“draw a card” -Simulator
best game I’ve ever played! it’s so much fun & I almost finished the Infinite Mode. We’ll get there one day!
Read More: Best 1980s Modern Games.
Timothy Leary’s Mind Mirror
I absolutely recommend anyone with even a slight interest in psychotherapy to try this game out, not because it’ll blow your mind or because Leary was some kind of genius, but because it’s a solid example of what I believe to be a therapy-oriented game.
Somewhere between interactive fiction and gestalt therapy (not mention the weird words and “archetypes”), this program is for all I have read basically a reproduction of Leary’s PhD thesis. It might well have been a facebook quiz if it was written two decades later! It’s not particularly avant-garde or exceptionally brilliant as far as I’m concerned, but it’s neat to play through.
Read More: Best 1980s RPG Games.
too hard for me :)
Read More: Best 1980s Arcade Games.
[0.4] Controls & Training & Help
[0.1] Menu & Settings
[0.2] Sound & Music
[0.2] Game Design
[0.1] Game Story
[0.3] Game Content
[0.4] Completion time (level/game)?
 is it Enjoyable & Fun?
 Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
 BONUS point: Multi-Player related
 BONUS point: Review for VR
[N] - if Registration is required with providing PII
Stars received: 1.9/10 ___ Note: v.4 [0.0 to 1] = personal impressions
Game description key-points: get All coins = pass the Level
Full disclosure: I was a playtester for this game.
In Hack Grid each level has a different setup of pieces and trails within a 4x4 grid (sometimes it’s smaller).
In order to move a piece, it must have a straight line of trails or empty sockets leading to a differently colored piece. What makes the grids interesting is not only the different setups of pieces, but also the way the trails connect between them; It varies from level to level, and sometimes the lack of a direct trail between two pieces can trip you up, if you are not paying enough attention to the trails.
Do you have some free time during your evening? Do you like puzzle games? Are you nostalgic for DOS aesthetics? Great, then Hack Grid is a game just for you!
This is a well-made game. Sure, it’s relatively short, but I think it has just enough puzzles to explore its simple, yet entertaining gameplay. I didn’t encounter any bugs, it runs smoothly. Graphics are minimalistic, very nice, and you can spice them up a little with CRT filter. Puzzle themselves have a right level of difficulty, and you get some new mechanic once in a while, so you don’t get bored.
Loveless PacMan clone whitch could be also an asset flip.
Controls are horrible (endless runner you only change the direction)
Enemies seem to be sometimes faster / can take corners easily.
Hitboxes are too big. Your 2x1 character get hit on his head
Pill mode just for 3 seconds so that you run into enemies easy after expiring
Amazing puzzle from what I’ve played, my only complaint is that you get booted to the main menu after every level, there is no restart button, and that you have to press backspace over and over, instead of being able to hold it down to undo multiple moves
Really Fun Puzzle Game thats only in Alpha!?!?!?!? Can’t wait to see how polished this gets. Highly Recommend
I started writing this review but got distracted and kept playing it.
Its pretty challenging but learning and overcoming a level gives a good level of satisfaction, but do be prepared to end up sitting on a level for an hour or so trying to learn whats going on slowly revealing all the intricate parts especially on the fog of war levels.
If you enjoy logic puzzles and perhaps a lil logic coding CHR143 is more than worth the asking price.
CHR$(143) is an absolutely mystifying game. Behind its retro drapery in the style of the Amstrad CPC (a computer both slightly before my time and popular on the wrong continent altogether) is a construct that tears apart the modern rubric for successful games.
The result is something that is equally wondrous and maddening. The sense of discovery experienced here is something unlike anything I have experienced since the original Portal. New gameplay elements will be introduced that will come totally out of left field - once you’re out of those tutorial levels, how will they work, how will they behave, especially in a strange and quirky physics implementation? It will be on you to find out - this game demands you to experiment!
CubeLines is balancing act. Taking a risk and go for the big score in one go or play it safe and steady. You can choose how you play it. There are no timers, take all the time you need for your next move or swing it and see how it goes.
By arranging 5 or more cubes in a line, you can clear them from the board but there is always those few that stay behind. It starts of easy; you think you have the control over the board but turn by turn it start to fill up.
Go for high score for longer games or complete a few challenges for a quick game. And for those moments when you simply want to relax there is an easy mode, to simply play!
DUSK ‘82: ULTIMATE EDITION
Dusk ‘82 has reminded me of how awesome dungeon crawlers are, as well as the fun and sometimes tricky puzzles within them. If it’s okay to compare it to other games, I’d say there are elements/influences of Ultima, Rogue, Chip’s Challenge and even ZZT in here, intentional or otherwise. It combines a lot of what made those games fun to play and turns it up to 11.
It’s short, sweet and the world is your oyster in terms of customisation and level creation so hopefully this will be one of the most community-serviced titles on this platforms as it has the potential to be.
Another master piece of David Szymanski, DUSK 82 has to offer a great 8-bit action-puzzler that was used as the prequel of the original classic cult shooter DUSK.
Created in such a simple style, this game reached the expectations that the fans were hopping for the next title of the DUSK series.
I enjoyed the puzzles that the game delivered including the music that was adapted from the first game successfully, meaning that I didnt even felt boring while doing the run of the entire game.
In my final review I would give:
I highly recommend Puzzledorf. I have spent 5 hours playing this game and have fallen in love with the art, music, challenge and finally figuring out the solution to the level that I’m on. I will be looking forward to spending many more hours playing it.
If I were to describe Puzzledorf in one word, it would be “elegant”.
You’ll whip through the early puzzles, but that’s just a warm up. What I love is that they get tricky without getting complicated. The game doesn’t increase difficulty by just throwing larger amounts of things at you. Each puzzle so far is relatively small and, deceptively, appears simple at first glance.
As a package, the game looks and sounds great. The soundtrack is appropriately relaxing and “thinky” sounding. I’m not usually into pixel art but it serves well hereand certainly has a charm factor, looking retro rather than minimalistic.