STATIK is a 4 player online co-op horror game. A group of kids in the 1980’s find an abandoned house with a shelf full of VHS tapes. When each tape is played, the events of the movie start to play out in real life. Will you escape with your lives or become another victim of the static. You can choose your ending by finding the maps secrets or defeating the killer.
Each level has multiple different endings and many easter eggs to find. No playthrough will ever be the same with the killer always making different decisions and items being spawned randomly.
In the boring town of Belleville, most summer days are spent by the lake swimming or biking around town. One day, you and your friends discover an old abandoned house in the woods. It’s a tall house, furniture and interior untouched like the owners just vanished and left it trapped in time. Inside, the beige wallpaper is decaying and peeling off. When you get to the living room, there is a big tv set on top of a vhs player. Next to the tv you find a shelf containing Vhs tapes with no label or name. You call your friends over to play the tape, thinking nothing of it…
In STATIK, each VHS tape is a different horror movie that plays out in the old house. You will be hiding from the killer while he tries to hunt you down and send you into the static. Find clues on how to send the killer into the static or find clues on how to escape throughout the map. The closer you get to escaping or if you’re brave enough to face the killer, he will get smarter and he will be able to hear you better. Be stealthy and quiet or you will be sent into the STATIK.
- Co-Op Game
When playing a Co-Op game, stick together to solve the mysteries of the house and help each other by using a medkit to get a player out of the STATIK.
- Single Player Game
If you’re brave enough to play alone, you cannot get yourself out of the STATIK and have to solve puzzles by yourself. It’s possible but significantly harder.
Read More: Best 1980s Supernatural Games.
Timothy Leary’s Mind Mirror
I absolutely recommend anyone with even a slight interest in psychotherapy to try this game out, not because it’ll blow your mind or because Leary was some kind of genius, but because it’s a solid example of what I believe to be a therapy-oriented game.
Somewhere between interactive fiction and gestalt therapy (not mention the weird words and “archetypes”), this program is for all I have read basically a reproduction of Leary’s PhD thesis. It might well have been a facebook quiz if it was written two decades later! It’s not particularly avant-garde or exceptionally brilliant as far as I’m concerned, but it’s neat to play through.
Read More: Best 1980s RPG Games.
Game mang tới nhiều cung bậc cảm xúc khác nhau, khiến người chơi bị ám ảnh nặng nề. Tôi xin phép nghỉ giữa chừng. Ko dám chơi tiếp! Cảm ơn các bạn đã tạo ra con game tuyệt vời này! Mong được trải nghiệm tiếp những sản phẩm từ các bạn!
Read More: Best 1980s Hidden Object Games.
greatest game of all time, yet you can not actually beat the game it seems. The monster is easy to get away from.
Starship Survivor is a thrilling cooperative first-person shooter set onboard the ISS Genesis Four. You and your team have been sent in to investigate lost communications from the orbiting starship when it becomes apparent that the ships AI systems created by the evil corporation Volkh have gone rogue. It’s down to you and your team to take the fight to the enemy, destroy the Volkh, and reclaim the ship.
It’s just you and your team. Can you survive the onslaught and restore peace?
• Intense Combat
Fight your way through hordes of enemies alone or with a team of up to 4 players. Level up your character and become stronger, faster and more dangerous.
• Ship Management
Repair, upgrade and maintain your ships life support system.
• RPG Gameplay
Aquire energy and upgrades your ships systems. Generate more power and upgrade your characters with a diverse range of upgrades and perks.
Find interesting easter eggs, complete objectives and find out more about the ship’s crew.
Meet Manson Moss, a schizophrenic man who sees everyone with an inanimate object for a head. Due to a certain ‘incident’, he is sentenced to mandatory rehabilitation in one of New York’s most ill-managed psych wards in the year of 1986. He plots his escape, but the eccentric occupants of the Ward can’t let him leave—so they get a little friendly with him instead. Help Manson navigate love, psychosis, and countless misadventures in this dark comedy visual novel, Object Ward.
4 male and 2 female love interests
21 endings with choices that matter
Partial voice acting
Over 30 CGs and a fully original soundtrack!
With its visuals, storytelling and soundtrack, Football Game is a stylistic, dark, neat little point’n’click adventure game.
Definitely a recommendation from me.
Apperantly Pros and Cons is a popular thing so:
-A great, fittingly dark soundtrack that is especially pleasing if you already like its genre.
-A relatively short and simple story which is, at the same time, open to multiple interpretations.
-Puzzle elements are nice, since, as pointed out by another reviewer, they make sense, not too hard for just being hard or easy to be easy, you probably won’t get stuck at all and will feel satisfied after solving the puzzles.
Football Game is an engaging point&click adventure and I think you will be happy to get it around $2. I would describe it as a psychological drama. Luckily it was less about the football and more about the characters. For a relatively short game, it has an enjoyable narrative that complements a gloomy atmosphere. You can even interact with few items in the environment that have little purpose to the actual plot. Overall a competent game with a satisfying ending.
Most of the puzzles were very intuitive. I only got stuck once but otherwise, the logic got me through everything else. Sometimes you have to pay attention to the dialogue to get a solution. I am not a huge fan of reading but there was no overwhelming amount of text. You could probably beat the game around 1 hour unless you get stuck on last puzzle like me. The interface worked really well and I did not have any technical issues. Although I would like to see indicators next to borders so I know where the exits are.
Queerskins: a love story
This left a bad taste in my mouth.
There just wasn’t enough time for reflection or enough moments to challenge the perspective that is being driven into us (that being Gay is wrong because it is against God). I suspect (hope) the intention was to prompt reflection and thought, but in a 15 minute 360 video, there is no opportunity for this, and the developers don’t fuel it at all.
The result, whether intentional or not, is a mess of bigotry and “cruel and irreligious piety.” I hate this. It should be withdrawn until it can be amended so that it isn’t provoking hate. I have reported it.
game bad and about hating gays
Salvage the remnants of your civilization by starting anew in uncharted space, with a small crew and the beginnings of an Astrobase. Grow your base by constructing modules on all three axes, put out fires both literal and metaphorical, and send characters with real personalities and emotions on non-linear text-based adventures across a procedural galaxy.
The only mode is ironman and every section, module, deck and crew member added to your Astrobase comes with implicit risks and reward, so choices matter. How long can you keep from succumbing to the dangers of space?
Grow - Expand your Astrobase in all three directions.
Nurture - Build a home for your crew and their daily lives
Design - Layout the Astrobase to counter crises such conduit leaks, compartment failures, explosions, fires, personnel issues, and more
The Astrobase can be constructed along three axes. Your crew can expand the base by building modules or contract it by salvaging them. They can add or remove functionality by building up or tearing down sections in the modules. They can even build ships that lets you explore the galaxy.
You choose what to build and when to build it. The crew needs to rest and they need to breathe, do you rush the construction of the Enlisted Quarters or the Air Pump first? What’s the optimal placement of the new module? Is it better to have the Plasma Reactor closer to storage or to the crew’s quarters? Keep the station well maintained and stocked with supplies or disastrous consequences may result.
Characters - Your crew make their own decisions as they interact with each other and the world around them.
Full AI lifecycle - They work, eat, sleep, use the bathroom, relax, and socialize all as part of their daily lives.
Morale - Your crew can get exhausted, or suffer from low morale which affects the quality of their lives and how they perform tasks.
Relationships - Your crew form personal, professional, and romantic relationships. The relationships can be either positive or negative based on how their personalities and actions align.
Your crew live their own lives on the Astrobase. They have things to do and people to meet. Exactly how well they perform depends on how good they fit into their job, what adventures they’ve had, and what horrors they have survived; even how well matched they are with their peers matters, some will become romantic partners while others become bitter work rivals.
You will run into stumbling blocks, maybe your crew is exhausted because you’ve pushed them too hard, or low morale makes slacking off more enticing, or maybe Jenkins and Rodriguez spend too much time arguing while the Fission Reactor goes critical. Figure out your problems and fix them!
Explore - Build and dispatch ships across the galaxy to explore planets, fight killbots, extract resources, and interact with other civilizations.
Delegate - The ranking officer of each ship will make decisions based on their personality, and take recommendations from their team.
Overrule - Change the decisions in the logs they send back, or let them make their own mistakes.
The procedural adventures of the crew assigned to your ships can be read and interacted with in the logs they send back. Carefully handpick the crew for each ship you send out. Monitor their progress or leave them to their own fate. Whatever you choose to do, the outcomes of their adventures will be felt in what resources they get, what injuries they suffer, and in how it changes their emotional state.
Assign - Choose the best person for each job based on their stats, personalities, and over 50 different skills.
Manage - Prioritize tasks, clear task blockers, optimize the routes that the crew take during their day.
Observe - Calculate resource depletion and stay on top of tasks to prevent the reactors from exploding, the conduits leaking, and compartments failing,
The desk is where you design the Astrobase into a functioning home for your crew, promote leaders, manage tasks, monitor resource consumption, read reports from your ships and give them your input.
Running the station means manning your desk. Be efficient, and use your time wisely or take a break and play some Asteroid Shooter.
Individuality - Characters maintain emotional memory, and experience psychological growth over time depending on how results align with expectations.
Expression - Each character’s personality is expressed in their conversations, thoughts, and ship log entries
Story - Over 100 personality traits and 42 intertwined emotions combine to author narratives that reflect how the crew are actually thinking and feeling.
The Astrobase’s crew will have conversations with each other, or insights about their lives. Crew members join the Astrobase with revealed personality traits that drive the emotions that effect their job suitability, choices and actions. More traits become unlocked as they experience emotional growth.
Ensure that your crew’s psychological needs are met and they have the ability to grow as people. When you’re processing recruit applications you’ll want to keep an eye out for personalities that might clash with your existing crew, or will be compatible and create lasting friendships.
In The Shadows
I saw this game at a student developer showing at a college in Montreal some time ago and was very impressed so when I saw it on Steam I had to try it out. The game is very good, the story, design and game play are very well thought out. I am a big fan of unique puzzle games, kind of tired of the same stuff so I look for more original designs and this one fits the bill with a nice light and shadow based game play that adds new concepts as you go through the levels to keep it interesting, even to the point where I would have liked to see even more levels with certain mechanics (like the movement of the sun or the shadow mirroring levels). Given this it must also be noted that there are some issues which I am sure could have been polished with more time. The controls are less responsive than ideal (mainly the jumping), there were some glitches where I had to restart the level as my shadow no longer jumped, the respawn points were often off leaving you in an area that forced a level restart plus a few other minor bugs. None of these really were much of an issue though, so I still really recommend trying it out.
In the Shadows is a little gem of an indie game!
I really enjoyed the pixel art and animation in this puzzle game.
Clearly a lot of time and effort was put into the visual aesthetic and soundtrack and it makes for a very atmospheric experience.
Most puzzles are a joy to figure out, but I did run into 2 or 3 that required too specific a timing and execution to complete for my taste.
Overall however the levels never outstay their welcome, on top of that all of them are nicely varied and beautifully detailed.
From start to finish I knew I was going to love this game. At first it was just the pure novelty of a game that looked like something I’d watch an older family member play through while hiding behind a blanket as a kid. It only took a few minutes into actually playing the game to realize it would in fact make me FEEL like that kid too. The primitive textures and models give off such a familiar yet uncanny feeling. There’s so many horror games that look “conventionally” better than this, so why am I so off put by the appearance of the polygonal bunny man? Beyond the ps1 era influence, the atmosphere is just spot on. I was seriously impressed by the prologue because it was such a good representation of some vague nightmare I’m sure we’ve all had at some point in our life. After that, the main chunk of the game is where Puppet Combo’s love for Old School horror becomes so much more evident. News Reporters. VHS tapes. A Creepy House. A Psycho Killer. What more do you need? Even more terrifying than the visuals and set up though is the audio. Sometimes a sudden spike in distorted sound will be used as a mere jump scare (which I have nothing against), but what really gets you will be the distant drips and drops in the basement or the wind blowing against the trees outside as you cautiously avoid your predator. The lofi nature of these sounds just really get at your nerves, like nails on a chalkboard, but for some reason it just sounds so damn cool.
If you’re about to read this, let me first state that I actually did have fun with this game. I played it with 2 of my friends and we took turns controlling the player character,
! Emma, and we did enjoy the experience. The game also greatly captures exactly what it was going for in terms of ‘scary VHS 80s horror’ and it really does look like an old video game. It also had some genuinely scary moments that caught me off guard, and it was a fresh breath of air as compared to the typical indie titles that emerge.