Nadia Was Here
At it’s heart, Nadia Was Here is a puzzle game. The description might say it’s an RPG, but if you don’t like lots and lots of puzzles, then thanks for your time, but this game is not for you. For everyone else, let me tell you about this awesome undiscovered gem.
Nadia Was Here has two major gameplay features: the dungeons and the combat, which are both puzzle based, in my opinion.
First up, combat. Combat works like a typical Final Fantasy Active Time Battle system in that each character has a gauge and it fills up. Once it’s filled, the character takes an action. The difference with NWH is that there is no pause once the gauge is filled for you to select your action. All the characters will continuously do whatever action is selected until you switch them. Instead, when you want to switch between actions, you just select the character, select the new action (which pauses the game), and that’s it. The character will now continuously do the new action.
– Real player with 37.7 hrs in game
Read More: Best 1980s RPG Games.
Sometimes no matter what we do in life the result will not change. And sometimes the most pointless things may may a change. What this has to with Nadia was here is something you can only find out by playing the game.
In its core Nadia was here is a puzzle game. This is something which can be seen all over the game. In the areas, in the instruments it provides you, in the amulets you can combine to create synergy effects and in the fights. Often it is the game’s greatest strength and in some cases also its weakness. But let’s go step by step.
– Real player with 35.5 hrs in game
STAR FLEET II - Krellan Commander Version 2.0
Star Fleet II: Krellan Commander is the second in the Star Fleet series of advanced space strategy simulations. Having fought as an Alliance starship commander in Star Fleet I to stem the onslaught of the Krellan and Zaldron Empires, now you get a chance to try command on the “winning” side.
A Pitched Battle with an Enemy Starbase
As Commander of a Krellan Battlecruiser with four destroyer escorts (forming a “battle fleet”), your mission is to explore the star systems of the United Galactic Alliance looking for planets to conquer and Alliance warships to destroy. Your ships are equipped with the latest technology, including phasers, homing torpedoes and deadly obliterator pods. Also at your command are elite shock troops for boarding and capturing enemy vessels, and legions of Krellan warriors for planetary invasions.
Star Fleet II gives you more depth, complexity, and realism than any space war simulation before or since. But that’s not all! Star Fleet II is actually two games in one. Every time you invade a planet, Star Fleet II switches to a complete planetary invasion game that allows you to control the conquering Krellan forces in their attempt to overwhelm the planetary defenders.
From up to dozens of military targets on the detailed planetary map, select and control up to eight invasion zones from your Invasion Control Screen, or take personal command of your units. Your objectives: to capture cities and factories; knock out shield generators, planetary defense phasers, point defense lasers, and missile launchers; and eliminate both UGA troops and native militia forces. Like combat in space, planetary combat is real-time (no turns, but you can pause!).
Explore uncharted star systems and planets - your landing parties may even discover the ruins of ancient civilizations that may contain beneficial alien artifacts. Attack and pillage planets, wipe out civilizations with a single command, interrogate prisoners from a captured starliner, then beam those prisoners into the sun or empty space to improve your crew’s morale! Who says command can’t be fun?!
Capturing an Enemy Frigate
Features of Star Fleet II 1.0:
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35 galactic regions with over 1,700 star systems and 1,000 unique planets to explore and conquer
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Each planet has its own unique surface, which you can view from orbit
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Over 10 different types of starships, including: Alliance heavy and light cruisers, destroyers, frigates, scouts, freighters and starliners; Krellan battlecruisers, destroyers, troopships and supply ships
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Realtime simulation of movement and combat, both space and planetary
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Ship-to-ship and fleet combat
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12 critical ship’s systems simulated
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New commands include; communications, intelligence, strategic command, logistics, obliterator pods, science, medical, planetary invasions and more
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Landing parties to explore planets, contact planetary civilizations, establish bases, obtain supplies and more
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Legions of elite Krellan warriors for conquering planets, with battle honors persistent through new regions
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Simulation of crew fatigue and morale, supplies and interactions with captives
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Multiple mission objectives
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Assume personal command of planetary invasions and control individual units.
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Seven ranks with five missions each, each increasing in complexity
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Sound/music toggle with original PC speaker sound effects
About Version 2.0
2.0 is a severely updated and enhanced version of the original game, with a wide variety of improvements and additions to the original game!
Improvements in 2.0 (list will grow and change as we approach release)
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Improved AI
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Improved UI
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Numerous Bug Fixes
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Quality of Life Enhancements with Improved Key Commands
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New Features such as Beaming Prisoners Into Stars, Ship Performance Data and More!
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New optional Central European ASCII Character Set
Krellan Warriors have Landed in One of Eight Invasion Zones of a Technologically-Advanced Planet
*1.0 Documents Scanned by remowilliams
Read More: Best 1980s Immersive Sim Games.