Party Host 85
Throw the greatest parties in human history!
You’re grounded while your parents go on a world trip without you. Throw a bunch of parties and invite the most popular guests to earn some money to go on your very own vacation!
In this game you are the host of a simulated party and need to take care of everything. Clean up after your guests, talk to them to get to know them better and select the right music for your crowd. Make decissions on what you want your party to be like by turning on the TV or let someone sell illegal stuff on your frontyard. And you might wanna remember where the fire extinguiser is… just in case.
Get to know your guests to better plan ahead and keep them entertained. Find out which guests play along nicely and make good choices on who you invite in the planning phase. And don’t forget to buy enough food, drinks and drugs to keep your guests entertained.
Be careful not to burn down the house or get in trouble with the police though. Become ever more popular to unlock new party guests by having great discussions with them on interesting topics. Get acquainted with 14 crazy characters and they might even sign your yearbook. Discover all the crazy things that can happen and a mystery below the surface.
Read More: Best 1980s Party Games.
STONKS-9800: Stock Market Simulator
A simulator of a businessman on the Japanese stock market in the 80s and 90s. Chill, catch a retro vibe, and watch your profits grow in the text-based game STONKS-9800.
Buy stocks, get dividends, monitor the stock price;
Your actions affect the market;
Keep an eye on your health and do not overwork, lest you end up in the hospital;
Take care of a lot of problems;
Buy your own real estate and cars, increasing your level of comfort;
Manage the company, having a controlling interest;
The opportunity to earn not only the legal way;
Mini-games: pachinko and betting on horse races;
Many other features and unexpected situations await you in STONKS-9800.
Free background music from MusMus https://musmus.main.jp/
Read More: Best 1980s Interactive Fiction Games.
This game is great. It is so therapeutic! I enjoy the chill nature of planting and cultivating my own orchard, and the additional challenges and tasks the game provides. It gives you the feel of playing an old Gameboy game, and brings back the nostalgia of a Tamagotchi pet as you have to care for your orchard each day.
I feel like the game is paced well, and grows along with the player. I would highly recommend, and it’s a great price.
Read More: Best 1980s 1990's Games.
I enjoy the simplistic nature of the game and would definently recommend it to anyone who is looking for a relaxing game to play in order to kill time. The art style is great as well and I enjoy the gameplay loop.
I have a few recommendations to make this game better:
add a settings menu where you can set the musics volume and change the pallete to different white tones
add more interactions in order to keep the game engaging as it does get boring because there is not much to do at certain times in the game
Superhero Recruitment Simulator
This game changed me and made me rethink my outlook on life. There is not a hour that goes by that I think about the lessons I’ve learnt from it. A truly mesmerizing experience.
RIGHT, GET TO WORK!
not very fun unless you want to pretend to be in a office but yea
it should be free honestly. I would try to get a refund but its not worth it.
A simple story about a simple man, that just wants his everyday routine not to be ruined. A story, that many of us could tell.
Once you’ll start to play Dave, you will soon find out that there is a quite some background for this well made tribute to a Pac-man like games. I was simply amazed with the amount of all the dialogues, options, hidden jokes and obvious puns, all accompanied with great chiptune music. The music itself makes a huge work here as well, as many times I have just realized that I am humming the tones along with my head nodding to the rhythm.
Dave-Man is a charming retro-style game that taught me to despise anyone named Cathy! (for real, there is something very satisfying about getting caught out by her for the 15th time and exclaiming ‘GOSHDARNIT CATHY’ while smacking your desk).The gameplay is heckin fun, reminds me of my terrible attempts at Pac-Man when I was a wee lad but with cool extra stuff like online shopping and cats!!!The music is delightful, love the chiptune sound and it is there to comfort you when you inevitably get caught because you tried the hardest difficulty room.The end of a run is a really nice touch too, I won’t spoil it but it made me genuinely laugh.Overall I’d super recommend, and honestly it’s a steal for the price. It’s cheaper than a coffee from Costbucks for Christ’s sake and it comes with janitorial friendship!!
Cool lore for a game that lets you drive +300km/h into oncoming traffic.
10 outta 10. Would drift again.
For anybody looking to add an additional cyberpunk game to your collection, this isn’t a terrible addition. As it stands right now, this game is playable, however there is a lot of room for improvement. As of writing, this game is on version 1.0 and was released shortly ago, so please consider this before passing off on this game!
I personally found my first playthrough of this to be rather enjoyable as I enjoy the cruising and driving aspect of the game even if I’m not making any progress. A few notes of improvement though I will recollect:
A really fun and relaxing game.
I’m a bit sad it has such a mixed review score.
There’s not really a big challenge to anything you do ingame, however to me this was perfectly fine.
I wanted to play a really laid back game, which is exactly what Moonglow Bay seemed to be.
And I got even more.
You can just chill, catch a few fish, cook, collect pieces of the story behind your character and the citizens of the bay.
You’ll progress through quite the variety of biomes and there’s lots of interesting fish to find, that all have nice little myths the people of the bay affiliate them with.
I really can’t recommend the game in it’s current state. There’s just too many bugs ranging from small visual things to currently unfixable softlocks. I’m currently stuck, unable to progress through a bossfight because it simply won’t continue. I see too many other issues like this in the game’s discord as well. Keyboard support seems like a very last moment addition; on launch, the controls were wonky and you couldn’t even save your game. They updated the controls, but there’s still no way to rebind anything. The game also doesn’t use the mouse, which is strange for a game with analog input in sections. I really wish this game had had some sort of early access/open beta period to iron out the more obvious and game-breaking issues before launch.
Linda & Joan
Linda & Joan is a forthcoming narrative game about a British family. You play as Russell, Linda, and Joan — son, mother, and grandmother — switching between them to help the family cope with a series of traumatic events. Based on a true story.
The main game is scheduled for release in 2022. It will be part two of the Linda & Joan story. Part one is Prologue: “Four Months Earlier” which is available now.
Players experience the events from the perspectives of Russell, Linda, and Joan through exploration, conversation, and tasks designed to give emotional insight into the themes of caregiving, dying, bereavement, and homeland.
What sets Linda & Joan apart from other branching-narrative experiences is that while the player has many choices to make, nothing can change the core events that follow — there is only one ending.
However, actions, dialogue choices, and task completion, do affect the characters’ perception of events. By spending time with happier memories, taking care of themselves, and choosing the right things to say to each other, the characters — and therefore the player — will find themselves able to deal with the impossible.
The characters’ emotional states will be graphically represented in the game. The player will have to carefully balance the needs of the characters to progress, sometimes requiring difficult zero-sum tradeoffs.
These mechanisms attempt to mirror the real-life feeling of being powerless in the face of looming trauma, when you realize that no decision can affect the outcome, but you can affect how you and others feel about it.
Even when life’s story feels like it’s on rails, we still have some power over our own realities. There is still room for dignity, compassion, honesty. For fear and for love. There is a time for self-care. There is a time for duty. The choices we make will define the memories we hold for the rest of our lives.
Salvage the remnants of your civilization by starting anew in uncharted space, with a small crew and the beginnings of an Astrobase. Grow your base by constructing modules on all three axes, put out fires both literal and metaphorical, and send characters with real personalities and emotions on non-linear text-based adventures across a procedural galaxy.
The only mode is ironman and every section, module, deck and crew member added to your Astrobase comes with implicit risks and reward, so choices matter. How long can you keep from succumbing to the dangers of space?
Grow - Expand your Astrobase in all three directions.
Nurture - Build a home for your crew and their daily lives
Design - Layout the Astrobase to counter crises such conduit leaks, compartment failures, explosions, fires, personnel issues, and more
The Astrobase can be constructed along three axes. Your crew can expand the base by building modules or contract it by salvaging them. They can add or remove functionality by building up or tearing down sections in the modules. They can even build ships that lets you explore the galaxy.
You choose what to build and when to build it. The crew needs to rest and they need to breathe, do you rush the construction of the Enlisted Quarters or the Air Pump first? What’s the optimal placement of the new module? Is it better to have the Plasma Reactor closer to storage or to the crew’s quarters? Keep the station well maintained and stocked with supplies or disastrous consequences may result.
Characters - Your crew make their own decisions as they interact with each other and the world around them.
Full AI lifecycle - They work, eat, sleep, use the bathroom, relax, and socialize all as part of their daily lives.
Morale - Your crew can get exhausted, or suffer from low morale which affects the quality of their lives and how they perform tasks.
Relationships - Your crew form personal, professional, and romantic relationships. The relationships can be either positive or negative based on how their personalities and actions align.
Your crew live their own lives on the Astrobase. They have things to do and people to meet. Exactly how well they perform depends on how good they fit into their job, what adventures they’ve had, and what horrors they have survived; even how well matched they are with their peers matters, some will become romantic partners while others become bitter work rivals.
You will run into stumbling blocks, maybe your crew is exhausted because you’ve pushed them too hard, or low morale makes slacking off more enticing, or maybe Jenkins and Rodriguez spend too much time arguing while the Fission Reactor goes critical. Figure out your problems and fix them!
Explore - Build and dispatch ships across the galaxy to explore planets, fight killbots, extract resources, and interact with other civilizations.
Delegate - The ranking officer of each ship will make decisions based on their personality, and take recommendations from their team.
Overrule - Change the decisions in the logs they send back, or let them make their own mistakes.
The procedural adventures of the crew assigned to your ships can be read and interacted with in the logs they send back. Carefully handpick the crew for each ship you send out. Monitor their progress or leave them to their own fate. Whatever you choose to do, the outcomes of their adventures will be felt in what resources they get, what injuries they suffer, and in how it changes their emotional state.
Assign - Choose the best person for each job based on their stats, personalities, and over 50 different skills.
Manage - Prioritize tasks, clear task blockers, optimize the routes that the crew take during their day.
Observe - Calculate resource depletion and stay on top of tasks to prevent the reactors from exploding, the conduits leaking, and compartments failing,
The desk is where you design the Astrobase into a functioning home for your crew, promote leaders, manage tasks, monitor resource consumption, read reports from your ships and give them your input.
Running the station means manning your desk. Be efficient, and use your time wisely or take a break and play some Asteroid Shooter.
Individuality - Characters maintain emotional memory, and experience psychological growth over time depending on how results align with expectations.
Expression - Each character’s personality is expressed in their conversations, thoughts, and ship log entries
Story - Over 100 personality traits and 42 intertwined emotions combine to author narratives that reflect how the crew are actually thinking and feeling.
The Astrobase’s crew will have conversations with each other, or insights about their lives. Crew members join the Astrobase with revealed personality traits that drive the emotions that effect their job suitability, choices and actions. More traits become unlocked as they experience emotional growth.
Ensure that your crew’s psychological needs are met and they have the ability to grow as people. When you’re processing recruit applications you’ll want to keep an eye out for personalities that might clash with your existing crew, or will be compatible and create lasting friendships.
Game Tycoon 2
- First of all, this is not a Game Dev Tycoon! These two games may share similar topic, but the concepts are different. *
I’m recommending this game, because I enjoyed both first and second game in series, and there are only few games of this genre available. Sure, it has it’s pros and cons, but I think that true fans will find a way to enjoy it.
The game it self may be clunky, with not so sharp graphics, but underneath it is a true tycoon game. Tutorials may be better, but at the end it is us who needs to discover the whole game (yes, game developers wanted to be mysterious).
Not a bad game, but, frankly, it fails to reach the “standard” quality of the genre,
If you want to check, I own the majority of the “game development” games on Steam (and also some “small” non-Steam productions).
I have put this game at the end of the list and I’m really sorry to say this.
The main problems are:
- there is a good tutorial, but this doesn’t help to understand how a game… sell! There is a strange feedback system that helps very little (there is a quality rating and a “professional” rating: this could work, but, at the end, only makes you create the best games on the market and see them selling very little…)