Vicewave 1984

Vicewave 1984

There’s potential, but it’s not yet realised.

-Overview-

Vicewave is an open-world action game clearly inspired by Grand Theft Auto: Vice City. With a great synthwave soundtrack and vibrant 80’s style neons, the atmosphere is set. Unfortunately, the gameplay experience is lacking in several areas, and the optimisation needs work. Frankly, making any progress in this game is a constant uphill struggle against poor game mechanics.

Real player with 5.4 hrs in game


Read More: Best 1980s Open World Games.


A wild review appears.

Conclusion: if you’re expecting a fun retro style GTA game. Sadly, this is not it (List is down below). I have given this game several tries over the span of a few months. I cannot recommend it.

The Bad

1: Lockpicking is extremely tedious. The (Sweet Spot) needs to be configurable via difficulty.

2: Player dies far too easy, and body armor is behind a XP wall.

3: Difficulty is too high (for casual players of this genre).

4: Cars hand like their on something, and bottom out if bridge is too steep.

Real player with 2.4 hrs in game

Vicewave 1984 on Steam

Bot Wars

Bot Wars

I have been playing this game since it first came out. It was broken at the beginning, barely playable do to the AI. The Dev listened, AI is great now, I like this game, one of my favorites. I believe it’s fully functioning and worth the play. My complaint is no longer about it’s stability, It’s been fixed, smooth game play. My complaint at this point is lack of content. The core is good, there’s not enough maps. I can run thru the entire game in 10-30 minutes. Initially the game is very difficult. You spend more time respawning then anything else. As you get better however you find yourself avoiding bases or trying to find a more difficult way of doing things to make the game last longer. at this point I can go thru and wipe everything out on all maps with the first 3 units. Don’t need my team, a base, nothing else.

Real player with 42.2 hrs in game


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I really like this game so far. The combat is fun and beautiful looking with all the lasers, leveling up the bot and guns as you play with a single “Commander” is really cool and incentivizes being somewhat careful and strategic with your bots which is really cool.

Though I will say that for one, the pinned discord link doesn’t seem to be working for me and secondly, you HAVE to nerf the tiny, $2 spider bots you get from the enhanced money generator building. You get a squad of those and rush into the enemy and just win. I can take out the big bot in 2 shots after leveling up a bit. I end up after like 5 minutes running around with over 10,000 health on each bot even without the upgrade to increase hp based on total money.

Real player with 18.1 hrs in game

Bot Wars on Steam

Mainframe Defenders

Mainframe Defenders

After playing this for 22 hours, I must say it has been one hell of a ride. Its a nostalgia trip back to XCOM without having to worry about cover but more on your current position. At the highest difficulty, the limits of your tactical prowess are tested to its limits. You need to shoot and advance/retreat at the same time constantly. Thankfully while this is a roguelike, for now, you can return to the main menu and retry again. Why go for the easy mission when you could strive for the harder ones and reward yourself for the hard work?

Real player with 45.1 hrs in game


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A great little tactics game with lots of style and a fair deal more depth than would first appear on the surface.

Its visuals are stellar, if you’re into the retro style, with plenty of very satisfying little animations and effects. The menus, explosions, and gunfire all look and feel amazing. Perhaps not as stylish as something like Cogmind, but definitely in the same wheelhouse.

The audio is fantastic, with really nice oldschool techno beats that feel straight out of synthwave cyberpunk fare, alongside unique sound effects for just about every gun and enemy in the game.

Real player with 41.8 hrs in game

Mainframe Defenders on Steam

PixPhys

PixPhys

game crashes for the most stupid reasons like the light bulb touching something after unpausing or using ctrl+v, but the devs read the discussions soo together the community can fix this, but i dont recommend it yet, wait until it has more content, more interesting saves (that dont break on the next version), and less crashes before buying

i think the game is dead

but indeed it has a interesting concept and i support it, but as i said before, wait until its ready to play

Real player with 28.5 hrs in game

Nice game. Yes, is like People Playground graphics wise (I don’t have People Playground), but it’s a vehicle building (although I’m pretty sure you can do that in both games), physics based game, not a kill the ragdolls in every way possible. There is a lot of parts to play around with, and in general have fun. It’s still in development and has bugs, but it’s very fun as it is. The devs are also really active in the community, which is really nice.

Real player with 17.1 hrs in game

PixPhys on Steam

Bitpunky

Bitpunky

Bitpunky is a first-person sandbox game where you have to create and develop your own digital civilization! You will start with a small piece of land in the middle of the virtual space, you need to explore the outside world and get resources to develop your own world. Over time, a lot of research, technologies and improvements will open to you, you can automate many processes inside your city, as well as protect it from enemies from the outside environment.

Building

Build and develop your own digital city, explore new blueprints and transform your small world into a huge metropolis

Exploring

Outside of your city, there is a huge virtual space full of useful resources, but viruses and enemies are also roaming around it, ready to get involved in a battle at any moment

Automation

With the development of your city, you will have to work more and more, but here automation will come to your aid - set up the processes inside your city for a full life without your participation

Citizens life simulation

You can observe your citizens life - they live and work in your city, you have to set the different city roles for them depends on your current goals

Bitpunky on Steam

Breadbox

Breadbox

An interesting take on an emulator… If the price doesn’t put you off.

I have only tried the Commodore 64 emulator so far. I like it, it gives a sense of depth to running programs with the models and sounds of the hardware there. It took a while to get used to the keyboard layout and I still haven’t found the £ mapping but otherwise it is smooth sailing. I also wouldn’t be surprised if there was a patch sometime in the not so distant future that addressed that (or I have to smash more buttons to find the pound sign :)). Joystick supported. I spent much more time with this thing than I thought I would and I gifted a copy to a friend who had one of these as a kid.

Real player with 41.4 hrs in game

I love this simulator, and it is definitely my favourite simulator/emulator that I have used.

Real player with 20.4 hrs in game

Breadbox on Steam

DeadOS

DeadOS

DeadOS is less a game and more a really entertaining toy where you generate a city, populate it with people, and watch a zombie outbreak of your creation slowly take it over. There’s no win/loss state, and your only task is to keenly observe as zombies convert the living, civilians run in droves from the impending horde of undead, and cops create blockades around infection zones to slow the spread.

Though the graphics and presentation are simple, the scale of the simulation impressed me; up to ten thousand people can be simulated in the city. It’s oddly satisfying to watch a fleeing crowd of hundreds, abstracted as a bunch of scurrying yellow dots seen from a bird’s-eye view.

Real player with 10.9 hrs in game

There’s no other game on PC like this. It’s already a pretty nice little sandbox game as it is now, can’t wait for all the features that come out for it over time. I completely recommend this game.

Real player with 6.9 hrs in game

DeadOS on Steam

Just Add Noise

Just Add Noise

ALPHA VERSION COMING SOON.

Create a world, play it music and watch it react and evolve.

Just Add Noise lets you control an audio reactive world. Build a scene and play it your own music.

What will your music attract?

Early experiments here. Although these are a very limited representation of what Just Add Noise will be like…

Yeast Lab on Gamejolt

Just Add Noise is a solo indie project made in Unreal Engine. An early access version should be available soon.

Just Add Noise on Steam

Road Flash

Road Flash

Road Flash is a racing game inspired by the visuals, games and cars from the late 80s and early 90s.

A game suitable for those who love arcade games and nostalgia.

There are 5 different maps and 6 different vehicles in total.

With the points you earn, you can unlock new cars and maps.

We also added a small combination cheat so that you can pass all the levels. (Use the arrow keys)

Road Flash on Steam

I.G.I. Origins

I.G.I. Origins

Go deep into the origins of the Institute for Global Intelligence, re-imagining a pioneer of the tactical first-person shooter genre, the prequel to 2000’s Project I.G.I.

You are Michael King, codenamed Regent, an ex-SAS soldier, recruited by MI6 for covert, global missions to target an enemy with a world war in their sights. Armed with a sophisticated arsenal to divert, outsmart or wipe-out your adversaries, decide your approach; ghost-like espionage or heavy firefights. Twisted actions raise questions over the true enemy and harden your resolve against a shifting, hostile world.

I.G.I. Origins on Steam