Bow & Crystal Tower Defense
If you click fast enough you have a machine gun.
Read More: Best 1980s Arcade Games.
How did I not review this game? Basically… for me… its a low tech city builder. Well, city is the wrong word. You have limited space, limited income, so you better plan accordingly. While the game isn’t severely complex it does take serious though into making the best decisions you can.
The game is worth the price and is best enjoyed with the tv or youtube going on in the background. I chose seinfeld.
Read More: Best 1980s Agriculture Games.
Graphics: 7/10 (Good) | Gameplay: 7/10 (Good) | Music: 7/10 (Good)
Total: 7/10 (Good)
Its worth every cent of its price.
Inclement is a very addicting little farm management game with its very special style. Its graphics and especially its font take getting used to and the controls and menues are a bit fiddly, but after a few minutes of gameplay it is quiet fun. Its a great game to play while doing something else – not requiring your full attention. For the most part you are waiting for resources to be gathered in order to upgrade your farm so you can gather more resources. Still its a lot of fun to see your farm grow and to progress through the different aspects of the game.
It’s a pretty fun game overall, not the type to endlessly keep drilling game mechanics into your head, as Paradox would like you to have it, but still not overly simple. The core mechanics are solid, and these days that seems like something not even major game studios are able to accomplish, so the game gets a major thumbs up from me. The graphics are simple, which is not to say they’re bad. They’re easy on the eyes, very clean and they look very indie-esque, which is something I absolutely adore. The only thing I find it lacking is an officially licensed Sabaton music pack, but it probably wouldn’t be very fitting in this game, so I’ll let it slide just this once. The UI is a bit clunky, but as far as UI flaws go that’s about it, it displays information effectively and it’s pretty simple to understand. The selling point for me is how frequent and well documented the updates are, these days even a minuscule amount of commitment has fallen completely out of our scopes of expectations from game devs, only further driving the point of how great the game is. Suffice it to say that I do solemnly recommend this game.
Read More: Best 1980s Colorful Games.
Salvage the remnants of your civilization by starting anew in uncharted space, with a small crew and the beginnings of an Astrobase. Grow your base by constructing modules on all three axes, put out fires both literal and metaphorical, and send characters with real personalities and emotions on non-linear text-based adventures across a procedural galaxy.
The only mode is ironman and every section, module, deck and crew member added to your Astrobase comes with implicit risks and reward, so choices matter. How long can you keep from succumbing to the dangers of space?
Grow - Expand your Astrobase in all three directions.
Nurture - Build a home for your crew and their daily lives
Design - Layout the Astrobase to counter crises such conduit leaks, compartment failures, explosions, fires, personnel issues, and more
The Astrobase can be constructed along three axes. Your crew can expand the base by building modules or contract it by salvaging them. They can add or remove functionality by building up or tearing down sections in the modules. They can even build ships that lets you explore the galaxy.
You choose what to build and when to build it. The crew needs to rest and they need to breathe, do you rush the construction of the Enlisted Quarters or the Air Pump first? What’s the optimal placement of the new module? Is it better to have the Plasma Reactor closer to storage or to the crew’s quarters? Keep the station well maintained and stocked with supplies or disastrous consequences may result.
Characters - Your crew make their own decisions as they interact with each other and the world around them.
Full AI lifecycle - They work, eat, sleep, use the bathroom, relax, and socialize all as part of their daily lives.
Morale - Your crew can get exhausted, or suffer from low morale which affects the quality of their lives and how they perform tasks.
Relationships - Your crew form personal, professional, and romantic relationships. The relationships can be either positive or negative based on how their personalities and actions align.
Your crew live their own lives on the Astrobase. They have things to do and people to meet. Exactly how well they perform depends on how good they fit into their job, what adventures they’ve had, and what horrors they have survived; even how well matched they are with their peers matters, some will become romantic partners while others become bitter work rivals.
You will run into stumbling blocks, maybe your crew is exhausted because you’ve pushed them too hard, or low morale makes slacking off more enticing, or maybe Jenkins and Rodriguez spend too much time arguing while the Fission Reactor goes critical. Figure out your problems and fix them!
Explore - Build and dispatch ships across the galaxy to explore planets, fight killbots, extract resources, and interact with other civilizations.
Delegate - The ranking officer of each ship will make decisions based on their personality, and take recommendations from their team.
Overrule - Change the decisions in the logs they send back, or let them make their own mistakes.
The procedural adventures of the crew assigned to your ships can be read and interacted with in the logs they send back. Carefully handpick the crew for each ship you send out. Monitor their progress or leave them to their own fate. Whatever you choose to do, the outcomes of their adventures will be felt in what resources they get, what injuries they suffer, and in how it changes their emotional state.
Assign - Choose the best person for each job based on their stats, personalities, and over 50 different skills.
Manage - Prioritize tasks, clear task blockers, optimize the routes that the crew take during their day.
Observe - Calculate resource depletion and stay on top of tasks to prevent the reactors from exploding, the conduits leaking, and compartments failing,
The desk is where you design the Astrobase into a functioning home for your crew, promote leaders, manage tasks, monitor resource consumption, read reports from your ships and give them your input.
Running the station means manning your desk. Be efficient, and use your time wisely or take a break and play some Asteroid Shooter.
Individuality - Characters maintain emotional memory, and experience psychological growth over time depending on how results align with expectations.
Expression - Each character’s personality is expressed in their conversations, thoughts, and ship log entries
Story - Over 100 personality traits and 42 intertwined emotions combine to author narratives that reflect how the crew are actually thinking and feeling.
The Astrobase’s crew will have conversations with each other, or insights about their lives. Crew members join the Astrobase with revealed personality traits that drive the emotions that effect their job suitability, choices and actions. More traits become unlocked as they experience emotional growth.
Ensure that your crew’s psychological needs are met and they have the ability to grow as people. When you’re processing recruit applications you’ll want to keep an eye out for personalities that might clash with your existing crew, or will be compatible and create lasting friendships.