NMNE
Atmospheric horror in psychedelic entourage. The game bribes with a breathtaking gameplay with a good study with a small required disk space for installation.
In something even crazy because of its features. The chief hero will be fighting with monsters in his own dream and only to wake up.
There are also Easter eggs and references to other games.
In general, a fit game, but it is suitable for those who love something psychedelic.
– Real player with 4.2 hrs in game
Read More: Best 1980s Singleplayer Games.
Simple and therefore great horror. The author surprises us with a whole story, which, is revealed in a small apartment. A plus for me is also the presence of in-game achievements.
– Real player with 2.9 hrs in game
UnScared
Game mang tới nhiều cung bậc cảm xúc khác nhau, khiến người chơi bị ám ảnh nặng nề. Tôi xin phép nghỉ giữa chừng. Ko dám chơi tiếp! Cảm ơn các bạn đã tạo ra con game tuyệt vời này! Mong được trải nghiệm tiếp những sản phẩm từ các bạn!
– Real player with 0.8 hrs in game
Read More: Best 1980s First-Person Games.
greatest game of all time, yet you can not actually beat the game it seems. The monster is easy to get away from.
– Real player with 0.5 hrs in game
Silence Channel
This is a very scary game to play! Although, they never explained why it was called “Silence Channel,” never explained why the couple in the picture had no faces, and at the beginning they said it was a cottage but then in the end it turned out to be a mansion but there were some weird rooms you had to go in that were also never explained. Some of the puzzle were definitely EXTREMELY hard sometimes, but if you go into your inventory it will give you a hint for how to solve the puzzles! There was one bug that made me so mad… I exited the game and it would not let me continue and i was more then halfway done! I had to go and speed run the entire game again in order to get back to my spot! Overall though I would recommend it! If you are not very picky about details and would like a bunch of pretty good jump scares, I’d definitely play this game!
– Real player with 100.0 hrs in game
Read More: Best 1980s First-Person Games.
Took 7 hrs because I have Bipolar Depression and I had a bad episode today and forgot to stop my game
This is a absolute hidden gem of a game, I’m surprised this game was so good and for ONLY $5!! The loading screens had great quotes and I loved that the puzzles actually made you think and pay attention as well as use some math skills. Saman, this was a great game my friend; you and your team did a fabulous job creating this game!!
Graphics: (10/10) My favorite PS1 look and it was very well done on this game.
– Real player with 7.6 hrs in game
The Night Way Home | 帰り道
The Night Way Home | 帰り道 was a fun experience. It’s definitely a good game, with a lovely story, but also needs quite some polishing…
The first big thing to talk about, is the panic meter, which is a pretty cool mechanic. Stay calm unless you want the spirit to know exactly where you are. What I would’ve preferred though, is that it was a little more punishing. For me, there was no real “fear” when I was panicking, you just start dodging the spirit while going to your objective, and that’s pretty much it. I would’ve preferred if it were a bit more “stealthy”, which would’ve made the whole experience a lot more rewarding.
– Real player with 4.3 hrs in game
Wth Chillas Art? I’ve enjoyed the majority of their titles, especially the atmospere and slow build.
Here there is no atmosphere, no build up, instead of which we get infuriating gameplay. Being harrassed by ghosts and constantly running away from objectives in maze like enviroments. After an hour I am much more annoyed than scared.
You want to get somewhere or do something, getting a ghost in your way, having to run around like crazy (because they are fairly fast), round round ‘til it chills down, and then hopefully get something done or find something new.
– Real player with 3.5 hrs in game
Contraband Police: Prologue
Overview
Although Contraband Police: Prologue can be sufficiently reviewed by saying “in the likeness of Soviet Russia, vehicles inspect you,” ol’ Il Pallino has always prided himself in objective reviews that are the basis for the comment “TL;DR.” Set in the early-1980’s, the prologue starts with the player on their first day on the job where people driving vehicles in worse condition than what the player will find in an American redneck’s yard and make note of the damage (which is typical) and look over papers with an Autobahn Police Simulator 2 mechanic of matching up information, and ultimately deciding to accept or reject a traveler attempting to enter the nation. (The player can simply use their eyes to make note of anything not in order with a traveler’s credentials.) Subsequent days consists of learning other game mechanics like inspecting vehicles suspected of containing contraband, along with the day off, in which the player empties the contents of the contraband storehouse, chucks would-be smugglers in the gulag, and buys new equipment. There’s also even a day where people are forbidden from bringing a certain type of cargo into the country.
– Real player with 39.4 hrs in game
I actually enjoyed this game. A lot! One of my favorite parts was the area where the tree was on the edge of the road. I was minding my own business making money and stuff and I hear this glass shattering and metal clanking. I run and look. I see a few vehicles lined up in a semi-circle at the end of the road so I watch them get out of their quagmire. Eventually all are on the road and here comes a vehicle so I step aside but the tree never moves. This is when I realize what was making the destructive sounds of vehicles hitting things. LMAO Every Single Vehicle passing by hit that tree. Every one of them. This I hope stays in the game. It adds character. :lol:
– Real player with 6.6 hrs in game
Gold Rush! Classic
Classic Sierra Adventure Games;
So, that intro from the beginning makes me sigh from the inside. These games (for me) are memories of growing up and sitting on my father’s knee and learning about computers…(the next step involved constructing my own PC from scratch, but that’s a different story for a different time)
Sierra INVENTED the adventure genre as far as I’m concerned, and “Gold Rush” is not only an excellent example of a classic adventure game, it is also the benchmark for self-involved concepts as well as being true to life history.
– Real player with 195.7 hrs in game
This game can be super annoying if you don’t know what to expect. Part of it is the primitive mechanics. It’s not like today’s point and click game where you click on a location and the character will move there. You have to use your arrow keys to direct every step of the movement. You also have to instruct the character what to do. Encountering another character will not automatically trigger conversation. You have to tell your character to ‘talk’ by typing this in. If you don’t type in the correct series of words, this will also halt your progress. And last but not least, there is potential to fall into a big hole in this game. Let’s say you did not pick up a certain something on level one, well if you don’t have it at level 10, you can forget finishing this game … Still, there is a lot of charm to this game with its graphics and story plot. I recommend it on sale. I would also like to play the updated anniversary edition.
– Real player with 6.6 hrs in game
KaraDedeler 1989
It’s meh. 90% of your time is spent not knowing what you’re looking for, but towards the end you start to figure out how it works. Don’t know how it ended bc the game just wiped my progress after I died 1 time near the end.
6/10
– Real player with 2.8 hrs in game
scary and well made, just short
– Real player with 2.0 hrs in game
Underground Miner
Feels like it was put together for a game jam in 1 day. Should be free. Crapware
– Real player with 0.3 hrs in game
All That Remains: Part 1
Very challenging but well worth the results if you finish it
– Real player with 11.2 hrs in game
A couple of the puzzles are off. Please know that I carefully spent time with each of these trying different things assuming the problem was me. The password provided to override the computer doesn’t work. I even looked online to verify I was providing the correct answer. I was correct but nope, still doesn’t work. The abacus puzzle answer didn’t match what I had in this version of the game. Online I found another solution to this puzzle on a different platform. That worked on this version, even though it did not match what I was seeing. Another puzzle referred to a miniature phone booth that somehow related to “ants.” (Sorry - mini spoiler here.) It turned out to be a clock that needed a light source to operate. Again, had to find answer on line. Made zero sense. Some of the puzzles are pretty solid, but at this point I can’t progress anymore. Waste of time. Glad it was cheap.
– Real player with 7.1 hrs in game
Unusual Findings
It’s the 80s and the Christmas is coming, Vinny, Nick and Tony are young and their new cable signal descrambler just arrived. That same night while trying to decrypt a pay per view adult channel, they pick up the distress signal of an alien spaceship crash-landing in the woods near their town… Things only get weirder as they realize that the towering alien is killing very specific members of their community!
Explore the world oozing with nostalgia, check the Video Buster Store for clues, challenge other kids at the Laser Llamas Arcades, go learn a new trick at The Emerald Sword comic store, try to get along with the punk looking Lost Boys at their hideout or even dare to ask THE BULL, the quintessential 80s Action hero, for some help!
Follow the story that pays tribute to 80s classics like The Goonies, The Explorers, Monster Squad, The Lost Boys, They Live, Terminator, and Aliens among others and a gameplay that combines mechanics of Point and Clicks masterpieces like Full Throttle with its own unique twist and more.
Your decisions do matter, and the way you make these three friends interact with each other increasingly affects their friendship and the whole story, changing the way they solve the game puzzles, the locations they visit, the answers they find, the story, everything.
Uncover the truth hidden behind the alien invasion… well sort of. Why here? Why is it killing locals? How can the boys stop it? Will they tune in the adult channel after all? The answers to these and other questions… in Unusual Findings.
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Follow the Sci-Fi coming-of-age story. Three friends fighting together against the unknown… things (maybe against some known things too).
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See, Grab and Talk action tokens, an inventory to use and combine items and your wits it’s all you need to play.
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Stylized Pixel Art. All the charm of pixel art of the past with more colors and the new effects of the future. Some pixels look so real they can almost jump out of the screen*
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Go back to a simpler time where mix tapes were a thing, Commodore 64 was a king, kids could play outside late at night and the only thing to worry about was THE GIANT KILLER ALIEN TRYING TO GET YOU AND YOUR FRIENDS.
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The decisions you make affect the relations between characters and thus the puzzles, the game progression and the story.
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The most radical music a synthesizer can play. Cool popular Synthwave Music alongside catchy tunes made exclusively for the game to power up the 80s vibes.
*The pixels do not actually jump out of the screen, In case you actually see a pixel jumping out the screen please visit an ophthalmologist… or/and look for psychological help.