Buddy Simulator 1984
*Potato laptop aproved.
*Takes about 5hours to complete.
*Fun and interesting characters.
*Spooks that don’t make you shit your pants but give you that nice adrenaline rush.
*Takes a long time to get all of the endings.
*Can’t skip dialog.
*When you replay the game it’s really repetetive and only the endings are different.
Read More: Best 1980s Retro Games.
This has easily been the best experience I’ve had playing a game
I can’t recommend it enough
It’s really short, first run will probably be like maybe 6 hours
And after that, you can easily finish it in 3
Go into this game as blind as you can
It’s much more than a text adventure game
I am literally disappointed in the game delivery. Apart from its slow gameplay I don’t really feel the horror element and slow movement to continue further. However, as this game is still in early access. I hope the devs in developing this implement a running function to make the game faster and fix the cutting out background music. This won’t loop back btw and ruins the immersion making the whole game quiet. There are also some typo error i discovered in the first 10 minutes in house with first survivor NPC there that wish to bring something valuable to him. This error is in corner which the main character misspelled “cofee” instead of “coffee”. I also would like to bring up the save feature as in the game where you have to open up the inventory and save directly. I hope you change this by making you save to “safe spots” in the game making it more horror inducing. Look at Mad father and MISAO from some inspiration in making it better
Read More: Best 1980s Singleplayer Games.
The Kids We Were
Set in the late Japanese Showa era (the 1980s), it’s a nostalgic journey through a unique time in Japan’s recent history. Take on the role of Minato, a young boy who sets out on an unexpected and incredible summer adventure.
This game is an award-winning adventure game originally released worldwide for smartphones in February, 2020. Selected as one of the top 3 titles at the Google Play Indie Games Festival 2020, it has also won the Special Award, and been chosen for the Best Indies category of Google Play’s Best Games of 2020.
To celebrate the release of The Kids We Were on Steam, we’ve added a bunch of brand-new content. If you want the full experience, look no further than this, the Complete Edition!
The Complete Edition includes the full story available in the app, in addition to a new bonus episode set after the events of the main game. There are also brand-new collection items to find!
・Unravel the secrets of the Seven Mysteries notebook to save your family and fix a broken future
・Collect over 90 retro items hidden in the nooks and crannies of a Japanese town in the 1980s
・Unlock over 20 original Steam achievements
・Play through a bonus epilogue episode that takes place after the events of the main game!
Our story begins with Minato arriving in the small town of Kagami, an exceptionally ordinary sort of place in a sleepy suburb of Tokyo.
But there’s more to this simple trip than meets the eye. Minato has a secret objective: he intends to find his missing father, who is supposedly living somewhere in the area.
Our young sleuth Minato wastes no time getting started, and soon finds a puzzling clue to his father’s whereabouts. A mysterious notebook left for him with the portentous title “The Seven Mysteries.”
With this notebook as his guide, Minato sets out on a long and difficult journey, not through space, but through time. For his destination is none other than 33 years in the past—the day his father and mother first met!
Read More: Best 1980s Drama Games.
Love, Money, Rock’n’Roll
Nikolai, the son of two soviet engineers and a normal Japanese student, has no idea his world will soon be turned over. The familiar and dear will clash with the grim ghosts of the past in his soul. Now Nikolai will have to decide whom can he really trust and find out why those with power and money have taken an interest in him, the lives of average people insignificant to them.
Himitsu is Nikolai’s childhood friend. She is kind, caring, she always worries for him, sometimes even too annoyingly so. But is simple friendship really enough for her? Perhaps, the years of devotion earned her something more?
Catherine is Nikolai’s ex-girlfriend who left Japan about a year before the beginning of the game’s events. Their parting wasn’t the prettiest, and Nikolai still carries quite uncomfortable memories about it. Perhaps he would have forgotten them with time, but Catherine suddenly returns and, moreover, transfers into his class. Why did she return? Does she still love him? Does he still love her?
Ellie is the granddaughter of the board chairman of the school Nikolai goes to. She is a self-willed, proud girl and thinks highly of herself, but cannot be said to lack ardour. Is everything really as simple as it looks at the first glance, or is there more than meets the eye behind the image of a spoiled young lady?
Kagome is the representative of Nikolai’s class. He has never paid attention to her before, but a certain sequence of events makes them come to know each other. Kagome isn’t loved in the school, and she isn’t really burning with desire to become friends with anyone either. Is there a reason for her behaviour? What hides behind the facade of a simple unsociable girl? What secrets does she hide?
Four heroines, each with her own story and several possible endings
Over 100 backgrounds and over 100 event CGs
3,5+ hours of music
Unity3D as the game engine
Over 400 000 words in the script
Fully animated background and character sprites
Multiplatform (including web- and mobile versions)
Martial Law is a game about difficulties that came with Communism in Poland. Game is meant to visualize the realities of Polish families back then, their ways of thinking and understanding the world. The story is shown from the perspective of a man who is abandoned because of his low social status. He tries his best to be there for his daughter despite the difficulties. Game is also meant to be educational. There are many places you can stop to learn more about Polish culture from the communist era.
Martial Law features!
Learn more about polish culture from the communist era
Solve family issue
Get beat up by a “comrade for debating”
Talk to a grumpy old man!
Make your kid happy. :)
Make right choices, or don’t. It’s up to you.
Game originally developed during GameJam Pokamedulski.PL 2021
Not Another Weekend
Earlier this year I had the chance to be a beta-tester for a new point ‘n click graphic adventure game, “Not Another Weekend” by Dionous Games. I’ve already proofread books before publication, so this was a great opportunity to do something similar with another favorite passtime of mine, so I jumped on it immediately. The version I played had some hiccups, of course, but I’m going to replay this game soon, because I want to see what the polished product looks like. My first playthrough took me almost 12,5 hours.
Not Another Weekend is a polished and dare I say addictive point-and-click adventure suitable for genre newcomers but also capable of delighting fans of the classics. It’s so good that I could not put it down, and burned through the game in one or two marathon sittings just after it released. It’s a funny game with a great sense of humor, and there’s plenty of game here; I clocked in at about 10-12 hours for my first playthrough.
I went into this game totally blind. In a short intro, we meet our protagonist, an overworked bellhop with pasty skin and strange, sunken eyes, as he goes about his day doing menial tasks under the thumb of his awful boss at the rundown Hotel 404. However, on Friday afternoon, we soon learn that is is something rotten at the core of hotel 404 - it’s YOU! You are secretly in cahoots with a brain in a jar, and the two of you have a secret plan that necessitates that the hotel be completely vacant by the end of the weekend. By hook or by crook, you need to work out a way of driving out all 13 guests - and a half a dozen employees, as well.
Rock ‘n’ Roll Will Never Die!
For some of us, the 1980s never ended. The true scene veterans persevered through the changing trends in music, fashion and common decency, keeping glam rock alive through sheer stubbornness and detachment from reality. When one of the least successful bands in hair metal decides it’s time for a comeback, no one is safe. They may have put on a few pounds and lost some of their graying hair, but their rocking power and sex appeal are still… Uh, as questionable as ever? But this time they’re sure to make it big. This time rock ‘n ‘roll will never die!
Go deep into the origins of the Institute for Global Intelligence, re-imagining a pioneer of the tactical first-person shooter genre, the prequel to 2000’s Project I.G.I.
You are Michael King, codenamed Regent, an ex-SAS soldier, recruited by MI6 for covert, global missions to target an enemy with a world war in their sights. Armed with a sophisticated arsenal to divert, outsmart or wipe-out your adversaries, decide your approach; ghost-like espionage or heavy firefights. Twisted actions raise questions over the true enemy and harden your resolve against a shifting, hostile world.
Putin kills: Christmas
Putin Kills: Christmas fucked my wife
This is a really good game. The story is unmatched amongst any game I’ve ever seen and very thought out. I loved the music which accompanied me in each uniquely designed level. The enemies you encounter are perfectly balanced and you actually become stronger throughout the levels.When I heard there was another part of this game series I immediately knew I had to get it. Luckily a friend gifted me “Putin kills: Coronavirus” just like this amazing title before that.
However, there is one negative critique. After I reached level 6 and fought my way through terrorists, robots and viruses, I stumbled upon a problem. The map didn’t work and only showed a black picture. And then I noticed something: There was no way out of level 6. I checked every room and even drew my own map in paint, you cannot leave level 6. So if anyone can help me out I would really appreciate it.
The Gallery - Episode 2: Heart of the Emberstone
Cloudhead has figured out what works in VR and has exploited it to create a concise, beautiful, puzzle/adventure game.
This game is gorgeous! Think ‘Form’ with a more robust story and fairly substantial game world to explore. It’s actually quite different than the Gallery 1 with more emphasis on puzzles . Also, the majority of The Gallery 2 takes place on an Alien Planet within subterranean caverns, which kind of makes the 80’s era tie-in a bit strange and unnecessary. The futuristic environment looks Ancient Aliens/Sumarian with cuneiform writing decorating almost every object in the game. Overall the art direction is brilliant. The environments are dark and creepy allowing bright colors to really pop. Cloudhead Games really nailed the visuals and it can’t be overstated just how good everything looks. However, I could have sacrificed some of the bells and whistles for less loading screens. Lastly, I did experience a bit of stutter on my gtx1070 in certain areas, however once I enabled ‘allow asynchronous re-projection’ in Vive settings, the issue was resolved.
I believe it was 1993 when I first tried Virtual Reality. I was in my first year of grad school on a trip to Chicago, and spent 40 bucks to play 10 minutes in a VR unit in the middle of North Pier Mall. I was absolutely blown away by the flat cheese board playing field and the pterodactyl that was maybe 5 polygons. I mean we didn’t even have playstation yet so that was some killer 3d s*%t right there! Fast forward to last sept 2016 when I got my shiney new Vive and played Call of the Starseed for the first time! I have been dying for Heart of the Emberstone ever since.