Timothy Leary’s Mind Mirror
I absolutely recommend anyone with even a slight interest in psychotherapy to try this game out, not because it’ll blow your mind or because Leary was some kind of genius, but because it’s a solid example of what I believe to be a therapy-oriented game.
Somewhere between interactive fiction and gestalt therapy (not mention the weird words and “archetypes”), this program is for all I have read basically a reproduction of Leary’s PhD thesis. It might well have been a facebook quiz if it was written two decades later! It’s not particularly avant-garde or exceptionally brilliant as far as I’m concerned, but it’s neat to play through.
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Saturday Morning RPG
I love Saturday Morning RPG. It’s so bad.
Remember the eighties?
Remember sitting in front of your TV on Saturday morning, soaking up the cartoon goodness?
How it was all ridiculously over-the-top and crazy, but somehow, at the end of every half an hour episode, everything worked out?
Well, if you remember those days fondly, you’ll find a lot to love in Saturday Morning RPG.
The trouble is, you’ll also find less fun things there, too.
Memory can be a fickle thing.
So, What Is Saturday Morning RPG?
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I find it a shame and astonishing that a game as good as Saturday Morning RPG has not done better commercially. The game has some crazy achievements, such as fighitng 1,000 and even up to 5,000 battles, based on an initial idea of 20 episodes. Since it didn’t do well, they had to limit their ambitions to six episodes, hopefully with a fine tuning of the achievements in the future.
But why is all this necessary? The game has everyone a gamer would be looking for. A series of episodes with a simple story, with tons of nostalgic references for one thing. I mean the main character is a guy named Marty, who rides a hoverboard, and gets his powers from a mysterious man known as The Wizard. The retro graphics are a joy to behold, the music is killer, and the gameplay is a very solid Paper Mario/Super Mario RPG type of thing, with button presses for better defense and better attacks.
COLLECTION of SaGa FINAL FANTASY LEGEND
Very solid classics JRPGs from the early days, no color, no hand holding, If you are fans of old JRPGs, don’t have a Gameboy and the games on hand I would greatly recommend giving this collection a try. A pretty unique combination of multiple concept rarely seen together in the same game. Swords, Magic, Technology and Monster all mixed together remind me of Phantasy Star. Each game are 10-15 hours or so depending on how well you handle the mechanics.
Final Fantasy Legend: Very rough game, you pretty much have to grind at the beginning and the end game jump in difficulty but the rest of the game is very fun. Having a monster in your party that can evolve depending on the enemy you kill and eat is a very fun mechanic. Weapons having a number of uses will be familiar to fans of Fire Emblem and I must say it works pretty well. Story and tower climbing concept are pretty simple but there are a twist or two.
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I bought this game since it brings back memories and if you compare the price of all 3 back in those day and now, this is definitely cheaper. Only get this is you were a fan of this game.
Reason why I wouldn’t recommend this game is that it is simply a port over, no improvements whatsoever. Pre-ordering this gets some wallpaper but we don’t get everything that is in the promo video like the coloured versions of the bosses etc.
My controller didn’t work with this
Would be good if they had settings to remove the background wallpaper. it’s just taking up screen space pointlessly
I don’t like Dancing Penguins, I don’t like Jet packs or joy rides and I certainly don’t see the sense on Ninjas cutting up fruit like a retarded imbecile. One could go clone some sharks and make a race game, kinda rip off existing designs and claim innovation.
If your into that kind of thing, great don’t play this game. You probably won’t like it as it takes concepts and elements of political, social issues that concern our world today, not to mention situations that influence our existence as a species and ties them all together in a cocktail of entertainment.
Don’t. Just don’t. Especially the season pass!
If there’s a better example of wasted potential than this game, I don’t wanna know. From the fact that there are – apparently – six episodes planned, with the second being the last to be released five years on, to the seedy ’80s and conspiracy-theories setting being used only rather superficially, this game could – nay, should! – be so much better. Sure, everything the devs could think of was put into a bucket and the bucket spilt over a framework one could call a game, but coherent this is not.
Realms of Antiquity: The Shattered Crown
A good game that captures the spirit of games like Ultima 4 / Questron / Magic Candle… if you can afford to spend the time it requires to play it.
My gripe with it is that’s It’s sometimes slow paced, with only a few keyboard commands that don’t make party management user friendly.
It would be nice to have some kind of option since it’s emulated (like a key combo to speed up things as featured in some emulators) to speed up the game when the user wishes it so. Crossing large plains or fighting weak monsters is sometimes a chore.
This game is very interesting in a lot of ways.
It is very lateral, in that you can essentially go through out the world and explore wherever and not feel completely powerless even at level 1.
The leveling curve feels somehow both extremely important and powerful but utterly unimportant.
This is a game where you have to pay attention to what you read, and everything leads to something. I still haven’t beaten it and im 74 hours in. Average play through is 110 hours.
I learn new stuff constantly, and exploring is delightful. The story is more complex than expected too, every trope you think is going to pop up.. just somehow doesn’t.
冒险村传说（Tales of Legends）
2 questions: why do i play it and why do i want more????
Legend of Utorepia
A feature-length retro RPG developed by imayui , in Japan. (First released in 2014)
It is a work that respects the RPG of NES and pursues NES-like.
You can experience a new adventure that is not just nostalgic such as walking on the field of the world map, capturing various dungeons, getting a ship, and crossing the sea of the world, with a mysterious story and world view that goes beyond nostalgia.
As the Last Hero, you will be ordered by the King and set out.
You ask, “Where should go?”, The King just says, “Well … isn’t it the Evil King’s Castle? Go to the Evil King’s Castle.”
With an ambiguous purpose, you will travel around towns and dungeons, solving various incidents , and gradually step into the core of the story.
Cannibalistic otters, a great floodgate, bizarre monster swarms, mysterious night theater, a ship traveling in the desert, deep tropical caves, three jinn, secret elixir, sleeping sick daughter … Let’s go to the world of Utorepia!
Play time 5-10 hours
Retro pixel art graphics, BGM, and system are all made by one person.
You can enjoy the world of retro games at a comfortable playing speed.
2D screen, top view field, side view battle, random encounter
Warrior / Sumo wrestler / Thief / Hunter / Cotton mage / Mottled mage / Maron mage …… Choose from 7 jobs to make a character (a team of maximum 4 people, 1 to 3 people is also possible)
Weapon proficiency and magic proficiency are available, and parameters increase according to how you fight. You are free to equip any weapon, learn any magic, and grow it.
With the prey system, you can sell monsters defeated in battle as prey and exchange them for money, or make weapons and armor.
I plan to implement early access to improve usability and adjust the balance.
The English version is currently a tentative translation by the author and is in the process of being translated.
A really fun and relaxing game.
I’m a bit sad it has such a mixed review score.
There’s not really a big challenge to anything you do ingame, however to me this was perfectly fine.
I wanted to play a really laid back game, which is exactly what Moonglow Bay seemed to be.
And I got even more.
You can just chill, catch a few fish, cook, collect pieces of the story behind your character and the citizens of the bay.
You’ll progress through quite the variety of biomes and there’s lots of interesting fish to find, that all have nice little myths the people of the bay affiliate them with.
I really can’t recommend the game in it’s current state. There’s just too many bugs ranging from small visual things to currently unfixable softlocks. I’m currently stuck, unable to progress through a bossfight because it simply won’t continue. I see too many other issues like this in the game’s discord as well. Keyboard support seems like a very last moment addition; on launch, the controls were wonky and you couldn’t even save your game. They updated the controls, but there’s still no way to rebind anything. The game also doesn’t use the mouse, which is strange for a game with analog input in sections. I really wish this game had had some sort of early access/open beta period to iron out the more obvious and game-breaking issues before launch.
Megamagic: Wizards of the Neon Age
DARKKi’s Dark Star Reviews - Megamagic: Wizards of the Neon Age
Megamagic: Wizards of the Neon Age is an open world, altough linear ARPG (think about Diablo) that has 80’s theme with pretty well written story to go with it. It is an easy game to get into as “tutorial” guides you trough all the new game mechanics that are introduced. You have access to spells and you can also summon different type of minions (grims) to your disposal (and also has co-op where up to four players can control your grims, which is nice and non-typical co-op addition) via collecting and crafting.
Yet another example of why Steam reviews system doesn’t really work. Megamagic: Wizards of the Neon Age is one of those games that can’t be rated by simple “yes / no”. I mean, just by looking at all those negative reviews, you may think that it’s pretty bad. But the thing is… it actually isn’t. It isn’t bad at all. Well, aside from a few minor bugs here and there, lack of balance and the fact that controller support is a lie. But is it actually good? Well… I don’t think so.
See, Megamagic is one of those indie titles that you can skip without missing much. Just because there’s nothing really special about them. It’s an action game (yes, I know that it looks more like an old school RPG, but still, it’s a pretty generic action), where you can attack your enemies with spells, or summon some creatures (called “grims”) to support you. That’s pretty much it. You follow the mission pointer (almost no optional goals here, aside from some optional challenges), you kill everything, you solve some basic (really, really basic) puzzles. Repeat until credits will roll. “Leveling up” is kind of fun, since you’ll need to collect some parts from the enemies and also learn their behavior to unlock the new summons, but all that is way too straightforward (you kill enemies for parts, you avoid their attacks to learn about them) to be called a thing. No, seriously, even though it sounds like a fun thing, it’s hardly even worth mentioning, since most of the time it’ll just happen without any effort on your side. And aside from that, it’s a pretty generic 2D action game, where you either shoot, or dodge.