearby that will cover that silenced shot sound. Pay attention to your environment and use it to your advantage.
Food and medical supplies are scarce and hard to find. You will have to look around abandoned and demolished city buildings to scavenge for valuables and provisions. Or you can target some of the better-protected gang or even military warehouses. Alternatively, there is always an option of taking things you want from other survivors by force. The choice is all yours as well as the consequences.
Loot - search the houses and enemy corpses for useful stuff. Some things you will be able to use directly, others can be traded for what you need.
Backpacks - equip larger backpacks to be able to carry more, but be careful not to overexert yourself, too much weight would slow you down and make you get tired quickly.
Gear - want to see in the dark? Get night-vision goggles and take them on, but watch out as they will make you look suspicious.
The world of Revolution is filled with different people: bandits, USSR and US civilians, US military and rebels and honestly they don’t get along too good. Firefights between factions are happening pretty often and sometimes even civilians can pick up a dropped weapon to join one of the sides.
Factions - members of rival factions would be hostile to each, that is when they identify each other as enemies which is done by judging clothes and also a location at which they meet.
Civilians will usually run away at the sounds of shots, but sometimes they can join
No seeing you through the booshes - don’t you just hate it when an enemy is somewhere behind the bushes where you can’t see them but apparently sees you well and can shoot right through, well not here!
You will face hard choices every step of the way. Do I help the rebels or the occupants? Do I trade or take by force? Does this family deserve to survive, or do my people need their supplies more? Every choice you make will have a varying impact on the world around you, but remember not everything is as it seems and more often than not you will have to choose the lesser evil.
Story - become part of the epic story in which you will have to make hard choices between sides where black and white are hard to tell apart.
Branching dialogues - choose what you say careful, choices in the dialogues matter just as much. In many situations fight can be made easier or avoided if you talk to the right people
Characters - communicate with many different characters each having its own personality and preferences.
I wanna love this game, because the potential is limitless.
But unfortunately it’s just not there yet. It hasn’t even slightly reached that point and I am 100% confident that they know this. Drakeling Labs is truly testing the patience of all of those who wish so desperately to hang onto hope.
The acquisition of this game is not only questionable at best, but damn near a hostile takeover. Yes, you were within your legal rights, yes, the developer did some things wrong as well, but this isn’t how you treat a fucking passion project. This just ain’t it chief.
This game had a ton of potential. Its in a pretty rough stage at this point, there isnt even control settings. After bodies pile up a little bit it seems to drag, but other then that the gore models are awesome. Would like to see some improved blood textures as the 2D puddles often render above the ground and looks bad. I would recommend this game if you are a gore hound and want to support a small team.
EDIT 1 The new update solves the 2D blood puddle problem and looks much better, however there is no blood splatter textures that show up on walls. Also, bodies disappear quickly before they can be mulched up. Enjoying the progress so far!