Tiny Combat Arena
What is the experience of Tiny Combat Arena?
Tiny Combat Arena is a labor-of-love combat flight simulator that aims to strike the perfect balance between a simulator and an approachable, customizable, air combat experience. All executed in a stylized look representing a fictional Cold War-era conflict.
Sim-lite combat flight model
Tiny Combat Arena is all about the fun factor of flying, dogfighting, and close air support. Simulation elements are added to the game in service of creating engaging and deep gameplay, never just for the sake of realism. Simulation inspired mechanics, such as boosting a missile’s range by launching from above your target, create a new range of tactics for you to explore.
Quick Mission Builder
Tiny Combat Arena lets you jump in and fly by quickly assembling various types of missions. Take a placid stroll around beautiful scenery, configure a team vs team dogfight against aircraft of your choosing, or strike objectives with ground units to attack and support.
Arena Mode
Plan your moves on the strategic map; pick objectives, identify threats, choose which units to support, and where to make a difference. There is a war going on around you, and your participation will affect its outcome.
Detailed and useful database
The in-game database provides players with not only detailed statistics on vehicles, aircraft, and weapons, but also to give tactical guidance on how to approach different aircraft and respond to different threats.
Read More: Best 1980s Flight Games.
VR Museum
A tremendous power lies in VR. Anything you imagine, anywhere you dream, any time you envision - it can get you there.
Have you ever wondered what the Handley-Page 42 looked like in real life? Or what size was a Messerschmitt Me-323 Gigant? Or Nina, Pinta and Santa Maria? All of them are long since gone, but with the incredible power of virtual reality they can be brought back to life. And this is what the VR Museum was created for.
There are many great inventions that are only known from drawings and blurry photos. And many of them are already 3D-modelled and scattered around the net. The idea behind the VR Museum is to locate them, refurb if necessery, and show here for everyone to see. Starting from airplanes, the Museum’s collection will grow to become more interdisciplinary in the future.
Read More: Best 1980s Flight Games.
Midnight Ohota
Well songs are fun
– Real player with 0.1 hrs in game
Read More: Best 1980s Arcade Games.
Fury Knight
Fury Knight is an asset/template flip of a 2D platforming game made with a game making engine. They slapped some kind of zombie/knight tileset on the engine.
The game maker/engine they used is of deplorably low quality. Retro pixel “art” style, the laziest of all copouts for developers who lack the money/talent to do better. Locked controls, locked resolution. This bundle garbage really doesn’t belong on PC.
– Real player with 0.1 hrs in game
Alien Cat 8
has 1 cheevo that doesn’t unlock
– Real player with 0.6 hrs in game
Was looking for a 1€ game and this one was well worth it.
– Real player with 0.5 hrs in game
Antithesis
Antithesis is a top-down action arcade game where you control one spaceship with each hand: one with WASD and one with the arrow keys (alternatively, one with each joystick of a controller). There are four levels to beat by getting a certain score, and one endless level in which you have to try and get the highest possible score, and who knows, maybe even get a spot in the leaderboards?
Unique Selling Points
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High intensity, frantic gameplay that rewards skillful players.
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Unique challenge of hand independence, which will test you in ways you’re not familiar with.
Features
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Control a Green Ship which loses health constantly. Avoid all asteroids and lasers, but try to pick up powerups.
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Control a Purple Ship which gives the Green Ship health back upon destroying asteroids, but cannot die or pick up powerups.
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Collect 4 different powerups.
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Survive 3 life-threatening events.
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Beat 4 levels, ranging from easy to impossible.
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Get a high score in endless mode. Good luck getting a spot in the leaderboards!
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Have fun! :)
Road to Nowhere
**Road to Nowhere tells the story of Cohle Bishop – a renowned introvert, and successful software developer – whose life is torn apart by scandal.
Though innocent, he is haunted by personal demons, abandoning his “perfectly adequate” life in hope of finding himself on the open road. Despite the help of his psychologist, Cohle spirals into depression as he moves from town to town – destination nowhere.
Though hounded by painful memories, there is hope at the end of this strange, twisted journey.
Can you help him find his way?**
Road To Nowhere is an emotionally charged point-and-click adventure about betrayal, manipulation and abuse. The game is produced by 15BiT GAMES, and developed using Powerhoof’s PowerQuest framework. This solemn tale sports a unique aesthetic, and original dialogue written and performed by David J. Ross.
Road to Nowhere has also been chosen as a finalist for The Guest Plate award in the NZ Games Festival Pavs Awards 2021.
Features:
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Branching storyline with multiple endings.
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Live-action actors with a dreamy, neon-noir atmosphere.
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Featuring the acting talent of Rupert Booth (Contradiction), Melissa Medina (Rose & Locket), Walter Mack (Reversion), Danidos (Twitch Streamer), Claire Lim (Twitch Streamer), Dean Thomson and David J. Ross.
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An interactive music system that changes according to your play style.
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A melancholy, synthwave soundtrack written and produced by Aaron “MisterMyr” Silva (Neon Flytron)
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Includes eclectic music by the likes of PlayHz, Kyle Misko, Daniel Birch, and Suldusk.
Releasing on Windows, Linux/SteamOS and MacOS