Neon Snake
This game is lovely. It gives the player what it promised, and does it in a fun way. What I would love to see in this game, however, is some sort of competitive style of game-play. Maybe implement a leader board of sorts? It’s just my opinion, as this game is a little bare. With that out of the way, I honestly do enjoy this game.
– Real player with 0.8 hrs in game
Read More: Best 1980s Retro Games.
good nostalgic game
– Real player with 0.5 hrs in game
NCradle: An 80s Synth Adventure
Very fun, if short game with a great soundtrack.
– Real player with 1.3 hrs in game
Read More: Best 1980s Mouse only Games.
Synth Retro Vapor Wave
its a great game, surpised my GTX 970 works, but the card is pushing at 98% game runs smooth, tried with AI cars, co pilot, all maps seem to work, game settings work with the card i have, this game is alot like what i have on my phone except you can choose to have an open road or traffic, an idea for you is you can have the tracks react with the music, that seems to be fun, i love the idea where this is heading, a map idea you can add i like to see is as you drive you can have lights light up around the track, they ccan change colors, shapes etc. that be cool to see smthing like that react to the music you listening to with awesome trippy effects,
– Real player with 5.9 hrs in game
Read More: Best 1980s Atmospheric Games.
One of the most relaxing games I have played. The gameplay is simple, you drive on a highway and overtake other cars. Or you can play it as an idle game by removing the traffic and just enjoy the scenery while listening to the awesome soundtrack.
– Real player with 2.4 hrs in game
Cyber Dodge
A relaxing precision platformer that includes some 80’s style synth music. The design is simplistic but it looks cool with the different neon colors. The last level is probably where I spent most of the time playing this game, had to lose like 500 times to beat it.
For the amount of levels I would say the full price is a little too high, you can get games with much more gameplay content for 5€. On sale, it is worth it though. I would recommend getting it full price if dev decides to add more levels and maybe achievements too.
– Real player with 2.5 hrs in game
My amazing experiences was fun and cannot be described in words. Challenging at times but love see option where we could change the ball to use for cosmetic purposes. Has Tron feel and makes you think as dodge your way through simple to challenging levels. Thank you NKVN Games opportunity to demonstrate their game.
Check out some my game play here https://www.tiktok.com/@kratzy76au/video/7025721495334833410?lang=en&is_copy_url=0&is_from_webapp=v1&sender_device=pc&sender_web_id=6949349396791608833
– Real player with 1.4 hrs in game
Neon Cyborg Cat Club
I leave it on all the time for the music and because it adds some nice ambience to my room.
– Real player with 66.5 hrs in game
This is great to have one a second monitor with headphones on while working on something.
It’s even got it’s own dystopian plot to go along with it.
Brilliant.
– Real player with 6.9 hrs in game
System Intrusion
Faraday Broadcasting, one of the largest media conglomerates in the world, has created a new form of virtual entertainment that can beam directly into your brain through a special device known as a STEM (Synaptic Telepresence Environment Manipulator). Their plan is to trap humanity in this virtual world forever so they can monopolize the attention of the masses and create a whole race of dedicated consumers.
You must enter the system and fight your way through the virtual landscape to reach the Central Control and destroy it. Be careful in this new world though as every Byte matters in your quest to free humanity from the clutches of Faraday.
Navigate a world filled with enemies
Fight against the hordes of enemies sent to destroy you as you move ever closer to Central Control.
Take over bases to gain new resources in your fight
Each base provides a refuge to power up, and gain new weapons and equipment in your journey.
Multiplayer Mayhem
A multiplayer mode for one and all. Take part in a no holds barred Deathmatch or assault your enemies bases in Conquest. The choice is yours!
-
DeathMatch / Team Deathmatch - The most kills wins
-
King of the Hill / Team King of the Hill - Capture the objectives to score the most points and win the round
-
Elimination - Last man standing wins
-
Capture the Fragment - Steal the enemies fragment and bring it back to your base. The most scores wins
-
Conquest - Take over and hold objectives to unlock a path to destroy the enemy’s stronghold
Trials of the Blood Dragon
Okay here’s the deal.
There are much better trials games and MUCH better platformer games.
If you haven’t already extensively played and enjoyed previous trials games, leave and come back to this review when you have.
Okay now assuming you are a trials veteran, here is what to expect. This is coming from someone who has 150+ hours played.
The story mode will be completed in about 2-3 hours.
This consists of a collection of 26 levels, which are a mashup of some beginner tracks, a couple jetpack skill games, a couple minecart skill games, some trials tracks with a grappling hook, and some platforming levels with truly terrible controls/physics.
– Real player with 189.0 hrs in game
First off, I’ve played Far Cry 3: Blood Dragon and all of the Trials games.
The story is just not believable, not even to a 10 year old kid. There are a few jokes here and there but none of them are very funny.
If you’re expecting a game like Trials Evolution or Trials Fusion, you’d most likely be disappointed. The game-play is just not what you would expect from a Trials game. Half of the time you’ll be playing as one of the kids in a 2D ‘run and shoot’ game and other half, you’ll be playing in a 2.5D mode in Trials game-play with a few twists, I’m trying not to spoil too much. If you’re a fan of the previous Trials games, then chances are that you won’t be liking it at all.
– Real player with 30.7 hrs in game
Vicewave 1984
There’s potential, but it’s not yet realised.
-Overview-
Vicewave is an open-world action game clearly inspired by Grand Theft Auto: Vice City. With a great synthwave soundtrack and vibrant 80’s style neons, the atmosphere is set. Unfortunately, the gameplay experience is lacking in several areas, and the optimisation needs work. Frankly, making any progress in this game is a constant uphill struggle against poor game mechanics.
– Real player with 5.4 hrs in game
A wild review appears.
Conclusion: if you’re expecting a fun retro style GTA game. Sadly, this is not it (List is down below). I have given this game several tries over the span of a few months. I cannot recommend it.
The Bad
1: Lockpicking is extremely tedious. The (Sweet Spot) needs to be configurable via difficulty.
2: Player dies far too easy, and body armor is behind a XP wall.
3: Difficulty is too high (for casual players of this genre).
4: Cars hand like their on something, and bottom out if bridge is too steep.
– Real player with 2.4 hrs in game
Far Cry 3 - Blood Dragon
grant bought me this game for my 3rd birthday and i just recently learned to type so thank grant for the game goodnight
– Real player with 13.4 hrs in game
better then the actual far cry 3
(gottem)
– Real player with 11.1 hrs in game
Neon Drive
An 80’s Love Letter That Just Falls Short
Don’t let my “Not Recommended” rating dissuade you - Neon Drive is the most intense, addicting, visually arresting rhythm game that I sadly cannot recommend outright to everyone. It’s at times like these that I wish I had a different option other than a simple “Yes/No” answer. This game is good - very good in fact - but it has problems that prevent it from being great. If you love rhythm games, challenging difficulties, or the 80’s aesthetic then you’ll probably love this game as much as I do. However, if not then don’t let this game be your introduction.
– Real player with 21.8 hrs in game
I had fun with this game but can’t recommend it due to issues that make the hard/insane difficulties far more difficult than they really need to be.
The plane level has a loop that basically doesn’t interact with the music at all, forcing you to just figure it out via trial and error.
The falling traffic section has cool music that doesn’t help you in any way. It’s just falling enough times to memorize a safe path through.
The Robot level has a series of hurdles that require the first jump made be well timed. There is no useful music for the first jump, in fact there’s a misleading series of notes that will get you killed if you use them. The following hurdles all have super useful notes to help, but this doesn’t matter if your first jumps timing is off, you’ll die on the later hurdles if it is. ((I guess it’s possible to ajdust your timing between hurdles, but that’s like, tasbot levels of reaction time. Not what rhythm games are about)) This problem exists on other levels, but it’s not as pronounced as it is in the robot level, due to its unique mechanics.
– Real player with 15.6 hrs in game