80’s OVERDRIVE
This is not the Outrun you’re looking for.
1. The stage themes are nice, bright, and colorful. However, there’s 36 stages and only about 5 themes so it gets old fast.
2. You can buy different cars. However, they are all the same when upgraded so there’s no reason except that you like the way one looks.
3. There’s 18 different songs. However, they are all forgettable and there’s no option to play them randomly.
4. If you stick with one car and just upgrade it, the game is really easy until the end when the opponents are just flat out faster than your fully maxed out car.
– Real player with 18.0 hrs in game
Read More: Best 1980s Retro Games.
This game is a new contender among tributes to the 80’s and early 90’s arcade style racing games. The game plays like a mix of Outrun and the Lotus series. Buying and upgrading new cars works in a bit of a Road Rash fashion, meaning that you have to grind races to earn money which in turn allows you to keep buying more stuff. There isn’t much to differentiate between the available cars, which all seem to drive pretty much the same. A bit of a missed opportunity there.
80’s Overdrive’s entire look is decidely retro in the graphics department which works out nicely, colors pop on screen and the entire 2D style reminds me of something that wouldn’t have felt out of place on Sega’s Saturn system back in the day. At the start of the game you pick a driver and a car. The driver is just a character portrait, there is no story and there are no interactions at all between you and your opponents before or after races like there is in Road Rash for example. This kind of sucks, because you would expect something like this to be there after seeing all the different characters. There’s work that obviously went into creating these, but nothing is done with it. Again we’re coming across a fair bit of missed potential here.
– Real player with 14.4 hrs in game
Cubico
Cubico is a free game where you play as a ball with weird physics in a simplistic geometric world to overcome all sorts of typical platforming obstacles
My first impression after starting this was: “This feels like some kind of university project.” It then took me a few minutes to give my 15 year old gamepad a working configuration and figure out the basics. The game tried to guide me with specially colored and shaped objects most of the time. At some point though, this seemed to have failed and I was hoplessly lost and a bit bored. I then checked Leeson’s achievement guide and found out I wasn’t lost at all, I just felt lost. I also found out that this was indeed developed as a Bachelor Project.
– Real player with 2.8 hrs in game
Read More: Best 1980s 3D Platformer Games.
Gameplay: https://youtu.be/l_Tv2GL1kYE
Completed this one sitting. A solid, hyper stylized platformer that was a blast to play. You’re basically moving through an open world environment, terraforming different nodes to get you from a to b or deducting to get into places. The goal is to achieve a series of parts, scattered around the game world. I went into this assuming it would be a marble madness like – and when it wasn’t, I was slightly disappointed but after getting around to what the game really was, I was elated. Great job devs!
– Real player with 1.3 hrs in game
Hunt the Muglump
This is a really fun game. My eight year old son really enjoys playing it and begs to get on the computer so he can play it. It has been a great distraction for him during lock down. He especially enjoys tweaking the game settings in custom mode.
– Real player with 5456.3 hrs in game
Read More: Best 1980s Retro Games.
I like this game. It’s an ever-changing puzzle adventure that randomizes every time. I’m still working towards the dungeon creator by earning the right achievements, but I enjoy the gameplay. Well-worth the low cost of 5.99.
Good luck Muglump hunters.
– Real player with 20.9 hrs in game
Street Cleaner: The Video Game
I kickstarted this game, and it totally lived up to my expectations. This is the NES game I wanted as a kid. It’s just… fun. Playing it doesn’t feel like a chore. Beating bosses isn’t just a relief, it’s enjoyable learning the patterns and playing through the fights. There are assist and hardcore modes for people who want to modify the difficulty. The music is AMAZING, and it’s even available in NSF format on bandcamp. NSF! That’s nerdy as hell and I couldn’t love it more.
AND you can pet the dog. YOU CAN PET THE DOG!
– Real player with 34.4 hrs in game
If you enjoy NES-style games with awesome tunes, buy Street Cleaner.
https://www.youtube.com/watch?v=vIYerTcZY8Y
If you want to watch me lose my mind enjoying Street Cleaner, go ahead and watch my video. Put on Jack Slade’s gloves and motorcycle helmet, then arm yourself with his baseball bat and pistol, and become the Street Cleaner, the only vigilante who can clean the trash off the streets of San Diego. Strangely there’s no trash around, but there are plenty of thugs eager to pick a fight, so they’ll have to do. Combat is simple. The dive-kick (the only move with i-frames) takes skill to abuse without getting killed. And the boss fights are fantastic.
– Real player with 23.1 hrs in game
Darius Cozmic Collection Arcade
Great port with one glaring omission: the lack of 4:3 resolution support. Running the game in full screen on my 4:3 monitor results in letterboxed 16:9, which causes two significant issues:
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Darius Gaiden cannot be played in true fullscreen at its native aspect ratio. You can either play in stretched letterboxed 16:9, or in letterboxed-and-pillarboxed 4:3. No matter what, it won’t fill the screen.
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Multi-monitor mode for the games that support it cannot be correctly lined up and scaled, because the “seams” of the screens don’t correspond with the monitor resolutions. Stretching the game past the internal boundaries of the game resolution just results in the image being cropped, even though there is screen space there; said screen space is just black. I presume this is also an issue on multi-monitor 16:9 displays.
– Real player with 6.4 hrs in game
EDIT: It’s been almost a week and nothing regarding possible issues is coming, kinda scared they aren’t saying anything about it, not recommending until they at least give words for the issues on the port (That is, if M2 stops reposting Senjin Aleste Fanart in their goddamn Twitter…)
The price is quite excessive if they don’t fix these issues (It’s 2021, these issues shouldn’t be there in the first place, no, “M2 is not experienced with PC, that’s why BASIC stuff happened” is not an excuse).
Not a perfect port, but it’s been less than 2 days since it was released.
– Real player with 5.8 hrs in game
Love, Money, Rock’n’Roll
Story
Nikolai, the son of two soviet engineers and a normal Japanese student, has no idea his world will soon be turned over. The familiar and dear will clash with the grim ghosts of the past in his soul. Now Nikolai will have to decide whom can he really trust and find out why those with power and money have taken an interest in him, the lives of average people insignificant to them.
Heroines
Himitsu is Nikolai’s childhood friend. She is kind, caring, she always worries for him, sometimes even too annoyingly so. But is simple friendship really enough for her? Perhaps, the years of devotion earned her something more?
Catherine is Nikolai’s ex-girlfriend who left Japan about a year before the beginning of the game’s events. Their parting wasn’t the prettiest, and Nikolai still carries quite uncomfortable memories about it. Perhaps he would have forgotten them with time, but Catherine suddenly returns and, moreover, transfers into his class. Why did she return? Does she still love him? Does he still love her?
Ellie is the granddaughter of the board chairman of the school Nikolai goes to. She is a self-willed, proud girl and thinks highly of herself, but cannot be said to lack ardour. Is everything really as simple as it looks at the first glance, or is there more than meets the eye behind the image of a spoiled young lady?
Kagome is the representative of Nikolai’s class. He has never paid attention to her before, but a certain sequence of events makes them come to know each other. Kagome isn’t loved in the school, and she isn’t really burning with desire to become friends with anyone either. Is there a reason for her behaviour? What hides behind the facade of a simple unsociable girl? What secrets does she hide?
Main features
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Four heroines, each with her own story and several possible endings
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Over 100 backgrounds and over 100 event CGs
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3,5+ hours of music
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Unity3D as the game engine
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Over 400 000 words in the script
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Fully animated background and character sprites
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Multiplatform (including web- and mobile versions)
Berserk Boy
In the distant future… Driven insane by his obsession with Berserk Force Orbs, the diabolical Dr. Genos and his army of Dark Energy minions wage war on the people of Earth. Hope for all humanity rests with The Resistance, but are they enough? As the battle begins, a new hero joins the fight…
Kei, a young, inexperienced rookie, is transformed by mysterious Orb energy into BERSERK BOY! As the shadow of evil looms ever larger, Kei knows he must use his new powers to defeat Dr. Genos and save the planet. Because when all else fails, there is only one thing for it… GO BERSERK!
Features
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Change into different Berserk forms: Merge with the five Berserk Force Orbs – Lightning, Fire, Earth, Air, and Ice – and absorb their unique abilities!
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Go Berserk! Chain together combos to fill your Berserk Meter and trigger a form’s special attack! Upgrade and become even more powerful!
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Explore New Hope City and beyond: Jump, dash, slam, and slide through multiple sprawling stages! Find alternate paths and hidden collectibles!
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A modern adventure with a retro feel: Slick and stylish platforming action inspired by a love for the genre greats! Play for big scores and fast times!
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Music by Sonic Mania composer Tee Lopes: Full original soundtrack pumping with high-energy 16-bit nostalgia! Enjoy the beats as you Go Berserk!
Demons Ate My Neighbors!
1991 — it seems like any other sweltering July in the sleepy suburbs of Fairweather Valley…until a cursed VHS unleashes untold horrors upon the neighborhood, turns the residents evil, and generally makes April & Joey’s summer a total bummer. Our heroes must exorcise their neighbors from hell, fight their way back to the haunted High School and rewind their summer to save the world!
Evoking moody ‘80s / ‘90s teen-horror with Saturday morning cartoons and a manic, humorous tone, Demons Ate My Neighbors! honors ‘90s co-op classics as only an unofficial SPIRITual sequel could.
FEATURES
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Two heads are better than dead - Team up in local co-op, then pump, refill, and spill ‘em all with Splasha squirt guns, loaded with an infinite supply of holy water. Don’t worry about death - with infinite timelines, another April & Joey are ready to DAMN! or DELIVER all over again.
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Customizable and Upgradeable Splashas - Pump past the limit with Overpump and unleash holy hydro hell. Swap & pop Nozzles to drench demons with different shots, effects, and Overblasts - then upgrade the Splasha’s stats with Nitro Splashtanks found throughout the ‘burbs of Fairweather.
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Interactive, Procedural Environments - Knock over mailboxes, trashcans, and more to find household weapons that exploit monster weaknesses. Freeze Zombos, zap Zaplings and vaporize Vampunks with Garlic Pizza.
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Collect VHS tokens from Boss Demons- Unlock new permanent meta upgrades in The Hideout
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**Getting lost finding possessed citizens in procedurally-generated levels? **Not with the radical Radar Radio called the RadWatch. Level it up by slaying monsters to boost its range and ability to find survivors.
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Citizens can Tune-Out! - and transform to climactic combat challenges where one of three choices must be made: DAMN, DELIVER, or DIE. Be kind and rewind by draining their recharging stamina with a Holy Hi-Fi arsenal to DELIVER them from evil, or blast through with Lethal Lo-Fi weaponry to let them stay DAMNED.
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Yo! 16-bit characters feel right at home in this ever-changing top-down 3D world of nightmare nostalgia featuring a funky, thrilling dynamic soundtrack by Sonic Mania veteran Tee Lopes, Varien, Nice Legs, and Papoose!
Shadow Gangs
Prelude:
I met the developer of Shadow Gangs a decade ago on a Retro forum. He first started this project back in 2015, as a Kickstarter campaign which unfortunately was cancelled.
He knew that I was loved the arcade version of Shinobi, and was very good at it.
Imagine my surprise when he asked me to be a beta tester and give feedback; what an honour and privilege.
Review:
Firstly, let me just say that this game is absolutely spectacular!!! Not only does this live up to my perceived expectations, but far exceeds them by a long shot.
– Real player with 445.1 hrs in game
If you don’t like old school games and don’t have a knack for giving your best in accomplishing a challenge then Shadow Gangs isn’t for you. Only the elite members of the Hall Of Kage can acquire such an unbeatable task but if you dare to give it your all maybe….just maybe, you shall stand among the legends and say I am a Shadow Gang Master!
~Step Up And Test Your Skills~
– Real player with 125.4 hrs in game
Nuke Zone
Take command of the virtual cyber-tank of your dreams as you blast through swarms of unrelenting enemies and massive bosses, on your path to the final showdown with the Arbiter, a corrupted military AI gone rogue! Tweak your tank power and overclock your systems for maximum efficiency and persistent destruction through thrilling adrenaline-fueled missions!
Upgrade your cybertank’s arsenal with a powerful combination of weapons, ultimates and mods. Each run is different, with randomized levels, loot, enemies and gameplay mutators. Restart your run with new challenges for better rewards!
Get in the flow with the musically reactive environments of the Nuke Zone. Even the landscape has its own electronic heartbeat, tuned to the pulsing rhythms of synthwave superstars Stilz and The Encounter.
Nuke Zone is still in development, which means your feedback can have direct influence! We’d love to hear your suggestions in the Nuke Zone Steam Community Hub, or join us on Discord to chat with the Devs! Last but definitely not least, a massive Thank You for your feedback, for playing the demo and for wishlisting Nuke Zone! We appreciate your ongoing support!